The death of [ 1 Conjurer] Fatfons (Human)

in The Great Crossroad

from the perspective of [55 Elementalist] Kaji *-* Clan Ragnarok *-* (Troll)

<worn as a badge>    a necromantic death shroud [88%]
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a dangling spider earring (magic) [86%]
<worn in ear>        an emerald disc fashioned from bone (magic) [84%]
<worn on face>       the mask of the plague [superior]
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn on body>       some bandedmail bearing a cloak and dagger crest [poor] [80%]
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on back>       a big big bag for a little person [84%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the translucent belt of anger
<worn on belt buckle>an intricate hourglass running in reverse (invis) (magic)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a potion of greater invisibility (magic)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a well-polished mithril body shield of agility
<worn around wrist>  a bracelet of dracolich hide of regeneration (magic) (humming) [81%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [85%]
<worn on hands>      the gloves of warding (magic)
<worn on finger>     the pitch black ring of bloodlust of health (magic) (glowing)
<worn on finger>     the ring of the mind flayer of agility (magic) (glowing)
<held>               the Totem of Mastery (magic) (glowing)[239h 54m 49s]
<worn on legs>       some mithril and dragonscale leg plates (magic)
<worn on feet>       a pair of clawed demon-hide moccasins [75%]

Sizan enters from the east.
Aretean enters from the east.
Wodo enters from the east.
Choro enters from the east.
Pooka enters from the east.
Zhakad enters from the east.

< 1542h/1542H 263v/266V Pos: standing >

< 1542h/1542H 264v/266V Pos: standing >
Sadash sings so badly it makes you hurt all over.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kaji by 0.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.

< 1542h/1542H 265v/266V Pos: standing >
Syl gets 4 coins from the corpse of a militia guard.
Saving Kaji.

< 1542h/1542H 266v/266V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Myrk.
Syl puts a pile of coins into a bottomless bag of the illithids.
You quickly scan the area.
A Githzerai who is close by to your west.
A Human who is a brief walk away to your west.
A militia guard who is in the distance to your west.

< 1542h/1542H 266v/266V Pos: standing >
A Githzerai enters from the west.

< 1542h/1542H 266v/266V Pos: standing >
A Githzerai leaves east.
Sizan gets a bowl of seafood bisque from his bottomless bag of the illithids.
You quickly scan the area.
A Githzerai who is close by to your east.
A Human who is a brief walk away to your west.
A militia guard who is in the distance to your west.

< 1542h/1542H 266v/266V Pos: standing >

< 1542h/1542H 266v/266V Pos: standing >
Sizan puts a bowl of seafood bisque into a bottomless bag of the illithids.

< 1542h/1542H 266v/266V Pos: standing >
Omm puts a bunch of stuff into a bottomless bag of the illithids.

< 1542h/1542H 266v/266V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Sainth.
Aretean starts playing an ebonywood lyre with spidersilk strings and singing aloud.

< 1542h/1542H 266v/266V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Syl skitters in from the east.
Kungen enters from the east.
Sizan enters from the east.
Aretean enters from the east.
Wodo enters from the east.
Omm enters from the east.
Choro enters from the east.
Pooka enters from the east.
Zhakad enters from the east.

< 1542h/1542H 264v/266V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Outside the Eastern City Gates
Obvious exits: -E -W
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
[4] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of a controller is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
There is a slight disturbance in the spirit realm here.
Syl skitters in from the east.
Kungen enters from the east.
Sizan enters from the east.
Aretean enters from the east.
Wodo enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Omm enters from the east.
Choro enters from the east.
Myrk sneaks in from the east.
Pooka enters from the east.
Zhakad enters from the east.

< 1542h/1542H 262v/266V Pos: standing >

< 1542h/1542H 262v/266V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The corpse of the shady youth is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a large rat is lying here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
Syl skitters in from the east.
Kungen enters from the east.
Sizan enters from the east.
Aretean enters from the east.
Wodo enters from the east.
Omm enters from the east.
Alarm bells sound, signalling an invasion!
Choro enters from the east.
Pooka enters from the east.
Zhakad enters from the east.
Alarm bells sound, signalling an invasion!

< 1542h/1542H 260v/266V Pos: standing >

< 1542h/1542H 261v/266V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A stray cat who is not far off to your north.
A militia guard who is not far off to your west.
A street sweeper who is rather far off to your west.
A human merchant who is rather far off to your west.

< 1542h/1542H 262v/266V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Outside the Eastern City Gates
Obvious exits: -E -W
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
[4] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of a controller is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
There is a slight disturbance in the spirit realm here.
There is a slight disturbance in the spirit realm here.
There is a slight disturbance in the spirit realm here.
Syl skitters in from the west.
Kungen enters from the west.
Sizan enters from the west.
Aretean enters from the west.
Wodo enters from the west.
Omm enters from the west.
Choro enters from the west.
Myrk sneaks in from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Pooka enters from the west.
Zhakad enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1542h/1542H 265v/266V Pos: standing >

< 1542h/1542H 265v/266V Pos: standing >
You quickly scan the area.
A Human who is close by to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is in the distance to your west.
A human merchant who is in the distance to your west.

< 1542h/1542H 265v/266V Pos: standing >
Sadash sings so badly it makes you hurt all over.

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Alarm bells sound, signalling an invasion!
Sainth sneaks in from the west.
Syl skitters in from the west.
Kungen enters from the west.
Sizan enters from the west.
Alarm bells sound, signalling an invasion!
Aretean enters from the west.
Wodo enters from the west.
Omm enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Choro enters from the west.
Pooka enters from the west.
Zhakad enters from the west.

< 1542h/1542H 263v/266V Pos: standing >

< 1542h/1542H 263v/266V Pos: standing >
You quickly scan the area.
A Human who is not far off to your west.
A militia guard who is rather far off to your west.

< 1542h/1542H 263v/266V Pos: standing >

< 1542h/1542H 264v/266V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
There is a slight disturbance in the spirit realm here.
Syl skitters in from the west.
Kungen enters from the west.
Sizan enters from the west.
Aretean enters from the west.
Wodo enters from the west.
Omm enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Choro enters from the west.
Pooka enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zhakad enters from the west.

< 1542h/1542H 263v/266V Pos: standing >

< 1542h/1542H 264v/266V Pos: standing >

< 1542h/1542H 265v/266V Pos: standing >

< 1542h/1542H 266v/266V Pos: standing >

< 1542h/1542H 266v/266V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -N -W
Syl skitters in from the west.
Kungen enters from the west.
Sizan enters from the west.
Aretean enters from the west.
Wodo enters from the west.
Omm enters from the west.
Alarm bells sound, signalling an invasion!
Choro enters from the west.
Pooka enters from the west.
Zhakad enters from the west.

< 1542h/1542H 264v/266V Pos: standing >
Alas, you cannot go that way. . . .

< 1542h/1542H 264v/266V Pos: standing >

< 1542h/1542H 264v/266V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -S
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A sturdy looking mount is here, all saddled up and ready to ride.
There is a slight disturbance in the spirit realm here.
Syl skitters in from the south.
Kungen enters from the south.
Sizan enters from the south.
Aretean enters from the south.
Alarm bells sound, signalling an invasion!
Wodo enters from the south.
Omm enters from the south.
Burek sneaks in from the south.
Alarm bells sound, signalling an invasion!
Choro enters from the south.
Ayla sneaks in from the south.
Pooka enters from the south.
Zhakad enters from the south.

< 1542h/1542H 262v/266V Pos: standing >

< 1542h/1542H 262v/266V Pos: standing >

< 1542h/1542H 263v/266V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!
Syl skitters in from the west.
Kungen enters from the west.
Sizan enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Aretean enters from the west.
Wodo enters from the west.
Omm enters from the west.
Choro enters from the west.
Alarm bells sound, signalling an invasion!
Pooka enters from the west.
Zhakad enters from the west.

< 1542h/1542H 262v/266V Pos: standing >

< 1542h/1542H 263v/266V Pos: standing >
Aretean sings so badly it makes you hurt all over.
You quickly scan the area.
The mount who is close by to your west.

< 1542h/1542H 264v/266V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Choro.

< 1542h/1542H 266v/266V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -W -U
Sainth sneaks in from the west.
Syl skitters in from the west.
Kungen enters from the west.
Sizan enters from the west.
Aretean enters from the west.
Wodo enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Omm enters from the west.
Choro enters from the west.
Ra sneaks in from the west.
Pooka enters from the west.
Zhakad enters from the west.

< 1542h/1542H 264v/266V Pos: standing >
Sadash sings so badly it makes you hurt all over.

< 1542h/1542H 264v/266V Pos: standing >
You quickly scan the area.
The mount who is not far off to your west.

< 1542h/1542H 264v/266V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -D
Syl skitters in from below.
Kungen enters from below.
Sizan enters from below.
Aretean enters from below.
Wodo enters from below.
Omm enters from below.
Burek sneaks in from below.
Choro enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
Pooka enters from below.
Zhakad enters from below.

< 1542h/1542H 262v/266V Pos: standing >

< 1542h/1542H 262v/266V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A religious zealot who is close by to your east.
A homeless peasant who is close by to your east.
An elite guard who is a brief walk away to your east.
A Town Guardian who is rather far off to your east.
A Town Guardian who is rather far off to your east.

< 1542h/1542H 262v/266V Pos: standing >

		Score information for Kaji

Level: 55   Race: Troll   Class: Shaman / Elementalist Sex: Male
Hit points: 1542(1542)  Moves: 263(266)
Coins carried:   23 platinum    91 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Soulshielded Fireshielded
Frags:   +7.35   Deaths:   15
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Enlarged Size Sneaking Blessing of the Gods Tower of Iron Will GlobeOfDarkness
Combat Pulse:   21 Spell Pulse:  1.13 
Leaderboard Points: 1414 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
roar of heroes (4 minutes)
war cry (1 minute)
globe of invulnerability (1 minute)
protection from gas (less than a minute remaining)
protection from cold (less than a minute remaining)
protection from lightning (less than a minute remaining)
protection from acid (less than a minute remaining)
protection from fire (less than a minute remaining)
elemental affinity (4 minutes)
spirit sight (12 minutes)
elephantstrength (7 minutes)
bless (19 minutes)
vitality (8 minutes)
sense spirit (59 minutes)
ravenflight (54 minutes)
pantherspeed (55 minutes)
hawkvision (24 minutes)
spirit armor (54 minutes)


< 1542h/1542H 263v/266V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)
There is a slight disturbance in the spirit realm here.
Sainth sneaks in from the west.
Syl skitters in from the west.
Kungen enters from the west.
Sizan enters from the west.
Aretean enters from the west.
A militia guard suddenly attacks Aretean!
A militia guard misses Aretean.
Wodo enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Omm enters from the west.
Choro enters from the west.
Pooka enters from the west.
Zhakad enters from the west.

< 1542h/1542H 262v/266V Pos: standing >

< 1542h/1542H 263v/266V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A Town Guardian who is a brief walk away to your east.
A Town Guardian who is a brief walk away to your east.

< 1542h/1542H 266v/266V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A Town Guardian who is a brief walk away to your east.
A Town Guardian who is a brief walk away to your east.

< 1542h/1542H 266v/266V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Myrk.

< 1542h/1542H 266v/266V Pos: standing >
Myrk snaps into visibility.
Myrk places a gladius called 'Backstabber' in the back of a militia guard, resulting in some strange noises and some blood.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kaji by 0.
A look of horror and a silent scream are a militia guard's last actions in this world.

< 1542h/1542H 266v/266V Pos: standing >
Syl gets a few coins from the corpse of a militia guard.
Saving Kaji.

< 1542h/1542H 266v/266V Pos: standing >
Syl puts a pile of coins into a bottomless bag of the illithids.

< 1542h/1542H 266v/266V Pos: standing >
You failed.

< 1542h/1542H 266v/266V Pos: standing >
Sadash sings so badly it makes you hurt all over.
A religious zealot is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kaji by 3.
A look of horror and a silent scream are a religious zealot's last actions in this world.
A homeless peasant is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kaji by 0.
You feel the bloodlust in your heart as you hear the death cry of a homeless peasant.

< 1542h/1542H 266v/266V Pos: standing >
Syl gets a handful of coins from the corpse of a homeless peasant.
Saving Kaji.

< 1542h/1542H 266v/266V Pos: standing >
Syl puts a pile of coins into a bottomless bag of the illithids.
Saving Kaji.

< 1542h/1542H 266v/266V Pos: standing >
Aretean sings so badly it makes you hurt all over.

< 1542h/1542H 266v/266V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A Town Guardian who is a brief walk away to your east.
A Town Guardian who is a brief walk away to your east.

< 1542h/1542H 266v/266V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A Town Guardian who is a brief walk away to your east.
A Town Guardian who is a brief walk away to your east.

< 1542h/1542H 266v/266V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Syl skitters in from the west.
Kungen enters from the west.
Sizan enters from the west.
Alarm bells sound, signalling an invasion!
Aretean enters from the west.
Wodo enters from the west.
Omm enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Choro enters from the west.
Myrk enters from the west.
Pooka enters from the west.
Zhakad enters from the west.

< 1542h/1542H 264v/266V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A Town Guardian who is not far off to your east.
A Town Guardian who is not far off to your east.

< 1542h/1542H 264v/266V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
Syl skitters in from the west.
An elite guard suddenly attacks Syl!
An elite guard suddenly appears a bit confused!
Syl snaps into visibility.
An elite guard's punch wounds Syl.
An elite guard ignites into black flames as he hits Syl!
Kungen enters from the west.
Sizan enters from the west.
Aretean enters from the west.
Wodo enters from the west.
Omm enters from the west.
Choro enters from the west.
Pooka enters from the west.
Zhakad enters from the west.

< 1542h/1542H 262v/266V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.

< 1542h/1542H 262v/266V Pos: standing >
Sadash sings so badly it makes you hurt all over.
An elite guard seems to be blinded!
An elite guard is withered and starts to decrease in size with Sadash's touch!

< 1542h/1542H 266v/266V Pos: standing >
Choro suddenly attacks an elite guard!
Choro snaps into visibility.
Choro's impressive bludgeon strikes an elite guard.

< 1542h/1542H 266v/266V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.

< 1542h/1542H 266v/266V Pos: standing >
Myrk snaps into visibility.
Myrk places a gladius called 'Backstabber' in the back of an elite guard, resulting in some strange noises and some blood.
Sizan starts casting an offensive spell.

< 1542h/1542H 266v/266V Pos: standing >

< 1542h/1542H 266v/266V Pos: standing >
An elite guard's decent punch wounds Syl.
An elite guard ignites into black flames as he hits Syl!
An elite guard's decent punch wounds Syl.
An elite guard ignites into black flames as he hits Syl!

< 1542h/1542H 266v/266V Pos: standing >

< 1542h/1542H 266v/266V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
An elite guard screams and doubles over in agony as searing heat ignites within his body.
An elite guard suddenly looks in pain as he moves.
An elite guard dodges Syl's attack.
Syl misses an elite guard.

< 1542h/1542H 266v/266V Pos: standing >
Sizan completes his spell...
Sizan utters the words 'buoblg qrunsoqpze yugh'
Sizan's fist beats the life out of an elite guard, blood pours from his body!
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kaji by 49.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
A Human enters from the west.

< 1542h/1542H 266v/266V Pos: standing >
Aretean sings so badly it makes you hurt all over.
A Human is dead! R.I.P.
You receive your share of experience.