The death of [47 Spiritualist] Chilidus (Shade)

in Valhingen's Magic Shop

from the perspective of [47 Spiritualist] Chilidus (Shade)

<worn on head>       a smelly fur hat
<worn on body>       a burnt electrum platemail
<worn about body>    a reptile skin cloak
<worn on hands>      a pair of brown leather gloves
<held>               a squat obsidian totem
<held>               a marbled quartz totem
<worn on feet>       a pair of fur boots

You start chanting...

< 499h/517H 30v/120V Pos: standing >
   MM ...^..    
  MM ^^.....^   
 *MM ^........  
 *MM .....^...  
 MMM^^.@..^^.M  
 ^M^^...^....M  
 MMM.M..^..^.M  
  MM ^.D^...M   
    .^.^M.^^    

< 499h/517H 31v/120V Pos: standing >
   MM ...^..    
  MM ^^.....^   
 *MM ^........  
 *MM .....^...  
 MMM^^.@..^^.M  
 ^M^^...^....M  
 MMM.M..^..^.M  
  MM ^.DM...M   
    .^.^..^^    

< 499h/517H 31v/120V Pos: standing >
Casting: spirit jump *

< 499h/517H 32v/120V Pos: standing >
   MM ...^..    
  MM ^^.....^   
 *MM ^........  
 *MM .....^...  
 MMM^^.@..^^.M  
 ^M^^M..^....M  
 MMM....^..^.M  
  MM ^.DM...M   
    .^.^..^^    

< 500h/517H 34v/120V Pos: standing >
Casting: spirit jump 

< 500h/517H 34v/120V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.

<map>
Zone: Lava Springs.
Room: A Blacksmith Shop
</map>
A Blacksmith Shop
Obvious exits: -W
A mechanized construct replica stands guard as a soulless killer.
(Q)Drembel, the death knight blacksmith stands here forging something.

< 500h/517H 35v/120V Pos: standing >
You don't know that spell!

< 502h/517H 41v/120V Pos: standing >

< 503h/517H 42v/120V Pos: standing >
You sit down and relax.

< 503h/517H 42v/120V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - restoration
               1 - etherportal
( 9th circle)  4 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               3 - spirit jump
( 7th circle)  5 - greater soul disturbance
               1 - ravenflight
( 6th circle)  7 - greater mending
( 5th circle)  7 - molten spray

And you are currently memorizing the following spells:
    6 seconds:  ( 8th) spirit jump

You can memorize 11 1st, 10 2nd, 9 3rd and 8 4th circle spell(s).
You continue your study.

< 503h/517H 43v/120V Pos: sitting >
You start meditating...

< 503h/517H 44v/120V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 505h/517H 59v/120V Pos: sitting >
You clamber to your feet.

< 506h/517H 65v/120V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -E -S
The drunk flind vagabond staggers here drinking booze.

< 507h/517H 67v/120V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -S -W -D# -NE

< 508h/517H 66v/120V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -E -S -W

< 508h/517H 64v/120V Pos: standing >

<map>
Zone: Lava Springs.
Room: Lava Springs Forgotten Inn
</map>

<map>
Zone: Lava Springs.
Room: Lava Springs Forgotten Inn
</map>
Lava Springs Forgotten Inn
Obvious exits: -N -S -U
A mechanized construct replica stands guard as a soulless killer.
A mechanized construct replica stands guard as a soulless killer.
Durka, the vampiric innkeeper stands by halfheartedly ready to serve you.

< 508h/517H 63v/120V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Vacant Room
</map>
A Vacant Room
Obvious exits: -D
[5] A small bandage rests upon the ground here.
a satchel used to hold various items lies here.
A marbled quartz totem lies here.
An obsidian totem lies here.
A firwood totem lies here.

< 508h/517H 61v/120V Pos: standing >

<map>
Zone: Lava Springs.
Room: Lava Springs Forgotten Inn
</map>

<map>
Zone: Lava Springs.
Room: Lava Springs Forgotten Inn
</map>
Lava Springs Forgotten Inn
Obvious exits: -N -S -U
A mechanized construct replica stands guard as a soulless killer.
A mechanized construct replica stands guard as a soulless killer.
Durka, the vampiric innkeeper stands by halfheartedly ready to serve you.

< 509h/517H 61v/120V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Intersection
</map>
A Bedrock Intersection
Obvious exits: -N -E -S# -W

< 510h/517H 59v/120V Pos: standing >
The gate seems to be closed.

< 510h/517H 60v/120V Pos: standing >
Ok.

< 511h/517H 63v/120V Pos: standing >

<map>
Zone: Lava Springs.
Room: The Main Cavern Entrance
</map>

<map>
Zone: Lava Springs.
Room: The Main Cavern Entrance
</map>
The Main Cavern Entrance
Obvious exits: -N -E -S -W
A valiant archon soldier stands here scanning the area.
A valiant archon soldier stands here scanning the area.
A valiant archon commander stands here searching for more soldiers.

< 511h/517H 61v/120V Pos: standing >
Ok.

< 512h/517H 63v/120V Pos: standing >

< 512h/517H 64v/120V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -S
A cruel wight savage stands here staring you down.
A cruel wight savage stands here staring you down.

< 512h/517H 64v/120V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -E -S
The drunk flind vagabond staggers here drinking booze.
The drunk flind vagabond staggers here drinking booze.
A giant garm companion stands ready to strike.

< 513h/517H 62v/120V Pos: standing >
A deranged ghoul scoundrel enters from the south.

< 513h/517H 63v/120V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -S -W
A deranged ghoul scoundrel stands here eating some rotting flesh.

< 514h/517H 63v/120V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -E -S
A villianous duergar creep is here lingering around.
A cruel wight savage stands here staring you down.
A giant garm companion stands ready to strike.

< 514h/517H 62v/120V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -S -W

< 514h/517H 60v/120V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Tight Tunnel
</map>
A Tight Tunnel
Obvious exits: -N -S

< 514h/517H 59v/120V Pos: standing >

		Score information for Chilidus

Level: 47   Race: Shade   Class: Shaman / Spiritualist Sex: Male
Hit points: 514(517)  Moves: 59(120)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   -2.32   Deaths:   15
Detecting:      Invisible
Enchantments:   Ultravision Fly Aware
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points:  247 

Active Spells:
--------------
stone skin (3 minutes)
ravenflight (14 minutes)
vitality (10 minutes)
detect invisibility (54 minutes)


< 514h/517H 59v/120V Pos: standing >
   MMMM^^...    
  MMMMMM^^...   
 ^MMMMMMM^^^M.  
  M^MMM^MMMM^.  
 ..^MM.@ MMM^^  
 ^^  ...^  MM^  
 MMMMMM.^^ MM^  
  MMM..M.^..M   
   ..^.MMM..    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 515h/517H 58v/120V Pos: standing >
You quickly scan the area.
A villianous duergar creep who is a brief walk away to your north.
A cruel wight savage who is a brief walk away to your north.
A giant garm companion who is a brief walk away to your north.
A deranged ghoul scoundrel who is rather far off to your north.
A deranged ghoul scoundrel who is in the distance to your north.
A drunk flind vagabond who is in the distance to your north.
A drunk flind vagabond who is in the distance to your north.
A giant garm companion who is almost out of sight to your north.
A cruel wight savage who is almost out of sight to your north.
A cruel wight savage who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A valiant archon commander who is almost out of sight to your north.
A zombie who is a brief walk away to your south.
A skeleton who is a brief walk away to your south.
A shade who is almost out of sight to your west.

< 516h/517H 61v/120V Pos: standing >
   MMMMM^^..    
  MMMMMMM^^^M   
  M^MMM^MMMM^.  
 ..^MM.. MMM^^  
 ^^  ..@^  MM^  
 MMMMMM.^^ MM^  
 MMMM..M.^..MM  
  M..^.MMM...   
   .^^.MMMM.    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 516h/517H 59v/120V Pos: standing >
You quickly scan the area.
A villianous duergar creep who is rather far off to your north.
A cruel wight savage who is rather far off to your north.
A giant garm companion who is rather far off to your north.
A deranged ghoul scoundrel who is in the distance to your north.
A deranged ghoul scoundrel who is almost out of sight to your north.
A drunk flind vagabond who is almost out of sight to your north.
A drunk flind vagabond who is almost out of sight to your north.
A giant garm companion who is almost out of sight to your north.
A cruel wight savage who is almost out of sight to your north.
A cruel wight savage who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A zombie who is not far off to your south.
A skeleton who is not far off to your south.
An undead behemoth who is almost out of sight to your west.

< 516h/517H 60v/120V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 517h/517H 62v/120V Pos: standing >
   MMMMMMM^^^M    
   M^MMM^MMMM^.   
 M..^MM.. MMM^^   
 M^^  ...^  MM^   
 ^MMMMMM@^^ MM^   
 MMMMM..M.^..MM   
 MMM..^.MMM...M^  
   ..^^.MMMM.MM   
   ..^ .^.MMM.    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 517h/517H 61v/120V Pos: standing >
You quickly scan the area.
A villianous duergar creep who is in the distance to your north.
A cruel wight savage who is in the distance to your north.
A giant garm companion who is in the distance to your north.
A deranged ghoul scoundrel who is almost out of sight to your north.
A deranged ghoul scoundrel who is almost out of sight to your north.
A drunk flind vagabond who is almost out of sight to your north.
A giant garm companion who is almost out of sight to your north.
A cruel wight savage who is almost out of sight to your north.
A cruel wight savage who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A valiant archon commander who is almost out of sight to your north.
A zombie who is close by to your south.
A skeleton who is close by to your south.

< 517h/517H 61v/120V Pos: standing >
   MMMMMMM^^^M    
   M^MMM^MMMM^.   
 M..^MM.. MMM^^   
 M^^  ...^  MM^   
 ^MMMMMM@^^ MM^   
 MMMMM..M.^..MM   
 MMM..^.MMM...M^  
   ..^^.MMMM..M   
   ..^ .^.MMMM    

< 517h/517H 63v/120V Pos: standing >
   MMMMMM^^...    
  ^MMMMMMM^^^M.   
 . M^MMM^MMMM^.   
 M..^MM.. MMM^^   
 M^^  ..@^  MM^   
 ^MMMMMM.^^ MM^   
 MMMMM..M.^..MM   
  MM..^.MMM...M   
   ..^^.MMMM..    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 517h/517H 65v/120V Pos: standing >
   MMMMMMM^^..    
  ^^MMMMMMM^^^M   
  . M^MMM^MMMM^.  
 .M..^MM.. MMM^^  
 ^M^^  .@.^  MM^  
  ^MMMMMM.^^ MM^  
 MMMMMM..M.^..MM  
  MMM..^.MMM...   
    ..^^.MMMM.    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 517h/517H 63v/120V Pos: standing >
   MMMMMMMM^^.    
  M^^MMMMMMM^^^   
 ^ . M^MMM^MMMM^  
  .M..^MM.. MMM^  
 ^^M^^  @..^  MM  
 ^ ^MMMMMM.^^ MM  
 MMMMMMM..M.^..M  
  MMMM..^.MMM..   
     ..^^.MMMM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 517h/517H 62v/120V Pos: standing >
You start chanting...

< 517h/517H 68v/120V Pos: standing >
Casting: spirit jump *

< 517h/517H 71v/120V Pos: standing >
Casting: spirit jump 

< 517h/517H 73v/120V Pos: standing >
You complete your spell...
You failed.

< 517h/517H 73v/120V Pos: standing >
You don't know that spell!

< 517h/517H 79v/120V Pos: standing >
You sit down and relax.

< 517h/517H 80v/120V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - restoration
               1 - etherportal
( 9th circle)  4 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               3 - spirit jump
( 7th circle)  5 - greater soul disturbance
               1 - ravenflight
( 6th circle)  7 - greater mending
( 5th circle)  7 - molten spray

And you are currently memorizing the following spells:
    6 seconds:  ( 8th) spirit jump

You can memorize 11 1st, 10 2nd, 9 3rd and 8 4th circle spell(s).
You continue your study.

< 517h/517H 81v/120V Pos: sitting >
   MMMMMMMM^^.    
  M^^MMMMMMM^^^   
 ^ . .^MMM^MMMM^  
  .M.M^MM.. MMM^  
 ^^M^^  @..^  MM  
 ^ ^MMMMMM.^^ MM  
 MMMMMMM..M.^..M  
  MMMM..^.MMM..   
     ..^^.MMMM    

< 517h/517H 105v/120V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 517h/517H 112v/120V Pos: sitting >
You clamber to your feet.

< 517h/517H 114v/120V Pos: standing >
You start chanting...

< 517h/517H 116v/120V Pos: standing >
Casting: spirit jump *

< 517h/517H 119v/120V Pos: standing >
Casting: spirit jump 

< 517h/517H 120v/120V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.

<map>
Zone: New Cave city.
Room: Valhingen's Magic Shop
</map>
Valhingen's Magic Shop
Obvious exits: -E
A rather large leather backpack lies here.
A metallic dragonscale has been left here.
a fragment of a soul lies here. (humming) (illuminating)
*A Grey Elf (small) Templar o==(=Mithril=Knights=- stands in mid-air here.
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.
(Q)The undead wizard is standing here, waiting for your order.

< 517h/517H 120v/120V Pos: standing >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
A Grey Elf starts casting an offensive spell.

< 517h/517H 120v/120V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's feeble sting grazes you.]=-
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's feeble sting grazes you.]=-
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's feeble sting grazes you.]=-
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!

< 411h/517H 120v/120V Pos: standing >
< T: Chilidus TP: sta TC: small wounds E: insects sta EP: excellent >
 You don't know that spell!

< 411h/517H 120v/120V Pos: standing >
< T: Chilidus TP: sta TC: small wounds E: insects sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 411h/517H 120v/120V Pos: standing >
< T: Chilidus TP: sta TC: small wounds E: insects sta EP: excellent >
 A Grey Elf starts casting an offensive spell.
A Grey Elf grasps his totem tightly, and begins communing with the spirits.
A Grey Elf starts casting an offensive spell.

< 411h/517H 120v/120V Pos: standing >
< T: Chilidus TP: sta TC: small wounds E: insects sta EP: excellent >
 You attempt to flee...

<map>
Zone: New Cave city.
Room: End of the Small Tunnel
</map>
End of the Small Tunnel
Obvious exits: -S# -W
You flee eastward!

< 411h/517H 91v/120V Pos: standing >
A Grey Elf points at you.
The flames cause your skin to smoke!
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!

< 296h/517H 91v/120V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your east.
An undead dragon who is not far off to your east.
A ghoul who is rather far off to your east.
An evil-looking wight who is in the distance to your east.
An undead dragon who is in the distance to your east.
A swarm of insects who is close by to your west.
A swarm of insects who is close by to your west.
A swarm of insects who is close by to your west.
A Grey Elf who is close by to your west.
A Grey Elf who is close by to your west.
The undead wizard who is close by to your west.

< 296h/517H 92v/120V Pos: standing >
Try becoming part of a guild first!  DUH!

< 296h/517H 93v/120V Pos: standing >
A Grey Elf enters from the west.
Alas, you cannot go that way. . . .

< 297h/517H 94v/120V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your east.
An undead dragon who is not far off to your east.
A ghoul who is rather far off to your east.
An evil-looking wight who is in the distance to your east.
An undead dragon who is in the distance to your east.
A swarm of insects who is close by to your west.
A swarm of insects who is close by to your west.
A swarm of insects who is close by to your west.
A Grey Elf who is close by to your west.
The undead wizard who is close by to your west.

< 297h/517H 95v/120V Pos: standing >
A Grey Elf starts casting an offensive spell.

< 297h/517H 95v/120V Pos: standing >
Try becoming part of a guild first!  DUH!

< 297h/517H 96v/120V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'uigzqhg'

< 298h/517H 97v/120V Pos: standing >

<map>
Zone: New Cave city.
Room: Valhingen's Magic Shop
</map>

<map>
Zone: New Cave city.
Room: Valhingen's Magic Shop
</map>
Valhingen's Magic Shop
Obvious exits: -E
A rather large leather backpack lies here.
A metallic dragonscale has been left here.
a fragment of a soul lies here. (humming) (illuminating)
A swarm of insects flies through the air. (minion) 
A swarm of insects flies through the air. (minion) 
A swarm of insects flies through the air. (minion) 
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.
(Q)The undead wizard is standing here, waiting for your order.
A Grey Elf grasps his totem tightly, and begins communing with the spirits.
A Grey Elf starts casting an offensive spell.

< 298h/517H 97v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 298h/517H 97v/120V Pos: standing >
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's feeble sting grazes you.]=-

< 297h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC: few wounds E: insects sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!
Sorry, you aren't allowed to do that in combat.

< 198h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC: nasty wounds E: insects sta EP: excellent >
 A Grey Elf enters from the east.

< 198h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC: nasty wounds E: insects sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 198h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC: nasty wounds E: insects sta EP: excellent >
 A Grey Elf grasps his totem tightly, and begins communing with the spirits.
A Grey Elf starts casting an offensive spell.

< 198h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC: nasty wounds E: insects sta EP: excellent >
 You start chanting...

< 198h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC: nasty wounds E: insects sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'uigzqhg'

< 198h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC: nasty wounds E: insects sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
YIKES!  Another hit like that, and you've had it!!
The molten fire bursts through your defenses and melts away your undead carcass!

< 94h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC:pretty hurt E: insects sta EP: excellent >
 A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
-=[A swarm of insects's feeble sting grazes you.]=-
-=[A swarm of insects's feeble sting grazes you.]=-
You dodge a swarm of insects's vicious attack.

< 92h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC:pretty hurt E: insects sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 92h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC:pretty hurt E: insects sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 92h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC:pretty hurt E: insects sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'pawwzf'
-=[A Grey Elf creates a hammer out of thin air that smashes into you!]=-
Your belt of sewn ratskins was completely destroyed by the massive blow!