<worn on head> a smelly fur hat
<worn on body> a burnt electrum platemail
<worn about body> a reptile skin cloak
<worn on hands> a pair of brown leather gloves
<held> a squat obsidian totem
<held> a marbled quartz totem
<worn on feet> a pair of fur boots
You start chanting...
< 499h/517H 30v/120V Pos: standing >
MM ...^..
MM ^^.....^
*MM ^........
*MM .....^...
MMM^^.@..^^.M
^M^^...^....M
MMM.M..^..^.M
MM ^.D^...M
.^.^M.^^
< 499h/517H 31v/120V Pos: standing >
MM ...^..
MM ^^.....^
*MM ^........
*MM .....^...
MMM^^.@..^^.M
^M^^...^....M
MMM.M..^..^.M
MM ^.DM...M
.^.^..^^
< 499h/517H 31v/120V Pos: standing >
Casting: spirit jump *
< 499h/517H 32v/120V Pos: standing >
MM ...^..
MM ^^.....^
*MM ^........
*MM .....^...
MMM^^.@..^^.M
^M^^M..^....M
MMM....^..^.M
MM ^.DM...M
.^.^..^^
< 500h/517H 34v/120V Pos: standing >
Casting: spirit jump
< 500h/517H 34v/120V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
<map>
Zone: Lava Springs.
Room: A Blacksmith Shop
</map>
A Blacksmith Shop
Obvious exits: -W
A mechanized construct replica stands guard as a soulless killer.
(Q)Drembel, the death knight blacksmith stands here forging something.
< 500h/517H 35v/120V Pos: standing >
You don't know that spell!
< 502h/517H 41v/120V Pos: standing >
< 503h/517H 42v/120V Pos: standing >
You sit down and relax.
< 503h/517H 42v/120V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - restoration
1 - etherportal
( 9th circle) 4 - arieks shattering iceball
( 8th circle) 1 - scathing wind
3 - spirit jump
( 7th circle) 5 - greater soul disturbance
1 - ravenflight
( 6th circle) 7 - greater mending
( 5th circle) 7 - molten spray
And you are currently memorizing the following spells:
6 seconds: ( 8th) spirit jump
You can memorize 11 1st, 10 2nd, 9 3rd and 8 4th circle spell(s).
You continue your study.
< 503h/517H 43v/120V Pos: sitting >
You start meditating...
< 503h/517H 44v/120V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 505h/517H 59v/120V Pos: sitting >
You clamber to your feet.
< 506h/517H 65v/120V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -E -S
The drunk flind vagabond staggers here drinking booze.
< 507h/517H 67v/120V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -S -W -D# -NE
< 508h/517H 66v/120V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -E -S -W
< 508h/517H 64v/120V Pos: standing >
<map>
Zone: Lava Springs.
Room: Lava Springs Forgotten Inn
</map>
<map>
Zone: Lava Springs.
Room: Lava Springs Forgotten Inn
</map>
Lava Springs Forgotten Inn
Obvious exits: -N -S -U
A mechanized construct replica stands guard as a soulless killer.
A mechanized construct replica stands guard as a soulless killer.
Durka, the vampiric innkeeper stands by halfheartedly ready to serve you.
< 508h/517H 63v/120V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Vacant Room
</map>
A Vacant Room
Obvious exits: -D
[5] A small bandage rests upon the ground here.
a satchel used to hold various items lies here.
A marbled quartz totem lies here.
An obsidian totem lies here.
A firwood totem lies here.
< 508h/517H 61v/120V Pos: standing >
<map>
Zone: Lava Springs.
Room: Lava Springs Forgotten Inn
</map>
<map>
Zone: Lava Springs.
Room: Lava Springs Forgotten Inn
</map>
Lava Springs Forgotten Inn
Obvious exits: -N -S -U
A mechanized construct replica stands guard as a soulless killer.
A mechanized construct replica stands guard as a soulless killer.
Durka, the vampiric innkeeper stands by halfheartedly ready to serve you.
< 509h/517H 61v/120V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Bedrock Intersection
</map>
A Bedrock Intersection
Obvious exits: -N -E -S# -W
< 510h/517H 59v/120V Pos: standing >
The gate seems to be closed.
< 510h/517H 60v/120V Pos: standing >
Ok.
< 511h/517H 63v/120V Pos: standing >
<map>
Zone: Lava Springs.
Room: The Main Cavern Entrance
</map>
<map>
Zone: Lava Springs.
Room: The Main Cavern Entrance
</map>
The Main Cavern Entrance
Obvious exits: -N -E -S -W
A valiant archon soldier stands here scanning the area.
A valiant archon soldier stands here scanning the area.
A valiant archon commander stands here searching for more soldiers.
< 511h/517H 61v/120V Pos: standing >
Ok.
< 512h/517H 63v/120V Pos: standing >
< 512h/517H 64v/120V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -S
A cruel wight savage stands here staring you down.
A cruel wight savage stands here staring you down.
< 512h/517H 64v/120V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -E -S
The drunk flind vagabond staggers here drinking booze.
The drunk flind vagabond staggers here drinking booze.
A giant garm companion stands ready to strike.
< 513h/517H 62v/120V Pos: standing >
A deranged ghoul scoundrel enters from the south.
< 513h/517H 63v/120V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -S -W
A deranged ghoul scoundrel stands here eating some rotting flesh.
< 514h/517H 63v/120V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -E -S
A villianous duergar creep is here lingering around.
A cruel wight savage stands here staring you down.
A giant garm companion stands ready to strike.
< 514h/517H 62v/120V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -S -W
< 514h/517H 60v/120V Pos: standing >
<map>
Zone: Lava Springs.
Room: A Tight Tunnel
</map>
A Tight Tunnel
Obvious exits: -N -S
< 514h/517H 59v/120V Pos: standing >
Score information for Chilidus
Level: 47 Race: Shade Class: Shaman / Spiritualist Sex: Male
Hit points: 514(517) Moves: 59(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Standing.
Frags: -2.32 Deaths: 15
Detecting: Invisible
Enchantments: Ultravision Fly Aware
Combat Pulse: 18 Spell Pulse: 0.70
Leaderboard Points: 247
Active Spells:
--------------
stone skin (3 minutes)
ravenflight (14 minutes)
vitality (10 minutes)
detect invisibility (54 minutes)
< 514h/517H 59v/120V Pos: standing >
MMMM^^...
MMMMMM^^...
^MMMMMMM^^^M.
M^MMM^MMMM^.
..^MM.@ MMM^^
^^ ...^ MM^
MMMMMM.^^ MM^
MMM..M.^..M
..^.MMM..
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 515h/517H 58v/120V Pos: standing >
You quickly scan the area.
A villianous duergar creep who is a brief walk away to your north.
A cruel wight savage who is a brief walk away to your north.
A giant garm companion who is a brief walk away to your north.
A deranged ghoul scoundrel who is rather far off to your north.
A deranged ghoul scoundrel who is in the distance to your north.
A drunk flind vagabond who is in the distance to your north.
A drunk flind vagabond who is in the distance to your north.
A giant garm companion who is almost out of sight to your north.
A cruel wight savage who is almost out of sight to your north.
A cruel wight savage who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A valiant archon commander who is almost out of sight to your north.
A zombie who is a brief walk away to your south.
A skeleton who is a brief walk away to your south.
A shade who is almost out of sight to your west.
< 516h/517H 61v/120V Pos: standing >
MMMMM^^..
MMMMMMM^^^M
M^MMM^MMMM^.
..^MM.. MMM^^
^^ ..@^ MM^
MMMMMM.^^ MM^
MMMM..M.^..MM
M..^.MMM...
.^^.MMMM.
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 516h/517H 59v/120V Pos: standing >
You quickly scan the area.
A villianous duergar creep who is rather far off to your north.
A cruel wight savage who is rather far off to your north.
A giant garm companion who is rather far off to your north.
A deranged ghoul scoundrel who is in the distance to your north.
A deranged ghoul scoundrel who is almost out of sight to your north.
A drunk flind vagabond who is almost out of sight to your north.
A drunk flind vagabond who is almost out of sight to your north.
A giant garm companion who is almost out of sight to your north.
A cruel wight savage who is almost out of sight to your north.
A cruel wight savage who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A zombie who is not far off to your south.
A skeleton who is not far off to your south.
An undead behemoth who is almost out of sight to your west.
< 516h/517H 60v/120V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 517h/517H 62v/120V Pos: standing >
MMMMMMM^^^M
M^MMM^MMMM^.
M..^MM.. MMM^^
M^^ ...^ MM^
^MMMMMM@^^ MM^
MMMMM..M.^..MM
MMM..^.MMM...M^
..^^.MMMM.MM
..^ .^.MMM.
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 517h/517H 61v/120V Pos: standing >
You quickly scan the area.
A villianous duergar creep who is in the distance to your north.
A cruel wight savage who is in the distance to your north.
A giant garm companion who is in the distance to your north.
A deranged ghoul scoundrel who is almost out of sight to your north.
A deranged ghoul scoundrel who is almost out of sight to your north.
A drunk flind vagabond who is almost out of sight to your north.
A giant garm companion who is almost out of sight to your north.
A cruel wight savage who is almost out of sight to your north.
A cruel wight savage who is almost out of sight to your north.
A valiant archon soldier who is almost out of sight to your north.
A valiant archon commander who is almost out of sight to your north.
A zombie who is close by to your south.
A skeleton who is close by to your south.
< 517h/517H 61v/120V Pos: standing >
MMMMMMM^^^M
M^MMM^MMMM^.
M..^MM.. MMM^^
M^^ ...^ MM^
^MMMMMM@^^ MM^
MMMMM..M.^..MM
MMM..^.MMM...M^
..^^.MMMM..M
..^ .^.MMMM
< 517h/517H 63v/120V Pos: standing >
MMMMMM^^...
^MMMMMMM^^^M.
. M^MMM^MMMM^.
M..^MM.. MMM^^
M^^ ..@^ MM^
^MMMMMM.^^ MM^
MMMMM..M.^..MM
MM..^.MMM...M
..^^.MMMM..
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 517h/517H 65v/120V Pos: standing >
MMMMMMM^^..
^^MMMMMMM^^^M
. M^MMM^MMMM^.
.M..^MM.. MMM^^
^M^^ .@.^ MM^
^MMMMMM.^^ MM^
MMMMMM..M.^..MM
MMM..^.MMM...
..^^.MMMM.
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 517h/517H 63v/120V Pos: standing >
MMMMMMMM^^.
M^^MMMMMMM^^^
^ . M^MMM^MMMM^
.M..^MM.. MMM^
^^M^^ @..^ MM
^ ^MMMMMM.^^ MM
MMMMMMM..M.^..M
MMMM..^.MMM..
..^^.MMMM
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 517h/517H 62v/120V Pos: standing >
You start chanting...
< 517h/517H 68v/120V Pos: standing >
Casting: spirit jump *
< 517h/517H 71v/120V Pos: standing >
Casting: spirit jump
< 517h/517H 73v/120V Pos: standing >
You complete your spell...
You failed.
< 517h/517H 73v/120V Pos: standing >
You don't know that spell!
< 517h/517H 79v/120V Pos: standing >
You sit down and relax.
< 517h/517H 80v/120V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - restoration
1 - etherportal
( 9th circle) 4 - arieks shattering iceball
( 8th circle) 1 - scathing wind
3 - spirit jump
( 7th circle) 5 - greater soul disturbance
1 - ravenflight
( 6th circle) 7 - greater mending
( 5th circle) 7 - molten spray
And you are currently memorizing the following spells:
6 seconds: ( 8th) spirit jump
You can memorize 11 1st, 10 2nd, 9 3rd and 8 4th circle spell(s).
You continue your study.
< 517h/517H 81v/120V Pos: sitting >
MMMMMMMM^^.
M^^MMMMMMM^^^
^ . .^MMM^MMMM^
.M.M^MM.. MMM^
^^M^^ @..^ MM
^ ^MMMMMM.^^ MM
MMMMMMM..M.^..M
MMMM..^.MMM..
..^^.MMMM
< 517h/517H 105v/120V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 517h/517H 112v/120V Pos: sitting >
You clamber to your feet.
< 517h/517H 114v/120V Pos: standing >
You start chanting...
< 517h/517H 116v/120V Pos: standing >
Casting: spirit jump *
< 517h/517H 119v/120V Pos: standing >
Casting: spirit jump
< 517h/517H 120v/120V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
<map>
Zone: New Cave city.
Room: Valhingen's Magic Shop
</map>
Valhingen's Magic Shop
Obvious exits: -E
A rather large leather backpack lies here.
A metallic dragonscale has been left here.
a fragment of a soul lies here. (humming) (illuminating)
*A Grey Elf (small) Templar o==(=Mithril=Knights=- stands in mid-air here.
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.
(Q)The undead wizard is standing here, waiting for your order.
< 517h/517H 120v/120V Pos: standing >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
A Grey Elf starts casting an offensive spell.
< 517h/517H 120v/120V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's feeble sting grazes you.]=-
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's feeble sting grazes you.]=-
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's feeble sting grazes you.]=-
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH! That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!
< 411h/517H 120v/120V Pos: standing >
< T: Chilidus TP: sta TC: small wounds E: insects sta EP: excellent >
You don't know that spell!
< 411h/517H 120v/120V Pos: standing >
< T: Chilidus TP: sta TC: small wounds E: insects sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 411h/517H 120v/120V Pos: standing >
< T: Chilidus TP: sta TC: small wounds E: insects sta EP: excellent >
A Grey Elf starts casting an offensive spell.
A Grey Elf grasps his totem tightly, and begins communing with the spirits.
A Grey Elf starts casting an offensive spell.
< 411h/517H 120v/120V Pos: standing >
< T: Chilidus TP: sta TC: small wounds E: insects sta EP: excellent >
You attempt to flee...
<map>
Zone: New Cave city.
Room: End of the Small Tunnel
</map>
End of the Small Tunnel
Obvious exits: -S# -W
You flee eastward!
< 411h/517H 91v/120V Pos: standing >
A Grey Elf points at you.
The flames cause your skin to smoke!
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH! That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!
< 296h/517H 91v/120V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your east.
An undead dragon who is not far off to your east.
A ghoul who is rather far off to your east.
An evil-looking wight who is in the distance to your east.
An undead dragon who is in the distance to your east.
A swarm of insects who is close by to your west.
A swarm of insects who is close by to your west.
A swarm of insects who is close by to your west.
A Grey Elf who is close by to your west.
A Grey Elf who is close by to your west.
The undead wizard who is close by to your west.
< 296h/517H 92v/120V Pos: standing >
Try becoming part of a guild first! DUH!
< 296h/517H 93v/120V Pos: standing >
A Grey Elf enters from the west.
Alas, you cannot go that way. . . .
< 297h/517H 94v/120V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your east.
An undead dragon who is not far off to your east.
A ghoul who is rather far off to your east.
An evil-looking wight who is in the distance to your east.
An undead dragon who is in the distance to your east.
A swarm of insects who is close by to your west.
A swarm of insects who is close by to your west.
A swarm of insects who is close by to your west.
A Grey Elf who is close by to your west.
The undead wizard who is close by to your west.
< 297h/517H 95v/120V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 297h/517H 95v/120V Pos: standing >
Try becoming part of a guild first! DUH!
< 297h/517H 96v/120V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'uigzqhg'
< 298h/517H 97v/120V Pos: standing >
<map>
Zone: New Cave city.
Room: Valhingen's Magic Shop
</map>
<map>
Zone: New Cave city.
Room: Valhingen's Magic Shop
</map>
Valhingen's Magic Shop
Obvious exits: -E
A rather large leather backpack lies here.
A metallic dragonscale has been left here.
a fragment of a soul lies here. (humming) (illuminating)
A swarm of insects flies through the air. (minion)
A swarm of insects flies through the air. (minion)
A swarm of insects flies through the air. (minion)
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.
(Q)The undead wizard is standing here, waiting for your order.
A Grey Elf grasps his totem tightly, and begins communing with the spirits.
A Grey Elf starts casting an offensive spell.
< 298h/517H 97v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 298h/517H 97v/120V Pos: standing >
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's feeble sting grazes you.]=-
< 297h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC: few wounds E: insects sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH! That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!
Sorry, you aren't allowed to do that in combat.
< 198h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC: nasty wounds E: insects sta EP: excellent >
A Grey Elf enters from the east.
< 198h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC: nasty wounds E: insects sta EP: excellent >
A Grey Elf starts casting an offensive spell.
< 198h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC: nasty wounds E: insects sta EP: excellent >
A Grey Elf grasps his totem tightly, and begins communing with the spirits.
A Grey Elf starts casting an offensive spell.
< 198h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC: nasty wounds E: insects sta EP: excellent >
You start chanting...
< 198h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC: nasty wounds E: insects sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the word 'uigzqhg'
< 198h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC: nasty wounds E: insects sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
YIKES! Another hit like that, and you've had it!!
The molten fire bursts through your defenses and melts away your undead carcass!
< 94h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC:pretty hurt E: insects sta EP: excellent >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
-=[A swarm of insects's feeble sting grazes you.]=-
-=[A swarm of insects's feeble sting grazes you.]=-
You dodge a swarm of insects's vicious attack.
< 92h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC:pretty hurt E: insects sta EP: excellent >
A Grey Elf starts casting an offensive spell.
< 92h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC:pretty hurt E: insects sta EP: excellent >
A Grey Elf starts casting an offensive spell.
< 92h/517H 98v/120V Pos: standing >
< T: Chilidus TP: sta TC:pretty hurt E: insects sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the word 'pawwzf'
-=[A Grey Elf creates a hammer out of thin air that smashes into you!]=-
Your belt of sewn ratskins was completely destroyed by the massive blow!