The death of [47 Spiritualist] Chilidus (Shade)

in Valhingen's Magic Shop

from the perspective of [52 Dark Dreamer] Tobe o==(=Mithril=Knights=- (Shade)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       the helmet of agony (magic) (humming)
<worn on eyes>       a pair of goggles of faerie sight (magic) [78%]
<worn in ear>        a brightly flaming earring
<worn in ear>        a tiny lightning enshrouded black earring [superior] (magic) [79%]
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a cosmic silver collar (magic) [83%]
<worn around neck>   a cosmic silver collar (magic) [74%]
<worn on body>       the robe of the mind [superior] (magic)
<worn about body>    the cloak of the manta ray
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (magic) (glowing)
<worn about waist>   a belt of dangling rat and bat skulls (magic)
<worn on belt buckle>a small circular shield of blue flames [superior] (illuminating)
<attached to belt>   a cosmic tome [68%]
<attached to belt>   a glowing quill (glowing)
<worn on arms>       sleeves smeared with blood [71%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor" [83%]
<worn around wrist>  a satanic bracelet (magic)
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) [84%]
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     an enchanted ring of balor bone
<worn on finger>     a gleaming platinum ring (magic)
<held>               the gem of the aerie [poor] (magic)
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       a pair of clawed demon-hide moccasins

You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E
A rather large leather backpack lies here.
A metallic dragonscale has been left here.
a fragment of a soul lies here. (humming) (illuminating)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
Col stops following you.
Col stops following you.
Col stops following you.
Col stops following you.
You feel like a potion could do you good once again.
You feel the swirling shadows around your body dissipate.
Col's body appears to recover from the affects of the potion.
Col's pupils dialate and return to normal.

< 674h/674H 121v/121V Pos: standing >
Col quickly fades into the thin air!

< 674h/674H 121v/121V Pos: standing >
Col quickly fades into the thin air!

< 674h/674H 121v/121V Pos: standing >

< 674h/674H 121v/121V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E
A rather large leather backpack lies here.
A metallic dragonscale has been left here.
a fragment of a soul lies here. (humming) (illuminating)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)

< 674h/674H 121v/121V Pos: standing >
Col quickly fades into the thin air!

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
Col quickly fades into the thin air!

< 674h/674H 121v/121V Pos: standing >

		Score information for Tobe

Level: 52   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 674(674)  Moves: 121(121)
Coins carried:    1 platinum    26 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   -0.63   Deaths:   29
In the illusion of: Col (fair)
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  513 

Active Spells:
--------------
improved invisibility (21 minutes)
infravision (39 minutes)
vitality (9 minutes)
rested bonus (53 minutes)


< 674h/674H 121v/121V Pos: standing >
The undead wizard says 'Do you require further training?'
The undead wizard raises his eyebrow at you.
The undead wizard throws back his head and cackles with insane glee!


< 674h/674H 121v/121V Pos: standing >
You start chanting...

< 674h/674H 121v/121V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 674h/674H 121v/121V Pos: standing >

		Score information for Tobe

Level: 52   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 674(674)  Moves: 121(121)
Coins carried:    1 platinum    26 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   -0.63   Deaths:   29
In the illusion of: Col (fair)
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  513 

Active Spells:
--------------
shadow shield (4 minutes)
improved invisibility (21 minutes)
infravision (39 minutes)
vitality (9 minutes)
rested bonus (53 minutes)


< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You sit down and relax.

< 674h/674H 121v/121V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - nonexistence
               1 - flicker
(10th circle)  2 - clone form
               2 - gate to ardgral
( 9th circle)  4 - asphyxiate
               1 - dream travel
( 8th circle)  1 - shadow shield
               2 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               5 - reflection
( 5th circle)  2 - illusionary wall
               6 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               1 - infravision
               5 - insects
( 3rd circle)  4 - blindness
               6 - shadow monster
( 2nd circle)  5 - burning hands
               1 - continual light
               4 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
              11 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) shadow shield

You can memorize no more spells.
You continue your study.

< 674h/674H 121v/121V Pos: sitting >
You start meditating...

< 674h/674H 121v/121V Pos: sitting >
You have finished memorizing shadow shield.
Your studies are complete.

< 674h/674H 121v/121V Pos: sitting >
The undead wizard starts casting a spell called 'shadow shield'.

< 674h/674H 121v/121V Pos: sitting >
The undead wizard completes his spell...
Shadows start to swirl around and cover the undead wizard's skin.

< 674h/674H 121v/121V Pos: sitting >
You clamber to your feet.

< 674h/674H 121v/121V Pos: standing >

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E
A rather large leather backpack lies here.
A metallic dragonscale has been left here.
a fragment of a soul lies here. (humming) (illuminating)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights eastward.
End of the Small Tunnel
Obvious exits: -S# -W

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
The power to expand one's grasp of the arcane arts can be learned, if one hassufficiently advanced their skill


< 674h/674H 121v/121V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E
A rather large leather backpack lies here.
A metallic dragonscale has been left here.
a fragment of a soul lies here. (humming) (illuminating)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >

< 674h/674H 121v/121V Pos: standing >

		Score information for Tobe

Level: 52   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 674(674)  Moves: 121(121)
Coins carried:    1 platinum    26 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   -0.63   Deaths:   29
In the illusion of: Col (fair)
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  513 

Active Spells:
--------------
shadow shield (4 minutes)
improved invisibility (21 minutes)
infravision (39 minutes)
vitality (9 minutes)
rested bonus (53 minutes)


< 674h/674H 121v/121V Pos: standing >

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E
A rather large leather backpack lies here.
A metallic dragonscale has been left here.
a fragment of a soul lies here. (humming) (illuminating)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)

< 674h/674H 121v/121V Pos: standing >

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E
A rather large leather backpack lies here.
A metallic dragonscale has been left here.
a fragment of a soul lies here. (humming) (illuminating)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)

< 674h/674H 121v/121V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E
A rather large leather backpack lies here.
A metallic dragonscale has been left here.
a fragment of a soul lies here. (humming) (illuminating)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
The undead wizard says 'Do you require further training?'
The undead wizard raises his eyebrow at you.
The undead wizard throws back his head and cackles with insane glee!


< 674h/674H 121v/121V Pos: standing >

< 674h/674H 121v/121V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E
A rather large leather backpack lies here.
A metallic dragonscale has been left here.
a fragment of a soul lies here. (humming) (illuminating)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E
A rather large leather backpack lies here.
A metallic dragonscale has been left here.
a fragment of a soul lies here. (humming) (illuminating)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E
A rather large leather backpack lies here.
A metallic dragonscale has been left here.
a fragment of a soul lies here. (humming) (illuminating)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)

< 674h/674H 121v/121V Pos: standing >
A Shade appears in a radiant flash of light.

< 674h/674H 121v/121V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is a brief walk away to your east.
A ghoul who is in the distance to your east.

< 674h/674H 121v/121V Pos: standing >
You start chanting...
You snap into visibility.
Col starts casting an offensive spell called 'molten spray'.

< 674h/674H 121v/121V Pos: standing >
You snap into visibility.
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Shade!
[Damage:  1 ] A swarm of insects's feeble sting grazes a Shade.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Shade!
[Damage:  1 ] A swarm of insects's feeble sting grazes a Shade.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Shade!
[Damage:  1 ] A swarm of insects's feeble sting grazes a Shade.
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
A blast of molten spray sent by Col coats a Shade with searing agony.

< 674h/674H 121v/121V Pos: standing >
You start chanting...
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell called 'molten spray'.

< 674h/674H 121v/121V Pos: standing >
A Shade attempts to flee.
A Shade leaves east.

< 674h/674H 121v/121V Pos: standing >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Shade.

< 674h/674H 121v/121V Pos: standing >
You abort your spell before it's done!

< 674h/674H 121v/121V Pos: standing >
End of the Small Tunnel
Obvious exits: -S# -W
A Shade (small) stands in mid-air here.(Red Aura)

< 674h/674H 120v/121V Pos: standing >
You start chanting...

< 674h/674H 120v/121V Pos: standing >
You complete your spell...

< 674h/674H 120v/121V Pos: standing >
A Shade leaves west.

< 674h/674H 120v/121V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E
A rather large leather backpack lies here.
A metallic dragonscale has been left here.
a fragment of a soul lies here. (humming) (illuminating)
A Shade (small) stands in mid-air here, fighting a swarm of insects.(Red Aura)
A swarm of insects flies through the air. (minion) 
A swarm of insects flies through the air. (minion) 
A swarm of insects stands in mid-air here, fighting a Shade. (Minion) 
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)

< 674h/674H 119v/121V Pos: standing >
You start chanting...

< 674h/674H 119v/121V Pos: standing >
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.

< 674h/674H 120v/121V Pos: standing >
A Shade starts casting a spell.

< 674h/674H 121v/121V Pos: standing >
You complete your spell...

< 674h/674H 121v/121V Pos: standing >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
A blast of molten spray sent by Col coats a Shade with searing agony.

< 674h/674H 121v/121V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.
[Damage:  1 ] A swarm of insects's feeble sting grazes a Shade.
[Damage:  1 ] A swarm of insects's feeble sting grazes a Shade.
A Shade dodges a swarm of insects's attack.

< 674h/674H 121v/121V Pos: standing >
You start chanting...

< 674h/674H 121v/121V Pos: standing >
Col starts casting an offensive spell.

< 674h/674H 121v/121V Pos: standing >
You complete your spell...
[Damage: 103 ] -=[Your massive hammer causes a Shade to double over in pain!]=-
A Shade's belt of sewn ratskins was completely destroyed by the massive blow!
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Tobe by 13333333.
The smell of fresh blood enters your body, infusing you with power!