<worn as a badge> a necromantic death shroud [58%]
<worn on head> an ancient crown of elven royalty (magic) (glowing) (humming) [89%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a dangling spider earring (magic)
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn on face> the mask of the plague [superior]
<worn around neck> the amulet named "Flow"
<worn around neck> the amulet named "Flow" (humming) [89%]
<worn on body> some bandedmail bearing a cloak and dagger crest [poor]
<worn about body> the cloak of woven time (magic) (glowing)
<worn on back> a big big bag for a little person [75%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> the translucent belt of anger
<worn on belt buckle>an intricate hourglass running in reverse (invis) (magic)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> some blue dragonscale shoulder guards (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [77%]
<worn around wrist> a wisp of total and utter blackness (magic) (glowing) [89%]
<worn on hands> the gloves of warding (magic) [88%]
<worn on finger> the ring of the mind flayer of agility (magic) (glowing)
<worn on finger> the pitch black ring of bloodlust of health (magic) (glowing)
<primary weapon> the mace of mentality[221h 35m 36s]
<held> the Totem of Mastery (magic) (glowing)[223h 49m 17s]
<worn on legs> some slime-covered aboleth skin (magic) (glowing) [81%]
<worn on feet> a pair of clawed demon-hide moccasins
The shady youth who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
A human merchant who is not far off to your west.
The doctor who is rather far off to your west.
< 1504h/1504H 278v/278V Pos: standing >
Choro's bludgeon strikes a militia guard.
Choro's impressive crush strikes a militia guard.
Choro's impressive crush strikes a militia guard.
Choro's impressive bludgeon strikes a militia guard hard.
Choro's fine bludgeon strikes a militia guard hard.
< 1504h/1504H 278v/278V Pos: standing >
A militia guard misses Choro.
Choro dodges a militia guard's attack.
< 1504h/1504H 278v/278V Pos: standing >
< 1504h/1504H 278v/278V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A human merchant who is close by to your west.
The shady youth who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
The doctor who is rather far off to your west.
< 1504h/1504H 278v/278V Pos: standing >
< 1504h/1504H 278v/278V Pos: standing >
A militia guard misses Choro.
A militia guard misses a kick at Choro due to her small size.
< 1504h/1504H 278v/278V Pos: standing >
Zelth sings a song to make your heart swell with pride.
< 1504h/1504H 278v/278V Pos: standing >
Choro's impressive bludgeon strikes a militia guard hard.
Choro's impressive crush strikes a militia guard very hard.
Choro's fine crush strikes a militia guard hard.
Choro's impressive bludgeon seriously wounds a militia guard.
Choro's impressive bludgeon strikes a militia guard very hard.
A sense of WiLD HAtE surrounds Choro as her powerful bludgeon causes a militia guard to grimace in pain.
Choro's rod of Dispator summons the power of hellfire at a militia guard.
Choro calls down a roaring flamestrike at a militia guard who starts to melt!
A militia guard is mortally wounded, and will die soon, if not aided.
Choro smirks as her fireball explodes into the face of a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kaji by 1.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
< 1504h/1504H 278v/278V Pos: standing >
Saving Kaji.
< 1504h/1504H 278v/278V Pos: standing >
Kiria snaps into visibility.
Kiria brings down a huge claymore named 'Pathfinder' [superior] in a mighty slash, cleaving a militia guard from his target!
A dark shroud encases Kiria as she charges into battle.
Kiria heroically rescues Choro.
< 1504h/1504H 278v/278V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A human merchant who is close by to your west.
The shady youth who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
The doctor who is rather far off to your west.
< 1504h/1504H 278v/278V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Choro enters from the north.
Zelth enters from the north.
< 1504h/1504H 277v/278V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Kiria who is close by to your north.
A homeless peasant who is close by to your north.
Jodnan who is not far off to your north.
The mount who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 1504h/1504H 277v/278V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A militia guard stands here, fighting Kiria.
Kiria (Githyanki)(medium) stands in mid-air here, fighting a militia guard.(Red Aura)
An impenetrable globe of darkness floats near Kiria's head.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
Choro enters from the south.
Zelth enters from the south.
< 1504h/1504H 276v/278V Pos: standing >
Kiria dodges a militia guard's attack.
Kiria deflects a militia guard's blow and strikes back at him!
Kiria's impressive slash strikes a militia guard.
You quickly scan the area.
Jodnan who is close by to your north.
A human merchant who is close by to your west.
The shady youth who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
The doctor who is rather far off to your west.
< 1504h/1504H 276v/278V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 1504h/1504H 278v/278V Pos: standing >
Zelth sings a song to make your heart swell with pride.
< 1504h/1504H 278v/278V Pos: standing >
You complete your spell...
You point at a militia guard.
[Damage: 210 ] -=[Your iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kaji by 1.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
< 1504h/1504H 278v/278V Pos: standing >
Saving Kaji.
< 1504h/1504H 278v/278V Pos: standing >
You failed.
< 1504h/1504H 278v/278V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A street sweeper who is close by to your east.
A human merchant who is close by to your west.
A stray cat who is close by to your west.
The shady youth who is not far off to your west.
A militia guard who is not far off to your west.
The doctor who is rather far off to your west.
< 1504h/1504H 278v/278V Pos: standing >
Score information for Kaji
Level: 56 Race: Troll Class: Shaman / Elementalist Sex: Male
Hit points: 1504(1504) Moves: 278(278)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Negative Shielded Fireshielded
Frags: +7.88 Deaths: 21
Detecting: Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Enlarged Size Sneaking Tower of Iron Will Fearless GlobeOfDarkness
Songs: Song of Heroism
Combat Pulse: 20 Spell Pulse: 1.06
Leaderboard Points: 1574
Paladin auras: Battle Lust Spell Protection
Active Spells:
--------------
rope trick (3 minutes)
roar of heroes (3 minutes)
minor globe of invulnerability (3 minutes)
stone skin (1 minute)
globe of invulnerability (5 minutes)
guardian spirits (18 minutes)
elephantstrength (31 minutes)
spirit sight (27 minutes)
elemental affinity (20 minutes)
bless (14 minutes)
rested bonus (93 minutes)
vitality (3 minutes)
pantherspeed (35 minutes)
spirit armor (34 minutes)
ravenflight (34 minutes)
sense spirit (39 minutes)
hawkvision (4 minutes)
< 1504h/1504H 278v/278V Pos: standing >
Zelth sings a song to make your heart swell with pride.
You quickly scan the area.
Jodnan who is close by to your north.
A street sweeper who is close by to your east.
A human merchant who is close by to your west.
A stray cat who is close by to your west.
The shady youth who is not far off to your west.
A militia guard who is not far off to your west.
The doctor who is rather far off to your west.
< 1504h/1504H 278v/278V Pos: standing >
< 1504h/1504H 278v/278V Pos: standing >
< 1504h/1504H 278v/278V Pos: standing >
< 1504h/1504H 278v/278V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Choro enters from the north.
Kiria enters from the north.
Zelth enters from the north.
< 1504h/1504H 277v/278V Pos: standing >
< 1504h/1504H 277v/278V Pos: standing >
Ok.
< 1504h/1504H 277v/278V Pos: standing >
You quickly scan the area.
The mount who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 1504h/1504H 277v/278V Pos: standing >
You quickly scan the area.
The mount who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 1504h/1504H 277v/278V Pos: standing >
< 1504h/1504H 277v/278V Pos: standing >
Zelth sings a song to make your heart swell with pride.
< 1504h/1504H 277v/278V Pos: standing >
It's already closed!
< 1504h/1504H 277v/278V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Zelth (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zelth's head.
*Kiria (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kiria's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Choro (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
< 1504h/1504H 277v/278V Pos: standing >
You quickly scan the area.
The mount who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 1504h/1504H 277v/278V Pos: standing >
< 1504h/1504H 277v/278V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Zelth (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zelth's head.
*Kiria (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kiria's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Choro (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Choro's head.
< 1504h/1504H 277v/278V Pos: standing >
Zelth sings a song to make your heart swell with pride.
< 1504h/1504H 277v/278V Pos: standing >
Sainth stops following you.
< 1504h/1504H 277v/278V Pos: standing >
< 1504h/1504H 277v/278V Pos: standing >
You stop using a gold tablet entitled "The Holy Code of Honor".
< 1504h/1504H 277v/278V Pos: standing >
You wield the mace of mentality.
< 1504h/1504H 277v/278V Pos: standing >
The mace of mentality hums loudly, and shatters your psyche!
You sssppllliiitttsss into many images!
< 1504h/1504H 278v/278V Pos: standing >
Kaji is now a member of your group.
Kaji is now a member of your group.
Kaji is now a member of your group.
Kaji is now a member of your group.
Choro already grouped by you.
Kiria already grouped by you.
Zelth already grouped by you.
< 1504h/1504H 278v/278V Pos: standing >
You quickly scan the area.
The mount who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 1504h/1504H 278v/278V Pos: standing >
Ok.
Kaji leaves up.
You snap into visibility.
Kaji leaves up.
Kaji leaves up.
Kaji leaves up.
Alarm bells sound, signalling an invasion!
< 1504h/1504H 278v/278V Pos: standing >
< 1504h/1504H 278v/278V Pos: standing >
< 1504h/1504H 278v/278V Pos: standing >
Zelth sings a song to make your heart swell with pride.
< 1504h/1504H 278v/278V Pos: standing >
< 1504h/1504H 278v/278V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A guild insignia lies here.
[2] A small round shield has been dropped here.
[10] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[6] A large wooden torch has been discarded here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A large sign hangs from the front of the counter here.
Kaji (Troll)(large) stands in mid-air here.(Illusion)(Red Aura)
Kaji (Troll)(large) stands in mid-air here, fighting an elite guard.(Illusion)(Red Aura)
Kaji (Troll)(large) stands in mid-air here.(Illusion)(Red Aura)
Kaji (Troll)(large) stands in mid-air here, fighting an elite guard.(Illusion)(Red Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
An elite guard stands here, fighting Kaji.
An elite guard stands here, fighting Kaji.
The receptionist stands in mid-air here, fighting Kaji.(Gold Aura)
Choro enters from below.
Kiria floats in from below.
Zelth floats in from below.
< 1504h/1504H 277v/278V Pos: standing >
< 1504h/1504H 277v/278V Pos: standing >
The magenta glow surrounding you fades away.
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
Militia forces muster to bolster the town's defenses against the invaders!!!
Kaji enters from the east.
Kaji enters from the east.
Choro enters from the east.
Kiria enters from the east.
Zelth enters from the east.
< 1504h/1504H 276v/278V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
(Illusion) Kaji who is close by to your east.
(Illusion) Kaji who is close by to your east.
The mount who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.
< 1504h/1504H 276v/278V Pos: standing >
Kaji stops following you.
Kaji is no longer in your group.
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
(Illusion) Kaji who is close by to your east.
The mount who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.
< 1504h/1504H 277v/278V Pos: standing >
< 1504h/1504H 278v/278V Pos: standing >
The door is open.
You extend your sights northward.
Room #2
Obvious exits: -S
(Q)A brawny dwarf stands here, practicing his technique.
< 1504h/1504H 278v/278V Pos: standing >
The door is open.
You extend your sights southward.
Room #1
Obvious exits: -N
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.
< 1504h/1504H 278v/278V Pos: standing >
< 1504h/1504H 278v/278V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
A sturdy looking wooden club has been left here.
A large two-handed sword has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A piece of glyph covered deerskin hide lies here.
A durable looking footman's flail lies discarded here.
A great flail has been carelessly left here.
A large black leather whip lies coiled here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
Kaji enters from the east.
Kaji enters from the east.
Alarm bells sound, signalling an invasion!
Choro enters from the east.
Kiria enters from the east.
Zelth enters from the east.
< 1504h/1504H 277v/278V Pos: standing >
< 1504h/1504H 277v/278V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Small Library
Obvious exits: -S
A finely carved desk stands, regally, here.
< 1504h/1504H 277v/278V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #3
Obvious exits: -N
(Q)A slender grey elf is here, looking for something.(Gold Aura)
< 1504h/1504H 277v/278V Pos: standing >
Zelth sings a song to make your heart swell with pride.
Kaji starts to move with uncanny speed!
Kaji starts to move with uncanny speed!
You quickly scan the area.
(Illusion) Kaji who is not far off to your east.
The mount who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.
< 1504h/1504H 277v/278V Pos: standing >
Kaji stops following you.
Kaji is no longer in your group.
< 1504h/1504H 277v/278V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
Kaji enters from the east.
Kaji enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Choro enters from the east.
Kiria enters from the east.
Alarm bells sound, signalling an invasion!
Zelth enters from the east.
< 1504h/1504H 276v/278V Pos: standing >
< 1504h/1504H 276v/278V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #5
Obvious exits: -N
< 1504h/1504H 277v/278V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #6
Obvious exits: -S
(Q)A gnome stands next to the table, pouring some mysterious liquid into a series of flasks.
< 1504h/1504H 278v/278V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #5
Obvious exits: -N
< 1504h/1504H 278v/278V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
Kaji enters from the east.
Kaji enters from the east.
Choro enters from the east.
Alarm bells sound, signalling an invasion!
Kiria enters from the east.
Zelth enters from the east.
< 1504h/1504H 277v/278V Pos: standing >
< 1504h/1504H 277v/278V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #8
Obvious exits: -S
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
< 1504h/1504H 277v/278V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #7
Obvious exits: -N
the harp of legends has been foolishly left here (magic)
the horn of legends has been foolishly left here (magic)
some drums of legends has been foolishly left here (magic)
(Q)A pudgy gnome sulks while sitting at his desk.
< 1504h/1504H 277v/278V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
The mount who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.
< 1504h/1504H 277v/278V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.
< 1504h/1504H 277v/278V Pos: standing >
Zelth sings a song to make your heart swell with pride.
< 1504h/1504H 277v/278V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Room #8
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Room #8
</map>
Room #8
Obvious exits: -S
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
Kaji enters from the south.
Kaji enters from the south.
Choro enters from the south.
Kiria enters from the south.
Zelth enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1504h/1504H 276v/278V Pos: standing >
Choro snaps into visibility.
Choro fills with BLooDLuST and makes a ferocious leap at a Halfling!
Choro knocks a Halfling down with a mighty blow!
Zelth starts casting an offensive spell.
Zelth snaps into visibility.
Kiria snaps into visibility.
A Halfling avoids being bashed by Kiria, who loses her balance and falls.
< 1504h/1504H 276v/278V Pos: standing >
Choro parries a Halfling's lunge at her.
Choro snaps into visibility.
< 1504h/1504H 277v/278V Pos: standing >
You failed.
< 1504h/1504H 278v/278V Pos: standing >
Zelth completes his spell...
Zelth utters the words 'buoblg qrunsoqpze yugh'
Zelth's fist beats the life out of a Halfling, blood pours from his body!
A Halfling is dead! R.I.P.
You receive your share of experience.