<worn as a badge> a decent copper badge
<worn on head> a twisted bone hood
<worn on face> a torn drow face [poor]
<worn on body> a suit of smelly animal furs
<worn about body> a long robe of the albino minotaur [poor]
<worn about waist> a thin leather belt
<worn around wrist> a pair of minotaur bracers [poor]
<worn around wrist> a blackened manacle [superior]
<worn on hands> a pair of brown leather gloves
<worn on finger> a bent ring [poor]
<primary weapon> a plain staff [superior]
<held> a small limestone totem
<worn on feet> a pair of fur boots
< 190h/261H 136v/140V Pos: standing >
< T: Marmo TP: sta TC: small wounds E: merchant sta EP: few scratches >
Casting: scalding blast *
< 190h/261H 136v/140V Pos: standing >
< T: Marmo TP: sta TC: small wounds E: merchant sta EP: few scratches >
A snarling warg's crude bite wounds a wandering merchant.
< 190h/261H 136v/140V Pos: standing >
< T: Marmo TP: sta TC: small wounds E: merchant sta EP: few scratches >
Casting: scalding blast
< 190h/261H 136v/140V Pos: standing >
< T: Marmo TP: sta TC: small wounds E: merchant sta EP: few scratches >
You complete your spell...
You point at a wandering merchant.
[Damage: 35 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a wandering merchant.]=-
< 190h/261H 136v/140V Pos: standing >
< T: Marmo TP: sta TC: small wounds E: merchant sta EP: small wounds >
Marmo headbutts a wandering merchant, but apparently a wandering merchant got the best of him.
Marmo stumbles side to side with starry eyes and a lost expression... Finally collapsing.
< 190h/261H 136v/140V Pos: standing >
<You start chanting...
< 190h/261H 136v/140V Pos: standing >
<A wandering merchant dodges a snarling warg's attack.
< 190h/261H 136v/140V Pos: standing >
<Casting: scalding blast
< 190h/261H 136v/140V Pos: standing >
<You complete your spell...
You point at a wandering merchant.
[Damage: 53 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a wandering merchant.]=-
< 190h/261H 136v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: few wounds >
A wandering merchant misses you.
-=[A wandering merchant's fine punch strikes you.]=-
-=[You suddenly see a wandering merchant's foot in your chest.]=-
< 170h/261H 136v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: few wounds >
A wandering merchant dodges a snarling warg's attack.
You attempt to flee...
a Well Traveled Path
Obvious exits: -S -U
[2] The corpse of a muscular villager is lying here.
A peasant commoner wanders here with his head held low.
You flee northward!
< 170h/261H 107v/140V Pos: standing >
< 170h/261H 108v/140V Pos: standing >
< 170h/261H 111v/140V Pos: standing >
You sit down and relax.
< 171h/261H 112v/140V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 4 - scalding blast
( 2nd circle) 7 - lesser mending
( 1st circle) 7 - ice missile
1 - wolfspeed
And you are currently memorizing the following spells:
13 seconds: ( 3rd) scalding blast
26 seconds: ( 3rd) scalding blast
You can memorize no more spells.
You continue your study.
< 171h/261H 113v/140V Pos: sitting >
You start meditating...
< 171h/261H 115v/140V Pos: sitting >
< 172h/261H 133v/140V Pos: sitting >
You should level anytime now!
< 173h/261H 136v/140V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 4 - scalding blast
( 2nd circle) 7 - lesser mending
( 1st circle) 7 - ice missile
1 - wolfspeed
And you are currently memorizing the following spells:
4 seconds: ( 3rd) scalding blast
17 seconds: ( 3rd) scalding blast
You can memorize no more spells.
< 173h/261H 139v/140V Pos: sitting >
You are already meditating.
< 173h/261H 140v/140V Pos: sitting >
You have finished memorizing scalding blast.
< 174h/261H 140v/140V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your meditative trance.
< 175h/261H 140v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A snarling warg stands here, fighting a wandering merchant. (Minion)
Marmo (Orc)(medium) stands in mid-air here.
A wandering merchant stands here, fighting a snarling warg.
A small villager wanders here looking for something to do.
< 175h/261H 138v/140V Pos: standing >
A wandering adventurer enters from the east.
< 175h/261H 138v/140V Pos: standing >
You assist a snarling warg heroically.
[Damage: 2 ] -=[Your decent bludgeon wounds a wandering merchant.]=-
< 175h/261H 138v/140V Pos: standing >
< T: warg TP: sta TC:few scratches E: merchant sta EP: few wounds >
A wandering merchant dodges your futile attack.
< 175h/261H 138v/140V Pos: standing >
< T: warg TP: sta TC:few scratches E: merchant sta EP: few wounds >
A wandering merchant's fine punch wounds a snarling warg.
< 175h/261H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: few wounds >
A wandering merchant dodges a snarling warg's attack.
< 175h/261H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: few wounds >
A small villager leaves north.
< 175h/261H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: few wounds >
A small villager leaves north.
< 175h/261H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: few wounds >
A traveling merchant leaves east.
< 175h/261H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: few wounds >
A wandering merchant dodges your futile attack.
A wandering merchant's punch wounds a snarling warg.
A snarling warg avoids being bashed by a wandering merchant, who loses his balance and falls.
< 175h/261H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant kne EP: few wounds >
A snarling warg misses a wandering merchant.
< 175h/261H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant kne EP: few wounds >
A peasant commoner enters from the east.
You start chanting...
< 175h/261H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant kne EP: few wounds >
Casting: scalding blast **
A snarling warg dodges a wandering merchant's attack.
< 175h/261H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant kne EP: few wounds >
Autosaving...
< 175h/261H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant kne EP: few wounds >
A snarling warg misses a wandering merchant.
< 175h/261H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant kne EP: few wounds >
You complete your spell...
You point at a wandering merchant.
You raise a level!
[Damage: 40 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a wandering merchant.]=-
< 184h/270H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant kne EP: nasty wounds >
A wandering merchant's fine punch wounds a snarling warg.
A wandering merchant rises to his feet.
A wandering merchant hits a snarling warg with an impressive kick from behind.
You start chanting...
< 184h/270H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
Casting: scalding blast *
< 184h/270H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
A wandering merchant dodges a snarling warg's attack.
< 184h/270H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
Casting: scalding blast
Marmo assists a snarling warg heroically.
Marmo's impressive slash strikes a wandering merchant hard.
< 184h/270H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
You complete your spell...
You point at a wandering merchant.
[Damage: 41 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a wandering merchant.]=-
< 184h/270H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
A wandering merchant's fine punch wounds a snarling warg.
A wandering merchant's fine punch wounds a snarling warg.
< 184h/270H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
A wandering adventurer enters from the east.
< 184h/270H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
You start chanting...
< 184h/270H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
Casting: scalding blast ***
A wandering merchant dodges a snarling warg's attack.
< 184h/270H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
A wandering merchant dodges Marmo's attack.
< 184h/270H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
Casting: scalding blast **
A wandering merchant's face turns pale as Marmo slams his head into his face.
< 184h/270H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
A wandering merchant's fine punch wounds a snarling warg.
A snarling warg dodges a wandering merchant's attack.
< 184h/270H 138v/140V Pos: standing >
< T: warg TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
You complete your spell...
You point at a wandering merchant.
[Damage: 48 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a wandering merchant.]=-
A wandering merchant is incapacitated and will slowly die, if not aided.
A wandering merchant slumps to the ground.
< 184h/270H 138v/140V Pos: standing >
<[Damage: 6 ] -=[Your impressive bludgeon hits a wandering merchant.]=-
A wandering merchant is mortally wounded, and will die soon, if not aided.
< 184h/270H 138v/140V Pos: standing >
<Marmo's weak slash hits a wandering merchant.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a wandering merchant's last actions in this world.
< 184h/270H 138v/140V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a wandering merchant is made of flesh and appears to be of average quality.
The corpse of a wandering merchant has an item value of 1.
It appears to be the corpse of a wandering merchant.
some padded leather armor
a few coins
< 184h/270H 138v/140V Pos: standing >
A wandering adventurer leaves east.
< 184h/270H 138v/140V Pos: standing >
It rains a bit harder.
< 184h/270H 138v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A warg prowls here looking for things to eat. (minion)
Marmo (Orc)(medium) stands in mid-air here.
< 184h/270H 138v/140V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 184h/270H 138v/140V Pos: standing >
You sit down and relax.
< 184h/270H 138v/140V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 2 - scalding blast
( 2nd circle) 7 - lesser mending
( 1st circle) 7 - ice missile
1 - wolfspeed
And you are currently memorizing the following spells:
13 seconds: ( 3rd) scalding blast
26 seconds: ( 3rd) scalding blast
39 seconds: ( 3rd) scalding blast
52 seconds: ( 3rd) scalding blast
You can memorize 1 5th circle spell(s).
You continue your study.
< 184h/270H 139v/140V Pos: sitting >
You clamber to your feet.
You abandon your meditative trance.
< 184h/270H 140v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
[2] The corpse of a muscular villager is lying here.
A small villager wanders here looking for something to do.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
Marmo enters from the south.
A snarling warg enters from the south.
< 184h/270H 138v/140V Pos: standing >
1st CIRCLE:
ice missile
spirit armor
transfer wellness
wolfspeed
2nd CIRCLE:
flameburst
lesser mending
reveal spirit essence
3rd CIRCLE:
cold ward
fire ward
molevision
purify spirit
pythonsting
scalding blast
snailspeed
4th CIRCLE:
hawkvision
mending
mousestrength
pantherspeed
scorching touch
soul disturbance
summon beast
5th CIRCLE:
bearstrength
malison
molten spray
sense spirit
shrewtameness
6th CIRCLE:
earthen grasp
greater mending
lionrage
spirit anguish
spirit sight
wellness
7th CIRCLE:
elephantstrength
greater soul disturbance
ravenflight
spirit ward
8th CIRCLE:
corrosive blast
greater pythonsting
reveal true form
scathing wind
spirit jump
9th CIRCLE:
arieks shattering iceball
greater ravenflight
greater spirit ward
10th CIRCLE:
earthen rain
etherportal
gaseous cloud
11th CIRCLE:
greater earthen grasp
greater spirit sight
12th CIRCLE:
greater spirit anguish
< 185h/270H 138v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
Marmo enters from the north.
A snarling warg enters from the north.
Marmo climbs on and rides a snarling warg.
< 185h/270H 136v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
Marmo rides in on a snarling warg from the west.
< 185h/270H 134v/140V Pos: standing >
You sit down and relax.
< 185h/270H 135v/140V Pos: sitting >
You feel less like a hawk and more like your normal self.
You have memorized the following spells:
( 4th circle) 1 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 2 - scalding blast
( 2nd circle) 7 - lesser mending
( 1st circle) 7 - ice missile
1 - wolfspeed
And you are currently memorizing the following spells:
13 seconds: ( 3rd) scalding blast
26 seconds: ( 3rd) scalding blast
39 seconds: ( 3rd) scalding blast
52 seconds: ( 3rd) scalding blast
You can memorize 1 5th circle spell(s).
You continue your study.
< 186h/270H 136v/140V Pos: sitting >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 186h/270H 137v/140V Pos: sitting >
A wandering adventurer leaves west.
< 186h/270H 140v/140V Pos: sitting >
You are memorizing molten spray, which will take about 17 seconds.
< 186h/270H 140v/140V Pos: sitting >
You start meditating...
< 186h/270H 140v/140V Pos: sitting >
A wandering merchant leaves east.
< 187h/270H 140v/140V Pos: sitting >
Marmo leaves west riding on a snarling warg.
< 187h/270H 140v/140V Pos: sitting >
< 189h/270H 140v/140V Pos: sitting >
You have finished memorizing scalding blast.
< 189h/270H 140v/140V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.
< 189h/270H 140v/140V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 3 - scalding blast
( 2nd circle) 7 - lesser mending
( 1st circle) 7 - ice missile
1 - wolfspeed
And you are currently memorizing the following spells:
9 seconds: ( 3rd) scalding blast
22 seconds: ( 3rd) scalding blast
35 seconds: ( 3rd) scalding blast
52 seconds: ( 5th) molten spray
You can memorize no more spells.
< 190h/270H 140v/140V Pos: sitting >
You are already meditating.
< 190h/270H 140v/140V Pos: sitting >
A traveling merchant leaves west.
< 191h/270H 140v/140V Pos: sitting >
Marmo rides in on a snarling warg from the west.
< 191h/270H 140v/140V Pos: sitting >
You stop meditating.
a Well Traveled Path
Obvious exits: -E -W
Marmo (Orc)(medium) in mid-air sits atop a snarling warg.
A traveling merchant wanders here looking to buy some wares.
< 192h/270H 140v/140V Pos: sitting >
A traveling merchant enters from the west.
< 192h/270H 140v/140V Pos: sitting >
You have finished memorizing scalding blast.
< 193h/270H 140v/140V Pos: sitting >
A traveling merchant leaves west.
< 195h/270H 140v/140V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 4 - scalding blast
( 2nd circle) 7 - lesser mending
( 1st circle) 7 - ice missile
1 - wolfspeed
And you are currently memorizing the following spells:
4 seconds: ( 3rd) scalding blast
17 seconds: ( 3rd) scalding blast
34 seconds: ( 5th) molten spray
You can memorize no more spells.
< 195h/270H 140v/140V Pos: sitting >
Marmo dismounts a snarling warg.
< 196h/270H 140v/140V Pos: sitting >
< 196h/270H 140v/140V Pos: sitting >
You have finished memorizing scalding blast.
< 196h/270H 140v/140V Pos: sitting >
< 197h/270H 140v/140V Pos: sitting >
A wandering merchant enters from the east.
< 198h/270H 140v/140V Pos: sitting >
A small villager enters from the west.
< 198h/270H 140v/140V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 5 - scalding blast
( 2nd circle) 7 - lesser mending
( 1st circle) 7 - ice missile
1 - wolfspeed
And you are currently memorizing the following spells:
2 seconds: ( 3rd) scalding blast
19 seconds: ( 5th) molten spray
You can memorize no more spells.
< 199h/270H 140v/140V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.
< 199h/270H 140v/140V Pos: sitting >
You start meditating...
< 199h/270H 140v/140V Pos: sitting >
You have finished memorizing scalding blast.
< 200h/270H 140v/140V Pos: sitting >
A wandering merchant's face turns pale as Marmo slams his head into his face.
< 200h/270H 140v/140V Pos: sitting >
Marmo deflects a wandering merchant's blow and strikes back at him!
Marmo's impressive slash strikes a wandering merchant.
< 200h/270H 140v/140V Pos: sitting >
< 201h/270H 140v/140V Pos: sitting >
Marmo's fine slash strikes a wandering merchant.
Marmo misses a wandering merchant.
A wandering merchant dodges Marmo's attack.
< 201h/270H 140v/140V Pos: sitting >
A wandering merchant's decent punch strikes Marmo.
A wandering merchant kicks Marmo in the stomach, rendering him breathless.
< 201h/270H 140v/140V Pos: sitting >
< 201h/270H 140v/140V Pos: sitting >
A snarling warg growls at a wandering merchant.
A snarling warg suddenly attacks a wandering merchant!
A snarling warg misses a wandering merchant.
< 202h/270H 140v/140V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.
< 202h/270H 140v/140V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - molten spray
( 4th circle) 1 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 6 - scalding blast
( 2nd circle) 7 - lesser mending
( 1st circle) 7 - ice missile
1 - wolfspeed
You can memorize no more spells.
< 202h/270H 140v/140V Pos: sitting >
You clamber to your feet.
< 202h/270H 140v/140V Pos: standing >
A wandering merchant dodges Marmo's attack.
Marmo's fine slash strikes a wandering merchant.
< 202h/270H 140v/140V Pos: standing >
A wandering merchant misses Marmo.
< 202h/270H 140v/140V Pos: standing >
You assist a snarling warg heroically.
You miss a wandering merchant.
< 203h/270H 140v/140V Pos: standing >
< T: Marmo TP: sta TC: small wounds E: merchant sta EP: small wounds >
A wandering merchant dodges a snarling warg's attack.
< 203h/270H 140v/140V Pos: standing >
< T: Marmo TP: sta TC: small wounds E: merchant sta EP: small wounds >
You start chanting...
< 203h/270H 140v/140V Pos: standing >
< T: Marmo TP: sta TC: small wounds E: merchant sta EP: small wounds >
A wandering merchant dodges Marmo's attack.
Marmo misses a wandering merchant.
< 203h/270H 140v/140V Pos: standing >
< T: Marmo TP: sta TC: small wounds E: merchant sta EP: small wounds >
Marmo parries a wandering merchant's lunge at him.
A wandering merchant turns to focus his attack on you!
< 203h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: small wounds E: merchant sta EP: small wounds >
Casting: molten spray
< 203h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: small wounds E: merchant sta EP: small wounds >
You complete your spell...
You point at a wandering merchant.
[Damage: 39 ] -=[Your blast of molten spray slams into a wandering merchant, burning holes into his flesh.]=-
A snarling warg misses a wandering merchant.
< 203h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: small wounds E: merchant sta EP: few wounds >
A wandering merchant's face turns pale as Marmo slams his head into his face.
< 203h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: small wounds E: merchant sta EP: few wounds >
A wandering merchant dodges Marmo's attack.
Marmo misses a wandering merchant.
A wandering merchant dodges Marmo's attack.
< 203h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: small wounds E: merchant sta EP: few wounds >
A wandering merchant misses you.
-=[A wandering merchant's fine punch strikes you.]=-
< 189h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: few wounds >
You miss a wandering merchant.
< 189h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: few wounds >
A snarling warg misses a wandering merchant.
< 189h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: few wounds >
You start chanting...
< 189h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: few wounds >
Hint: Some commands can be abbreviated. Try using shortened commands like 'exp' to see if they work.
< 189h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: few wounds >
Marmo's impressive slash strikes a wandering merchant.
A wandering merchant dodges Marmo's attack.
A wandering merchant dodges Marmo's attack.
< 189h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: few wounds >
You dodge a wandering merchant's vicious attack.
-=[You suddenly see a wandering merchant's foot in your chest.]=-
< 183h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: few wounds >
You complete your spell...
You point at a wandering merchant.
[Damage: 90 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a wandering merchant.]=-
< 183h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
You miss a wandering merchant.
< 183h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
A snarling warg misses a wandering merchant.
< 183h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
You start chanting...
< 183h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
A wandering merchant dodges Marmo's attack.
< 183h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
-=[A wandering merchant's fine punch strikes you.]=-
< 170h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
Casting: scalding blast **
< 170h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
Casting: scalding blast *
< 170h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
A snarling warg misses a wandering merchant.
< 170h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
A small villager leaves west.
< 170h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
Casting: scalding blast
< 170h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
You complete your spell...
You point at a wandering merchant.
[Damage: 34 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a wandering merchant.]=-
< 170h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: awful >
A wandering merchant dodges Marmo's attack.
Marmo misses a wandering merchant.
Marmo almost sweeps a wandering merchant off of his feet with a well placed leg sweep.
< 170h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: awful >
A wandering merchant misses you.
-=[A wandering merchant's fine punch strikes you.]=-
-=[You suddenly see a wandering merchant's foot in your chest.]=-
< 146h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: awful >
You start chanting...
< 146h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: awful >
A wandering merchant dodges a snarling warg's attack.
< 146h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: few wounds E: merchant sta EP: awful >
You complete your spell...
You point at a wandering merchant.
[Damage: 17 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a wandering merchant.]=-
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A wandering merchant's death cry reverberates in your head as he falls to the ground.
< 146h/270H 140v/140V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a wandering merchant is made of flesh and appears to be of average quality.
The corpse of a wandering merchant has an item value of 1.
It appears to be the corpse of a wandering merchant.
some padded leather armor
a few coins
< 146h/270H 140v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a wandering merchant is lying here.
A traveling merchant wanders here looking to buy some wares.
Marmo (Orc)(medium) stands in mid-air here.
A warg prowls here looking for things to eat. (minion)
< 146h/270H 140v/140V Pos: standing >
You get some padded leather armor from the corpse of a wandering merchant.
You get a few coins from the corpse of a wandering merchant.
There were: 20 gold coins.
< 146h/270H 140v/140V Pos: standing >
No one by that name around here.
< 147h/270H 140v/140V Pos: standing >
Ok.
< 147h/270H 140v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a wandering merchant is lying here.
A traveling merchant wanders here looking to buy some wares.
Marmo (Orc)(medium) stands in mid-air here.
A warg prowls here looking for things to eat. (minion)
< 148h/270H 140v/140V Pos: standing >
A small villager enters from the west.
< 148h/270H 140v/140V Pos: standing >
You do not see that here.
< 148h/270H 140v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a wandering merchant is lying here.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
Marmo enters from the east.
A snarling warg enters from the east.
< 148h/270H 138v/140V Pos: standing >
A wandering adventurer leaves north.
< 148h/270H 138v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
[2] The corpse of a muscular villager is lying here.
A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A peasant commoner wanders here with his head held low.
Marmo enters from the south.
A snarling warg enters from the south.
< 148h/270H 136v/140V Pos: standing >
Rushdie Inn
Obvious exits: -S# -D
A tiny infant has been abandoned here, left to die.
Marmo enters from below.
A snarling warg enters from below.
< 149h/270H 135v/140V Pos: standing >
You sit down and relax.
< 149h/270H 136v/140V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 3 - scalding blast
( 2nd circle) 7 - lesser mending
( 1st circle) 7 - ice missile
1 - wolfspeed
And you are currently memorizing the following spells:
17 seconds: ( 5th) molten spray
30 seconds: ( 3rd) scalding blast
43 seconds: ( 3rd) scalding blast
56 seconds: ( 3rd) scalding blast
You can memorize no more spells.
You continue your study.
< 149h/270H 137v/140V Pos: sitting >
You start meditating...
< 149h/270H 139v/140V Pos: sitting >
The innkeeper stores Marmo's stuff in the safe and shows him to his room.
Marmo makes a magical gesture, sending a snarling warg back to the nether plane.
A snarling warg stops following Marmo.
a snarling warg is no longer in your group.
Marmo stops following you.
Your group has been disbanded.
< 150h/270H 140v/140V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your meditative trance.
< 150h/270H 140v/140V Pos: standing >
Ok.
< 150h/270H 140v/140V Pos: standing >
A Room of Peace
Obvious exits: -N
< 151h/270H 139v/140V Pos: standing >
You sit down and relax.
< 151h/270H 139v/140V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 3 - scalding blast
( 2nd circle) 7 - lesser mending
( 1st circle) 7 - ice missile
1 - wolfspeed
And you are currently memorizing the following spells:
17 seconds: ( 5th) molten spray
30 seconds: ( 3rd) scalding blast
43 seconds: ( 3rd) scalding blast
56 seconds: ( 3rd) scalding blast
You can memorize no more spells.
You continue your study.
< 152h/270H 140v/140V Pos: sitting >
You start meditating...
< 152h/270H 140v/140V Pos: sitting >
You are already meditating.
< 156h/270H 140v/140V Pos: sitting >
< 158h/270H 140v/140V Pos: sitting >
< 159h/270H 140v/140V Pos: sitting >
Someone closes the door.
< 159h/270H 140v/140V Pos: sitting >
Someone says 'hajahe'
< 160h/270H 140v/140V Pos: sitting >
A Barbarian snaps into visibility.
You abandon your meditative trance.
-=[Out of nowhere, a Barbarian stabs you in the back.]=-
OUCH! That really did HURT!
< 97h/270H 140v/140V Pos: sitting >
< T: Olonn TP: sit TC: nasty wounds E: A Barbarian sta EP: excellent >
A Barbarian snaps into visibility.
You dodge a bash from a Barbarian, who loses his balance and falls.
< 97h/270H 140v/140V Pos: sitting >
< T: Olonn TP: sit TC: nasty wounds E: A Barbarian sta EP: excellent >
You clamber to your feet.
Someone tips his hat.
< 97h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
Someone suddenly attacks YOU!
A Githzerai snaps into visibility.
-=[A Githzerai's decent punch wounds you.]=-
< 95h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
That's tough to do in battle, but still you try...
< 95h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
A faint hum can be heard from a pair of pale, misty gloves carried by a Barbarian.
< 95h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 95h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
You miss a Barbarian.
< 95h/270H 140v/140V Pos: standing >
< T: Olonn TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
A Barbarian snaps into visibility.
-=[A Barbarian's impressive slash strikes you very hard.]=-
-=[A Barbarian's impressive pierce seriously wounds you.]=-
-=[A Barbarian's slash enshrouds you in a mist of blood.]=-
-=[A Barbarian's impressive pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Barbarian's pierce causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Barbarian's impressive slash critically injures you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
-=[