The death of [41 Minstrel] Daz (Halfling)

in Room #8

from the perspective of [41 Minstrel] Daz (Halfling)

<worn about body>    an old blue pullover
<worn on back>       a chothe hide backpack [superior]
<worn as quiver>     a fringed quiver (illuminating)
<worn about waist>   a belt of liquid links [superior]
<worn around wrist>  a crystalline wristguard
<worn around wrist>  a crystalline wristguard
<worn on hands>      a pair of royal blacksmith gloves [poor]
<held>               a crystalline lyre
<held>               the epic lyre of healing and harming

The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A guild insignia lies here.
[2] A small round shield has been dropped here.
[10] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[6] A large wooden torch has been discarded here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 362h/362H 103v/103V Pos: standing >

< 362h/362H 103v/103V Pos: standing >
You are carrying: (4/12)
the epic drums of chaos and heroism
the epic horn of flight and dragons
the epic harp of peace and calming
a bottomless bag of the shield dwarves

< 362h/362H 103v/103V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 362h/362H 102v/103V Pos: standing >
a bottomless bag of the shield dwarves
   This huge blue velvet bag is covered in ancient shield dwarves
runes.  The bag itself is surprizingly light for how much it can holds.
A bottomless bag of the shield dwarves is made of cloth and appears to be of average quality.
A bottomless bag of the shield dwarves has an item value of 1.
a bottomless bag of the shield dwarves can hold around 449 pounds, and is as good as empty.
a bottomless bag of the shield dwarves currently contains:
A bottomless bag of the shield dwarves contains:

[20] a sparkling large pike fish
an angelic electrum flute
a mandolin made of gold and silver [poor]
[27] a large medicated bandage
[5] a fishing pole
a fishing pole [60%]
[11] a fishing pole
[18] a blacksmithing flux

< 362h/362H 102v/103V Pos: standing >
Ok.

< 362h/362H 102v/103V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A homeless peasant is here, looking lost and hungry.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 362h/362H 101v/103V Pos: standing >
Alas, you cannot go that way. . . .

< 362h/362H 101v/103V Pos: standing >

< 362h/362H 102v/103V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.

< 362h/362H 102v/103V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 362h/362H 101v/103V Pos: standing >
Alas, you cannot go that way. . . .

< 362h/362H 103v/103V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.
Alarm bells sound, signalling an invasion!

< 362h/362H 102v/103V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Duergar (medium) Cavalry of Betlehem *-* Clan Ragnarok *-* sits in mid-air here, fighting the Tharnadian Quartermaster.
An impenetrable globe of darkness floats near a Duergar's head.
A homeless peasant is here, looking lost and hungry.
The Tharnadian Quartermaster sits here, fighting a Duergar.
The town crier stands here, fighting a Duergar.

< 362h/362H 101v/103V Pos: standing >
A faint hum can be heard from the sphere of wind carried by someone.

< 362h/362H 101v/103V Pos: standing >
A Vampire snaps into visibility.

< 362h/362H 103v/103V Pos: standing >
A Vampire completes his spell...
A Vampire utters the word 'gpahhzf'
A Vampire glares at you, and begins to emanate a deep, vicious sound!
Your scintilating necklace cracks attacked by the sound wave.
Your some static dragonscale greaves cracks attacked by the sound wave.
Your pair of royal blacksmith gloves [poor] cracks attacked by the sound wave.
Your old blue pullover cracks attacked by the sound wave.
Your belt of liquid links [superior] cracks attacked by the sound wave.
Your crystalline wristguard cracks attacked by the sound wave.
Your crystalline lyre cracks attacked by the sound wave.
Your epic lyre of healing and harming cracks attacked by the sound wave.
Your pearl earring cracks attacked by the sound wave.
Your fringed quiver cracks attacked by the sound wave.
Your chothe hide backpack [superior] cracks attacked by the sound wave.
Your lucky alchemist sack cracks attacked by the sound wave.
-=[A Vampire bombards you with a massive wave of sound. You feel as if your head will explode!]=-
YIKES!  Another hit like that, and you've had it!!

< 177h/362H 103v/103V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 177h/362H 102v/103V Pos: standing >
You attempt to flee...
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A guild insignia lies here.
[2] A small round shield has been dropped here.
[10] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[6] A large wooden torch has been discarded here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
You flee upward!

< 177h/362H 71v/103V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.

< 177h/362H 72v/103V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 
A sturdy looking wooden club has been left here.
A large two-handed sword has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A piece of glyph covered deerskin hide lies here.
A durable looking footman's flail lies discarded here.
A great flail has been carelessly left here.
A large black leather whip lies coiled here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.

< 177h/362H 72v/103V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 177h/362H 73v/103V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 178h/362H 73v/103V Pos: standing >
Room #7
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
(Q)A pudgy gnome sulks while sitting at his desk.

< 178h/362H 72v/103V Pos: standing >
Alas, you cannot go that way. . . .

< 178h/362H 73v/103V Pos: standing >
Alas, you cannot go that way. . . .

< 178h/362H 73v/103V Pos: standing >
Alas, you cannot go that way. . . .

< 178h/362H 74v/103V Pos: standing >
Alas, you cannot go that way. . . .

< 178h/362H 74v/103V Pos: standing >
Camping here is not permitted.
Alarm bells sound, signalling an invasion!

< 178h/362H 76v/103V Pos: standing >
You are too high on adrenaline to perform a remove all.

< 178h/362H 80v/103V Pos: standing >
You don't see that here.

< 179h/362H 88v/103V Pos: standing >
Room #7
Obvious exits: -North
(Q)A pudgy gnome sulks while sitting at his desk.

< 179h/362H 88v/103V Pos: standing >
You drop a bottomless bag of the shield dwarves.

< 179h/362H 89v/103V Pos: standing >
You hide a bottomless bag of the shield dwarves.

< 180h/362H 93v/103V Pos: standing >
Alas, you cannot go that way. . . .

< 182h/362H 103v/103V Pos: standing >
You are too high on adrenaline to perform a remove all.

< 182h/362H 103v/103V Pos: standing >
You drop the epic drums of chaos and heroism.
You drop the epic horn of flight and dragons.
You drop the epic harp of peace and calming.

< 182h/362H 103v/103V Pos: standing >
Room #7
Obvious exits: -North
the harp of legends has been foolishly left here
the horn of legends has been foolishly left here
some drums of legends has been foolishly left here
(Q)A pudgy gnome sulks while sitting at his desk.

< 183h/362H 103v/103V Pos: standing >
Room #7
Obvious exits: -North
the harp of legends has been foolishly left here
the horn of legends has been foolishly left here
some drums of legends has been foolishly left here
(Q)A pudgy gnome sulks while sitting at his desk.

< 183h/362H 103v/103V Pos: standing >
Room #7
Obvious exits: -North
the harp of legends has been foolishly left here
the horn of legends has been foolishly left here
some drums of legends has been foolishly left here
(Q)A pudgy gnome sulks while sitting at his desk.

< 183h/362H 103v/103V Pos: standing >
You are too high on adrenaline to perform a remove all.

< 183h/362H 103v/103V Pos: standing >
You do not seem to have anything.

< 184h/362H 103v/103V Pos: standing >
You are carrying: (0/12)

< 184h/362H 103v/103V Pos: standing >
You are using:
<worn in ear>        a pearl earring [24%]
<worn around neck>   a scintilating necklace
<worn around neck>   a string of lily pads
<worn about body>    an old blue pullover
<worn on back>       a chothe hide backpack [superior]
<worn as quiver>     a fringed quiver (illuminating)
<worn about waist>   a belt of liquid links [superior]
<worn on belt buckle>lucky alchemist sack
<worn around wrist>  a crystalline wristguard
<worn around wrist>  a crystalline wristguard
<worn on hands>      a pair of royal blacksmith gloves [poor]
<held>               a crystalline lyre
<held>               the epic lyre of healing and harming
<worn on legs>       some static dragonscale greaves

< 184h/362H 103v/103V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 184h/362H 102v/103V Pos: standing >
Room #8
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South

< 184h/362H 101v/103V Pos: standing >
You are carrying: (0/12)

< 184h/362H 102v/103V Pos: standing >
You are using:
<worn in ear>        a pearl earring [24%]
<worn around neck>   a scintilating necklace
<worn around neck>   a string of lily pads
<worn about body>    an old blue pullover
<worn on back>       a chothe hide backpack [superior]
<worn as quiver>     a fringed quiver (illuminating)
<worn about waist>   a belt of liquid links [superior]
<worn on belt buckle>lucky alchemist sack
<worn around wrist>  a crystalline wristguard
<worn around wrist>  a crystalline wristguard
<worn on hands>      a pair of royal blacksmith gloves [poor]
<held>               a crystalline lyre
<held>               the epic lyre of healing and harming
<worn on legs>       some static dragonscale greaves

< 184h/362H 103v/103V Pos: standing >
You are too high on adrenaline to perform a remove all.

< 185h/362H 103v/103V Pos: standing >
You stop using lucky alchemist sack.

< 186h/362H 103v/103V Pos: standing >
You stop using a pearl earring.

< 186h/362H 103v/103V Pos: standing >
You stop using a scintilating necklace.

< 187h/362H 103v/103V Pos: standing >
You are carrying: (3/12)
a scintilating necklace
a pearl earring [24%]
lucky alchemist sack

< 187h/362H 103v/103V Pos: standing >
Alarm bells sound, signalling an invasion!

< 187h/362H 103v/103V Pos: standing >
You stop using some static dragonscale greaves.

< 187h/362H 103v/103V Pos: standing >
You put 3 items into lucky alchemist sack.

< 188h/362H 103v/103V Pos: standing >
You are carrying: (1/12)
lucky alchemist sack

< 188h/362H 103v/103V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 188h/362H 103v/103V Pos: standing >
You are too high on adrenaline to perform a remove all.

< 188h/362H 103v/103V Pos: standing >
Alarm bells sound, signalling an invasion!

< 189h/362H 103v/103V Pos: standing >
You are using:
<worn around neck>   a string of lily pads
<worn about body>    an old blue pullover
<worn on back>       a chothe hide backpack [superior]
<worn as quiver>     a fringed quiver (illuminating)
<worn about waist>   a belt of liquid links [superior]
<worn around wrist>  a crystalline wristguard
<worn around wrist>  a crystalline wristguard
<worn on hands>      a pair of royal blacksmith gloves [poor]
<held>               a crystalline lyre
<held>               the epic lyre of healing and harming

< 189h/362H 103v/103V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 189h/362H 103v/103V Pos: standing >
Pardon?

< 190h/362H 103v/103V Pos: standing >
You are carrying: (1/12)
lucky alchemist sack
Alarm bells sound, signalling an invasion!

< 190h/362H 103v/103V Pos: standing >
You are carrying: (1/12)
lucky alchemist sack

< 190h/362H 103v/103V Pos: standing >
You stop using a string of lily pads.

< 190h/362H 103v/103V Pos: standing >
You are carrying: (2/12)
a string of lily pads
lucky alchemist sack

< 190h/362H 103v/103V Pos: standing >
A Troll enters from the south.
A Troll enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 190h/362H 103v/103V Pos: standing >
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!
OUCH!  That really did HURT!
A Vampire snaps into visibility.
A Githyanki snaps into visibility.
You dodge a bash from a Githyanki, who loses her balance and falls.

< 150h/362H 103v/103V Pos: kneeling >
< T: Daz TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
 Someone parries your futile lunge at her.
A Duergar snaps into visibility.

< 150h/362H 103v/103V Pos: kneeling >
< T: Daz TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
 A Vampire completes his spell...
A Vampire utters the words 'buoblg qrunsoqpze yugh'
-=[A Vampire's mighty magic fist slams into you!]=-