The death of [46 Dark Dreamer] Cynee (Drow Elf)

in A Maze of Twisting Caverns

from the perspective of [53 Gladiator] Semat o==(=Mithril=Knights=- (Human)

<worn as a badge>    a decent diamond badge from The City of Winterhaven
<worn on head>       the diamond crown of Winduin (glowing) [34%]
<worn on eyes>       a collapsable platinum prospector's monocle
<worn in ear>        a flaming earring
<worn in ear>        a lightning earring [poor]
<worn on face>       a mask of blue mist [superior] [88%]
<worn around neck>   an emerald pendant of the ice drake [superior] (illuminating) [63%]
<worn around neck>   a slaadi necklace of Chaos of damage (glowing) [62%]
<worn on body>       the chameleon suit of transformation [57%]
<worn about body>    a tight green cloak [83%]
<worn as quiver>     a pantherhide quiver [superior] with a strange sharp rubin (glowing) (illuminating)
<worn about waist>   a thick duergar-hide belt with a mithril buckle [68%]
<worn on belt buckle>a pantherhide quiver [superior] (glowing) (illuminating)
<worn on arms>       some black leather sleeves glowing with faerie fire (glowing)
<worn around wrist>  a bracelet of purple mist [poor] [84%]
<worn around wrist>  a bracelet of dracolich hide (humming)
<worn on hands>      a pair of stone gauntlets [poor] (glowing)
<worn on finger>     an obsidian circle [45%]
<worn on finger>     an obsidian circle [72%]
<primary weapon>     a heavy basalt longsword [superior] with a strange black stone [84%]
<secondary weapon>   an otherworldly stiletto of soul-taking with a strange black stone
<worn on legs>       some fur-lined horned ram-skull knee guards [80%]
<worn on feet>       a pair of boots of stealth [53%]

A cavern constrictor rests half obscured by reeds here.

< 817h/817H 170v/195V Pos: standing >
Drok shouts out loudly.. MOVING!!!!

< 817h/817H 170v/195V Pos: standing >
Drok leaves south.
You follow Drok.

On an Underworld Lake
     This section of the cavern is covered by the waters of a vast
underground lake, the depth of which would only cover a human to its
knees.  Although shallow, the lake is teeming with life such as
fish and other creatures, providing a steady food source for the shaughin
as well as clever underdark predators which rely on the water to
sustain life.  Unlike most underground bodies of water, the surface
of this lake is not smooth and flat but rather filled with ripples.
A light current can be felt pulling to the south, indicating the
possible presence of an underwater outlet.
Obvious exits: -North -East  -South -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A shaughin fisherman attempts to stab fish here.
A massive king constrictor rests motionless in the shallow water.
A cavern constrictor rests half obscured by reeds here.
A cavern constrictor rests half obscured by reeds here.
Dzy enters from the north.
Jethrus enters from the north.
Jova enters from the north.
Zar enters from the north.
Molach enters from the north.
Birj enters from the north.

< 817h/817H 168v/195V Pos: standing >
Drok leaves east.
You follow Drok.

On an Underworld Lake
     This section of the cavern is covered by the waters of a vast
underground lake, the depth of which would only cover a human to its
knees.  Although shallow, the lake is teeming with life such as
fish and other creatures, providing a steady food source for the shaughin
as well as clever underdark predators which rely on the water to
sustain life.  Unlike most underground bodies of water, the surface
of this lake is not smooth and flat but rather filled with ripples.
A light current can be felt pulling to the south, indicating the
possible presence of an underwater outlet.
Obvious exits: -South -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A shaughin hunter is suffering from a poison induced hallucination.
A cavern constrictor rests half obscured by reeds here.
A cavern constrictor rests half obscured by reeds here.
A massive king constrictor rests motionless in the shallow water.
Dzy enters from the west.
Jethrus enters from the west.
Jova enters from the west.
A delirious shaughin hunter suddenly attacks Jova!
You bravely step in front of Jova, shielding him from harm!
A delirious shaughin hunter suddenly appears a bit confused!
You watch in glee as a delirious shaughin hunter looks dazzled.
-=[A delirious shaughin hunter's feeble punch grazes you.]=-
Zar enters from the west.
Molach enters from the west.
Birj enters from the west.

< 816h/817H 169v/195V Pos: standing >
< T: Semat TP: sta TC:few scratches E: shaughin sta EP: excellent >
 You snap into visibility.
[Damage: 33 ] -=[You leave a huge, red swollen lump on a delirious shaughin hunter's temple.]=-

< 816h/817H 169v/195V Pos: standing >
< T: Semat TP: sta TC:few scratches E: shaughin sta EP:  small wounds >
 Drok suddenly attacks a delirious shaughin hunter!
Drok's powerful slash seriously wounds a delirious shaughin hunter.

< 816h/817H 169v/195V Pos: standing >
< T: Semat TP: sta TC:few scratches E: shaughin sta EP:  few wounds >
 Dzy's impressive slash strikes a delirious shaughin hunter very hard.

< 816h/817H 169v/195V Pos: standing >
< T: Semat TP: sta TC:few scratches E: shaughin sta EP:  few wounds >
 You snap into visibility.
[Damage: 17 ] -=[Your impressive slash strikes a delirious shaughin hunter very hard.]=-
[Damage: 13 ] -=[Your impressive pierce strikes a delirious shaughin hunter very hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 33 ] -=[Your powerful slash enshrouds a delirious shaughin hunter in a mist of blood.]=-
Your heavy basalt longsword [superior] with a strange black stone murmurs some strange incantations...
[Damage: 60 ] -=[Your concussion blast rips into a delirious shaughin hunter, shattering his soul!]=-
A delirious shaughin hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 95.
The unmistakable scent of fresh blood can be smelled as a delirious shaughin hunter dies in agony.
The corpse of a delirious shaughin hunter splashes into the water and begins to float.

< 816h/817H 169v/195V Pos: standing >
Zar gets a small pile of coins from the corpse of a delirious shaughin hunter.

< 816h/817H 169v/195V Pos: standing >
Zar puts a pile of coins into a stylish silken backpack.

< 816h/817H 169v/195V Pos: standing >
It appears to be the corpse of a delirious shaughin hunter.
Nothing.

< 816h/817H 169v/195V Pos: standing >
On an Underworld Lake
Obvious exits: -South -West 
The corpse of a delirious shaughin hunter is lying here.
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Birj  o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A cavern constrictor rests half obscured by reeds here.
A cavern constrictor rests half obscured by reeds here.
A massive king constrictor rests motionless in the shallow water.

< 816h/817H 169v/195V Pos: standing >
Drok shouts out loudly.. MOVING!!!!

< 816h/817H 169v/195V Pos: standing >
Drok leaves south.
You follow Drok.

The Edge of a Swirling Maelstrom
     Here the light current of the lake has turned into the strong pull
typical of the edge of a maelstrom, of which one can be seen directly
to the south.  While the current here is not life threatening due to
the shallow nature of the lake itself, it does appear to grow more
dangerous to the south where the waters plunge through an opening that
cannot be seen from this vantage point.  A dull roar fills the air and
reverberates from the cavern walls, as if repeating a warning over and
over, 'Danger!'  The life which fills this lake and surrounding cavern
appear to have heeded that warning, as they are completely absent from
this location.
Obvious exits: -North -South -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A young cavern constrictor prowls through the cavern here.
Dzy enters from the north.
Jethrus enters from the north.
Jova enters from the north.
Zar enters from the north.
Molach enters from the north.
Birj enters from the north.

< 816h/817H 167v/195V Pos: standing >
A young cavern constrictor suddenly attacks Dzy!
A young cavern constrictor misses Dzy.

< 816h/817H 167v/195V Pos: standing >
Zar snaps into visibility.
Zar brings down the mace of the earth in a mighty slash, cleaving a young cavern constrictor from its target!
Zar heroically rescues Dzy.

< 816h/817H 167v/195V Pos: standing >
A young cavern constrictor dodges Zar's attack.
Zar snaps into visibility.
Zar's impressive bludgeon seriously wounds a young cavern constrictor.
Zar's impressive bludgeon seriously wounds a young cavern constrictor.

< 817h/817H 171v/195V Pos: standing >
Drok suddenly attacks a young cavern constrictor!
Drok's powerful slash hits a young cavern constrictor.
A young cavern constrictor is mortally wounded, and will die soon, if not aided.

< 817h/817H 172v/195V Pos: standing >
You snap into visibility.
[Damage:  2 ] -=[A young cavern constrictor makes a strange sound as you place an otherworldly stiletto of soul-taking with a strange black stone in its back.]=-
A young cavern constrictor is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 72.
You feel a carnal satisfaction as a young cavern constrictor's gurgling and choking signals its demise.
The corpse of a young cavern constrictor splashes into the water and begins to float.

< 817h/817H 173v/195V Pos: standing >
Zar snaps into visibility.

< 817h/817H 177v/195V Pos: standing >
It appears to be the corpse of a young cavern constrictor.
Nothing.

< 817h/817H 177v/195V Pos: standing >
Drok leaves south.
You follow Drok.

A Swirling Maelstrom
     Here the life sustaining waters of this underdark lake have given
way to the raging fury of a small maelstrom.  Were the water any deeper
in this lake, death would be certain for any creatures passing here as
they are sucked into the full wrath of the current and down into the
dark depths below.  A slight glowing light emanates from the center of
the maelstrom, which combined with the light roar of the shallow waters
as they plunge into the depths indicates the likely presence of another
cavern below.  Droplets of water fill the air as the splashing froth
of the waters as they pass through the maelstrom kicks large batches
of spray up into the air.  The teeming fish and life which fills the
rest of the underdark lake waters are conspicuously absent here, as
survival has dictated they avoid the fast moving waters here in order
to prevent a one-way journey into the void beneath.
Obvious exits: -North -West  -Down 
A swirling maelstrom dares you to enter its fury.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dzy enters from the north.
Jethrus enters from the north.
Jova enters from the north.
Zar enters from the north.
Molach enters from the north.
Birj enters from the north.

< 817h/817H 183v/195V Pos: standing >
Drok floats down.
You follow Drok.

Along a Vertical Waterfall
     Turbulent, falling water hurtles down this vertical passage.  The
walls are smooth from erosion of the falling water, providing no ledges
or ridges for any creatures intrepid enough to attempt to pass this way.
Falling water fills the entire chamber, exerting an inexorable downward
force which prevents any objects which pass through the falls to become
lodged here for very long.  The lack of air in this chamber makes it
impossible for anything lacking gills to survive here long, provided
they can even defeat the twin powers of gravity and current which rule
this vertical passage.
Obvious exits: -Down 
An opening in the falls is visible above.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dzy swims in from elsewhere.
Jethrus swims in from elsewhere.
Jova swims in from elsewhere.
Zar swims in from elsewhere.
Molach swims in from elsewhere.
Birj swims in from elsewhere.

< 817h/817H 184v/195V Pos: standing >
You begin to hold your breath...

< 817h/817H 187v/195V Pos: standing >
Drok swims down.
You follow Drok.

You grin as you realize you're floating, with no floor in the room.
Along a Vertical Waterfall
     Turbulent, falling water hurtles down this vertical passage.  The
walls are smooth from erosion of the falling water, providing no ledges
or ridges for any creatures intrepid enough to attempt to pass this way.
Falling water fills the entire chamber, exerting an inexorable downward
force which prevents any objects which pass through the falls to become
lodged here for very long.  The lack of air in this chamber makes it
impossible for anything lacking gills to survive here long, provided
they can even defeat the twin powers of gravity and current which rule
this vertical passage.
Obvious exits: -Up    -Down 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dzy swims in from above.
Jethrus swims in from above.
Jova swims in from above.
Zar swims in from above.
Molach swims in from above.
Birj swims in from above.

< 817h/817H 185v/195V Pos: standing >
Drok swims down.
You follow Drok.

You grin as you realize you're floating, with no floor in the room.
The Base of a Towering Waaterfall
     Here the passage is completely filled with a large, turbulent pool
of water.  A loud, echoing roaring sound created by water cascading down
from high and crashing into the pool here drowns out all other noise in
the chamber.  While the pool is not particularly deep, the swirling
and unpredictable currents make it impossible to swim or wade across
to the other side.  The pool empties the pool through the passage to
the north, filling that direction with swiftly moving water.  The moss
which adorns much of the walls of this cavern system is even more abundant
here by the pool, drinking in the constant spray of airborne water which
fills the chamber.  It does not seem possible for any creatures which
do not possess the ability to fly or levitate themselves to even enter
this room, let alone pass deeper into the cavern system to the north.
High above, the cavern continues off into the darkness as the falling
water continues to cut a swathe through the once solid rock above.
Obvious exits: -North -South -Up   
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
You take a deep breath of fresh air.
Dzy enters from above.
Jethrus floats in from above.
Jova floats in from above.
Zar enters from above.
Molach floats in from above.
Birj floats in from above.

< 817h/817H 183v/195V Pos: standing >
You take a deep breath of fresh air.

< 817h/817H 183v/195V Pos: standing >
Drok leaves south.
You follow Drok.

A Cavern off the Underdark Depths
     Here the mighty cavernous depths of the underdark which extend into
the pitch black darkness to the south slowly diminish and begin to form
the start of a passage to the north.  While the long dead creators of the
original passage left a rough and twisting cavern, sentient beings long
ago smoothed and enlarged the walls to make the tunnel fairly uniform.
A very low growling sound, more echos and low rumbling whispers then any
tangible noise, emanates from the south where the tunnel continues on.
The smooth walls of the cavern here are covered by the trademark glowing
moss which bathes the entirety of this cavern system in a gentle light.
The sound of rushing water can be heard to the north, and the watermarks
high upon the walls indicate that this cavern has occasionally flooded
in the past.
Obvious exits: -North -South -West #
The remnants of an old campfire are scattered here.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dzy enters from the north.
Jethrus enters from the north.
Jova enters from the north.
Zar enters from the north.
Molach enters from the north.
Birj enters from the north.
Fheer sneaks in from the north.

< 817h/817H 181v/195V Pos: standing >

< 817h/817H 187v/195V Pos: standing >
Drok opens the secret.

< 817h/817H 188v/195V Pos: standing >
Drok leaves west.
You follow Drok.

A Secret Hunting Passage
     This passage is smooth and hand carved, and shows the signs of
recent and constant passage.  Although possibly not created by the
shaughin which hunt the maze, it nonetheless is being used by them
to allow a secret means of entry and exit to the maze as well as a
safe refuge for rest and kill processing.  Bits of decomposing flesh
occasionally dot the ground here, probably remnants of the kills which
are often dragged through the passage by the hunters.  The smell of
smoking underdark vegetation permeates the passage, indicating the
presence of a nearby campfire.
Obvious exits: -North -East 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A shaughin worker performs maintenance on the passage here.
A shaughin worker performs maintenance on the passage here.
Dzy enters from the east.
Jethrus enters from the east.
Jova enters from the east.
Zar enters from the east.
Molach enters from the east.
Birj enters from the east.
Fheer sneaks in from the east.

< 817h/817H 188v/195V Pos: standing >
Drok closes the secret.

< 817h/817H 190v/195V Pos: standing >
Drok leaves north.
You follow Drok.

A Secret Hunting Passage
     This passage is smooth and hand carved, and shows the signs of
recent and constant passage.  Although possibly not created by the
shaughin which hunt the maze, it nonetheless is being used by them
to allow a secret means of entry and exit to the maze as well as a
safe refuge for rest and kill processing.  Bits of decomposing flesh
occasionally dot the ground here, probably remnants of the kills which
are often dragged through the passage by the hunters.  The smell of
smoking underdark vegetation permeates the passage, indicating the
presence of a nearby campfire.
Obvious exits: -North -South
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dzy enters from the south.
Jethrus enters from the south.
Jova enters from the south.
Zar enters from the south.
Molach enters from the south.
Birj enters from the south.

< 817h/817H 190v/195V Pos: standing >
Drok leaves north.
You follow Drok.

A Secret Hunting Passage
     This passage is smooth and hand carved, and shows the signs of
recent and constant passage.  Although possibly not created by the
shaughin which hunt the maze, it nonetheless is being used by them
to allow a secret means of entry and exit to the maze as well as a
safe refuge for rest and kill processing.  Bits of decomposing flesh
occasionally dot the ground here, probably remnants of the kills which
are often dragged through the passage by the hunters.  The smell of
smoking underdark vegetation permeates the passage, indicating the
presence of a nearby campfire.
Obvious exits: -North -South
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dzy enters from the south.
Jethrus enters from the south.
Jova enters from the south.
Zar enters from the south.
Molach enters from the south.
Birj enters from the south.

< 817h/817H 189v/195V Pos: standing >
Drok leaves north.
You follow Drok.

A Kill Processing Camp
     Here the passage which extends to the south and west has been
widened out considerably, and filled with a large firepit as well as
several meat smoking huts.  The room is filled with the constant sounds
of activity as the shaughin here dilligently process the kills brought
in by the hunters who bravely stock the maze.  A pile of bones sits
in the corner of the passage, and several massive bear carcasses are
currently hanging along the north wall awaiting processing.
A soothing aura fills the area.
Obvious exits: -South -West 
A roaring campfire burns here, warm and inviting.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A shaughin worker helps process the recent kills here.
A shaughin worker helps process the recent kills here.
Jethrus enters from the south.
Jova enters from the south.
Zar enters from the south.
Molach enters from the south.
Birj enters from the south.

< 817h/817H 191v/195V Pos: standing >
Drok leaves west.
You follow Drok.

A Secret Hunting Passage
     This passage is smooth and hand carved, and shows the signs of
recent and constant passage.  Although possibly not created by the
shaughin which hunt the maze, it nonetheless is being used by them
to allow a secret means of entry and exit to the maze as well as a
safe refuge for rest and kill processing.  Bits of decomposing flesh
occasionally dot the ground here, probably remnants of the kills which
are often dragged through the passage by the hunters.  The smell of
smoking underdark vegetation permeates the passage, indicating the
presence of a nearby campfire.
Obvious exits: -East  -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Jethrus enters from the east.
Jova enters from the east.
Gellz sneaks in from the east.
Zar enters from the east.
Molach enters from the east.
Birj enters from the east.

< 817h/817H 191v/195V Pos: standing >
Drok leaves west.
You follow Drok.

A Secret Hunting Passage
     This passage is smooth and hand carved, and shows the signs of
recent and constant passage.  Although possibly not created by the
shaughin which hunt the maze, it nonetheless is being used by them
to allow a secret means of entry and exit to the maze as well as a
safe refuge for rest and kill processing.  Bits of decomposing flesh
occasionally dot the ground here, probably remnants of the kills which
are often dragged through the passage by the hunters.  The smell of
smoking underdark vegetation permeates the passage, indicating the
presence of a nearby campfire.
Obvious exits: -East  -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Jethrus enters from the east.
Jova enters from the east.
Zar enters from the east.
Molach enters from the east.
Birj enters from the east.
Fheer sneaks in from the east.

< 817h/817H 193v/195V Pos: standing >
Drok leaves east.
You follow Drok.

A Secret Hunting Passage
     This passage is smooth and hand carved, and shows the signs of
recent and constant passage.  Although possibly not created by the
shaughin which hunt the maze, it nonetheless is being used by them
to allow a secret means of entry and exit to the maze as well as a
safe refuge for rest and kill processing.  Bits of decomposing flesh
occasionally dot the ground here, probably remnants of the kills which
are often dragged through the passage by the hunters.  The smell of
smoking underdark vegetation permeates the passage, indicating the
presence of a nearby campfire.
Obvious exits: -East  -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Jethrus enters from the west.
Jova enters from the west.
Gellz sneaks in from the west.
Zar enters from the west.
Molach enters from the west.
Birj enters from the west.
Fheer sneaks in from the west.

< 817h/817H 191v/195V Pos: standing >
Drok leaves west.
You follow Drok.

A Secret Hunting Passage
     This passage is smooth and hand carved, and shows the signs of
recent and constant passage.  Although possibly not created by the
shaughin which hunt the maze, it nonetheless is being used by them
to allow a secret means of entry and exit to the maze as well as a
safe refuge for rest and kill processing.  Bits of decomposing flesh
occasionally dot the ground here, probably remnants of the kills which
are often dragged through the passage by the hunters.  The smell of
smoking underdark vegetation permeates the passage, indicating the
presence of a nearby campfire.
Obvious exits: -East  -West 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Jethrus enters from the east.
Jova enters from the east.
Gellz sneaks in from the east.
Zar enters from the east.
Molach enters from the east.
Birj enters from the east.
Fheer sneaks in from the east.

< 817h/817H 190v/195V Pos: standing >
Drok leaves west.
You follow Drok.

A Secret Hunting Passage
     This passage is smooth and hand carved, and shows the signs of
recent and constant passage.  Although possibly not created by the
shaughin which hunt the maze, it nonetheless is being used by them
to allow a secret means of entry and exit to the maze as well as a
safe refuge for rest and kill processing.  Bits of decomposing flesh
occasionally dot the ground here, probably remnants of the kills which
are often dragged through the passage by the hunters.  The smell of
smoking underdark vegetation permeates the passage, indicating the
presence of a nearby campfire.
Obvious exits: -North -East 
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A shaughin worker performs maintenance on the passage here.
Jethrus enters from the east.
Jova enters from the east.
Gellz sneaks in from the east.
Zar enters from the east.
Molach enters from the east.
Birj enters from the east.

< 817h/817H 189v/195V Pos: standing >

< 817h/817H 192v/195V Pos: standing >
Drok leaves north.
You follow Drok.

An Old Campfire in the Maze
     Here the maze seems somewhat less daunting, as several of the
walls here do not contain the trademark sponge like mass of tunnels
of all widths leading off in random directions.  The southern wall
in particular is fairly smooth and unmarred, an oddity within the
hunting grounds of the lower caverns.  Signs of sentient life such as
broken arrowheads, bits of leather, and discarded bits of fur abound
here.  The remnants of an old campfire, many times rekindled sits in
the center of the tunnel here, the charred wood sticking up like
bones.  On the southern wall, smooth and absent of tunnels, there
are unmistakable tool marks which perhaps warrant a much longer
investigation.
Obvious exits: -North -East  -South -West 
The corpse of an angry deep dwarf is lying here.
The remnants of an old campfire are scattered here.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dzy enters from the south.
Jethrus enters from the south.
Jova enters from the south.
Zar enters from the south.
Molach enters from the south.
Birj enters from the south.
Fheer sneaks in from the south.

< 817h/817H 190v/195V Pos: standing >

< 817h/817H 193v/195V Pos: standing >

< 817h/817H 193v/195V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Drok.

< 817h/817H 194v/195V Pos: standing >

< 817h/817H 195v/195V Pos: standing >

< 817h/817H 195v/195V Pos: standing >

< 817h/817H 195v/195V Pos: standing >

< 817h/817H 195v/195V Pos: standing >

< 817h/817H 195v/195V Pos: standing >

< 817h/817H 195v/195V Pos: standing >
Drok leaves west.
You follow Drok.

A Maze Before a Dark Lair
     Here the maze of tiny, small, medium, and large tunnels seems to
consolidate down to a single passage.  The walls begin to grow smooth
along the largest tunnel, which also seems to widen as the passage
progresses.  The ground is matted by small tufts of fur which appear
to have been shed constantly in this room, and disturbingly large
footprints are scattered through the dry mud here.  The low growling
sound which echo's through the rest of the maze is much more prevalent
here, growing quite loud and achieving the bassy rumble usually only
associated with large wagon convoys and siege equipment moving across
rocky terrain.  Whatever lies ahead which is producing this sound must
be quite massive indeed, and is likely a force to be reckoned with.
Obvious exits: -East  -West 
The corpse of a giant cavern bear is lying here.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dzy enters from the east.
Jethrus enters from the east.
Jova enters from the east.
Gellz sneaks in from the east.
Zar enters from the east.
Molach enters from the east.
Birj enters from the east.

< 817h/817H 194v/195V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Drok.

< 817h/817H 194v/195V Pos: standing >
Drok leaves east.
You follow Drok.

An Old Campfire in the Maze
     Here the maze seems somewhat less daunting, as several of the
walls here do not contain the trademark sponge like mass of tunnels
of all widths leading off in random directions.  The southern wall
in particular is fairly smooth and unmarred, an oddity within the
hunting grounds of the lower caverns.  Signs of sentient life such as
broken arrowheads, bits of leather, and discarded bits of fur abound
here.  The remnants of an old campfire, many times rekindled sits in
the center of the tunnel here, the charred wood sticking up like
bones.  On the southern wall, smooth and absent of tunnels, there
are unmistakable tool marks which perhaps warrant a much longer
investigation.
Obvious exits: -North -East  -South -West 
The corpse of an angry deep dwarf is lying here.
The remnants of an old campfire are scattered here.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dzy enters from the west.
Jethrus enters from the west.
Jova enters from the west.
Zar enters from the west.
Molach enters from the west.
Birj enters from the west.
Fheer sneaks in from the west.

< 817h/817H 193v/195V Pos: standing >
You no longer feel safe from fire.
You no longer feel safe from cold.
You no longer feel safe from poison gas.
You no longer feel safe from lightning.
You no longer feel safe from acid.
You feel less vitalized.

< 577h/577H 194v/195V Pos: standing >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 577h/577H 194v/195V Pos: standing >

< 577h/577H 195v/195V Pos: standing >

< 577h/577H 195v/195V Pos: standing >

< 577h/577H 195v/195V Pos: standing >

< 577h/577H 195v/195V Pos: standing >
Drok leaves north.
You follow Drok.

A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -North -South
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Dzy enters from the south.
Jethrus enters from the south.
Jova enters from the south.
Zar enters from the south.
Molach enters from the south.
Birj enters from the south.

< 577h/577H 194v/195V Pos: standing >
Drok leaves north.
You follow Drok.

A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -North -South -West 
Puddles of fresh blood cover the ground.
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A shadow monster stands in mid-air here, fighting a translucent cavern cube. (Minion) 
A swarm of insects stands in mid-air here, fighting a translucent cavern cube. (Minion) 
A swarm of insects stands in mid-air here, fighting a translucent cavern cube. (Minion) 
A swarm of insects stands in mid-air here, fighting a translucent cavern cube. (Minion) 
A translucent cavern cube stands in mid-air here, fighting a swarm of insects.
A Drow Elf (medium) stands in mid-air here. (Casting) 
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.
Dzy enters from the south.
Jethrus enters from the south.
Jova enters from the south.
Zar enters from the south.
Molach enters from the south.
Birj enters from the south.
Fheer sneaks in from the south.

< 577h/577H 193v/195V Pos: standing >
A translucent cavern cube's crush hits a swarm of insects.

< 577h/577H 193v/195V Pos: standing >
Dzy's fine slash wounds a Drow Elf.
Fheer starts casting an offensive spell.
Fheer snaps into visibility.

< 577h/577H 194v/195V Pos: standing >
Jova settles to his knees.

< 577h/577H 194v/195V Pos: standing >
Birj starts casting an offensive spell.

< 577h/577H 195v/195V Pos: standing >
A Drow Elf completes her spell...
A Drow Elf utters the word 'pawwzf'
A Drow Elf creates a hammer out of thin air that smashes into a translucent cavern cube, bits of flesh and bone fly everywhere!
You snap into visibility.
You tackle a Drow Elf square in the chest knocking the wind out of her!
Drok suddenly looks a bit dumb, and madly slams at a Drow Elf!

< 577h/577H 195v/195V Pos: standing >
< T: translucent TP: sta TC: small wounds E: image sit EP: excellent >
 Fheer completes his spell...
Fheer utters the words 'unsozfol efaui'
Fheer drains a Drow Elf - what a waste of energy!

< 577h/577H 195v/195V Pos: standing >
< T: translucent TP: sta TC: small wounds E: image sit EP: excellent >
 Dzy tackles a Drow Elf square in the chest knocking the wind out of her!
Gellz suddenly attacks a Drow Elf!
Gellz snaps into visibility.
Gellz misses a Drow Elf.

< 577h/577H 195v/195V Pos: standing >
< T: translucent TP: sta TC: small wounds E: image sit EP: excellent >
 A Drow Elf misses a translucent cavern cube.
A translucent cavern cube dodges a Drow Elf's attack.
A translucent cavern cube dodges a Drow Elf's attack.
Zar snaps into visibility.
A Drow Elf avoids being bashed by Zar, who loses his balance and falls.

< 577h/577H 195v/195V Pos: standing >
< T: translucent TP: sta TC: small wounds E: image sit EP: excellent >
 Birj completes his spell...
Birj utters the words 'abrauztg gpahhzfuio uqzbarr'
Birj points at a Drow Elf.
Birj's iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.
A shadow monster's crude punch grazes a translucent cavern cube.
A translucent cavern cube dodges a shadow monster's attack.
Jova passes well above his target and lands on his head.
Fheer starts casting an offensive spell.
Fheer snaps into visibility.

< 577h/577H 195v/195V Pos: standing >
< T: translucent TP: sta TC: small wounds E: image sit EP: excellent >
 A Drow Elf misses Dzy.
A swarm of insects's crude sting grazes a translucent cavern cube.
A translucent cavern cube dodges a swarm of insects's attack.
A translucent cavern cube dodges a swarm of insects's attack.
A swarm of insects's weak sting grazes a translucent cavern cube.
A swarm of insects misses a translucent cavern cube.
A swarm of insects's weak sting grazes a translucent cavern cube.

< 577h/577H 195v/195V Pos: standing >
< T: translucent TP: sta TC: small wounds E: image sit EP: excellent >
 Fheer completes his spell...
Fheer utters the words 'unsozfol efaui'
Fheer snaps into visibility.
Fheer drains a Drow Elf - what a waste of energy!
A Drow Elf's well-polished mithril body shield [superior] was disintegrated by the negative energy!
A Drow Elf's bamboo battlehelm was disintegrated by the negative energy!
A Drow Elf's wisp of living wind was disintegrated by the negative energy!
A Drow Elf stops following a Drow Elf.
A Drow Elf stops following a Drow Elf.
A Drow Elf stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 7615384.