The death of [20 Conjurer] Ifishk (Drow Elf)

in Before House Olipth

from the perspective of [20 Conjurer] Ifishk (Drow Elf)

<worn on head>       a glittering reed coif
<worn around neck>   a glowing bronze choker
<worn around neck>   a well-used cured leather collar
<worn on body>       a boreal bronze ringmail
<worn about body>    a soft skin cloak
<worn on belt buckle>a quill
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on feet>       a pair of tight black slippers

   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (very good)     
  *Ny'Neth's Stronghold                          (extremely good)
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely good)
   The Bronze Citadel                            (pure good)     
  *Ny'Neth's Stronghold Continued                (very good)     
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
  *Castle Ravenloft                              (evil)          

* = already completed this boot.

< 101h/101H 126v/126V Pos: standing >
Along the Web Below the Marketplace
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
The corpse of a zarbon is lying here.
A hideous creature crawls up to you on its ribcage.
Beligron the reaver master is here.

< 101h/101H 126v/126V Pos: standing >
Along the Web Below the Marketplace
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
The corpse of a zarbon is lying here.
A hideous creature crawls up to you on its ribcage.
Beligron the reaver master is here.

< 101h/101H 126v/126V Pos: standing >
An Intersection Well Below the Marketplace
   The lateral skeins of the web here bisect a meridian skien. from here
the web climbs down to the center of the cavern, or up to the edge of
the cavern and the Arachdrathos Marketplace. The web also spirals
downward to the east and up to the west.
Obvious exits: -East  -West  -Up    -Down 

< 101h/101H 125v/126V Pos: standing >
Along the Webwalk on a Meridian Skein
   The webwlak here travels up towarads the edge of the web and back down
towards the center of the web as it connects the allied houses of
Arachdrathos to the marketplace and each other. There is a strong wind
howilng in from above, sending the mighty web swaying under its hand.
Obvious exits: -Up    -Down 

< 101h/101H 124v/126V Pos: standing >
An Intersection Well Below the Marketplace
   High above the marketplace of arachdrathos lies at the edge of the web on
a cliffside overlooking the cavern. Below lies the center of the web, too
distant to make out any details about the conetents of the great nexus of the
city. The web here has been reconstructed into a webwalk to facilitate
commerce throughout the city.
Obvious exits: -East  -West  -Up    -Down 

< 101h/101H 123v/126V Pos: standing >
A Radial Skein
   The web here climbs to the edge of the cavern and to the cliffside
Arachdrathos Marketplace. Below it passes towards the center of the web
before climbing back across the cavern towards house Ilith. The skein here
has been built up using cavefisher silk into a webwalk to enhance commerce
across the web.
Obvious exits: -Up    -Down 
A young noble walks along in blood red garb.
A drow lowlife is sneaking through town.

< 101h/101H 122v/126V Pos: standing >
Below the Marketplace
   Here the Radial skein leading to the Arachdrathos Marketplace intersects
with the terminus of the great spiral web of the Jewel of the Underworld.
The great spiral travels down to the east and in to the center of the web.
The radial skein follows the webwalk in a more direct path to the center of
the web.
Obvious exits: -East  -Up    -Down 
A young noble walks along in shimmering iridescent garb.
A spore ball hovers in the air.
A young noble walks along in bronze garb.
A huge bipedal creature made out of glowing red stone stands here.

< 101h/101H 122v/126V Pos: standing >
Below the Arachdrathos Marketplace
   This outermost lateral skein of the web of the city Arachdrarthos hovers
close to the walls of the cavern, but too far to jump or fly to reach them
when the wind howling from above is considered. The web spirals down to the
east and reaches its terminus to the west.
Obvious exits: -East  -West 
A young noble walks along in violet garb.
A hideous creature crawls up to you on its ribcage.

< 101h/101H 122v/126V Pos: standing >
Along the Outside of the Web
   The web comes very close to the edge of the cavern here. The windswept
cavern walls are made of highly polished black basalt veined with durithalite
which glows dully then brightly. The pulsating of the web combined with the
swaying of the web makes for a nauseating combination.
Obvious exits: -East  -West 

< 101h/101H 122v/126V Pos: standing >
Along the Outside of the Web
   The web comes very close to the edge of the cavern here. The windswept
cavern walls are made of highly polished black basalt veined with durithalite
which glows dully then brightly. The pulsating of the web combined with the
swaying of the web makes for a nauseating combination.
Obvious exits: -East  -West 

< 101h/101H 122v/126V Pos: standing >
You quickly scan the area.
A drow commoner who is not far off to your east.
A rebellious svirfneblin who is not far off to your east.
A rebellious svirfneblin who is rather far off to your east.
A young Ilithian who is not far off to your west.
A zarbon who is not far off to your west.
A young Ilithian who is a brief walk away to your west.
A young Olipthian who is a brief walk away to your west.
A spore ball who is a brief walk away to your west.
A young zarbonite who is a brief walk away to your west.
A durithalite golem who is a brief walk away to your west.

< 101h/101H 123v/126V Pos: standing >
Along the Outside of the Web
   The web comes very close to the edge of the cavern here. The windswept
cavern walls are made of highly polished black basalt veined with durithalite
which glows dully then brightly. The pulsating of the web combined with the
swaying of the web makes for a nauseating combination.
Obvious exits: -East  -West 

< 101h/101H 122v/126V Pos: standing >
You quickly scan the area.
A drow commoner who is close by to your east.
A rebellious svirfneblin who is close by to your east.
A rebellious svirfneblin who is a brief walk away to your east.
A young Ilithian who is a brief walk away to your west.
A zarbon who is a brief walk away to your west.
A young Ilithian who is rather far off to your west.
A young Olipthian who is rather far off to your west.
A spore ball who is rather far off to your west.
A young zarbonite who is rather far off to your west.
A durithalite golem who is rather far off to your west.

< 101h/101H 122v/126V Pos: standing >
Below the East Gates of Arachdrathos
   Above lie the gates from Arachdrathos to the Llzazan Fungus Farms and
rothe fields. Durithalite veins cause shimmering pink lights to dance along
the cavern walls like pulsating blood. A strong wind howls in from above
sending the web swaying under its press.
Obvious exits: -East  -West  -Up    -Down 
A drow lowlife is sneaking through town.
A little humanoid thinks he can kick your ass.
A drow commoner suddenly attacks YOU!
A drow commoner misses you.

< 101h/101H 122v/126V Pos: standing >
< T: Ifishk TP: sta TC:excellent E: drow sta EP: excellent >
 A rebellious svirfneblin assists a drow commoner heroically.
A rebellious svirfneblin suddenly attacks YOU!
A rebellious svirfneblin misses you.
Sorry, you aren't allowed to do that in combat.

< 101h/101H 122v/126V Pos: standing >
< T: Ifishk TP: sta TC:excellent E: drow sta EP: excellent >
 Below the East Gates of Arachdrathos
Obvious exits: -East  -West  -Up    -Down 
A drow commoner stands here, fighting YOU!
A rebellious svirfneblin stands here, fighting YOU!

< 101h/101H 122v/126V Pos: standing >
< T: Ifishk TP: sta TC:excellent E: drow sta EP: excellent >
 You start chanting...

< 101h/101H 122v/126V Pos: standing >
< T: Ifishk TP: sta TC:excellent E: drow sta EP: excellent >
 You dodge a rebellious svirfneblin's vicious attack.

< 101h/101H 122v/126V Pos: standing >
< T: Ifishk TP: sta TC:excellent E: drow sta EP: excellent >
 Casting: shocking grasp *
A drow commoner misses you.

< 101h/101H 122v/126V Pos: standing >
< T: Ifishk TP: sta TC:excellent E: drow sta EP: excellent >
 You complete your spell...
[Damage: 21 ] -=[You get a good hold of a drow commoner and shock him.]=-
A drow commoner is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a drow commoner dies in agony.

< 101h/101H 122v/126V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 101h/101H 122v/126V Pos: standing >

< 101h/101H 122v/126V Pos: standing >
A rebellious svirfneblin misses you.
You dodge a rebellious svirfneblin's feeble leg sweep.

< 101h/101H 122v/126V Pos: standing >
< T: Ifishk TP: sta TC:excellent E: little sta EP: excellent >
 You start chanting...

< 101h/101H 122v/126V Pos: standing >
< T: Ifishk TP: sta TC:excellent E: little sta EP: excellent >
 You complete your spell...
[Damage: 33 ] -=[You get a good hold of a rebellious svirfneblin and shock him.]=-
A rebellious svirfneblin is dead! R.I.P.
You receive your share of experience.
A rebellious svirfneblin's death cry reverberates in your head as he falls to the ground.

< 101h/101H 122v/126V Pos: standing >
Below the East Gates of Arachdrathos
Obvious exits: -East  -West  -Up    -Down 
Fresh blood covers everything in the area.
The corpse of a rebellious svirfneblin is lying here.
The corpse of a drow commoner is lying here.
A drow lowlife is sneaking through town.

< 101h/101H 122v/126V Pos: standing >
Along the Outside of the Web
   The web comes very close to the edge of the cavern here. The windswept
cavern walls are made of highly polished black basalt veined with durithalite
which glows dully then brightly. The pulsating of the web combined with the
swaying of the web makes for a nauseating combination.
Obvious exits: -East  -West 

< 101h/101H 121v/126V Pos: standing >
You quickly scan the area.
A rebellious svirfneblin who is close by to your east.
A young Ilithian who is rather far off to your east.
A drow commoner who is close by to your west.
A zarbon who is rather far off to your west.
A young Ilithian who is in the distance to your west.

< 101h/101H 121v/126V Pos: standing >
Along the Outside of the Web
   The web comes very close to the edge of the cavern here. The windswept
cavern walls are made of highly polished black basalt veined with durithalite
which glows dully then brightly. The pulsating of the web combined with the
swaying of the web makes for a nauseating combination.
Obvious exits: -East  -West 
A little humanoid thinks he can kick your ass.

< 101h/101H 121v/126V Pos: standing >
You quickly scan the area.
A young Ilithian who is a brief walk away to your east.
A drow commoner who is not far off to your west.
A zarbon who is in the distance to your west.

< 101h/101H 121v/126V Pos: standing >
Along the Outside of the Web
   The web comes very close to the edge of the cavern here. The windswept
cavern walls are made of highly polished black basalt veined with durithalite
which glows dully then brightly. The pulsating of the web combined with the
swaying of the web makes for a nauseating combination.
Obvious exits: -East  -West 

< 101h/101H 121v/126V Pos: standing >
You quickly scan the area.
A young Ilithian who is not far off to your east.
A rebellious svirfneblin who is close by to your west.
A drow commoner who is a brief walk away to your west.

< 101h/101H 121v/126V Pos: standing >
A Scarred Portion of the Web
   During the sack on House Llzazan, the ensuing battles left this portion
of the great web heavily damaged. Recent efforts by the drow of this great
city to repair the web have been mostly successful as the original silk
skeins have been replaced by restorations of cavefisher silk.
Obvious exits: -East  -West  -Up    -Down 

< 101h/101H 121v/126V Pos: standing >
You quickly scan the area.
A young Ilithian who is close by to your east.
A rebellious svirfneblin who is not far off to your west.
A drow commoner who is rather far off to your west.
A zarbon who is rather far off above you.
An acrola who is rather far off above you.
An acrola who is in the distance above you.
A drow commoner who is in the distance above you.

< 101h/101H 122v/126V Pos: standing >
Along the Outside of the Web
   The web comes very close to the edge of the cavern here. The windswept
cavern walls are made of highly polished black basalt veined with durithalite
which glows dully then brightly. The pulsating of the web combined with the
swaying of the web makes for a nauseating combination.
Obvious exits: -East  -West 
A young noble walks along in violet garb.

< 101h/101H 122v/126V Pos: standing >
A Scarred Portion of the Web
   During the sack on House Llzazan, the ensuing battles left this portion
of the great web heavily damaged. Recent efforts by the drow of this great
city to repair the web have been mostly successful as the original silk
skeins have been replaced by restorations of cavefisher silk.
Obvious exits: -East  -West  -Up    -Down 

< 101h/101H 122v/126V Pos: standing >
Along the Outside of the Web
   The web comes very close to the edge of the cavern here. The windswept
cavern walls are made of highly polished black basalt veined with durithalite
which glows dully then brightly. The pulsating of the web combined with the
swaying of the web makes for a nauseating combination.
Obvious exits: -East  -West 

< 101h/101H 122v/126V Pos: standing >
Along the Outside of the Web
   The web comes very close to the edge of the cavern here. The windswept
cavern walls are made of highly polished black basalt veined with durithalite
which glows dully then brightly. The pulsating of the web combined with the
swaying of the web makes for a nauseating combination.
Obvious exits: -East  -West 
A little humanoid thinks he can kick your ass.

< 101h/101H 121v/126V Pos: standing >
Along the Outside of the Web
   The web comes very close to the edge of the cavern here. The windswept
cavern walls are made of highly polished black basalt veined with durithalite
which glows dully then brightly. The pulsating of the web combined with the
swaying of the web makes for a nauseating combination.
Obvious exits: -East  -West 

< 101h/101H 120v/126V Pos: standing >
Below the East Gates of Arachdrathos
   Above lie the gates from Arachdrathos to the Llzazan Fungus Farms and
rothe fields. Durithalite veins cause shimmering pink lights to dance along
the cavern walls like pulsating blood. A strong wind howls in from above
sending the web swaying under its press.
Obvious exits: -East  -West  -Up    -Down 
Fresh blood covers everything in the area.
The corpse of a rebellious svirfneblin is lying here.
The corpse of a drow commoner is lying here.
A drow lowlife is sneaking through town.

< 101h/101H 120v/126V Pos: standing >
Along the Outside of the Web
   The web comes very close to the edge of the cavern here. The windswept
cavern walls are made of highly polished black basalt veined with durithalite
which glows dully then brightly. The pulsating of the web combined with the
swaying of the web makes for a nauseating combination.
Obvious exits: -East  -West 

< 101h/101H 119v/126V Pos: standing >
Below the East Gates of Arachdrathos
   Above lie the gates from Arachdrathos to the Llzazan Fungus Farms and
rothe fields. Durithalite veins cause shimmering pink lights to dance along
the cavern walls like pulsating blood. A strong wind howls in from above
sending the web swaying under its press.
Obvious exits: -East  -West  -Up    -Down 
Fresh blood covers everything in the area.
The corpse of a rebellious svirfneblin is lying here.
The corpse of a drow commoner is lying here.
A drow lowlife is sneaking through town.

< 101h/101H 120v/126V Pos: standing >
A Radial Skein
   The skein here travels towards the cavern edge above and down towards the
center of the web. A strong wind howls in from above and splashes off the
close cavern wall to blast in the face of anybody climbing upwards to the
edge of the cavern.
Obvious exits: -Up    -Down 
A young noble walks along in shimmering iridescent garb.

< 101h/101H 119v/126V Pos: standing >
An Intersection in the Web
   The web here is marked by one of its numerous intersections between
radial and lateral skeins. The wind here holws in from abovewith a high
keening sound, often replaced by a deafening roar as it intensifies. The
web spirals down to the east, up to the west, and also climbs radially
up and down.
Obvious exits: -East  -West  -Up    -Down 

< 101h/101H 119v/126V Pos: standing >
Above House Olipth
   The web here spirals laterally downwards to the east, while it is met by a
radial skein to the west. Below, the base of House Olipth is supported by the
great web, while it still is able to rise high above to seem to scrape the
nonexistant sky above.
Obvious exits: -East  -West 
A drow lancer is here guarding the armory.

< 101h/101H 118v/126V Pos: standing >
Along the Web of Arachdrathos
   The web here travels in a inward spiral down and to the east and an upward
spiral to the west. Above and below the cavern is plunged into blackness as
the great cylendar wherein this web resides stretched on towards the unknown.
a very strong wind howls in from above.
Obvious exits: -East  -West 

< 101h/101H 118v/126V Pos: standing >
You quickly scan the area.
A young Sa'Zaran who is rather far off to your east.
A drow lancer who is close by to your west.

< 101h/101H 119v/126V Pos: standing >
An Intersection in the Web
   A meridian skein and a lateral skein of the web meet here, high above the
base of House Zochra, yet even from this height, the twisted spire of the
mighty warhouse of the drow, towers way ovcerhead, reaching the sky like a
giant finger. A harsh wind howls in from above.
Obvious exits: -East  -West  -Up    -Down 

< 101h/101H 119v/126V Pos: standing >
You quickly scan the area.
A young Sa'Zaran who is a brief walk away to your east.
A young zarbonite who is in the distance to your east.
A drow lancer who is not far off to your west.
A zarbon who is in the distance above you.
A young zarbonite who is in the distance below you.

< 101h/101H 120v/126V Pos: standing >
Along the Web
   The web spirals down to the east and up to the west. Above the mighty
house Ilith stands at the edge of the cavern, its spires barely
distinguishable form the cavern walls. directly above and below the web,
carried on the wind stretches an infinite blackness.
Obvious exits: -East  -West 

< 101h/101H 121v/126V Pos: standing >
You quickly scan the area.
A young Sa'Zaran who is not far off to your east.
A young zarbonite who is rather far off to your east.
A drow lancer who is a brief walk away to your west.

< 101h/101H 122v/126V Pos: standing >
In the Shadow of House Ilith
   The web spirals down to the east and up to the west, above, near the cavern
wall, House Ilith stretches expansively, its great spires reaching high above
the web surface. Above and below directly, there is nothing more than a great
expanse of blackness.
Obvious exits: -East  -West 

< 101h/101H 121v/126V Pos: standing >
You quickly scan the area.
A young Sa'Zaran who is close by to your east.
A young zarbonite who is a brief walk away to your east.
A drow lancer who is rather far off to your west.

< 101h/101H 122v/126V Pos: standing >
Near the Webwalk to House Ilith
   The web spirals down to the east towards the webwalk that leads to House
Ilith. The house itself rests at the cavern's edge high above and stretches
expansively along the edge of the web. The web also spirals upwards to the
west.
Obvious exits: -East  -West 
A young noble walks along in ghost white garb.

< 101h/101H 122v/126V Pos: standing >
You quickly scan the area.
A young zarbonite who is not far off to your east.
A drow lancer who is in the distance to your west.

< 101h/101H 122v/126V Pos: standing >
Along the Webwalk
   The webwalk here climbs towards house Ilith. It also falls off below
to continue towards the other allied houses of Arachdrathos. The web also
continues to the east and west, spiraling down to the east and up to the
west.
Obvious exits: -East  -West  -Up    -Down 

< 101h/101H 123v/126V Pos: standing >
Below House Ilith
   Above, at the edge of the cavern, House Ilith stretches along the webside
expansively. The web itself sprials down to the east aund up to the west.
Also to the west there is a heavily enhanced portion of the web, converted
into a hanging street, better known as a webwalk.
Obvious exits: -East  -West 
A young noble walks along in bronze garb.

< 101h/101H 123v/126V Pos: standing >
Along the Web
   The web here is rather typical of its structure throughout the rest of the
cavern. It is about fifteen feet in diameter, and spun by what must have been
a massive spider. Above and below the web is bordered by blackness, and to
the exterior, the web is attached to the basalt and durithalite cavern walls.
Obvious exits: -East  -West 

< 101h/101H 123v/126V Pos: standing >
An Intersection in the Web
   A meridian skein and lateral skein of the web come together here. The web
continues to spiral down to the east and up to the west. Also the meridian
skein connects the edge of the cavern to House Slin and the Nexus of the web
far below.
Obvious exits: -East  -West  -Up    -Down 

< 101h/101H 123v/126V Pos: standing >
Along the Web
   The web travels from west to east here, sprialing inwards and downwards
to the east. Howling in from above, an incredible wind sends the web swaying
under its force. Far below, the nexus of the web is ringed by the many houses
of Arachdrathos and the Great Zarbonesti Arch.
Obvious exits: -East  -West 

< 101h/101H 123v/126V Pos: standing >
Nearing House Sa'Zarn
   The mighty spire of House Sa'Zarn reaches high above the web to the east.
The bone spire, as it is called is home to some of the mightiest Necromancers
of the underworld, and all of the realms. To the west the web spirals
outwards.
Obvious exits: -East  -West 

< 101h/101H 123v/126V Pos: standing >
Before House Sa'Zarn
   To the north the gateways to the bone tower, spire of necromancy, and
House Sa'Zarn opens it gaping maw to the web of the city of Arachdrathos.
The web itself continues to the east and west in a great spiral, and above
and below along a radial skein.
Obvious exits: -North -East  -West  -Up    -Down 
A huge black worm is burrowing through the cavern walls.

< 101h/101H 123v/126V Pos: standing >
A thoqqua suddenly attacks YOU!
A thoqqua misses you.

< 101h/101H 123v/126V Pos: standing >
< T: Ifishk TP: sta TC:excellent E: black sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 101h/101H 123v/126V Pos: standing >
< T: Ifishk TP: sta TC:excellent E: black sta EP: excellent >
 You start chanting...

< 101h/101H 123v/126V Pos: standing >
< T: Ifishk TP: sta TC:excellent E: black sta EP: excellent >
 You dodge a thoqqua's vicious attack.

< 101h/101H 123v/126V Pos: standing >
< T: Ifishk TP: sta TC:excellent E: black sta EP: excellent >
 You complete your spell...
[Damage: 36 ] -=[You get a good hold of a thoqqua and shock it.]=-
A thoqqua is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a thoqqua's gurgling and choking signals its demise.

< 101h/101H 123v/126V Pos: standing >
You don't have that spell memorized.

< 101h/101H 123v/126V Pos: standing >

< 101h/101H 123v/126V Pos: standing >
Before House Sa'Zarn
Obvious exits: -North -East  -West  -Up    -Down 
Fresh blood splatters cover the area.
The corpse of a thoqqua is lying here.

< 101h/101H 123v/126V Pos: standing >
You quickly scan the area.
A zarbon who is a brief walk away to your east.
Beligron who is a brief walk away to your east.
Momilion who is in the distance to your east.
A young Olipthian who is a brief walk away below you.

< 101h/101H 123v/126V Pos: standing >
You quickly scan the area.
A zarbon who is a brief walk away to your east.
Beligron who is a brief walk away to your east.
Momilion who is in the distance to your east.
A young Olipthian who is a brief walk away below you.

< 101h/101H 123v/126V Pos: standing >
You quickly scan the area.
A zarbon who is a brief walk away to your east.
Beligron who is a brief walk away to your east.
Momilion who is in the distance to your east.
A young Olipthian who is a brief walk away below you.

< 101h/101H 123v/126V Pos: standing >
Near House Sa'Zarn
   House Sa'Zarn towers high above the web just to the west of here. To the
east, the web continues to spiral downward. The incredible wind roaring in
from above howls around the tower before blasting across the surface of the
web.
Obvious exits: -East  -West 

< 101h/101H 122v/126V Pos: standing >
Along the Web
   The web here continues its lazy spiral dowanwards to the center of the web
to the east. To the west it continues its climb up to the west spiraling
through house Sa'Zarn immediately before reaching to the cavern edge after
circling the cavern at least once more.
Obvious exits: -East  -West 

< 101h/101H 121v/126V Pos: standing >
Along the Web Below the Marketplace
   The web here crosses right below the Arachdrathos Marketplace, spanning
the cavern under the strain of a gale from above. The marketplace is situated
on a cliff overlooking the cavern and web. Stretched out across the web stand
the noble houses of Arachdrathos, basalt spires against the wind from above.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
The corpse of a zarbon is lying here.
A hideous creature crawls up to you on its ribcage.
Beligron the reaver master is here.

< 101h/101H 121v/126V Pos: standing >
An Intersection Well Below the Marketplace
   The lateral skeins of the web here bisect a meridian skien. from here
the web climbs down to the center of the cavern, or up to the edge of
the cavern and the Arachdrathos Marketplace. The web also spirals
downward to the east and up to the west.
Obvious exits: -East  -West  -Up    -Down 

< 101h/101H 120v/126V Pos: standing >
You quickly scan the area.
Momilion who is close by to your east.
Asteriatorm who is rather far off to your east.
A gentle rothe who is in the distance to your east.
A zarbon who is close by to your west.
Beligron who is close by to your west.
A young zarbonite who is a brief walk away above you.
A drow commoner who is rather far off above you.
A young Ilithian who is rather far off above you.
A young zochran who is rather far off above you.
A durithalite golem who is rather far off above you.
A young zochran who is in the distance above you.
A giant zarbon who is in the distance below you.

< 101h/101H 121v/126V Pos: standing >

< 101h/101H 126v/126V Pos: standing >
An Intersection Well Below the Marketplace
Obvious exits: -East  -West  -Up    -Down 

< 101h/101H 126v/126V Pos: standing >
Along a Lateral Skein
   The web here spirals inwards to the east and outwards to the west. There
is a large meridian skein directly to the west from here, while to the east,
the tower of house Olipth, and the center of all drow sorcery. The web here
has been heavily reconstructed by cave fishers, into stable webwalks to
allow easy travel along this section of the web.
Obvious exits: -East  -West 
Momilion, the drow bard stands here, singing his own song.

< 101h/101H 125v/126V Pos: standing >
You quickly scan the area.
Asteriatorm who is a brief walk away to your east.
A gentle rothe who is rather far off to your east.
A zarbon who is not far off to your west.
Beligron who is not far off to your west.

< 101h/101H 125v/126V Pos: standing >
Under the Shadow of Sorcery
   The web here draws close to the tower of high sorcery, that of house
Olipth. The powerful magics incanted in this glorious tower radiate intensely
along the skeins of the web, dancing in graceful arcs along the heavily
reconstructed webwalk, and jumping to swirl along the sides of the tower.
Obvious exits: -East  -West 

< 101h/101H 124v/126V Pos: standing >
You quickly scan the area.
Asteriatorm who is not far off to your east.
A gentle rothe who is a brief walk away to your east.
Momilion who is close by to your west.
A zarbon who is a brief walk away to your west.
Beligron who is a brief walk away to your west.

< 101h/101H 124v/126V Pos: standing >
Before House Olipth
   The spire of house olipth tower high above this intersection in the web.
Access to this tower can be gained by jumping off this webwalk to the north.
Up and down, a lateral skein travels from the center of the web to the edge
of the cave. Bisecting the lateral skein a lateral skein spirals down to
the east.
Obvious exits: -North -East  -West  -Up    -Down 

< 101h/101H 123v/126V Pos: standing >
You quickly scan the area.
Asteriatorm who is close by to your east.
A gentle rothe who is not far off to your east.
Momilion who is not far off to your west.
A zarbon who is rather far off to your west.
Beligron who is rather far off to your west.
A young Olipthian who is a brief walk away above you.
A young Sa'Zaran who is in the distance above you.
A young Ilithian who is close by below you.

< 101h/101H 124v/126V Pos: standing >
You quickly scan the area.
Asteriatorm who is close by to your east.
A gentle rothe who is not far off to your east.
Momilion who is not far off to your west.
A zarbon who is rather far off to your west.
Beligron who is rather far off to your west.
A young Olipthian who is a brief walk away above you.
A young Sa'Zaran who is in the distance above you.
A young Ilithian who is close by below you.

< 101h/101H 126v/126V Pos: standing >
Before House Olipth
Obvious exits: -North -East  -West  -Up    -Down 

< 101h/101H 126v/126V Pos: standing >
The entrance to House Oplith is there.

< 101h/101H 126v/126V Pos: standing >
The entrance to House Oplith is there.

< 101h/101H 126v/126V Pos: standing >
Before House Olipth
Obvious exits: -North -East  -West  -Up    -Down 

< 101h/101H 126v/126V Pos: standing >
You don't have that spell memorized.

< 101h/101H 126v/126V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                 
conjure elemental          
fireshield                 
identify                   
sense follower             
slowness                   
wall of stone              

6th CIRCLE:
color spray                
feeblemind                 
minor globe of invulnerability  
stone skin                 
teleport                   
wall of iron               

7th CIRCLE:
airy water                 
cone of cold               
dimension door             
fireball                   
haste                      
ice storm                  
knock                      
stornogs metamagic shroud  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
disintegrate               
globe of invulnerability   
improved globe of darkness  
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
relocate                   

10th CIRCLE:
farsee                     
group stone skin           
stornogs shimmering starshell  

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 101h/101H 126v/126V Pos: standing >
A young Ilithian enters from below.

< 101h/101H 126v/126V Pos: standing >
You purge 'burning hands' from your thoughts.

< 101h/101H 126v/126V Pos: standing >
You purge 'burning hands' from your thoughts.

< 101h/101H 126v/126V Pos: standing >
You sit down and relax.

< 101h/101H 126v/126V Pos: sitting >
You are memorizing mirror image, which will take about 9 seconds.

< 101h/101H 126v/126V Pos: sitting >
You are memorizing mirror image, which will take about 9 seconds.

< 101h/101H 126v/126V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - lightning bolt
( 2nd circle)  5 - burning hands
( 1st circle)  2 - minor creation
               5 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    8 seconds:  ( 3rd) shocking grasp
   19 seconds:  ( 3rd) shocking grasp
   30 seconds:  ( 3rd) shocking grasp
   41 seconds:  ( 3rd) shocking grasp
   52 seconds:  ( 3rd) shocking grasp
   63 seconds:  ( 3rd) shocking grasp
   72 seconds:  ( 2nd) mirror image
   81 seconds:  ( 2nd) mirror image

You can memorize no more spells.

< 101h/101H 126v/126V Pos: sitting >
You start meditating...

< 101h/101H 126v/126V Pos: sitting >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 101h/101H 126v/126V Pos: sitting >
Horns begin to bellow and drums thunder to the call to arms!

< 101h/101H 126v/126V Pos: sitting >
You have finished memorizing shocking grasp.

< 101h/101H 126v/126V Pos: sitting >
Horns begin to bellow and drums thunder to the call to arms!

< 101h/101H 126v/126V Pos: sitting >
A young Ilithian leaves east.

< 101h/101H 126v/126V Pos: sitting >
Horns begin to bellow and drums thunder to the call to arms!

< 101h/101H 126v/126V Pos: sitting >
A Grey Elf snaps into visibility.

< 101h/101H 126v/126V Pos: sitting >
Someone suddenly attacks YOU!
A Firbolg snaps into visibility.
You abandon your studies.
-=[A Firbolg's powerful slash enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!

< 58h/101H 126v/126V Pos: sitting >
< T: Ifishk TP: sit TC: few wounds E: A Firbolg sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Grey Elf striking you full on!
YIKES!  Another hit like that, and you've had it!!

< 17h/101H 126v/126V Pos: sitting >
< T: Ifishk TP: sit TC:pretty hurt E: A Firbolg sta EP: excellent >
 You scramble madly to your feet!

< 17h/101H 126v/126V Pos: standing >
< T: Ifishk TP: sta TC:pretty hurt E: A Firbolg sta EP: excellent >
 Someone misses you.
Someone misses you.
A Grey Elf snaps into visibility.
You attempt to flee...
In the Shadow of Sorcery
   The spire of House Olipth towers above this section of the web, radiating
powerful enchantments across the heavily reconstructed webwalk. Arcs of
magical energy dance from one side of the webwalk to the other and spiral
upwards towards the apex of the tower. The webwalk sprials down to the east
and up to the west.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
A young noble walks along in violet garb.
Asteriatorm the arch-mage of Sorcery is here.
You flee eastward!

< 17h/101H 95v/126V Pos: standing >
-=[Green slime eats away at your skin!]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
You are in pretty bad shape, unable to do anything!

< -7h/101H 95v/126V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -7h/101H 95v/126V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -7h/101H 95v/126V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -7h/101H 95v/126V Pos: on your ass >

< -7h/101H 95v/126V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -7h/101H 95v/126V Pos: on your ass >
-=[