<worn on head> a whisper-thin helm
<worn on body> a set of loose fitting robes
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on arms> a set of loose fitting sleeves
<worn on hands> a pair of brown leather gloves
<worn on feet> some thin leather sandals
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A human merchant from another town stands here, perusing Tharnadia.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 27h/27H 121v/123V Pos: standing >
The sun vanishes behind the southern horizon.
The town crier burps loudly.
< 27h/27H 121v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
< 27h/27H 122v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the walls.
< 27h/27H 121v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A young man in leather armor seems to be patrolling the area.
< 27h/27H 120v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 27h/27H 120v/123V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
A tough mercenary who is not far off to your east.
A stray dog who is not far off to your east.
A stray cat who is a brief walk away to your east.
A militia guard who is close by to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A street sweeper who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 27h/27H 121v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -S -W
A shady looking youth is standing here, eyeing you with a devious glance.
A tharnadian thief-hunter watches over the town streets intently.
< 27h/27H 120v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -N -E -W
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking mercenary is standing here, strutting proudly.
A large wandering dog is here, growling at you.
< 27h/27H 120v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -S -W
A stray tomcat is darting after rodents, here.
< 27h/27H 119v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 27h/27H 119v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
< 27h/27H 119v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
< 27h/27H 118v/123V Pos: standing >
You quickly scan the area.
You see nothing.
< 27h/27H 119v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
< 27h/27H 118v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 27h/27H 119v/123V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
Sarn, the banker who is close by to your north.
A stray dog who is close by to your south.
A Githyanki who is not far off to your south.
A Drider who is not far off to your south.
A Githyanki who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray cat who is rather far off to your south.
< 27h/27H 119v/123V Pos: standing >
Try becoming part of a guild first! DUH!
< 27h/27H 120v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 27h/27H 120v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A large wandering dog is here, growling at you.
< 27h/27H 120v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 27h/27H 121v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of an elite guard is lying here.
[3] The corpse of a militia guard is lying here.
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Drider (huge) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Githyanki (small) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
An elite guard stands here, fighting a Duergar.
< 27h/27H 120v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>
Road beneath the Gate Tower
Obvious exits: -N -S -U
[2] A small round shield has been dropped here.
< 27h/27H 119v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 27h/27H 120v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
< 27h/27H 120v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -W
A stray tomcat is darting after rodents, here.
< 27h/27H 119v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 27h/27H 120v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Wall Road
</map>
The Southern Wall Road
Obvious exits: -E -S# -W
A young man in leather armor seems to be patrolling the area.
An odd little man, with a shaved head and an orange robe, hums something.
< 27h/27H 119v/123V Pos: standing >
The glass seems to be closed.
< 27h/27H 119v/123V Pos: standing >
Ok.
< 27h/27H 120v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -E -S
< 27h/27H 119v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -W
A large rat is scurrying about here.
< 27h/27H 119v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Road Under the Southern Tower
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Road Under the Southern Tower
</map>
Road Under the Southern Tower
Obvious exits: -N# -E -W -U
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
< 27h/27H 119v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
< 27h/27H 119v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S# -W
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 27h/27H 119v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 27h/27H 119v/123V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A large rat who is not far off to your east.
< 27h/27H 119v/123V Pos: standing >
< 27h/27H 120v/123V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A large rat who is not far off to your east.
< 27h/27H 121v/123V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A large rat who is not far off to your east.
< 27h/27H 121v/123V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A large rat who is not far off to your east.
< 27h/27H 121v/123V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A large rat who is not far off to your east.
< 27h/27H 123v/123V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A large rat who is not far off to your east.
< 27h/27H 123v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A large rat who is not far off to your east.
< 27h/27H 123v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A large rat who is not far off to your east.
< 27h/27H 123v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
< 27h/27H 123v/123V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A large rat who is not far off to your east.
< 27h/27H 123v/123V Pos: standing >
< 27h/27H 123v/123V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A large rat who is not far off to your east.
< 27h/27H 123v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 27h/27H 123v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
< 27h/27H 123v/123V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A large rat who is not far off to your east.
< 27h/27H 123v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A large rat who is not far off to your east.
< 27h/27H 123v/123V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is not far off to your east.
< 27h/27H 123v/123V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is not far off to your east.
< 27h/27H 123v/123V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 27h/27H 123v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 27h/27H 123v/123V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is not far off to your east.
< 27h/27H 123v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 27h/27H 123v/123V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is not far off to your east.
< 27h/27H 123v/123V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is not far off to your east.
< 27h/27H 123v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 27h/27H 123v/123V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is not far off to your east.
< 27h/27H 123v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
< 27h/27H 123v/123V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is not far off to your east.
< 27h/27H 123v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 27h/27H 123v/123V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is not far off to your east.
< 27h/27H 123v/123V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 27h/27H 123v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 27h/27H 123v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U
< 27h/27H 122v/123V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A militia guard who is in the distance to your north.
A militia guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A street sweeper who is close by to your south.
A militia guard who is close by to your south.
A shady mercenary who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 27h/27H 122v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
A street sweeper is cleaning here, singing songs of labor.
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 27h/27H 121v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
< 27h/27H 120v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
< 27h/27H 119v/123V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A street sweeper who is not far off to your east.
A stray dog who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A street sweeper who is rather far off to your south.
A militia guard who is rather far off to your south.
A shady mercenary who is rather far off to your south.
< 27h/27H 119v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
< 27h/27H 119v/123V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
A militia guard who is in the distance to your south.
A shady mercenary who is in the distance to your south.
A Troll who is close by to your west.
A winged hellhound who is close by to your west.
A Duergar who is close by to your west.
A Githyanki who is close by to your west.
A Duergar who is close by to your west.
A Duergar who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
A stray dog who is not far off to your west.
The doctor who is in the distance to your west.
< 27h/27H 120v/123V Pos: standing >
Try becoming part of a guild first! DUH!
< 27h/27H 120v/123V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a human merchant is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Troll (huge) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
A winged beast from hell stands here reeking with malevolence. (minion)
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* sits in mid-air here.
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Duergar (small) Dirty Brawler *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Duergar's head.
A Duergar (medium) Cavalry of Betlehem *-* Clan Ragnarok *-* stands in mid-air here, fighting the town crier.
An impenetrable globe of darkness floats near a Duergar's head.
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Duergar's head.
A Githyanki (small) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here, fighting the Tharnadian Quartermaster.
An impenetrable globe of darkness floats near a Githyanki's head.
The Tharnadian Quartermaster stands here, fighting a Githyanki.
The town crier sits here, fighting a Duergar.
< 27h/27H 119v/123V Pos: standing >
A Duergar assists a Duergar heroically.
A Duergar's powerful crush strikes the town crier.
The dust surrounding a Duergar's ancient adamantium warhammer of dwarven kings scratchs at the town crier's flesh!
< 27h/27H 120v/123V Pos: standing >
A Duergar's impressive bludgeon strikes the town crier.
A Duergar's impressive crush strikes the town crier.
A Duergar's crush strikes the town crier.
A sense of WiLD HAtE surrounds a Duergar as her mighty bludgeon strikes the town crier very hard.
A Duergar's bludgeon strikes the town crier.
A Duergar's impressive bludgeon strikes the town crier.
A Githyanki suddenly attacks YOU!
-=[A Githyanki's impressive bludgeon seriously wounds you.]=-
OUCH! That really did HURT!
< 19h/27H 120v/123V Pos: standing >
< T: Aspy TP: sta TC: few wounds E: A Githyanki sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 19h/27H 120v/123V Pos: standing >
< T: Aspy TP: sta TC: few wounds E: A Githyanki sta EP: excellent >
It's really, really hot here. A slight breeze would really improve things.
Sorry, you aren't allowed to do that in combat.
< 19h/27H 120v/123V Pos: standing >
< T: Aspy TP: sta TC: few wounds E: A Githyanki sta EP: excellent >
-=[Out of nowhere, a Duergar stabs you in the back.]=-
Your set of loose fitting leggings was completely destroyed by the massive blow!