The death of [ 1 Conjurer] Fatfons (Human)

in The Great Crossroad

from the perspective of [ 1 Conjurer] Fatfons (Human)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a quill
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

The Tower of the Conjurer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
(Q)Khira, the great tharnadian conjurer, stands here instructing her pupils.

< 5h/22H 114v/114V Pos: standing >
On a Spiral Staircase Up the Conjurer's Tower
Obvious exits: -U -D

< 5h/22H 113v/114V Pos: standing >
On a Spiral Staircase Up the Conjurer's Tower
Obvious exits: -U -D
Puddles of fresh blood cover the ground.
A grounds keeper is cleaning here, singing songs to Mielikki.
Alarm bells sound, signalling an invasion!

< 5h/22H 112v/114V Pos: standing >
The Bottom of the Conjurer's Tower Stairs
Obvious exits: -W -U

< 5h/22H 111v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/22H 111v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/22H 111v/114V Pos: standing >
Alarm bells sound, signalling an invasion!

< 5h/22H 112v/114V Pos: standing >
On a Spiral Staircase Up the Conjurer's Tower
Obvious exits: -U -D
Fresh blood splatters cover the area.
A grounds keeper is cleaning here, singing songs to Mielikki.

< 5h/22H 111v/114V Pos: standing >
On a Spiral Staircase Up the Conjurer's Tower
Obvious exits: -U -D
Fresh blood covers everything in the area.

< 5h/22H 110v/114V Pos: standing >
The Tower of the Conjurer
Obvious exits: -D
A few drops of fresh blood are scattered around the area.
A portal floats here, glowing with a miriad of vibrant colors.
(Q)Khira, the great tharnadian conjurer, stands here instructing her pupils.

< 5h/22H 109v/114V Pos: standing >
You enter the glowing portal.
The Tower of the Sorcerer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
Alanan, the great tharnadian sorcerer, stands here deep in thought.

< 5h/22H 110v/114V Pos: standing >
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D

< 6h/22H 109v/114V Pos: standing >
On a Spiral Staircase Up the Sorcerer's Tower
Obvious exits: -U -D
A tharnadian thief-hunter watches over the town streets intently.

< 6h/22H 109v/114V Pos: standing >
The Bottom of the Sorcerer's Tower Stairs
Obvious exits: -W -U
A portal floats here, glowing with a miriad of vibrant colors.

< 6h/22H 108v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/22H 108v/114V Pos: standing >
You enter a glowing portal.
Inside a Twisted Twilight Tower of Illusion
Obvious exits: -U
A mysterious glowing bookshelf rests upon the ground here.
A portal floats here, glowing with a miriad of vibrant colors.
Malrik, the master illusionist, stands here weaving his illusions.

< 6h/22H 109v/114V Pos: standing >
You enter a glowing portal.
The Entrance to the Great Park of Caer Tannad
Obvious exits: -S -W

< 6h/22H 110v/114V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D
Militia forces muster to bolster the town's defenses against the invaders!!!

< 6h/22H 109v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 6h/22H 110v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/22H 110v/114V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 6h/22H 108v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/22H 109v/114V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 7h/22H 107v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/22H 107v/114V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
You see the red shape of a small living being here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 7h/22H 105v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/22H 106v/114V Pos: standing >
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U
You see the red shape of a medium living being here.

< 7h/22H 104v/114V Pos: standing >
A Landing on the Shr'nn Mesa
Obvious exits: -E -W

< 7h/22H 101v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/22H 101v/114V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D
You see the red shape of a medium living being here.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 7h/22H 99v/114V Pos: standing >
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D

< 7h/22H 97v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/22H 97v/114V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U

< 7h/22H 95v/114V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 7h/22H 93v/114V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U

< 7h/22H 91v/114V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W

< 7h/22H 88v/114V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 7h/22H 88v/114V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A stray tomcat is darting after rodents, here.
A woman is standing here, shopping about the town.

< 7h/22H 87v/114V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!

< 7h/22H 87v/114V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A tharnadian thief-hunter watches over the town streets intently.
A grounds keeper is cleaning here, singing songs to Mielikki.
A tharnadian thief-hunter watches over the town streets intently.

< 7h/22H 87v/114V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W

< 8h/22H 86v/114V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 8h/22H 86v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/22H 86v/114V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.

< 8h/22H 86v/114V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 8h/22H 85v/114V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the area.

< 8h/22H 85v/114V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.

< 8h/22H 84v/114V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
The corpse of a militia guard is lying here.
The corpse of a peasant farmer is lying here.
A young man in leather armor seems to be patrolling the area.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 8h/22H 84v/114V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
The corpse of a Gnome is lying here.

< 8h/22H 83v/114V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
A street sweeper is cleaning here, singing songs of labor.
A human merchant from another town stands here, perusing Tharnadia.

< 8h/22H 83v/114V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 8h/22H 82v/114V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 8h/22H 82v/114V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.

< 8h/22H 82v/114V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 9h/22H 82v/114V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 9h/22H 84v/114V Pos: standing >
You say 'hahahah'

< 9h/22H 84v/114V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The corpse of the shady youth is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a large rat is lying here.
A tharnadian thief-hunter watches over the town streets intently.
Rukchat (Human)(medium) stands here.

< 9h/22H 84v/114V Pos: standing >
You say 'hahahah'

< 9h/22H 84v/114V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W

< 9h/22H 84v/114V Pos: standing >
You say 'hahahah'

< 10h/22H 85v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 10h/22H 83v/114V Pos: standing >
You say 'hahahah'

< 10h/22H 84v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 10h/22H 82v/114V Pos: standing >
You say 'hahahah'

< 10h/22H 82v/114V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 10h/22H 83v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 10h/22H 81v/114V Pos: standing >
You say 'hahahah'

< 10h/22H 81v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/22H 82v/114V Pos: standing >
You say 'hahahah'

< 10h/22H 82v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
You see the red shape of a small living being here.

< 10h/22H 81v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 11h/22H 81v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U

< 11h/22H 79v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/22H 79v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D

< 11h/22H 77v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 11h/22H 76v/114V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 11h/22H 74v/114V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
A Minotaur (large) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
A Duergar (small) Dirty Brawler *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Duergar's head.
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Duergar's head.
A Troll (huge) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An Orc (medium) Cultist *-* Clan Ragnarok *-* stands in mid-air here.
A Vampire (small) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Vampire's head.
A Vampire (large) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Vampire's head.
A Drider (huge) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.

< 11h/22H 74v/114V Pos: standing >
An Orc sings so badly it makes you hurt all over.