The death of [21 Shaman] Olonn (Orc)

in A Room of Peace

from the perspective of [56 Earth Magus] Zloin o==(=Mithril=Knights=- (Grey Elf)

<floating about head>a dark purple ioun stone[239h 54m 19s]
<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on head>       the dirty cloth turban [poor]
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a polished scale of Tiamat of greater intelligence (invis) (magic) (glowing)
<worn in ear>        a glowing jade earring (glowing) [64%]
<worn on face>       the mask of wildmagic[239h 54m 19s]
<worn around neck>   the pendant of the aboleth [superior] (magic)
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn on body>       a suit embodying ethereal soul shards of regeneration
<worn about body>    Daganar's cloak of stealth of regeneration (magic) (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming) [86%]
<attached to belt>   a tome of wizardry [33%]
<worn on arms>       some blue dragonscale shoulder guards of health (magic) [81%]
<held as shield>     the shield of the earthwyrm [superior] (magic) [87%]
<worn around wrist>  the bracelet of emeralds of endurance
<worn around wrist>  the bangle of immunity [poor] (magic) (glowing)
<worn on hands>      the gloves of the adept [superior] with a strange dark bloodstone (magic)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     a gleaming platinum ring of intelligence (magic)
<primary weapon>     the staff of blue flames (magic) (glowing) (illuminating)[239h 54m 19s]
<worn on legs>       some angel feather leggings [poor] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins


Obvious exits: -North -East  -South -West 
Ur sneaks in from the south.
Crux enters from the south.
Codra enters from the south.
Cross enters from the south.

< 803h/803H 174v/180V Pos: standing >
 
   MMM..^^^^^*    
  M.^.^^^******   
 ^.^^^^*******..  
 .^..M*^.......*  
 ^^^^^* @*******  
 ^^^^** M ******  
 MM^^^^*  ******  
  MMM^^.*******   
   MM^^^.*****    
On a Peaceful Lake
Obvious exits: -North -East  -South -West 
Ur sneaks in from the east.
Crux enters from the east.
Codra enters from the east.
Cross enters from the east.

< 803h/803H 174v/180V Pos: standing >
 
     MMM.^^M^*    
  MMMM..^^^^^**   
 MM.^.^^^*******  
 ^.^^^^*******..  
 .^..M*^@......*  
 ^^^^^* P*******  
 ^^^^** M ******  
  M^^^^*  *****   
   MM^^.******    
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 
The corpse of a green hydralisk is lying here.
The corpse of a snarling warg is lying here.
Ur sneaks in from the south.
Crux enters from the south.
Codra enters from the south.
Cross enters from the south.

< 803h/803H 174v/180V Pos: standing >
You quickly scan the area.
A female leucrotta who is not far off to your south.
A mistgrave hare who is close by to your west.
A warthog who is close by to your west.
A weevil who is close by to your west.
A rather buff looking deer who is close by to your west.
A humming bird who is close by to your west.
A rather buff looking deer who is close by to your west.
A weevil who is not far off to your west.
A doe who is not far off to your west.
An immature leucrotta who is a brief walk away to your west.
A small sparrow who is a brief walk away to your west.
A swift who is a brief walk away to your west.
A humming bird who is a brief walk away to your west.
A cute fuzzy squirrel who is a brief walk away to your west.
A small sparrow who is a brief walk away to your west.
A majestic bluejay who is a brief walk away to your west.
An evil looking crow who is a brief walk away to your west.
A deadly looking wolf who is rather far off to your west.
A cute fuzzy squirrel who is rather far off to your west.
A mistgrave hare who is rather far off to your west.
A humming bird who is in the distance to your west.
A mother deer who is in the distance to your west.
A humming bird who is in the distance to your west.
A swallow who is in the distance to your west.
Sane who is almost out of sight to your west.
A swift who is almost out of sight to your west.
A mother deer who is almost out of sight to your west.
A doe who is almost out of sight to your west.
A cute fuzzy squirrel who is almost out of sight to your west.
A small sparrow who is almost out of sight to your west.
A mistgrave hare who is almost out of sight to your west.

< 803h/803H 178v/180V Pos: standing >
You suddenly feel a rush of supernatural heat surround your body.

< 803h/803H 180v/180V Pos: standing >
You say 'stone' to the staff of blue flames.
The flames of your staff of blue flames intensify.
Their skin is already hard as a rock!
Their skin is already hard as a rock!
Living stone sprouts up and covers Crux's flesh.
Their skin is already hard as a rock!
Living stone sprouts up and covers your flesh.

< 803h/803H 180v/180V Pos: standing >
You say 'globe' to the staff of blue flames.
The flames of your staff of blue flames intensify.
You begin to shimmer.

< 803h/803H 180v/180V Pos: standing >
You say 'fly' to the staff of blue flames.
The flames of your staff of blue flames intensify.

< 803h/803H 180v/180V Pos: standing >
You say 'haste' to the staff of blue flames.
The flames of your staff of blue flames intensify.
Cross is already under the influence of haste.
Codra starts to move with uncanny speed!
Crux is already under the influence of haste.
Ur is already under the influence of haste.
You are already under the influence of haste.

< 803h/803H 180v/180V Pos: standing >
You say 'invisible' to the staff of blue flames.
The flames of your staff of blue flames turn pitch black.
Cross slowly fades out of existence.
Codra slowly fades out of existence.
Crux slowly fades out of existence.
Ur slowly fades out of existence.
You vanish.

< 803h/803H 180v/180V Pos: standing >
Within Smokeveil Forest
   A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it.  Its as if you cant help but wanna find 
the source of it.  A slight breeze blows causing the trees to sway and start to
crash against each other gently.  This forest seems strange yet not foreboding 
or dangerous.  Its almost an odd peace that you can't quite place.  Animals    
scurry about all over yet not many look to menacing or deadly.  You almost feel
as if you are truly at home yet alone and unhampered by siblings that only     
cause you untold misery.  You feel as if you could stay here forever and simply
live in peace and quiet.  Can this place truly be for real or is this just your
imagination.  You start to ponder, your childhood and how you become to be
what you are now.  You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East  -South -West 
A mistgrave hare hops around here looking for food.(Gold Aura)
A dangerous looking warthog roams about here.
A weevil walks on the ground here looking for food.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
Ur sneaks in from the east.
Crux enters from the east.
Codra enters from the east.
Cross enters from the east.

< 803h/803H 178v/180V Pos: standing >
Within Smokeveil Forest
   The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here.  As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently.  You
realize your not the only life in this forest.  Still you feel rather calm and
relaxed in this place.  For some reason this forest seems to make you at ease
you cant quite explain it.  Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least.  You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them.  Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East  -South -West 
[195] A tiny green plant is on the ground here.
A weevil walks on the ground here looking for food.(Gold Aura)
Ur sneaks in from the east.
Crux enters from the east.
Codra enters from the east.
Cross enters from the east.

< 803h/803H 176v/180V Pos: standing >
Within Smokeveil Forest
   The forest is rather peaceful here, with faint sounds coming from the
southwest.  A nice cool breeze washes over your back and fills you with an odd
feeling of joy.  The songs of birds ring out in the air, their songs echo from
high up in the sky.  The mist is very thick in this area, it is almost to much
for you to handle.  Your mind is constantly fighting to remain in a perfect and
pure focus.  Your soul feels tainted by a forbidden pleasure and guilt starts
to fill your void.  Perhaps you shall stay in this place a bit longer despite
the potent vapors.  The forest continues to the North, East, South and West.
Obvious exits: -North -East  -South -West 
A charred plant lays on the ground here.
A doe moves about here looking for her mother.(Gold Aura)
An immature leucrotta wanders around looking for scraps of food.
A swift walks around here looking for food.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A robin circles here looking for her lost child.(Gold Aura)
Ur sneaks in from the east.
Crux enters from the east.
Codra enters from the east.
Cross enters from the east.

< 803h/803H 174v/180V Pos: standing >
Within Smokeveil Forest
   Many a creature has treked in this place of the forest.  You see many signs
of beings both great and small passing here.  Twigs lay broken upon the ground
next to stains of blood.  It looks like a wounded animal passed this area
rather recently.  A fog starts to creep into your sight and things start to
blur and melt.  The trees start to flicker and fade, the crisp color of the
green becomes your sight.  Your focus starts to drift and stray into a lost
confusion.  Sounds all start to roll together as one, they seem to be coming
from all around you.  A chill of fear runs down along your spine and things no
longer seem at peace.  Your heart races and your body starts to shiver in an
uncomfortable manor.  Songs of birds can be heard again, and the gentle breeze
washes over you once more.  The effect of the mist has seemed to pass once
again.  The reality of the forest continues on all around you.
Obvious exits: -North -East  -South -West 
[195] A tiny green plant is on the ground here.
A mother deer is looking for her wayward child.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A deadly looking wolf stands here eyes glowing fire.(Red Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
Ur sneaks in from the east.
Crux enters from the east.
Codra enters from the east.
Cross enters from the east.

< 803h/803H 174v/180V Pos: standing >
Within Smokeveil Forest
   The peace of the forest is disrupted here by faint sounds coming from the
southwest.  You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds.  They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud.  Your head starts
to pulsate and spin, things begin to double.  Vision starts to cloud and
distort, the mist is starting to effect you once more.  Your mind starts to
fight the reality bender, yet your body simply relaxes.  How odd it is to have
ones body to defy the will of the mind.  You start to concentrate as hard as
you can, trying to regain your direction.  The cloud of distortion starts to
dissipate and your mind can once more focus.  The forest continues on to the
East, South and West.
Obvious exits: -East  -South -West 
A mistgrave hare hops around here looking for food.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)
A mother deer is looking for her wayward child.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)
A swallow flys here looking for food.(Gold Aura)
Ur sneaks in from the east.
Crux enters from the east.
Codra enters from the east.
Cross enters from the east.

< 803h/803H 174v/180V Pos: standing >
Within Smokeveil Forest
   This part of the forest is very quiet, except for some sounds that can be
heard coming from the south.  You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast.  This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye.  The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you.  Or maybe you are just hearing things again, the
mist starts to evade your mind again.  Your thoughts start to cloud and loose
their place.  Confusion becomes your reality and you start to stare around in a
chaotic manner.  You start to wonder if you are truly here, or if this is all a
strange dream.  The forest seems to continue to the East and South.
Obvious exits: -East  -South
The corpse of a hostile woodchuck is lying here.
A swift walks around here looking for food.(Gold Aura)
A mother deer is looking for her wayward child.(Gold Aura)
A doe moves about here looking for her mother.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
Ur sneaks in from the east.
Crux enters from the east.
Codra enters from the east.
Cross enters from the east.

< 803h/803H 174v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 803h/803H 176v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 803h/803H 178v/180V Pos: standing >
A swift enters from the south.
Alas, you cannot go that way. . . .

< 803h/803H 180v/180V Pos: standing >
You quickly scan the area.
A mistgrave hare who is close by to your east.
A humming bird who is close by to your east.
A mother deer who is close by to your east.
A humming bird who is close by to your east.
A swallow who is close by to your east.
A mother deer who is not far off to your east.
A small sparrow who is not far off to your east.
A deadly looking wolf who is not far off to your east.
A cute fuzzy squirrel who is not far off to your east.
A mistgrave hare who is not far off to your east.
A doe who is a brief walk away to your east.
An immature leucrotta who is a brief walk away to your east.
A swift who is a brief walk away to your east.
A humming bird who is a brief walk away to your east.
A cute fuzzy squirrel who is a brief walk away to your east.
A cute fuzzy squirrel who is a brief walk away to your east.
A small sparrow who is a brief walk away to your east.
A majestic bluejay who is a brief walk away to your east.
A robin who is a brief walk away to your east.
A weevil who is rather far off to your east.
A warthog who is in the distance to your east.
A weevil who is in the distance to your east.
A rather buff looking deer who is in the distance to your east.
A humming bird who is in the distance to your east.
A rather buff looking deer who is in the distance to your east.
A cute fuzzy squirrel who is close by to your south.
A doe who is close by to your south.
A swallow who is close by to your south.
Sane who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A traveling adventurer who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A traveling adventurer who is a brief walk away to your south.
A wandering merchant who is rather far off to your south.
A muscular villager who is rather far off to your south.
A wandering merchant who is rather far off to your south.
A traveling merchant who is rather far off to your south.
A young villager who is rather far off to your south.
A pudgy commoner who is rather far off to your south.
A village commoner who is rather far off to your south.
A young villager who is in the distance to your south.

< 803h/803H 180v/180V Pos: standing >
A swift leaves east.

< 803h/803H 180v/180V Pos: standing >
A mother deer leaves east.

< 803h/803H 180v/180V Pos: standing >
A small sparrow leaves east.

< 803h/803H 180v/180V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East  -South
The corpse of a dew faerie is lying here.
A mistgrave hare hops around here looking for food.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A doe moves about here looking for her mother.(Gold Aura)
A swallow flys here looking for food.(Gold Aura)
Crux enters from the north.
Codra enters from the north.
Cross enters from the north.

< 803h/803H 178v/180V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 
Ur sneaks in from the north.
Crux enters from the north.
Codra enters from the north.
Cross enters from the north.

< 803h/803H 176v/180V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Sane's head. (Illuminating)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
Crux enters from the north.
Codra enters from the north.
Cross enters from the north.

< 803h/803H 174v/180V Pos: standing >
You are momentarily blinded as powerful sparks of magic leap forth from your mask.
You quickly scan the area.
A mistgrave hare who is not far off to your north.
A cute fuzzy squirrel who is not far off to your north.
A doe who is not far off to your north.
A swallow who is not far off to your north.
A swift who is a brief walk away to your north.
A doe who is a brief walk away to your north.
A small sparrow who is a brief walk away to your north.
A mistgrave hare who is a brief walk away to your north.
A wandering merchant who is close by to your south.
A muscular villager who is close by to your south.
A wandering merchant who is close by to your south.
A young villager who is close by to your south.
A pudgy commoner who is close by to your south.
A village commoner who is close by to your south.
A traveling merchant who is not far off to your south.
A village commoner who is not far off to your south.
A young villager who is not far off to your south.

< 803h/803H 178v/180V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
Ur sneaks in from the north.
Crux enters from the north.
Codra enters from the north.
Sane sneaks in from the north.
Cross enters from the north.

< 803h/803H 178v/180V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A traveling adventurer who is close by to your north.
A wandering merchant who is close by to your north.
A traveling adventurer who is close by to your north.
A small sparrow who is a brief walk away to your north.
A mistgrave hare who is a brief walk away to your north.
A cute fuzzy squirrel who is a brief walk away to your north.
A doe who is a brief walk away to your north.
A swallow who is a brief walk away to your north.
A swift who is rather far off to your north.
A doe who is rather far off to your north.
A mistgrave hare who is rather far off to your north.
A traveling merchant who is close by to your south.
A village commoner who is close by to your south.
A young villager who is close by to your south.

< 803h/803H 178v/180V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
Ur sneaks in from the north.
Crux enters from the north.
Codra enters from the north.
Sane sneaks in from the north.
Cross enters from the north.

< 803h/803H 176v/180V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A muscular villager who is close by to your north.
A wandering merchant who is close by to your north.
A young villager who is close by to your north.
A pudgy commoner who is close by to your north.
A village commoner who is close by to your north.
A wandering merchant who is not far off to your north.
A traveling adventurer who is not far off to your north.
A wandering merchant who is not far off to your north.
A traveling adventurer who is not far off to your north.
A small sparrow who is rather far off to your north.
A mistgrave hare who is rather far off to your north.
A cute fuzzy squirrel who is rather far off to your north.
A doe who is rather far off to your north.
A swallow who is rather far off to your north.
A swift who is in the distance to your north.
A doe who is in the distance to your north.
A mistgrave hare who is in the distance to your north.
A muscular villager who is close by to your west.
A small villager who is close by to your west.
A traveling merchant who is close by to your west.

< 803h/803H 176v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 803h/803H 178v/180V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A muscular villager who is close by to your north.
A wandering merchant who is close by to your north.
A young villager who is close by to your north.
A pudgy commoner who is close by to your north.
A village commoner who is close by to your north.
A wandering merchant who is not far off to your north.
A traveling adventurer who is not far off to your north.
A wandering merchant who is not far off to your north.
A traveling adventurer who is not far off to your north.
A small sparrow who is rather far off to your north.
A mistgrave hare who is rather far off to your north.
A cute fuzzy squirrel who is rather far off to your north.
A doe who is rather far off to your north.
A swallow who is rather far off to your north.
A swift who is in the distance to your north.
A doe who is in the distance to your north.
A mistgrave hare who is in the distance to your north.
A muscular villager who is close by to your west.
A small villager who is close by to your west.
A traveling merchant who is close by to your west.

< 803h/803H 180v/180V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a wandering merchant is lying here.
A muscular villager wanders here looking to start a fight.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
Ur sneaks in from the east.
Crux enters from the east.
Codra enters from the east.
Sane sneaks in from the east.
Cross enters from the east.

< 803h/803H 178v/180V Pos: standing >
You quickly scan the area.
A traveling merchant who is close by to your east.
A village commoner who is close by to your east.
A young villager who is close by to your east.

< 803h/803H 178v/180V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
The corpse of a wandering merchant is lying here.
Ur sneaks in from the east.
Crux enters from the east.
Codra enters from the east.
Cross enters from the east.

< 803h/803H 176v/180V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your north.
A small villager who is close by to your north.
A traveling merchant who is close by to your north.
A wandering adventurer who is close by to your north.
A peasant commoner who is close by to your north.
A peasant commoner who is close by to your north.
A muscular villager who is close by to your east.
A small villager who is close by to your east.
A traveling merchant who is close by to your east.
A traveling merchant who is not far off to your east.
A village commoner who is not far off to your east.
A young villager who is not far off to your east.

< 803h/803H 176v/180V Pos: standing >

< 803h/803H 178v/180V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
[2] The corpse of a muscular villager is lying here.
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
Crux enters from the south.
Codra enters from the south.
Sane sneaks in from the south.
Cross enters from the south.

< 803h/803H 178v/180V Pos: standing >
You quickly scan the area.
A tiny infant who is close by above you.

< 803h/803H 178v/180V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
This area seems to be devoid of magic!
Obvious exits: -South -Down 
A tiny infant has been abandoned here, left to die.(Gold Aura)
Ur sneaks in from below.
Crux enters from below.
Codra enters from below.
Sane sneaks in from below.
Cross enters from below.

< 803h/803H 176v/180V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by below you.
A small villager who is close by below you.
A traveling merchant who is close by below you.
A wandering adventurer who is close by below you.
A peasant commoner who is close by below you.
A peasant commoner who is close by below you.

< 803h/803H 176v/180V Pos: standing >

< 803h/803H 180v/180V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
A soothing aura fills the area.
This area seems to be devoid of magic!
Obvious exits: -North
An Orc (medium) sits resting. (Non-Fraggable)(Red Aura)
Ur sneaks in from the north.
Crux enters from the north.
Codra enters from the north.
Sane sneaks in from the north.
Cross enters from the north.

< 803h/803H 179v/180V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
This area seems to be devoid of magic!
Obvious exits: -South -Down 
A tiny infant has been abandoned here, left to die.(Gold Aura)
Ur sneaks in from the south.
Crux enters from the south.
Codra enters from the south.
Cross enters from the south.

< 803h/803H 178v/180V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
A soothing aura fills the area.
This area seems to be devoid of magic!
Obvious exits: -North
An Orc (medium) sits resting. (Non-Fraggable)(Red Aura)
Ur sneaks in from the north.
Crux enters from the north.
Codra enters from the north.
Sane sneaks in from the north.
Cross enters from the north.

< 803h/803H 177v/180V Pos: standing >
Ok.

< 803h/803H 180v/180V Pos: standing >
It's already closed!

< 803h/803H 180v/180V Pos: standing >
It's already closed!

< 803h/803H 180v/180V Pos: standing >
It's already closed!

< 803h/803H 180v/180V Pos: standing >
You say 'hahaha'

< 803h/803H 180v/180V Pos: standing >
Sane snaps into visibility.
An Orc is disrupted from meditation.
An Orc snaps out of his trance, looking frustrated.
Sane places a blood dagger of Tezcatlipoca [superior] with a strange black stone in the back of an Orc, resulting in some strange noises and some blood.

< 803h/803H 180v/180V Pos: standing >
It's already closed!
Codra looks at an Orc.

< 803h/803H 180v/180V Pos: standing >
It's already closed!

< 803h/803H 180v/180V Pos: standing >
It's already closed!
Crux snaps into visibility.
An Orc avoids being bashed by Crux, who loses his balance and falls.

< 803h/803H 180v/180V Pos: standing >
It's already closed!

< 803h/803H 180v/180V Pos: standing >
It's already closed!

< 803h/803H 180v/180V Pos: standing >
It's already closed!

< 803h/803H 180v/180V Pos: standing >
It's already closed!
An Orc clambers to his feet.
Ur tips his hat.

< 803h/803H 180v/180V Pos: standing >
It's already closed!
Cross suddenly attacks an Orc!
Cross snaps into visibility.
Cross's decent punch wounds an Orc.

< 803h/803H 180v/180V Pos: standing >
It's already closed!

< 803h/803H 180v/180V Pos: standing >
It's already closed!

< 803h/803H 180v/180V Pos: standing >
It's already closed!

< 803h/803H 180v/180V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Sane.
It's already closed!

< 803h/803H 180v/180V Pos: standing >
It's already closed!
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!

< 803h/803H 180v/180V Pos: standing >
An Orc misses Sane.
It's already closed!

< 803h/803H 180v/180V Pos: standing >
Sane snaps into visibility.
Sane's impressive slash strikes an Orc very hard.
Sane's impressive pierce seriously wounds an Orc.
Sane's slash enshrouds an Orc in a mist of blood.
Sane's impressive pierce enshrouds an Orc in a mist of blood.
Sane's pierce causes an Orc to grimace in pain.
Sane's impressive slash critically injures an Orc.
An Orc is mortally wounded, and will die soon, if not aided.
Sane's slash hits an Orc.
An Orc's dwarven-made limestone choker was completely destroyed by the massive blow!
An Orc's pair of drow-skin sleeves [poor] was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.