The death of [20 Conjurer] Ifishk (Drow Elf)

in Before House Olipth

from the perspective of [56 Swordsman] Drok o==(=Mithril=Knights=- (Firbolg)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       a crown of burning flames [superior] (invis)
<worn on eyes>       the eyes of a bewitched silver dragon [superior] (invis) (glowing) [68%]
<worn in ear>        the earring of the Dragon Lords of damage (illuminating) [70%]
<worn in ear>        the earring of the Dragon Lords of damage
<worn on face>       a skull-faced warmask lined with feathers [poor]
<worn around neck>   the amulet of lordly protection (magic) [79%]
<worn around neck>   a string of human teeth and beastial fangs [superior] [81%]
<worn on body>       a ghostly suit of armor [poor] (glowing) [87%]
<worn about body>    a long, flowing cape of hellfire [superior] (magic) (glowing)
<worn on back>       a flayed illithid-hide backpack [53%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of damage (magic) (glowing)
<worn about waist>   a utility belt of poisoning agents of endurance
<worn on belt buckle>a diamondine axe covered in blood (magic) [67%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [77%]
<attached to belt>   the wicked-looking scimitar of Demogorgon (magic)[212h 54m 1s]
<worn around wrist>  the bracer of Uz's alliance
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [66%]
<worn on hands>      the gauntlets of spiderkind [poor] [80%]
<worn on finger>     a band of eldrich fire [superior] (magic) (glowing)
<worn on finger>     a ring of regeneration of endurance (magic) (glowing) [71%]
<primary weapon>     Avernus the life stealer (magic) (glowing)[212h 54m 4s]
<secondary weapon>   Doombringer, the sword of chaos (magic) (glowing)[212h 53m 59s]
<worn on legs>       a pair of skin leggings with bleached skull kneepads[212h 53m 54s]
<worn on feet>       a pair of shadowseed stone boots [superior]

  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (good)          
   The Temple of the Sun                         (pure good)     
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (extremely good)
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (good)          
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (very good)     
   City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (very good)     
   IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (very good)     
   The Jade Empire                               (extremely evil)
   Mazzolin                                      (neutral)       
  *Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (extremely good)
   The Sky City of Ultarium                      (extremely good)
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (pure good)     
  *The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
  *The Astral Plane                              (good)          
   Jotunheim                                     (good)          
   The Transparent Tower                         (good)          
  *Krethik Keep                                  (very good)     
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (very good)     
   The Depths of Duris                           (good)          
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (good)          
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (pure good)     
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (very good)     
  *The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (very good)     
  *Ny'Neth's Stronghold                          (extremely good)
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely good)
   The Bronze Citadel                            (pure good)     
  *Ny'Neth's Stronghold Continued                (very good)     
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
  *Castle Ravenloft                              (evil)          

* = already completed this boot.

< 2152h/2152H 300v/300V Pos: standing >

< 2152h/2152H 300v/300V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: At the Entrance to House Slin
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: At the Entrance to House Slin
</map>
At the Entrance to House Slin
Obvious exits: -N -E -W -U -D
A hideous creature crawls up to you on its ribcage.(Red Aura)
Mydrix enters from the north.

< 2152h/2152H 298v/300V Pos: standing >
You quickly scan the area.
A drow commoner who is rather far off to your east.
A svrifneblin slave who is close by to your west.
A young zochran who is in the distance above you.

< 2152h/2152H 298v/300V Pos: standing >
A zarbon suddenly attacks Mydrix!
You bravely step in front of Mydrix, shielding him from harm!
A zarbon suddenly appears a bit confused!
You watch in glee as a zarbon looks dazzled.
A zarbon misses you.
You snap into visibility.
The web continues.
You extend your sights eastward.
Nearing House Slin
Obvious exits: -E -W

< 2152h/2152H 298v/300V Pos: standing >
< T: Drok TP: sta TC:excellent E: zarbon sta EP: excellent >
 You snap into visibility.
But nobody is fighting him?

< 2152h/2152H 298v/300V Pos: standing >
< T: Drok TP: sta TC:excellent E: zarbon sta EP: excellent >
 But nobody is fighting him?

< 2152h/2152H 298v/300V Pos: standing >
< T: Drok TP: sta TC:excellent E: zarbon sta EP: excellent >
 Powerful sparks of magic seem to flow out from Zloin's mask.
At the Entrance to House Slin
Obvious exits: -N -E -W -U -D
Mydrix Dominus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A zarbon stands in mid-air here, fighting YOU!(Red Aura)

< 2152h/2152H 298v/300V Pos: standing >
< T: Drok TP: sta TC:excellent E: zarbon sta EP: excellent >
 You miss a zarbon.
You snap into visibility.
[Damage: 29 ] -=[Your slash strikes a zarbon very hard.]=-
[Damage: 41 ] -=[Your powerful slash seriously wounds a zarbon.]=-
[Damage: 29 ] -=[Your impressive slash seriously wounds a zarbon.]=-
[Damage: 31 ] -=[Your slash seriously wounds a zarbon.]=-
[Damage: 42 ] -=[Your powerful slash causes a zarbon to grimace in pain.]=-
[Damage: 31 ] -=[Your slash grievously wounds a zarbon.]=-

< 2152h/2152H 298v/300V Pos: standing >
< T: Drok TP: sta TC:excellent E: zarbon sta EP:  awful >
 You parry a zarbon's lunge at you.
You dodge a zarbon's vicious attack.
You snap into visibility.

		Score information for Drok

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2152(2152)  Moves: 298(300)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing, fighting a zarbon.
         Stornogs Lesser Spheres Soulshielded
Frags:   +3.53   Deaths:   71
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Aware Haste Sneaking Sparkling GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  1.23 
Leaderboard Points: 1370 
Guarding: Mydrix

Active Spells:
--------------
regeneration (5 minutes)
elephantstrength (60 minutes)
roar of heroes (2 minutes)
lionrage (15 minutes)
lifelust (14 minutes)
dexterity (26 minutes)
strength (26 minutes)


< 2152h/2152H 298v/300V Pos: standing >
< T: Drok TP: sta TC:excellent E: zarbon sta EP:  awful >
 At the Entrance to House Slin
Obvious exits: -N -E -W -U -D
Mydrix Dominus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A zarbon stands in mid-air here, fighting YOU!(Red Aura)

< 2152h/2152H 298v/300V Pos: standing >
< T: Drok TP: sta TC:excellent E: zarbon sta EP:  awful >
 Mydrix says 'invisible'
Mydrix's cloak of shadow dragons [poor] hums briefly.
Mydrix slowly fades out of existence.

< 2152h/2152H 298v/300V Pos: standing >
< T: Drok TP: sta TC:excellent E: zarbon sta EP:  awful >
 [Damage: 24 ] -=[Your impressive slash hits a zarbon.]=-
A zarbon is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Drok by 0.
A look of horror and a silent scream are a zarbon's last actions in this world.

< 2152h/2152H 298v/300V Pos: standing >
You quickly scan the area.
A drow commoner who is rather far off to your east.
A svrifneblin slave who is close by to your west.
A young zochran who is in the distance above you.

< 2152h/2152H 298v/300V Pos: standing >
At the Entrance to House Slin
Obvious exits: -N -E -W -U -D
Fresh blood covers everything in the area.
The corpse of a zarbon is lying here.
*Mydrix Dominus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 2152h/2152H 298v/300V Pos: standing >
Experience till level: -435741797

< 2152h/2152H 298v/300V Pos: standing >

< 2152h/2152H 298v/300V Pos: standing >
You quickly scan the area.
A drow commoner who is rather far off to your east.
A svrifneblin slave who is close by to your west.
A young zochran who is in the distance above you.

< 2152h/2152H 298v/300V Pos: standing >
Saving Drok.

< 2152h/2152H 298v/300V Pos: standing >
At the Entrance to House Slin
Obvious exits: -N -E -W -U -D
Fresh blood covers everything in the area.
The corpse of a zarbon is lying here.
*Mydrix Dominus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 2152h/2152H 298v/300V Pos: standing >
Mydrix nogs.

< 2152h/2152H 300v/300V Pos: standing >
At the Entrance to House Slin
Obvious exits: -N -E -W -U -D
Fresh blood covers everything in the area.
The corpse of a zarbon is lying here.
*Mydrix Dominus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 2152h/2152H 300v/300V Pos: standing >
You quickly scan the area.
A drow commoner who is rather far off to your east.
A svrifneblin slave who is close by to your west.

< 2152h/2152H 300v/300V Pos: standing >
At the Entrance to House Slin
Obvious exits: -N -E -W -U -D
Fresh blood covers everything in the area.
The corpse of a zarbon is lying here.
*Mydrix Dominus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 2152h/2152H 300v/300V Pos: standing >
Zloin sits down in a comfortable spot.

< 2152h/2152H 300v/300V Pos: standing >
You quickly scan the area.
A drow commoner who is rather far off to your east.
A young zochran who is in the distance above you.

< 2152h/2152H 300v/300V Pos: standing >
Zloin opens a large tome engulfed in blue flames and begins studying it intently.

< 2152h/2152H 300v/300V Pos: standing >
You poke Zloin in the ribs.

< 2152h/2152H 300v/300V Pos: standing >
Zloin closes his book and smiles broadly.

< 2152h/2152H 300v/300V Pos: standing >
Zloin clambers to his feet.

< 2152h/2152H 300v/300V Pos: standing >

< 2152h/2152H 300v/300V Pos: standing >
Zloin starts casting a spell.

< 2152h/2152H 300v/300V Pos: standing >
You quickly scan the area.
A drow commoner who is rather far off to your east.
A svrifneblin slave who is close by to your west.
A young zochran who is in the distance above you.

< 2152h/2152H 300v/300V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'uwsfazze uizuguburuhl'

< 2152h/2152H 300v/300V Pos: standing >
At the Entrance to House Slin
Obvious exits: -N -E -W -U -D
Fresh blood covers everything in the area.
The corpse of a zarbon is lying here.
*Mydrix Dominus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
*Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 2152h/2152H 300v/300V Pos: standing >
Zloin sits down in a comfortable spot.

< 2152h/2152H 300v/300V Pos: standing >
You quickly scan the area.
A drow commoner who is rather far off to your east.
A svrifneblin slave who is close by to your west.

< 2152h/2152H 300v/300V Pos: standing >
Zloin opens a large tome engulfed in blue flames and begins studying it intently.

< 2152h/2152H 300v/300V Pos: standing >

		Score information for Drok

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2152(2152)  Moves: 300(300)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Stornogs Lesser Spheres Soulshielded
Frags:   +3.53   Deaths:   71
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Sneaking Sparkling GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  1.23 
Leaderboard Points: 1370 
Guarding: Mydrix

Active Spells:
--------------
regeneration (5 minutes)
elephantstrength (60 minutes)
roar of heroes (2 minutes)
lionrage (15 minutes)
lifelust (14 minutes)
dexterity (26 minutes)
strength (26 minutes)


< 2152h/2152H 300v/300V Pos: standing >
Zloin closes his book and smiles broadly.

< 2152h/2152H 300v/300V Pos: standing >
Zloin clambers to his feet.

< 2152h/2152H 300v/300V Pos: standing >
Zloin nods.

< 2152h/2152H 300v/300V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is close by to your west.
A young zochran who is in the distance above you.

< 2152h/2152H 300v/300V Pos: standing >
You say 'ok'

< 2152h/2152H 300v/300V Pos: standing >
At the Entrance to House Slin
Obvious exits: -N -E -W -U -D
Fresh blood covers everything in the area.
The corpse of a zarbon is lying here.
*Mydrix Dominus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
*Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 2152h/2152H 300v/300V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: Nearing House Slin
</map>
Nearing House Slin
Obvious exits: -E -W
Horns begin to bellow and drums thunder to the call to arms!
Mydrix enters from the west.
Horns begin to bellow and drums thunder to the call to arms!

< 2152h/2152H 298v/300V Pos: standing >

< 2152h/2152H 298v/300V Pos: standing >
The web continues.
You extend your sights westward.
At the Entrance to House Slin
Obvious exits: -N -E -W -U -D
Fresh blood covers everything in the area.
The corpse of a zarbon is lying here.

< 2152h/2152H 298v/300V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: Along the Web of Arachdrathos
</map>
Along the Web of Arachdrathos
Obvious exits: -E -W
Mydrix enters from the west.
Horns begin to bellow and drums thunder to the call to arms!

< 2152h/2152H 296v/300V Pos: standing >
You quickly scan the area.
A drow commoner who is not far off to your east.
A svrifneblin slave who is a brief walk away to your west.
A young zarbonite who is in the distance to your west.

< 2152h/2152H 296v/300V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: An Intersection in the Web
</map>
An Intersection in the Web
Obvious exits: -E -W -U -D
Mydrix enters from the west.

< 2152h/2152H 295v/300V Pos: standing >

< 2152h/2152H 296v/300V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: Along the Webwalk of Arachdrathos
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: Along the Webwalk of Arachdrathos
</map>
Along the Webwalk of Arachdrathos
Obvious exits: -E -W
A drow lowlife is sneaking through town.(Red Aura)
Mydrix enters from the west.

< 2152h/2152H 296v/300V Pos: standing >

< 2152h/2152H 297v/300V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: Along the Webwalk
</map>
Along the Webwalk
Obvious exits: -E -W
Mydrix enters from the west.

< 2152h/2152H 298v/300V Pos: standing >

< 2152h/2152H 298v/300V Pos: standing >
Obvious exits:
    East - An Intersection in the Web
    West - Along the Webwalk of Arachdrathos

< 2152h/2152H 298v/300V Pos: standing >
You quickly scan the area.
A drow lancer who is a brief walk away to your east.
A svrifneblin slave who is rather far off to your east.
A drow commoner who is close by to your west.

< 2152h/2152H 298v/300V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: An Intersection in the Web
</map>
An Intersection in the Web
Obvious exits: -E -W -U -D
Mydrix enters from the west.

< 2152h/2152H 296v/300V Pos: standing >

< 2152h/2152H 296v/300V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: Along the Web
</map>
Along the Web
Obvious exits: -E -W
Horns begin to bellow and drums thunder to the call to arms!
Mydrix enters from the west.

< 2152h/2152H 298v/300V Pos: standing >
Obvious exits:
    East - An intersection in the Web
    West - An Intersection in the Web

< 2152h/2152H 298v/300V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: An intersection in the Web
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: An intersection in the Web
</map>
An intersection in the Web
Obvious exits: -E -W -U -D
A drow lancer is here guarding the armory.(Gold Aura)
Mydrix enters from the west.

< 2152h/2152H 296v/300V Pos: standing >

< 2152h/2152H 296v/300V Pos: standing >
Obvious exits:
    East - Near House Zarbonesti
    West - Along the Web
    Up   - On a Meridian Skein
    Down - On a Meridian Skein

< 2152h/2152H 297v/300V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is close by to your east.
A drow commoner who is rather far off to your west.
A young Ilithian who is not far off above you.
A Drow Elf who is not far off above you.

< 2152h/2152H 298v/300V Pos: standing >

< 2152h/2152H 300v/300V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: On a Meridian Skein
</map>
On a Meridian Skein
Obvious exits: -U -D
Mydrix enters from below.

< 2152h/2152H 298v/300V Pos: standing >

< 2152h/2152H 298v/300V Pos: standing >

<map>
Zone: Arachdrathos - Drow City.
Room: Before House Olipth
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: Before House Olipth
</map>
Before House Olipth
Obvious exits: -N -E -W -U -D
A Drow Elf (medium) sits resting. (Non-Fraggable)(Red Aura)
Horns begin to bellow and drums thunder to the call to arms!
Mydrix enters from below.

< 2152h/2152H 296v/300V Pos: standing >

< 2152h/2152H 296v/300V Pos: standing >
You quickly scan the area.
A young Ilithian who is close by to your east.
Asteriatorm who is close by to your east.
A gentle rothe who is not far off to your east.
A zarbon who is rather far off to your west.
Beligron who is rather far off to your west.
A young Olipthian who is a brief walk away above you.
A drow commoner who is rather far off above you.
A young Sa'Zaran who is in the distance above you.
A drow lancer who is not far off below you.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 2152h/2152H 298v/300V Pos: standing >
You snap into visibility.
A Drow Elf is disrupted from meditation.
A Drow Elf, looking very frustrated, packs up his book.
[Damage: 43 ] -=[Your powerful slash enshrouds a Drow Elf in a mist of blood.]=-

< 2152h/2152H 300v/300V Pos: standing >
< T: Drok TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Drow Elf full on!

< 2152h/2152H 300v/300V Pos: standing >
< T: Drok TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 Looking panicked, a Drow Elf scrambles madly to his feet!

< 2152h/2152H 300v/300V Pos: standing >
< T: Drok TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 Zloin misses a Drow Elf.
Zloin misses a Drow Elf.
Zloin snaps into visibility.
A Drow Elf attempts to flee.
A Drow Elf leaves east.

< 2152h/2152H 300v/300V Pos: standing >
Zloin snaps into visibility.

< 2152h/2152H 300v/300V Pos: standing >
Before House Olipth
Obvious exits: -N -E -W -U -D
Puddles of fresh blood cover the ground.
*Mydrix Dominus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
*Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 2152h/2152H 300v/300V Pos: standing >

		Score information for Drok

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2152(2152)  Moves: 300(300)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Stornogs Lesser Spheres Soulshielded
Frags:   +3.53   Deaths:   71
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Aware Haste Sparkling GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  1.23 
Leaderboard Points: 1370 
Guarding: Mydrix

Active Spells:
--------------
regeneration (4 minutes)
elephantstrength (59 minutes)
roar of heroes (1 minute)
lionrage (14 minutes)
lifelust (13 minutes)
dexterity (25 minutes)
strength (25 minutes)


< 2152h/2152H 300v/300V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your east.
A young Ilithian who is close by to your east.
Momilion who is not far off to your west.
A zarbon who is rather far off to your west.
A drow commoner who is rather far off above you.
A young Sa'Zaran who is in the distance above you.
A svrifneblin slave who is not far off below you.
A drow lancer who is not far off below you.

< 2152h/2152H 300v/300V Pos: standing >
The web continues.
You extend your sights eastward.
In the Shadow of Sorcery
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A Drow Elf (medium) is lying here, mortally wounded. (Non-Fraggable)(Red Aura)
A young noble walks along in violet garb.(Red Aura)
Asteriatorm the arch-mage of Sorcery is here.(Red Aura)

< 2152h/2152H 300v/300V Pos: standing >

< 2152h/2152H 300v/300V Pos: standing >
Zloin snaps into visibility.
You receive your share of experience.