<floating about head>a dark purple ioun stone[239h 47m 3s]
<worn as a badge> a elven rune of restoration (magic) (glowing)
<worn on head> the dirty cloth turban [poor]
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a polished scale of Tiamat of greater intelligence (invis) (magic) (glowing)
<worn in ear> a glowing jade earring (glowing) [64%]
<worn on face> the mask of wildmagic[239h 47m 3s]
<worn around neck> the pendant of the aboleth [superior] (magic)
<worn around neck> a holy symbol of the Ravenkind (magic) (glowing)
<worn on body> a suit embodying ethereal soul shards of regeneration
<worn about body> Daganar's cloak of stealth of regeneration (magic) (glowing)
<worn on back> a large leather backpack
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming) [86%]
<attached to belt> a tome of wizardry [33%]
<worn on arms> some blue dragonscale shoulder guards of health (magic) [81%]
<held as shield> the shield of the earthwyrm [superior] (magic) [87%]
<worn around wrist> the bracelet of emeralds of endurance
<worn around wrist> the bangle of immunity [poor] (magic) (glowing)
<worn on hands> the gloves of the adept [superior] with a strange dark bloodstone (magic)
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<worn on finger> a gleaming platinum ring of intelligence (magic)
<primary weapon> the staff of blue flames (magic) (glowing) (illuminating)[239h 47m 3s]
<worn on legs> some angel feather leggings [poor] (magic)
<worn on feet> a pair of clawed demon-hide moccasins
Cross utters the words 'ofajs pzar'
You score a CRITICAL HIT!!!!!
[Damage: 8 ] -=[Your bludgeon strikes a dark orcish priest.]=-
The globe around your body flares as it bears the brunt of a dark orcish priest's assault!
You miss a dark orcish priest.
Crux's crush strikes a dark orcish priest very hard.
An intense cold fills the room as shards of ice form in the air. In an explosive blast, the shards slam into a dark orcish priest with a fury!
Crux stretches out his hand, unleashing a torret of razor sharp ice toward a dark orcish priest!
Crux stretches out his hand, unleashing a torret of razor sharp ice toward a dark orcish priest!
Crux stretches out his hand, unleashing a torret of razor sharp ice toward a dark orcish priest!
A dark orcish priest is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 1.
A look of horror and a silent scream are a dark orcish priest's last actions in this world.
< 877h/803H 180v/180V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 877h/803H 180v/180V Pos: standing >
You sit down and relax.
< 876h/803H 180v/180V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - group stornogs spheres
(11th circle) 2 - conjure greater elemental
1 - prismatic cube
1 - stornogs spheres
(10th circle) 1 - farsee
2 - group stone skin
1 - stornogs shimmering starshell
1 - earth form
( 9th circle) 1 - gate
3 - acidimmolate
( 8th circle) 3 - disintegrate
( 7th circle) 1 - dimension door
5 - earthen maul
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
4 - wall of stone
( 4th circle) 2 - lightning bolt
3 - levitate
4 - wall of force
( 3rd circle) 1 - strength
8 - dispel magic
1 - agility
( 2nd circle) 6 - sleep
5 - mirror image
( 1st circle) 4 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
0 seconds: ( 8th) disintegrate
1 seconds: ( 8th) disintegrate
2 seconds: ( 8th) disintegrate
3 seconds: ( 9th) acidimmolate
You can memorize no more spells.
You continue your study.
< 876h/803H 180v/180V Pos: sitting >
The Path of the Damned winds its wicked path away west of here.
You extend your sights westward.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
An orcish thief watches his next victim closely.(Red Aura)
< 876h/803H 180v/180V Pos: sitting >
You have finished memorizing disintegrate.
< 876h/803H 180v/180V Pos: sitting >
You have finished memorizing disintegrate.
< 876h/803H 180v/180V Pos: sitting >
You have finished memorizing disintegrate.
< 876h/803H 180v/180V Pos: sitting >
You have finished memorizing acidimmolate.
Your studies are complete.
< 876h/803H 180v/180V Pos: sitting >
You clamber to your feet.
< 876h/803H 180v/180V Pos: standing >
Sane rises to his feet.
< 876h/803H 180v/180V Pos: standing >
Autosaving...
< 876h/803H 180v/180V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
An orcish thief watches his next victim closely.(Red Aura)
Sane sneaks in from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
Col enters from the east.
Grahk enters from the east.
A HUGE stone golem enters from the east.
Ur enters from the east.
Crux enters from the east.
Cross enters from the east.
Crux tries to step in front of Cross, but doesn't make it in time.
An orcish thief misses Cross.
< 876h/803H 179v/180V Pos: standing >
An orcish thief misses Cross.
< 876h/803H 179v/180V Pos: standing >
Your group consists of (13/30):
( Head) 876/803 hit, 179/180 move Zloin
(Front) 1518/1522 hit, 230/231 move Crux
(Front) Drozk
(Front) Kwirl
(Front) 1653/1654 hit, 271/272 move Ur
(Front) Wira
(Front) 1033/1037 hit, 171/172 move Cross
(Front) 1373/1373 hit, 268/269 move Sane
(Front) 675/675 hit, 151/154 move Grahk
(Front) 2260/2260 hit, 190/191 move a HUGE stone golem
(Front) 1845/1845 hit, 194/196 move a LARGE earth elemental
(Front) 889/889 hit, 209/210 move Col
(Front) 2061/2061 hit, 189/190 move a large xorn
< 876h/803H 179v/180V Pos: standing >
A black skunk enters from the north.
< 876h/803H 179v/180V Pos: standing >
A black skunk suddenly attacks Crux!
A black skunk suddenly appears a bit confused!
A black skunk misses Crux.
< 876h/803H 179v/180V Pos: standing >
Cross misses an orcish thief.
Cross's impressive punch strikes an orcish thief very hard.
< 876h/803H 179v/180V Pos: standing >
You feel your skin soften and return to normal.
< 876h/803H 179v/180V Pos: standing >
You start chanting...
You snap into visibility.
< 876h/803H 180v/180V Pos: standing >
Crux heroically dives at Cross and pulls him out of combat.
< 876h/803H 180v/180V Pos: standing >
< 876h/803H 180v/180V Pos: standing >
Col starts casting an offensive spell.
Col snaps into visibility.
< 876h/803H 180v/180V Pos: standing >
Casting: disintegrate
Cross sits down in a comfortable spot.
< 876h/803H 180v/180V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an orcish thief!
[Damage: 49 ] -=[You smile happily as your disintegration ray hits an orcish thief!]=-
An orcish thief is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 0.
The unmistakable scent of fresh blood can be smelled as an orcish thief dies in agony.
Col stops invoking abruptly!
Cross takes out his holy symbol and begins praying intently.
< 875h/803H 180v/180V Pos: standing >
Cross raises his holy symbol and smiles broadly.
The Path of the Damned winds its wicked path south.
You extend your sights southward.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a stray dog is lying here.
A small black skunk peers wearily at you.
An orcish assassin prowls the area hunting his new prey.
An Orc (medium) stands here (Newbie). (Non-Fraggable)(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)
< 875h/803H 180v/180V Pos: standing >
Crux blocks a black skunk's lunge at him.
You start chanting...
< 875h/803H 180v/180V Pos: standing >
An orcish assassin enters from the south.
An orcish assassin suddenly appears a bit confused!
An orcish assassin misses Ur.
< 875h/803H 180v/180V Pos: standing >
You complete your spell...
[Damage: 15 ] -=[You watch with self-pride as the magic missile hits an Orc.]=-
You snap into visibility.
[Damage: 15 ] -=[You watch with self-pride as the magic missile hits an Orc.]=-
You snap into visibility.
[Damage: 15 ] -=[You watch with self-pride as the magic missile hits an Orc.]=-
You snap into visibility.
[Damage: 6 ] -=[You watch with self-pride as the magic missile hits an Orc.]=-
You receive your share of experience.
Ur dodges an orcish assassin's attack.
Ur snaps into visibility.
Crux's crush critically injures a black skunk.
A black skunk is incapacitated and will slowly die, if not aided.
Crux's fine crush hits a black skunk.
A black skunk is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 0.
You feel a carnal satisfaction as a black skunk's gurgling and choking signals her demise.
< 875h/803H 180v/180V Pos: standing >
Drozk is no longer in your group.
< 875h/803H 180v/180V Pos: standing >
The Path of the Damned winds its wicked path south.
You extend your sights southward.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an Orc is lying here.
The corpse of a stray dog is lying here.
A small black skunk peers wearily at you.
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)
Cross clambers to his feet.
< 875h/803H 180v/180V Pos: standing >
Ur snaps into visibility.
Ur's impressive slash enshrouds an orcish assassin in a mist of blood.
Ur's pierce causes an orcish assassin to grimace in pain.
Ur's impressive pierce hits an orcish assassin.
An orcish assassin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 0.
The last gasps of an orcish assassin cause a sickening chill to run up your spine.
The Path of the Damned winds its wicked path south.
You extend your sights southward.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an Orc is lying here.
The corpse of a stray dog is lying here.
A small black skunk peers wearily at you.
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)
< 875h/803H 180v/180V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an Orc is lying here.
The corpse of a stray dog is lying here.
A small black skunk peers wearily at you.
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)
Sane sneaks in from the north.
A large xorn enters from the north.
A LARGE earth elemental enters from the north.
Col enters from the north.
Grahk enters from the north.
An old orcish woman suddenly attacks Grahk!
An old orcish woman misses Grahk.
A HUGE stone golem enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Crux enters from the north.
Cross enters from the north.
< 875h/803H 179v/180V Pos: standing >
Your group consists of (12/30):
( Head) 875/803 hit, 179/180 move Zloin
(Front) 1522/1522 hit, 229/231 move Crux
(Front) Kwirl
(Front) 1654/1654 hit, 271/272 move Ur
(Front) Wira
(Front) 1037/1037 hit, 171/172 move Cross
(Front) 1373/1373 hit, 268/269 move Sane
(Front) 675/675 hit, 153/154 move Grahk
(Front) 2260/2260 hit, 190/191 move a HUGE stone golem
(Front) 1845/1845 hit, 195/196 move a LARGE earth elemental
(Front) 889/889 hit, 209/210 move Col
(Front) 2061/2061 hit, 189/190 move a large xorn
< 875h/803H 179v/180V Pos: standing >
A black skunk suddenly attacks Col!
A black skunk misses Col.
< 874h/803H 179v/180V Pos: standing >
You start chanting...
You snap into visibility.
< 874h/803H 179v/180V Pos: standing >
Grahk starts casting an offensive spell.
< 874h/803H 179v/180V Pos: standing >
< 874h/803H 179v/180V Pos: standing >
Casting: disintegrate
< 874h/803H 179v/180V Pos: standing >
An orcish elite enters from the west.
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an old orcish woman!
[Damage: 34 ] -=[You smile happily as your disintegration ray hits an old orcish woman!]=-
An old orcish woman is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 0.
You feel the bloodlust in your heart as you hear the death cry of an old orcish woman.
Grahk stops chanting abruptly!
< 874h/803H 179v/180V Pos: standing >
An orcish elite suddenly attacks YOU!
-=[An orcish elite's crude punch wounds you.]=-
[Damage: 3 ] -=[An orcish elite suffers from contact with the aura about you.]=-
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.
< 864h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: orcish sta EP: few scratches >
Col completes his spell...
Col utters the words 'ofzahzf gsufuh aiojugp'
Col points at a black skunk.
A black skunk SCREAMS in utter anguish, caused by Col's spiritual assault!
A black skunk is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 0.
You feel a carnal satisfaction as a black skunk's gurgling and choking signals her demise.
< 864h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: orcish sta EP: few scratches >
The Path of the Damned
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a black skunk is lying here.
The corpse of an old orcish woman is lying here.
The corpse of an Orc is lying here.
The corpse of a stray dog is lying here.
An orcish elite stands in mid-air here, fighting YOU!(Red Aura)
Cross o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A HUGE stone golem stands solemnly here. (minion)
Grahk Dominus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
A brightly glowing torch floats near Grahk's head. (Illuminating)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Sane's head. (Illuminating)
< 864h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: orcish sta EP: few scratches >
Col sits down in a comfortable spot.
< 864h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: orcish sta EP: few scratches >
Col stares off into space, entering a meditative trance.
< 864h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: orcish sta EP: few scratches >
It appears to be the corpse of Nobodyonderp.
a quill
a thin steel dagger
a thin leather belt
a hard leather cloak
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of dark black boots
a pair of studded leather leggings
an evil looking helm
a dark black robe
a spellbook
a bag made from sewn skunk skin
a steel dagger
< 864h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: orcish sta EP: few scratches >
Col snaps out of his meditative trance, smiling placidly.
< 864h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: orcish sta EP: few scratches >
You miss an orcish elite.
You miss an orcish elite.
You dodge an orcish elite's vicious attack.
-=[An orcish elite's crude punch wounds you.]=-
[Damage: 3 ] -=[An orcish elite suffers from contact with the aura about you.]=-
-=[An orcish elite's crude punch wounds you.]=-
[Damage: 4 ] -=[An orcish elite suffers from contact with the aura about you.]=-
You dodge an orcish elite's vicious attack.
-=[An orcish elite's kick crashes into your chest.]=-
[Damage: 2 ] -=[An orcish elite suffers from contact with the aura about you.]=-
< 835h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: orcish sta EP: few scratches >
Col clambers to his feet.
< 835h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: orcish sta EP: few scratches >
You are rescued by Crux, you are confused, but grateful!
< 835h/803H 179v/180V Pos: standing >
Spheres begin rotating around Cross.
< 835h/803H 179v/180V Pos: standing >
Sane snaps into visibility.
Sane places a blood dagger of Tezcatlipoca [superior] with a strange black stone in the back of an orcish elite, resulting in some strange noises and some blood.
< 835h/803H 179v/180V Pos: standing >
The Path of the Damned
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a black skunk is lying here.
The corpse of an old orcish woman is lying here.
The corpse of an Orc is lying here.
The corpse of a stray dog is lying here.
An orcish elite stands in mid-air here, fighting Crux.(Red Aura)
Cross o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here, fighting an orcish elite.(Gold Aura)
Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A HUGE stone golem stands solemnly here. (minion)
Grahk Dominus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
A brightly glowing torch floats near Grahk's head. (Illuminating)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Sane Templar o==(=Mithril=Knights=- (Barbarian)(medium) stands in mid-air here, fighting an orcish elite.(Gold Aura)
A brightly glowing torch floats near Sane's head. (Illuminating)
< 835h/803H 179v/180V Pos: standing >
Col starts casting an offensive spell.
< 835h/803H 179v/180V Pos: standing >
Crux dodges an orcish elite's attack.
Crux blocks an orcish elite's lunge at him.
Crux dodges an orcish elite's attack.
An orcish elite's weak punch grazes Crux.
An orcish elite suffers from contact with the aura about Crux.
An orcish elite shivers as he hits Crux.
< 835h/803H 179v/180V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gsufuh aiojugp'
Col points at an orcish elite.
An orcish elite SCREAMS in utter anguish, caused by Col's spiritual assault!
< 835h/803H 179v/180V Pos: standing >
Col sits down in a comfortable spot.
< 835h/803H 179v/180V Pos: standing >
Col stares off into space, entering a meditative trance.
You start chanting...
< 835h/803H 179v/180V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Sane.
< 835h/803H 179v/180V Pos: standing >
Casting: disintegrate
Col snaps out of his meditative trance, smiling placidly.
< 835h/803H 179v/180V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an orcish elite!
[Damage: 113 ] -=[You smile happily as your disintegration ray hits an orcish elite!]=-
Crux's crush wounds an orcish elite.
Crux's fine crush wounds an orcish elite.
Crux misses an orcish elite.
An orcish elite dodges Crux's attack.
< 835h/803H 179v/180V Pos: standing >
Sane's impressive pierce wounds an orcish elite.
Sane's slash wounds an orcish elite.
Sane's impressive pierce wounds an orcish elite.
An orcish elite dodges Sane's attack.
Sane's impressive slash wounds an orcish elite.
An orcish elite dodges Sane's attack.
An orcish elite dodges Sane's attack.
< 835h/803H 179v/180V Pos: standing >
Col clambers to his feet.
< 835h/803H 179v/180V Pos: standing >
An orcish guard enters from the east.
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.
Grahk suddenly attacks an orcish guard!
Grahk misses an orcish guard.
< 835h/803H 179v/180V Pos: standing >
An orcish elite's punch wounds Crux.
An orcish elite suffers from contact with the aura about Crux.
An orcish elite shivers as he hits Crux.
Crux blocks an orcish elite's lunge and then immediately slams him with his shield!
An orcish elite's punch grazes Crux.
An orcish elite suffers from contact with the aura about Crux.
An orcish elite shivers as he hits Crux.
Crux blocks an orcish elite's lunge at him.
An orcish elite's weak punch grazes Crux.
An orcish elite suffers from contact with the aura about Crux.
An orcish elite shivers as he hits Crux.
Crux avoids being bashed by an orcish elite, who loses his balance and falls.
You start chanting...
< 835h/803H 179v/180V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gsufuh aiojugp'
Col points at an orcish elite.
An orcish elite SCREAMS in utter anguish, caused by Col's spiritual assault!
An orcish elite begins to sllooowwww down.
< 835h/803H 179v/180V Pos: standing >
Casting: disintegrate
< 834h/803H 179v/180V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
You try to dispel an orcish elite's magic.
and you fail miserably...
You barely control the magic. Energies flow into you!
You grin evilly as you send a green beam of disintegration streaking towards an orcish elite!
[Damage: 95 ] -=[You smile happily as your disintegration ray hits an orcish elite!]=-
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell called 'arieks shattering iceball'.
< 852h/803H 179v/180V Pos: standing >
Crux heroically dives at Grahk and pulls him out of combat.
< 852h/803H 179v/180V Pos: standing >
Col completes his spell...
Col utters the words 'abrauztg gpahhzfuio uqzbarr'
Col points at an orcish guard.
Col's iceball shatters upon impacting an orcish guard, rending flesh and sending blood flying.
< 852h/803H 179v/180V Pos: standing >
You start chanting...
< 852h/803H 179v/180V Pos: standing >
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell called 'arieks shattering iceball'.
< 852h/803H 179v/180V Pos: standing >
Sane snaps into visibility.
Sane's impressive slash strikes an orcish elite.
Sane's impressive pierce strikes an orcish elite.
Sane's impressive slash strikes an orcish elite.
Sane's impressive pierce strikes an orcish elite.
Sane's pierce strikes an orcish elite hard.
Sane's blood dagger of Tezcatlipoca [superior] with a strange black stone murmurs some strange incantations...
Sane's concussion blast rips into an orcish elite, shattering his soul!
Sane's impressive slash strikes an orcish elite.
Sane's slash strikes an orcish elite hard.
Crux's impressive crush strikes an orcish elite hard.
Crux's impressive crush strikes an orcish elite hard.
Crux's fine crush strikes an orcish elite.
Crux's impressive crush strikes an orcish elite hard.
< 852h/803H 179v/180V Pos: standing >
An orcish guard suddenly appears a bit confused!
An orcish guard's impressive slash grazes Crux.
An orcish guard shivers as he hits Crux.
Crux blocks an orcish guard's lunge at him.
An orcish guard almost sweeps Crux off of his feet with a well placed leg sweep.
An orcish guard shivers as he hits Crux.
< 852h/803H 179v/180V Pos: standing >
Casting: disintegrate
Grahk suddenly attacks an orcish guard!
Grahk misses an orcish guard.
< 852h/803H 179v/180V Pos: standing >
Col completes his spell...
Col utters the words 'abrauztg gpahhzfuio uqzbarr'
Col points at an orcish guard.
Col's iceball shatters upon impacting an orcish guard, rending flesh and sending blood flying.
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an orcish elite!
[Damage: 98 ] -=[You smile happily as your disintegration ray hits an orcish elite!]=-
Crux blocks an orcish elite's lunge at him.
< 852h/803H 179v/180V Pos: standing >
Col sits down in a comfortable spot.
< 852h/803H 179v/180V Pos: standing >
Col stares off into space, entering a meditative trance.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 852h/803H 179v/180V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
You try to dispel an orcish elite's magic.
and you fail miserably...
The violent magic stream drains your health!
You grin evilly as you send a green beam of disintegration streaking towards a HUGE stone golem!
A HUGE stone golem stops following you.
a HUGE stone golem is no longer in your group.
[Damage: 146 ] -=[You smile happily as your disintegration ray hits a HUGE stone golem!]=-
You grin evilly as you send a green beam of disintegration streaking towards an orcish elite!
This being a hometown, you receive fewer exps...
[Damage: 35 ] -=[You smile happily as your disintegration ray hits an orcish elite!]=-
An orcish elite is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 347.
The smell of fresh blood enters your body, infusing you with power!
An orcish elite's death cry reverberates in your head as he falls to the ground.
< 834h/803H 179v/180V Pos: standing >
You dodge a HUGE stone golem's vicious attack.
-=[A HUGE stone golem's crush grazes you.]=-
You don't have that spell memorized.
< 827h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: huge sta EP: few scratches >
You don't have that spell memorized.
< 827h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: huge sta EP: few scratches >
The Path of the Damned
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of an orcish elite is lying here.
The corpse of a black skunk is lying here.
The corpse of an old orcish woman is lying here.
The corpse of an Orc is lying here.
The corpse of a stray dog is lying here.
An orcish guard stands in mid-air here, fighting Crux.(Red Aura)
Cross o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ur o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A HUGE stone golem stands in mid-air here, fighting YOU!
Grahk Dominus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here, fighting an orcish guard.
A brightly glowing torch floats near Grahk's head. (Illuminating)
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) sits resting.(Gold Aura)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Sane's head. (Illuminating)
< 827h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: huge sta EP: few scratches >
Grahk misses an orcish guard.
Grahk misses an orcish guard.
Sorry, you aren't allowed to do that in combat.
< 827h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: huge sta EP: few scratches >
An orcish guard misses Crux.
Crux anticipates an orcish guard's attack and masterfully parries the incoming blow.
You have memorized the following spells:
(12th circle) 1 - group stornogs spheres
(11th circle) 2 - conjure greater elemental
1 - prismatic cube
1 - stornogs spheres
(10th circle) 1 - farsee
2 - group stone skin
1 - stornogs shimmering starshell
1 - earth form
( 9th circle) 1 - gate
4 - acidimmolate
( 7th circle) 1 - dimension door
5 - earthen maul
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
4 - wall of stone
( 4th circle) 2 - lightning bolt
3 - levitate
4 - wall of force
( 3rd circle) 1 - strength
8 - dispel magic
1 - agility
( 2nd circle) 6 - sleep
5 - mirror image
( 1st circle) 4 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
0 seconds: ( 8th) disintegrate
1 seconds: ( 1st) magic missile
1 seconds: ( 8th) disintegrate
2 seconds: ( 8th) disintegrate
3 seconds: ( 8th) disintegrate
4 seconds: ( 8th) disintegrate
4 seconds: ( 8th) disintegrate
You can memorize no more spells.
< 827h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: huge sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 827h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: huge sta EP: few scratches >
Col snaps out of his meditative trance, smiling placidly.
< 827h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: huge sta EP: few scratches >
You miss a HUGE stone golem.
You miss a HUGE stone golem.
< 827h/803H 179v/180V Pos: standing >
< T: Zloin TP: sta TC:excellent E: huge sta EP: few scratches >
Ok.
You are rescued by a LARGE earth elemental, you are confused, but grateful!
< 827h/803H 179v/180V Pos: standing >
Col clambers to his feet.
< 827h/803H 179v/180V Pos: standing >
An Orc enters from the west.
< 827h/803H 179v/180V Pos: standing >
Crux misses an orcish guard.
Crux's impressive crush strikes an orcish guard.
An intense cold fills the room as shards of ice form in the air. In an explosive blast, the shards slam into an orcish guard with a fury!
Crux stretches out his hand, unleashing a torret of razor sharp ice toward an orcish guard!
Crux stretches out his hand, unleashing a torret of razor sharp ice toward an orcish guard!
Crux stretches out his hand, unleashing a torret of razor sharp ice toward an orcish guard!
Crux stretches out his hand, unleashing a torret of razor sharp ice toward an orcish guard!
Crux unleashes a blast of freezing wind at an orcish guard, encasing him in a layer of frost.
Crux's crush strikes an orcish guard.
Crux's impressive crush strikes an orcish guard.
Grahk starts casting an offensive spell.
< 827h/803H 179v/180V Pos: standing >
< 827h/803H 179v/180V Pos: standing >
Ur places a green bladed dagger named 'Sepsis' [superior] in the back of an Orc, resulting in some strange noises and some blood.
An Orc is dead! R.I.P.
You receive your share of experience.