The death of [46 Dark Dreamer] Cynee (Drow Elf)

in A Maze of Twisting Caverns

from the perspective of [53 Spiritualist] Birj o==(=Mithril=Knights=- (Firbolg)

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       a patched dragonscale coif from The Scorched Valley [64%]
<worn on eyes>       an angelic dragonscale visor from The Surface Realm of Duris [88%]
<worn in ear>        a tiny lightning enshrouded black earring [poor] (magic)
<worn in ear>        an ancient dragon tooth earring [superior] (magic) [79%]
<worn on face>       a splintered dragon scale of power
<worn around neck>   an amulet of wisdom of regeneration (magic) [89%]
<worn around neck>   an amulet of fire dragon's blood of wisdom (magic) [80%]
<worn on body>       a suit of flame-wreathed platemail [poor] [82%]
<worn about body>    an ornate red cloak (magic) [88%]
<worn on back>       a neberi stomach [superior] (magic) (humming) [65%]
<worn as quiver>     a random encrust object of strength (magic) [87%]
<worn about waist>   a thick belt of trollhide (magic)
<worn on belt buckle>a totem of the windmasters [89%]
<attached to belt>   a woven sack (magic) (humming) [88%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating) [89%]
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [88%]
<worn around wrist>  a bracer bearing the seal of Bozk (magic) [85%]
<worn around wrist>  an emerald bracelet studded with amethysts [superior] (magic) [75%]
<worn on hands>      the gloves of the storm
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     a ring called 'Soulcatcher' of constitution (invis)
<held>               the totem of Mox (magic) (humming)[232h 45m 18s]
<worn on feet>       a pair of black, buffalo hide shoes [superior] [87%]

Semat places an otherworldly stiletto of soul-taking with a strange black stone in the back of a young cavern constrictor, resulting in some strange noises and some blood.
A young cavern constrictor is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Birj by 34.
You feel a carnal satisfaction as a young cavern constrictor's gurgling and choking signals its demise.
The corpse of a young cavern constrictor splashes into the water and begins to float.

< 1573h/1573H 323v/325V Pos: standing >
Zar snaps into visibility.

< 1573h/1573H 323v/325V Pos: standing >
You are using:
<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       a patched dragonscale coif from The Scorched Valley [64%]
<worn on eyes>       an angelic dragonscale visor from The Surface Realm of Duris [88%]
<worn in ear>        a tiny lightning enshrouded black earring [poor] (magic)
<worn in ear>        an ancient dragon tooth earring [superior] (magic) [79%]
<worn on face>       a splintered dragon scale of power
<worn around neck>   an amulet of wisdom of regeneration (magic) [89%]
<worn around neck>   an amulet of fire dragon's blood of wisdom (magic) [80%]
<worn on body>       a suit of flame-wreathed platemail [poor] [82%]
<worn about body>    an ornate red cloak (magic) [88%]
<worn on back>       a neberi stomach [superior] (magic) (humming) [65%]
<worn as quiver>     a random encrust object of strength (magic) [87%]
<worn about waist>   a thick belt of trollhide (magic)
<worn on belt buckle>a totem of the windmasters [89%]
<attached to belt>   a woven sack (magic) (humming) [88%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating) [89%]
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [88%]
<worn around wrist>  a bracer bearing the seal of Bozk (magic) [85%]
<worn around wrist>  an emerald bracelet studded with amethysts [superior] (magic) [75%]
<worn on hands>      the gloves of the storm
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     a ring called 'Soulcatcher' of constitution (invis)
<held>               the totem of Mox (magic) (humming)[232h 45m 58s]
<worn on feet>       a pair of black, buffalo hide shoes [superior] [87%]

< 1573h/1573H 323v/325V Pos: standing >
Drok leaves south.
Semat leaves south.
Dzy leaves south.
Jethrus leaves south.
Jova leaves south.
Gellz sneaks south.
Zar leaves south.
Molach leaves south.
You follow Drok.

A Swirling Maelstrom
     Here the life sustaining waters of this underdark lake have given
way to the raging fury of a small maelstrom.  Were the water any deeper
in this lake, death would be certain for any creatures passing here as
they are sucked into the full wrath of the current and down into the
dark depths below.  A slight glowing light emanates from the center of
the maelstrom, which combined with the light roar of the shallow waters
as they plunge into the depths indicates the likely presence of another
cavern below.  Droplets of water fill the air as the splashing froth
of the waters as they pass through the maelstrom kicks large batches
of spray up into the air.  The teeming fish and life which fills the
rest of the underdark lake waters are conspicuously absent here, as
survival has dictated they avoid the fast moving waters here in order
to prevent a one-way journey into the void beneath.
Obvious exits: -North -West  -Down 
A swirling maelstrom dares you to enter its fury.
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 1573h/1573H 321v/325V Pos: standing >
You quickly scan the area.
A cavern constrictor who is not far off to your north.
A cavern constrictor who is not far off to your north.
A massive king constrictor who is not far off to your north.
A shaughin gatherer who is close by to your west.
A shaughin hunter who is close by to your west.
A shaughin guard in training who is a brief walk away to your west.
A shaughin guard who is rather far off to your west.

< 1573h/1573H 321v/325V Pos: standing >
Drok floats down.
Semat floats down.
Dzy leaves down.
Jethrus floats down.
Jova floats down.
Zar leaves down.
Molach floats down.
You follow Drok.

Along a Vertical Waterfall
     Turbulent, falling water hurtles down this vertical passage.  The
walls are smooth from erosion of the falling water, providing no ledges
or ridges for any creatures intrepid enough to attempt to pass this way.
Falling water fills the entire chamber, exerting an inexorable downward
force which prevents any objects which pass through the falls to become
lodged here for very long.  The lack of air in this chamber makes it
impossible for anything lacking gills to survive here long, provided
they can even defeat the twin powers of gravity and current which rule
this vertical passage.
Obvious exits: -Down 
An opening in the falls is visible above.
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 1573h/1573H 321v/325V Pos: standing >
Drok swims down.
Semat swims down.
Dzy swims down.
Jethrus swims down.
Jova swims down.
Gellz swims down.
Zar swims down.
Molach swims down.
You follow Drok.

You grin as you realize you're floating, with no floor in the room.
Along a Vertical Waterfall
     Turbulent, falling water hurtles down this vertical passage.  The
walls are smooth from erosion of the falling water, providing no ledges
or ridges for any creatures intrepid enough to attempt to pass this way.
Falling water fills the entire chamber, exerting an inexorable downward
force which prevents any objects which pass through the falls to become
lodged here for very long.  The lack of air in this chamber makes it
impossible for anything lacking gills to survive here long, provided
they can even defeat the twin powers of gravity and current which rule
this vertical passage.
Obvious exits: -Up    -Down 
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 1573h/1573H 321v/325V Pos: standing >
Drok swims down.
Semat swims down.
Dzy swims down.
Jethrus swims down.
Jova swims down.
Zar swims down.
Molach swims down.
You follow Drok.

You grin as you realize you're floating, with no floor in the room.
The Base of a Towering Waaterfall
     Here the passage is completely filled with a large, turbulent pool
of water.  A loud, echoing roaring sound created by water cascading down
from high and crashing into the pool here drowns out all other noise in
the chamber.  While the pool is not particularly deep, the swirling
and unpredictable currents make it impossible to swim or wade across
to the other side.  The pool empties the pool through the passage to
the north, filling that direction with swiftly moving water.  The moss
which adorns much of the walls of this cavern system is even more abundant
here by the pool, drinking in the constant spray of airborne water which
fills the chamber.  It does not seem possible for any creatures which
do not possess the ability to fly or levitate themselves to even enter
this room, let alone pass deeper into the cavern system to the north.
High above, the cavern continues off into the darkness as the falling
water continues to cut a swathe through the once solid rock above.
Obvious exits: -North -South -Up   
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 1573h/1573H 319v/325V Pos: standing >
You take a deep breath of fresh air.

< 1573h/1573H 320v/325V Pos: standing >
Zone Name: The Shaughin Hunting Grounds  
Average mob level in zone: 54
 
< 1573h/1573H 322v/325V Pos: standing >
Drok leaves south.
Semat leaves south.
Dzy leaves south.
Jethrus leaves south.
Jova leaves south.
Zar leaves south.
Molach leaves south.
You follow Drok.

A Cavern off the Underdark Depths
     Here the mighty cavernous depths of the underdark which extend into
the pitch black darkness to the south slowly diminish and begin to form
the start of a passage to the north.  While the long dead creators of the
original passage left a rough and twisting cavern, sentient beings long
ago smoothed and enlarged the walls to make the tunnel fairly uniform.
A very low growling sound, more echos and low rumbling whispers then any
tangible noise, emanates from the south where the tunnel continues on.
The smooth walls of the cavern here are covered by the trademark glowing
moss which bathes the entirety of this cavern system in a gentle light.
The sound of rushing water can be heard to the north, and the watermarks
high upon the walls indicate that this cavern has occasionally flooded
in the past.
Obvious exits: -North -South -West #
The remnants of an old campfire are scattered here.
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 1573h/1573H 321v/325V Pos: standing >

< 1573h/1573H 325v/325V Pos: standing >
Drok opens the secret.

< 1573h/1573H 325v/325V Pos: standing >
Drok leaves west.
Semat leaves west.
Dzy leaves west.
Jethrus leaves west.
Jova leaves west.
Gellz sneaks west.
Zar leaves west.
Molach leaves west.
You follow Drok.

A Secret Hunting Passage
     This passage is smooth and hand carved, and shows the signs of
recent and constant passage.  Although possibly not created by the
shaughin which hunt the maze, it nonetheless is being used by them
to allow a secret means of entry and exit to the maze as well as a
safe refuge for rest and kill processing.  Bits of decomposing flesh
occasionally dot the ground here, probably remnants of the kills which
are often dragged through the passage by the hunters.  The smell of
smoking underdark vegetation permeates the passage, indicating the
presence of a nearby campfire.
Obvious exits: -North -East 
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A shaughin worker performs maintenance on the passage here.(Red Aura)
A shaughin worker performs maintenance on the passage here.(Red Aura)
Fheer sneaks in from the east.

< 1573h/1573H 324v/325V Pos: standing >
Drok closes the secret.

< 1573h/1573H 324v/325V Pos: standing >
Drok leaves north.
Semat leaves north.
Dzy leaves north.
Jethrus leaves north.
Jova leaves north.
Zar leaves north.
Molach leaves north.
You follow Drok.

A Secret Hunting Passage
     This passage is smooth and hand carved, and shows the signs of
recent and constant passage.  Although possibly not created by the
shaughin which hunt the maze, it nonetheless is being used by them
to allow a secret means of entry and exit to the maze as well as a
safe refuge for rest and kill processing.  Bits of decomposing flesh
occasionally dot the ground here, probably remnants of the kills which
are often dragged through the passage by the hunters.  The smell of
smoking underdark vegetation permeates the passage, indicating the
presence of a nearby campfire.
Obvious exits: -North -South
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 1573h/1573H 323v/325V Pos: standing >
Drok leaves north.
Semat leaves north.
Dzy leaves north.
Jethrus leaves north.
Jova leaves north.
Zar leaves north.
Molach leaves north.
You follow Drok.

A Secret Hunting Passage
     This passage is smooth and hand carved, and shows the signs of
recent and constant passage.  Although possibly not created by the
shaughin which hunt the maze, it nonetheless is being used by them
to allow a secret means of entry and exit to the maze as well as a
safe refuge for rest and kill processing.  Bits of decomposing flesh
occasionally dot the ground here, probably remnants of the kills which
are often dragged through the passage by the hunters.  The smell of
smoking underdark vegetation permeates the passage, indicating the
presence of a nearby campfire.
Obvious exits: -North -South
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 1573h/1573H 322v/325V Pos: standing >
Drok leaves north.
Semat leaves north.
Dzy leaves north.
Jethrus leaves north.
Jova leaves north.
Zar leaves north.
Molach leaves north.
You follow Drok.

A Kill Processing Camp
     Here the passage which extends to the south and west has been
widened out considerably, and filled with a large firepit as well as
several meat smoking huts.  The room is filled with the constant sounds
of activity as the shaughin here dilligently process the kills brought
in by the hunters who bravely stock the maze.  A pile of bones sits
in the corner of the passage, and several massive bear carcasses are
currently hanging along the north wall awaiting processing.
A soothing aura fills the area.
Obvious exits: -South -West 
A roaring campfire burns here, warm and inviting.
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A shaughin worker helps process the recent kills here.(Red Aura)
A shaughin worker helps process the recent kills here.(Red Aura)

< 1573h/1573H 323v/325V Pos: standing >

< 1573h/1573H 323v/325V Pos: standing >
Drok leaves west.
Semat leaves west.
Jethrus leaves west.
Jova leaves west.
Gellz sneaks west.
Zar leaves west.
Molach leaves west.
You follow Drok.

A Secret Hunting Passage
     This passage is smooth and hand carved, and shows the signs of
recent and constant passage.  Although possibly not created by the
shaughin which hunt the maze, it nonetheless is being used by them
to allow a secret means of entry and exit to the maze as well as a
safe refuge for rest and kill processing.  Bits of decomposing flesh
occasionally dot the ground here, probably remnants of the kills which
are often dragged through the passage by the hunters.  The smell of
smoking underdark vegetation permeates the passage, indicating the
presence of a nearby campfire.
Obvious exits: -East  -West 
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 1573h/1573H 323v/325V Pos: standing >
Drok leaves west.
Semat leaves west.
Jethrus leaves west.
Jova leaves west.
Zar leaves west.
Molach leaves west.
You follow Drok.

A Secret Hunting Passage
     This passage is smooth and hand carved, and shows the signs of
recent and constant passage.  Although possibly not created by the
shaughin which hunt the maze, it nonetheless is being used by them
to allow a secret means of entry and exit to the maze as well as a
safe refuge for rest and kill processing.  Bits of decomposing flesh
occasionally dot the ground here, probably remnants of the kills which
are often dragged through the passage by the hunters.  The smell of
smoking underdark vegetation permeates the passage, indicating the
presence of a nearby campfire.
Obvious exits: -East  -West 
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 1573h/1573H 321v/325V Pos: standing >
Drok leaves east.
Semat leaves east.
Dzy sneaks east.
Jethrus leaves east.
Jova leaves east.
Gellz sneaks east.
Zar leaves east.
Molach leaves east.
You follow Drok.

A Secret Hunting Passage
     This passage is smooth and hand carved, and shows the signs of
recent and constant passage.  Although possibly not created by the
shaughin which hunt the maze, it nonetheless is being used by them
to allow a secret means of entry and exit to the maze as well as a
safe refuge for rest and kill processing.  Bits of decomposing flesh
occasionally dot the ground here, probably remnants of the kills which
are often dragged through the passage by the hunters.  The smell of
smoking underdark vegetation permeates the passage, indicating the
presence of a nearby campfire.
Obvious exits: -East  -West 
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 1573h/1573H 319v/325V Pos: standing >
Drok leaves west.
Semat leaves west.
Jethrus leaves west.
Jova leaves west.
Gellz sneaks west.
Zar leaves west.
Molach leaves west.
You follow Drok.

A Secret Hunting Passage
     This passage is smooth and hand carved, and shows the signs of
recent and constant passage.  Although possibly not created by the
shaughin which hunt the maze, it nonetheless is being used by them
to allow a secret means of entry and exit to the maze as well as a
safe refuge for rest and kill processing.  Bits of decomposing flesh
occasionally dot the ground here, probably remnants of the kills which
are often dragged through the passage by the hunters.  The smell of
smoking underdark vegetation permeates the passage, indicating the
presence of a nearby campfire.
Obvious exits: -East  -West 
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 1573h/1573H 319v/325V Pos: standing >
Drok leaves west.
Semat leaves west.
Jethrus leaves west.
Jova leaves west.
Zar leaves west.
Molach leaves west.
You follow Drok.

A Secret Hunting Passage
     This passage is smooth and hand carved, and shows the signs of
recent and constant passage.  Although possibly not created by the
shaughin which hunt the maze, it nonetheless is being used by them
to allow a secret means of entry and exit to the maze as well as a
safe refuge for rest and kill processing.  Bits of decomposing flesh
occasionally dot the ground here, probably remnants of the kills which
are often dragged through the passage by the hunters.  The smell of
smoking underdark vegetation permeates the passage, indicating the
presence of a nearby campfire.
Obvious exits: -North -East 
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A shaughin worker performs maintenance on the passage here.(Red Aura)

< 1573h/1573H 317v/325V Pos: standing >

< 1573h/1573H 319v/325V Pos: standing >
Drok leaves north.
Semat leaves north.
Jethrus leaves north.
Jova leaves north.
Zar leaves north.
Molach leaves north.
You follow Drok.

An Old Campfire in the Maze
     Here the maze seems somewhat less daunting, as several of the
walls here do not contain the trademark sponge like mass of tunnels
of all widths leading off in random directions.  The southern wall
in particular is fairly smooth and unmarred, an oddity within the
hunting grounds of the lower caverns.  Signs of sentient life such as
broken arrowheads, bits of leather, and discarded bits of fur abound
here.  The remnants of an old campfire, many times rekindled sits in
the center of the tunnel here, the charred wood sticking up like
bones.  On the southern wall, smooth and absent of tunnels, there
are unmistakable tool marks which perhaps warrant a much longer
investigation.
Obvious exits: -North -East  -South -West 
The corpse of an angry deep dwarf is lying here.
The remnants of an old campfire are scattered here.
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 1573h/1573H 318v/325V Pos: standing >

< 1573h/1573H 320v/325V Pos: standing >

< 1573h/1573H 321v/325V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Drok.

< 1573h/1573H 321v/325V Pos: standing >

< 1573h/1573H 324v/325V Pos: standing >

< 1573h/1573H 325v/325V Pos: standing >

< 1573h/1573H 325v/325V Pos: standing >

< 1573h/1573H 325v/325V Pos: standing >

< 1573h/1573H 325v/325V Pos: standing >

< 1573h/1573H 325v/325V Pos: standing >
Drok leaves west.
Semat leaves west.
Dzy leaves west.
Jethrus leaves west.
Jova leaves west.
Gellz sneaks west.
Zar leaves west.
Molach leaves west.
You follow Drok.

A Maze Before a Dark Lair
     Here the maze of tiny, small, medium, and large tunnels seems to
consolidate down to a single passage.  The walls begin to grow smooth
along the largest tunnel, which also seems to widen as the passage
progresses.  The ground is matted by small tufts of fur which appear
to have been shed constantly in this room, and disturbingly large
footprints are scattered through the dry mud here.  The low growling
sound which echo's through the rest of the maze is much more prevalent
here, growing quite loud and achieving the bassy rumble usually only
associated with large wagon convoys and siege equipment moving across
rocky terrain.  Whatever lies ahead which is producing this sound must
be quite massive indeed, and is likely a force to be reckoned with.
Obvious exits: -East  -West 
The corpse of a giant cavern bear is lying here.
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 1573h/1573H 324v/325V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Drok.

< 1573h/1573H 324v/325V Pos: standing >
Drok leaves east.
Semat leaves east.
Dzy leaves east.
Jethrus leaves east.
Jova leaves east.
Zar leaves east.
Molach leaves east.
You follow Drok.

An Old Campfire in the Maze
     Here the maze seems somewhat less daunting, as several of the
walls here do not contain the trademark sponge like mass of tunnels
of all widths leading off in random directions.  The southern wall
in particular is fairly smooth and unmarred, an oddity within the
hunting grounds of the lower caverns.  Signs of sentient life such as
broken arrowheads, bits of leather, and discarded bits of fur abound
here.  The remnants of an old campfire, many times rekindled sits in
the center of the tunnel here, the charred wood sticking up like
bones.  On the southern wall, smooth and absent of tunnels, there
are unmistakable tool marks which perhaps warrant a much longer
investigation.
Obvious exits: -North -East  -South -West 
The corpse of an angry deep dwarf is lying here.
The remnants of an old campfire are scattered here.
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 1573h/1573H 323v/325V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 1573h/1573H 324v/325V Pos: standing >

< 1573h/1573H 324v/325V Pos: standing >

< 1573h/1573H 325v/325V Pos: standing >

< 1573h/1573H 325v/325V Pos: standing >

< 1573h/1573H 325v/325V Pos: standing >
Drok leaves north.
Dzy leaves north.
Jethrus leaves north.
Jova leaves north.
Gellz sneaks north.
Zar leaves north.
Molach leaves north.
You follow Drok.

A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -North -South
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
*Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Fheer sneaks in from the south.

< 1573h/1573H 324v/325V Pos: standing >
Drok leaves north.
Dzy leaves north.
Jethrus leaves north.
Jova leaves north.
Zar leaves north.
Molach leaves north.
You follow Drok.

A Maze of Twisting Caverns
     This area is a horribly confusing mass of tunnels heading off
in every direction imaginably.  Only a few of the tunnels are large
enough to accomdate even the smallest of humanoid creatures, although
the thousands of smaller holes riddle every surface here.  The original
denziens of this maze and likely creators of the tunnels are long since
vanished to the unfathomable depths of the underdark, leaving a vast
playground for the animals which have since taken up residence here.
While the plethora of smaller holes provide cover and safety for small
cave rats and cavern snakes both of which can be seen in glimpses
traversing the endless tunnels, the place is strangly absent of any
of the larger animals which would normally be present.  The massive
clawed footprints which occasionally marr the fairly dry but still
sticky mud here perhaps have something to do with their absence.  Both
a low gutteral growling sound and a smooth scraping sound seem to come
from all directions at once, echoing hauntingly through this maze of
tunnels and further erasing any sense of direction.
Obvious exits: -North -South -West 
Puddles of fresh blood cover the ground.
Molach DraugR ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Zar  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gellz Dominus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Gellz's head. (Illuminating)
Jova  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dzy  o==(=Mithril=Knights=- (ShadowBeast)(large) stands in mid-air here.
*Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A shadow monster stands in mid-air here, fighting a translucent cavern cube. (Minion) 
A swarm of insects stands in mid-air here, fighting a translucent cavern cube. (Minion) 
A swarm of insects stands in mid-air here, fighting a translucent cavern cube. (Minion) 
A swarm of insects stands in mid-air here, fighting a translucent cavern cube. (Minion) 
A translucent cavern cube stands in mid-air here, fighting a swarm of insects.(Red Aura)
A Drow Elf (medium) stands in mid-air here. (Casting) (Red Aura)
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.(Red Aura)
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.(Red Aura)
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.(Red Aura)

< 1573h/1573H 323v/325V Pos: standing >
A translucent cavern cube's crush hits a swarm of insects.

< 1573h/1573H 323v/325V Pos: standing >
Dzy's fine slash wounds a Drow Elf.
Fheer starts casting an offensive spell.
Fheer snaps into visibility.

< 1573h/1573H 323v/325V Pos: standing >
Jova settles to his knees.

< 1573h/1573H 324v/325V Pos: standing >
You start chanting...

< 1573h/1573H 324v/325V Pos: standing >
A Drow Elf completes her spell...
A Drow Elf utters the word 'pawwzf'
A Drow Elf creates a hammer out of thin air that smashes into a translucent cavern cube, bits of flesh and bone fly everywhere!
Semat snaps into visibility.
Semat tackles a Drow Elf square in the chest knocking the wind out of her!
Drok suddenly looks a bit dumb, and madly slams at a Drow Elf!

< 1573h/1573H 325v/325V Pos: standing >
Fheer completes his spell...
Fheer utters the words 'unsozfol efaui'
Fheer drains a Drow Elf - what a waste of energy!

< 1573h/1573H 325v/325V Pos: standing >
Casting: arieks shattering iceball 
Dzy tackles a Drow Elf square in the chest knocking the wind out of her!
Gellz suddenly attacks a Drow Elf!
Gellz snaps into visibility.
Gellz misses a Drow Elf.

< 1573h/1573H 325v/325V Pos: standing >
A Drow Elf misses a translucent cavern cube.
A translucent cavern cube dodges a Drow Elf's attack.
A translucent cavern cube dodges a Drow Elf's attack.
Zar snaps into visibility.
A Drow Elf avoids being bashed by Zar, who loses his balance and falls.

< 1573h/1573H 325v/325V Pos: standing >
You complete your spell...
You point at a Drow Elf.
[Damage: 215 ] -=[Your iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.]=-
A shadow monster's crude punch grazes a translucent cavern cube.
A translucent cavern cube dodges a shadow monster's attack.
Jova passes well above his target and lands on his head.
Fheer starts casting an offensive spell.
Fheer snaps into visibility.

< 1573h/1573H 325v/325V Pos: standing >
A Drow Elf misses Dzy.
A swarm of insects's crude sting grazes a translucent cavern cube.
A translucent cavern cube dodges a swarm of insects's attack.
A translucent cavern cube dodges a swarm of insects's attack.
A swarm of insects's weak sting grazes a translucent cavern cube.
A swarm of insects misses a translucent cavern cube.
A swarm of insects's weak sting grazes a translucent cavern cube.

< 1573h/1573H 325v/325V Pos: standing >
Fheer completes his spell...
Fheer utters the words 'unsozfol efaui'
Fheer snaps into visibility.
Fheer drains a Drow Elf - what a waste of energy!
A Drow Elf's well-polished mithril body shield [superior] was disintegrated by the negative energy!
A Drow Elf's bamboo battlehelm was disintegrated by the negative energy!
A Drow Elf's wisp of living wind was disintegrated by the negative energy!
A Drow Elf stops following a Drow Elf.
A Drow Elf stops following a Drow Elf.
A Drow Elf stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Birj by 5584615.