The death of [20 Conjurer] Ifishk (Drow Elf)

in Before House Olipth

from the perspective of [56 Earth Magus] Zloin o==(=Mithril=Knights=- (Grey Elf)

<floating about head>a dark purple ioun stone[205h 43m 52s]
<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       a magical pointy top hat (magic) (glowing)
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a glowing jade earring (glowing) [88%]
<worn in ear>        a polished scale of Tiamat of greater intelligence (invis) (magic) (glowing)
<worn on face>       the mask of wildmagic[205h 43m 52s]
<worn around neck>   the pendant of the aboleth [superior] (magic)
<worn around neck>   some kharma mind beads (magic) [82%]
<worn on body>       a suit embodying ethereal soul shards of regeneration
<worn about body>    Daganar's cloak of stealth of regeneration (magic) (glowing) [69%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a belt of fresh blood [superior] [89%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming) [84%]
<attached to belt>   a tome of wizardry [32%]
<worn on arms>       some cracked bone arm bracers [superior] with a strange dark bloodstone
<held as shield>     the shield of the earthwyrm [superior] (magic) [80%]
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn around wrist>  the bracelet of emeralds of endurance
<worn on hands>      the gloves of the adept [superior] (magic)
<worn on finger>     a gleaming platinum ring of intelligence (magic)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing) [84%]
<primary weapon>     a staff of power (magic)
<worn on legs>       some leggings made from werewolf hide (magic)
<worn on feet>       a pair of boots emitting dust [superior] (magic) (glowing)

The Observation Deck
   Overlooking the web of aracdrathos near its center, this observation deck
is the prime location for Zarbon hunting throughout the city. Three giant
Zarbon harpoon guns, without the missiles are placed on the decks of this
tower. A harsh wind blowing in from above must make this malicious sport
difficult indeed.
An evil aura fills the area.
Obvious exits: -Down 
A mysterious and massive switch is covered with dust. (magic) (glowing)
Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A devious looking drow wants to kill you.(Red Aura)
Mydrix enters from below.

< 950h/874H 176v/180V Pos: standing >
The master attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
You snap into visibility.
-=[Out of nowhere, the master stabs you in the back.]=-
The master misses you.

< 949h/874H 177v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: slinite sta EP:  small wounds >
 You are rescued by Drok, you are confused, but grateful!

< 948h/874H 178v/180V Pos: standing >
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at the master's skin!]=-
You start chanting...

< 948h/874H 178v/180V Pos: standing >
Drok's impressive slash wounds the master.
Drok's impressive slash strikes the master.
The master parries Drok's lunge at her.
Drok's impressive slash strikes the master.
Drok's impressive slash wounds the master.
The master dodges Drok's attack.
Drok's slash strikes the master.

< 948h/874H 178v/180V Pos: standing >
Mydrix starts casting an offensive spell.

< 948h/874H 178v/180V Pos: standing >
Casting: prismatic cube **

< 948h/874H 178v/180V Pos: standing >
Mydrix completes his spell...
Mydrix utters the word 'gjifal'
Mydrix's spell flows around the master, leaving her unharmed!

< 948h/874H 178v/180V Pos: standing >
Casting: prismatic cube *

< 948h/874H 178v/180V Pos: standing >
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at the master's skin!]=-
The master misses Drok.
The master suddenly appears a bit confused!
The master's pierce wounds Drok.
The master suffers from contact with the aura about Drok.

< 948h/874H 180v/180V Pos: standing >
You complete your spell...

< 948h/874H 180v/180V Pos: standing >
Drok's impressive slash strikes the master.
Drok's slash strikes the master.
The master dodges Drok's attack.
The master dodges Drok's attack.
Drok's impressive slash strikes the master.
The master dodges Drok's attack.
The master dodges Drok's attack.
Drok looks at the master.

< 948h/874H 180v/180V Pos: standing >
Mydrix starts casting a spell.

< 948h/874H 180v/180V Pos: standing >
[Damage: 24 ] -=[Green slime eats away at the master's skin!]=-

< 948h/874H 180v/180V Pos: standing >
You start chanting...

< 948h/874H 180v/180V Pos: standing >
Mydrix completes his spell...
Mydrix utters the word 'gjifal'
Mydrix unleashes light in a focused, searing ray at the master!

< 948h/874H 180v/180V Pos: standing >
The master's pierce wounds Drok.
Drok's spell flows around the master, leaving her unharmed!
Drok parries the master's lunge at him.

< 948h/874H 180v/180V Pos: standing >
Casting: acidimmolate 

< 948h/874H 180v/180V Pos: standing >

< 948h/874H 180v/180V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes the master full on!
[Damage: 38 ] Mydrix starts casting an offensive spell.

< 948h/874H 180v/180V Pos: standing >
< T: Drok TP: sta TC:few scratches E: slinite sta EP:  nasty wounds >
 Drok's impressive slash strikes the master.
Drok's impressive slash strikes the master.
Drok's impressive slash strikes the master.
Drok's impressive slash strikes the master.
Drok's impressive slash strikes the master hard.
Drok's impressive slash strikes the master.
The master dodges Drok's attack.

< 948h/874H 180v/180V Pos: standing >
< T: Drok TP: sta TC:few scratches E: slinite sta EP: pretty hurt >
 [Damage: 24 ] -=[Green slime eats away at the master's skin!]=-

< 948h/874H 180v/180V Pos: standing >
< T: Drok TP: sta TC:few scratches E: slinite sta EP: pretty hurt >
 Mydrix completes his spell...
Mydrix utters the word 'gjifal'
Mydrix's spell flows around the master, leaving her unharmed!
Drok chuckles politely.
You start chanting...

< 948h/874H 180v/180V Pos: standing >
< T: Drok TP: sta TC:few scratches E: slinite sta EP: pretty hurt >
 Casting: acidimmolate 

< 947h/874H 180v/180V Pos: standing >
< T: Drok TP: sta TC:few scratches E: slinite sta EP: pretty hurt >
 [Damage: 24 ] -=[Green slime eats away at the master's skin!]=-
The master misses Drok.
Drok snaps into visibility.
The master's awesome pierce wounds Drok.
The master suffers from contact with the aura about Drok.
The master's awesome pierce wounds Drok.
The master suffers from contact with the aura about Drok.
Mydrix starts casting an offensive spell.

< 947h/874H 180v/180V Pos: standing >
< T: Drok TP: sta TC:few scratches E: slinite sta EP: pretty hurt >
 You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
[Damage: 35 ] -=[You burned the master.]=-
Your spell flows around the master, leaving her unharmed!
Your bubbling spray of goo strikes the master full on!
[Damage: 33 ] 
< 947h/874H 180v/180V Pos: standing >
< T: Drok TP: sta TC:few scratches E: slinite sta EP:  awful >
 The mordant substance oozes off of the master.

< 947h/874H 180v/180V Pos: standing >
< T: Drok TP: sta TC:few scratches E: slinite sta EP:  awful >
 Mydrix completes his spell...
Mydrix utters the word 'gjifal'
The master seems to be blinded!
Mydrix unleashes light in a focused, searing ray at the master!
The master is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 11184.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the master's last actions in this world.

< 947h/874H 180v/180V Pos: standing >
You failed.

< 947h/874H 180v/180V Pos: standing >
You failed.

< 947h/874H 180v/180V Pos: standing >
You failed.

< 947h/874H 180v/180V Pos: standing >
Drok gets the boots of speed [superior] from the corpse of the master.
You failed.

< 947h/874H 180v/180V Pos: standing >
It appears to be the corpse of the master.
a dagger of ripping [superior]
a dagger of ripping [poor]
a small pile of coins

< 947h/874H 180v/180V Pos: standing >
You sit down and relax.

< 947h/874H 180v/180V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - earthen tomb
(11th circle)  1 - conjure greater elemental
               1 - stornogs spheres
               1 - group globe of invulnerability
(10th circle)  1 - farsee
               2 - group stone skin
               1 - stornogs shimmering starshell
               1 - earth form
( 9th circle)  1 - gate
               1 - acidimmolate
( 8th circle)  6 - disintegrate
( 7th circle)  1 - dimension door
               5 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               4 - wall of stone
( 4th circle)  2 - lightning bolt
               3 - levitate
               4 - wall of force
( 3rd circle)  1 - strength
               8 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               5 - mirror image
( 1st circle)  4 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 9th) acidimmolate
    1 seconds:  (11th) prismatic cube
    2 seconds:  ( 9th) acidimmolate
    3 seconds:  ( 9th) acidimmolate

You can memorize no more spells.
You continue your study.

< 947h/874H 180v/180V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 947h/874H 180v/180V Pos: sitting >
You have finished memorizing acidimmolate.

< 947h/874H 180v/180V Pos: sitting >
You have finished memorizing prismatic cube.

< 947h/874H 180v/180V Pos: sitting >
You have finished memorizing acidimmolate.

< 947h/874H 180v/180V Pos: sitting >
You have finished memorizing acidimmolate.
Your studies are complete.

< 947h/874H 180v/180V Pos: sitting >
Mydrix lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 947h/874H 180v/180V Pos: sitting >
You clamber to your feet.

< 947h/874H 180v/180V Pos: standing >
Oof! Drok bumps into a prismatic wall...
...And is enveloped by a azure field as he tries to pass through it.
Drok snaps into visibility.

< 947h/874H 180v/180V Pos: standing >
Oof! Drok bumps into a prismatic wall...
Drok snaps into visibility.
...And is enveloped by a orange field as he tries to pass through it.

< 947h/874H 180v/180V Pos: standing >
Oof! Drok bumps into a prismatic wall...
...And is enveloped by a azure field as he tries to pass through it.
Drok snaps into visibility.
You start chanting...
You snap into visibility.

< 947h/874H 180v/180V Pos: standing >
A prismatic wall fades to shards of magic, and blows away...
A prismatic wall crumbles to dust and blows away.
Drok steps through the wall.
Drok sneaks down.

< 947h/874H 180v/180V Pos: standing >
You abort your spell before it's done!

< 947h/874H 180v/180V Pos: standing >
Drok sneaks in from below.

< 947h/874H 180v/180V Pos: standing >
Your eyes seem to be playing tricks on you as you see strange ripples in reality.

< 946h/874H 180v/180V Pos: standing >
The Observation Deck
Obvious exits: -Down 
A few drops of fresh blood are scattered around the area.
The corpse of the master is lying here.
A mysterious and massive switch is covered with dust. (magic) (glowing)
Mydrix Dominus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.

< 946h/874H 180v/180V Pos: standing >
Drok sneaks down.
You follow Drok.

The Chamber of the Master Assassin
   Heads decorate the walls of this room, trophys of the thousands of kills
accomplished by the master assassin of House Slin. There is a large bed in
the center of the room, surrounded on all sides by chain mail drapes to
protect the master as he sleeps. There are exits back to the east and above
to the observation deck.
An evil aura fills the area.
Obvious exits: -East # -Up   
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Mydrix enters from above.

< 946h/874H 178v/180V Pos: standing >
Drok sneaks up.
You follow Drok.

The Observation Deck
   Overlooking the web of aracdrathos near its center, this observation deck
is the prime location for Zarbon hunting throughout the city. Three giant
Zarbon harpoon guns, without the missiles are placed on the decks of this
tower. A harsh wind blowing in from above must make this malicious sport
difficult indeed.
An evil aura fills the area.
Obvious exits: -Down 
A few drops of fresh blood are scattered around the area.
The corpse of the master is lying here.
A mysterious and massive switch is covered with dust. (magic) (glowing)
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Mydrix enters from below.

< 946h/874H 176v/180V Pos: standing >
Drok sneaks down.
You follow Drok.

The Chamber of the Master Assassin
   Heads decorate the walls of this room, trophys of the thousands of kills
accomplished by the master assassin of House Slin. There is a large bed in
the center of the room, surrounded on all sides by chain mail drapes to
protect the master as he sleeps. There are exits back to the east and above
to the observation deck.
An evil aura fills the area.
Obvious exits: -East # -Up   
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Mydrix enters from above.

< 946h/874H 174v/180V Pos: standing >
Drok unlocks the stalkwood.

< 946h/874H 180v/180V Pos: standing >
Drok opens the stalkwood.

< 946h/874H 180v/180V Pos: standing >
Drok sneaks east.
You follow Drok.

House Slin Commons
   This room is the hub of the House Slin guild house. There is a large low
obsian oval table that is littered with mushroom stalk papyrus in the center
of the room. There are open doorways to the north south and east, and a
closed doorway to the west. The floor of the room is roughly carved out of
the rock spire making footing slightly treacherous.
An evil aura fills the area.
Obvious exits: -North -East  -South -West  -Down 
A few drops of fresh blood are scattered around the area.
The corpse of a slinite assassin is lying here.
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Mydrix enters from the west.

< 946h/874H 178v/180V Pos: standing >
Drok closes the stalkwood.

< 946h/874H 178v/180V Pos: standing >
Drok locks the stalkwood.

< 946h/874H 178v/180V Pos: standing >
Drok sneaks down.
You follow Drok.

Spiraling up the Side of House Slin
   The spiral stebs climbing along the outside of the tower disappear into
the interior of this structure directly above. The side of the tower is
heavily cracked as it spirals upwards. Below the web spreads out towards the
extremes of the cavern and the other houses of Arachdrathos.
An evil aura fills the area.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
The corpse of an ochre slime guardian is lying here.
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Mydrix enters from above.

< 946h/874H 176v/180V Pos: standing >
You follow Drok.

Before House Slin
   An exceptionally twisted rock spire lies directly ahead. Some magnificent
force has taken the base of this tower and the top and twised them in
opposite driections, leaving great fractures in the surface of this basalt
tower. A staircase spirals upwards, cut into the edge of the tower. The web
of Arachdrathos lies to the south.
An evil aura fills the area.
Obvious exits: -South -Up   
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Mydrix enters from above.

< 946h/874H 174v/180V Pos: standing >
Drok says 'I have 1860 (2152) hits, and 300 (300) movement points.'

< 945h/874H 180v/180V Pos: standing >
You suddenly feel a rush of supernatural heat surround your body.

< 945h/874H 180v/180V Pos: standing >
Your group consists of ( 3/30):
( Head)   945/874   hit,  180/180  move Zloin
(Front)  1860/2152  hit,  300/300  move Drok
(Front)   581/601   hit,  208/208  move Mydrix

< 945h/874H 180v/180V Pos: standing >
Mydrix starts casting a spell.

< 945h/874H 180v/180V Pos: standing >
Mydrix completes his spell...
Mydrix utters the words 'iahjcandusg hajqp'
Mydrix gently touches Drok's body, and his wounds begin to heal!

< 945h/874H 180v/180V Pos: standing >
Your group consists of ( 3/30):
( Head)   945/874   hit,  180/180  move Zloin
(Front)  2004/2152  hit,  300/300  move Drok
(Front)   581/601   hit,  208/208  move Mydrix

< 945h/874H 180v/180V Pos: standing >
Mydrix starts casting a spell.

< 945h/874H 180v/180V Pos: standing >
Mydrix completes his spell...
Mydrix utters the words 'iahjcandusg hajqp'
Mydrix gently touches Drok's body, and his wounds begin to heal!

< 944h/874H 180v/180V Pos: standing >
Drok nods.

< 944h/874H 180v/180V Pos: standing >
Mydrix starts casting a spell.

< 944h/874H 180v/180V Pos: standing >

< 944h/874H 180v/180V Pos: standing >
Mydrix completes his spell...
Mydrix utters the word 'candusounsozfahuai'

< 944h/874H 180v/180V Pos: standing >
Mydrix nogs.

< 944h/874H 180v/180V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Drok.

< 944h/874H 180v/180V Pos: standing >

< 943h/874H 180v/180V Pos: standing >
Mydrix gets a sparkling impressive lobster from his bottomless bag of the illithids.

< 943h/874H 180v/180V Pos: standing >
Mydrix puts a sparkling impressive lobster into a bottomless bag of the illithids.

< 943h/874H 180v/180V Pos: standing >

< 943h/874H 180v/180V Pos: standing >
Drok sneaks south.
You follow Drok.

At the Entrance to House Slin
   The gaping maw of the opening to the tower of House Slin lies directly to
the north of here. Rich veins of durithalite pierce the basalt of which this
tower is made. A single twisted piece that seems to have landed here in the
web spun by the great spider Aracdra.
Obvious exits: -North -East  -West  -Up    -Down 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A hideous creature crawls up to you on its ribcage.(Red Aura)
Mydrix enters from the north.

< 943h/874H 178v/180V Pos: standing >
A zarbon suddenly attacks Mydrix!
Drok bravely steps in front of Mydrix, shielding him from harm!
A zarbon suddenly appears a bit confused!
A zarbon misses Drok.
Drok snaps into visibility.

< 943h/874H 178v/180V Pos: standing >
Drok snaps into visibility.

< 943h/874H 178v/180V Pos: standing >
You are momentarily blinded as powerful sparks of magic leap forth from your mask.

< 943h/874H 178v/180V Pos: standing >
Drok misses a zarbon.
Drok snaps into visibility.
Drok's slash strikes a zarbon very hard.
Drok's powerful slash seriously wounds a zarbon.
Drok's impressive slash seriously wounds a zarbon.
Drok's slash seriously wounds a zarbon.
Drok's powerful slash causes a zarbon to grimace in pain.
Drok's slash grievously wounds a zarbon.

< 943h/874H 178v/180V Pos: standing >
Drok parries a zarbon's lunge at him.
Drok dodges a zarbon's attack.
Drok snaps into visibility.

< 943h/874H 178v/180V Pos: standing >
Mydrix says 'invisible'
Mydrix's cloak of shadow dragons [poor] hums briefly.
Mydrix slowly fades out of existence.

< 943h/874H 178v/180V Pos: standing >
Drok's impressive slash hits a zarbon.
A zarbon is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 0.
A look of horror and a silent scream are a zarbon's last actions in this world.

< 943h/874H 178v/180V Pos: standing >

< 942h/874H 178v/180V Pos: standing >
Mydrix nogs.

< 942h/874H 178v/180V Pos: standing >
You sit down and relax.

< 942h/874H 178v/180V Pos: sitting >
You purge 'disintegrate' from your thoughts.

< 942h/874H 180v/180V Pos: sitting >
You are memorizing improved invisibility, which will take about 0 seconds.

< 942h/874H 180v/180V Pos: sitting >
Drok pokes you in the ribs.

< 942h/874H 180v/180V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 942h/874H 180v/180V Pos: sitting >
You clamber to your feet.

< 942h/874H 180v/180V Pos: standing >
You start chanting...

< 942h/874H 180v/180V Pos: standing >
You complete your spell...

< 942h/874H 180v/180V Pos: standing >
At the Entrance to House Slin
Obvious exits: -North -East  -West  -Up    -Down 
Fresh blood covers everything in the area.
The corpse of a zarbon is lying here.
*Mydrix Dominus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.

< 941h/874H 180v/180V Pos: standing >
You sit down and relax.

< 941h/874H 180v/180V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - earthen tomb
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
               1 - group globe of invulnerability
(10th circle)  1 - farsee
               2 - group stone skin
               1 - stornogs shimmering starshell
               1 - earth form
( 9th circle)  1 - gate
               4 - acidimmolate
( 8th circle)  5 - disintegrate
( 7th circle)  1 - dimension door
               5 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               4 - wall of stone
( 4th circle)  2 - lightning bolt
               3 - levitate
               4 - wall of force
( 3rd circle)  1 - strength
               8 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               5 - mirror image
( 1st circle)  4 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 8th) improved invisibility

You can memorize no more spells.
You continue your study.

< 941h/874H 180v/180V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 941h/874H 180v/180V Pos: sitting >
You clamber to your feet.

< 941h/874H 180v/180V Pos: standing >
You nod.

< 941h/874H 180v/180V Pos: standing >
Drok says 'ok'

< 941h/874H 180v/180V Pos: standing >
Drok sneaks east.
You follow Drok.

Nearing House Slin
   Directly to the west, the great spire of House Slin towers above the web's
surface, suspended surreally by thick pieces of web spun by the great spider
Arachdra in eons past. The spire is now home to the most deceitful band of
rogue drow, willing to sell their alliances for any profit.
Obvious exits: -East  -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Horns begin to bellow and drums thunder to the call to arms!
Mydrix enters from the west.
Horns begin to bellow and drums thunder to the call to arms!

< 941h/874H 178v/180V Pos: standing >
Saving Zloin.

< 941h/874H 178v/180V Pos: standing >
Drok sneaks east.
You follow Drok.

Along the Web of Arachdrathos
   The web spirals in to the east and out to the west as it crosses the great
cavern of the city Arachdrathos. A strong wind howls in from above making the
entire web bow and shiver beneath it. High above the web huge rock spires
tower above the web, housing the nobles of Arachdrathos.
Obvious exits: -East  -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Mydrix enters from the west.
Horns begin to bellow and drums thunder to the call to arms!

< 941h/874H 178v/180V Pos: standing >
Drok sneaks east.
You follow Drok.

An Intersection in the Web
   A giant skein of the web here has been claimed by the drow in the
construction of the webwalk from House Sa'Zarn above to the remainder of the
allied noble houses of Arachdrathos. It turns towards the east and heads
towards the Arachdrathos Marketplace.
Obvious exits: -East  -West  -Up    -Down 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Mydrix enters from the west.

< 941h/874H 176v/180V Pos: standing >
Drok sneaks east.
You follow Drok.

Along the Webwalk of Arachdrathos
   The web here has been heavily reconstructed into a street of sorts, spun
with the silk of cavefishers laid upon the original web spun by the great
spider Arachdra. Now it supports the heavy commerce between the allied houses
of the city.
Obvious exits: -East  -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A drow lowlife is sneaking through town.(Red Aura)
Mydrix enters from the west.

< 941h/874H 175v/180V Pos: standing >
Drok sneaks east.
You follow Drok.

Along the Webwalk
   The webwalk travels from east to west here as it crosses the web of the
city Arachdrathos. The wind here, as elsewhere throughout the city howls
voraciously form above, making the entire web shudder in homage to its mighty
power.
Obvious exits: -East  -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Mydrix enters from the west.

< 941h/874H 178v/180V Pos: standing >
Drok sneaks east.
You follow Drok.

An Intersection in the Web
   The inward spiral of the great web of Arachdrathos criscrosses one of the
meridian strands of the web. High above, at the edge of the cavern there is
a cluster of buildings, and were it not for the excessive wind noise, one
might surmize that the sounds of a busy market could be heard there.
Obvious exits: -East  -West  -Up    -Down 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Mydrix enters from the west.

< 941h/874H 176v/180V Pos: standing >
Drok sneaks east.
You follow Drok.

Along the Web
   The wind here is fairly strong, somewhat broken by a huge tower rising
above the web just a little closer to the edge of the cavern from this
vista. The tower rises in a haggard spiral, broken in places where the
basalt has fractured and chips have fallen into the endless void below. The
web continues its leisurely spiral from here.
Obvious exits: -East  -West 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Horns begin to bellow and drums thunder to the call to arms!
Mydrix enters from the west.

< 940h/874H 178v/180V Pos: standing >
Drok sneaks east.
You follow Drok.

An intersection in the Web
   The web's spiral here is bisected by a meridian skein leading downwards
to the heart of the web that is the city Arachdrathos. Few inhabitants roam
out in the open of this city, making it more of a battleground for the
ever combative noble houses than a safe means of transit for the city's
denizens, the same combative noble houses.
Obvious exits: -East  -West  -Up    -Down 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A drow lancer is here guarding the armory.(Gold Aura)
Mydrix enters from the west.

< 940h/874H 176v/180V Pos: standing >

< 940h/874H 180v/180V Pos: standing >
Drok sneaks up.
You follow Drok.

On a Meridian Skein
   This skein runs up towards the edge of a cavern, and more immediately it
bisects a lateral skein at the gates of House Olipth, the tower of High
Sorcery of the city of Arachdrathos. The tower rises almost overhead from
here, with its spire shivering as it stands up to the howling wind of the
cavern.
Obvious exits: -Up    -Down 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
Mydrix enters from below.

< 940h/874H 178v/180V Pos: standing >
Drok sneaks up.
Horns begin to bellow and drums thunder to the call to arms!
You follow Drok.

Before House Olipth
   The spire of house olipth tower high above this intersection in the web.
Access to this tower can be gained by jumping off this webwalk to the north.
Up and down, a lateral skein travels from the center of the web to the edge
of the cave. Bisecting the lateral skein a lateral skein spirals down to
the east.
Obvious exits: -North -East  -West  -Up    -Down 
*Drok TrEeHuGgEr o==(=Mithril=Knights=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drok's head.
A Drow Elf (medium) sits resting. (Non-Fraggable)(Red Aura)
Mydrix enters from below.

< 940h/874H 176v/180V Pos: standing >
You start chanting...
You snap into visibility.

< 940h/874H 178v/180V Pos: standing >
Casting: acidimmolate 
Drok suddenly attacks a Drow Elf!
Drok snaps into visibility.
A Drow Elf is disrupted from meditation.
A Drow Elf, looking very frustrated, packs up his book.
Drok's powerful slash enshrouds a Drow Elf in a mist of blood.

< 940h/874H 180v/180V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Drow Elf full on!
[Damage: 41 ] 
< 940h/874H 180v/180V Pos: standing >
< T: Drok TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 Looking panicked, a Drow Elf scrambles madly to his feet!

< 940h/874H 180v/180V Pos: standing >
< T: Drok TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 940h/874H 180v/180V Pos: standing >
< T: Drok TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 You miss a Drow Elf.
You miss a Drow Elf.
You snap into visibility.
A Drow Elf attempts to flee.
A Drow Elf leaves east.

< 940h/874H 180v/180V Pos: standing >
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Drow Elf's skin!]=-

< 940h/874H 180v/180V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your east.
A young Ilithian who is close by to your east.
Asteriatorm who is close by to your east.
A gentle rothe who is not far off to your east.
Momilion who is not far off to your west.
A zarbon who is rather far off to your west.
Beligron who is rather far off to your west.
A young Olipthian who is a brief walk away above you.
A drow commoner who is rather far off above you.
A svrifneblin slave who is not far off below you.
A drow lancer who is not far off below you.

< 940h/874H 180v/180V Pos: standing >

< 940h/874H 180v/180V Pos: standing >
You snap into visibility.
[Damage:  4 ] -=[Green slime eats away at a Drow Elf's skin!]=-
You receive your share of experience.