<floating about head>a dark yellow ioun stone[239h 47m 3s]
<worn as a badge> the mark of the saboteur
<worn on head> a blood-red Vistani bandana (magic)
<worn on eyes> a lens of the negative material plane [superior] (magic)
<worn in ear> the earring of the Dragon Lords
<worn in ear> a wad of spawn goo [superior] with a strange dark bloodstone (magic) (humming)
<worn on face> the death-mask of Nakral (magic)
<worn around neck> a studded dragonscale neckguard [41%]
<worn around neck> a scarf of enhanced stealth [superior] (magic)
<worn on body> a mithril breastplate with a golden cross [superior] (magic) (glowing)
<worn about body> a long, flowing cape of hellfire [superior] (magic) (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* with a strange sharp rubin (magic) (glowing)
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a pantherhide quiver [superior] (magic) (glowing) (illuminating)
<attached to belt> a bottle of dark ale
<attached to belt> a bottle of dark ale [60%]
<worn on arms> the vambraces named "Ebb" (glowing) [88%]
<worn around wrist> a bracelet of purple mist [superior]
<worn around wrist> a twisted nether crystal bracelet (magic) (glowing) [28%]
<worn on hands> some black leather gloves with mithril blades
<worn on finger> an obsidian circle (magic)
<worn on finger> a shiny crimson ring of dexterity (magic)
<primary weapon> the legendary cutlass 'Sanguine Song' [superior] (magic) (glowing) (humming) [89%]
<secondary weapon> a green bladed dagger named 'Sepsis' [superior] (magic) (humming) [87%]
<worn on legs> the leggings of a MaDMaN (magic)
<worn on feet> a pair of boots of stealth (magic) [85%]
An orcish guard who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish guard who is close by to your south.
An orcish guard who is close by to your south.
Ghizyon who is close by to your south.
An orcish street sweeper who is not far off to your south.
A wild horse who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
A baby orc who is rather far off to your south.
A female orc who is rather far off to your south.
The grinning bobcat who is in the distance to your south.
An orcish warrior who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
The orc gate guard who is in the distance to your south.
An orcish elite who is close by to your west.
A female orc who is close by to your west.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
< 1654h/1654H 271v/272V Pos: standing >
Grahk starts casting a spell.
< 1654h/1654H 271v/272V Pos: standing >
You quickly scan the area.
A drunken orc who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
A wandering soul who is rather far off to your north.
An orcish merchant who is rather far off to your north.
A drunken orc who is rather far off to your north.
An orcish elite who is in the distance to your north.
An orcish guard who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish guard who is close by to your south.
An orcish guard who is close by to your south.
Ghizyon who is close by to your south.
An orcish street sweeper who is not far off to your south.
A prong-horned antelope who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
An Orc who is rather far off to your south.
A baby orc who is rather far off to your south.
A female orc who is rather far off to your south.
The grinning bobcat who is in the distance to your south.
An orcish warrior who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
The orc gate guard who is in the distance to your south.
An orcish elite who is close by to your west.
A female orc who is close by to your west.
An orcish warrior who is not far off to your west.
< 1654h/1654H 271v/272V Pos: standing >
< 1654h/1654H 271v/272V Pos: standing >
An orcish elite enters from the west.
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards an old orcish woman!
Zloin cackles as his disintegration ray strikes an old orcish woman hard!
An old orcish woman is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an old orcish woman.
Grahk stops chanting abruptly!
< 1654h/1654H 271v/272V Pos: standing >
An orcish elite suddenly attacks Zloin!
An orcish elite's crude punch wounds Zloin.
An orcish elite suffers from contact with the aura about Zloin.
It appears to be the corpse of an old orcish woman.
a handful of coins
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.
< 1654h/1654H 271v/272V Pos: standing >
Backstab who?
< 1654h/1654H 271v/272V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gsufuh aiojugp'
Col points at a black skunk.
A black skunk SCREAMS in utter anguish, caused by Col's spiritual assault!
A black skunk is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a black skunk's gurgling and choking signals her demise.
< 1654h/1654H 271v/272V Pos: standing >
Backstab who?
< 1654h/1654H 271v/272V Pos: standing >
It appears to be the corpse of a black skunk.
an orcish-woven bracelet [superior] (magic)
< 1654h/1654H 271v/272V Pos: standing >
Backstab who?
< 1654h/1654H 271v/272V Pos: standing >
Backstab who?
< 1654h/1654H 271v/272V Pos: standing >
Backstab who?
Col sits down in a comfortable spot.
< 1654h/1654H 271v/272V Pos: standing >
Col stares off into space, entering a meditative trance.
< 1654h/1654H 271v/272V Pos: standing >
Backstab who?
< 1654h/1654H 271v/272V Pos: standing >
Backstab who?
< 1654h/1654H 271v/272V Pos: standing >
Col snaps out of his meditative trance, smiling placidly.
Backstab who?
< 1654h/1654H 271v/272V Pos: standing >
Zloin misses an orcish elite.
Zloin misses an orcish elite.
Zloin dodges an orcish elite's attack.
An orcish elite's crude punch wounds Zloin.
An orcish elite suffers from contact with the aura about Zloin.
An orcish elite's crude punch wounds Zloin.
An orcish elite suffers from contact with the aura about Zloin.
Zloin dodges an orcish elite's attack.
An orcish elite hits Zloin with a mighty kick to his chest.
An orcish elite suffers from contact with the aura about Zloin.
< 1654h/1654H 271v/272V Pos: standing >
You quickly scan the area.
A drunken orc who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
A drunken orc who is a brief walk away to your north.
A wandering soul who is rather far off to your north.
An orcish merchant who is rather far off to your north.
An orcish thief who is in the distance to your north.
An orcish guard who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish guard who is close by to your south.
An orcish guard who is close by to your south.
Ghizyon who is close by to your south.
An orcish street sweeper who is not far off to your south.
A baby orc who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
A female orc who is rather far off to your south.
The grinning bobcat who is in the distance to your south.
An orcish warrior who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A female orc who is close by to your west.
An orcish warrior who is not far off to your west.
< 1654h/1654H 271v/272V Pos: standing >
Col clambers to his feet.
< 1654h/1654H 271v/272V Pos: standing >
Backstab who?
Crux heroically dives at Zloin and pulls him out of combat.
< 1654h/1654H 271v/272V Pos: standing >
Spheres begin rotating around Cross.
< 1654h/1654H 271v/272V Pos: standing >
Sane snaps into visibility.
Sane places a blood dagger of Tezcatlipoca [superior] with a strange black stone in the back of an orcish elite, resulting in some strange noises and some blood.
< 1654h/1654H 271v/272V Pos: standing >
Backstab who?
< 1654h/1654H 271v/272V Pos: standing >
Col starts casting an offensive spell.
< 1654h/1654H 271v/272V Pos: standing >
Backstab who?
< 1654h/1654H 271v/272V Pos: standing >
Crux dodges an orcish elite's attack.
Crux blocks an orcish elite's lunge at him.
Crux dodges an orcish elite's attack.
An orcish elite's weak punch grazes Crux.
An orcish elite suffers from contact with the aura about Crux.
An orcish elite shivers as he hits Crux.
< 1654h/1654H 271v/272V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gsufuh aiojugp'
Col points at an orcish elite.
An orcish elite SCREAMS in utter anguish, caused by Col's spiritual assault!
< 1654h/1654H 271v/272V Pos: standing >
You quickly scan the area.
A drunken orc who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
A drunken orc who is a brief walk away to your north.
A wandering soul who is rather far off to your north.
An orcish merchant who is rather far off to your north.
An orcish thief who is in the distance to your north.
An orcish guard who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish guard who is close by to your south.
An orcish guard who is close by to your south.
Ghizyon who is close by to your south.
An orcish street sweeper who is not far off to your south.
A baby orc who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
The grinning bobcat who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A female orc who is close by to your west.
A female orc who is not far off to your west.
An orcish warrior who is not far off to your west.
< 1654h/1654H 271v/272V Pos: standing >
Col sits down in a comfortable spot.
< 1654h/1654H 271v/272V Pos: standing >
Col stares off into space, entering a meditative trance.
Zloin starts casting an offensive spell.
< 1654h/1654H 271v/272V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Sane.
< 1654h/1654H 271v/272V Pos: standing >
Col snaps out of his meditative trance, smiling placidly.
< 1654h/1654H 271v/272V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards an orcish elite!
Zloin cackles as his disintegration ray strikes an orcish elite hard!
Crux's crush wounds an orcish elite.
Crux's fine crush wounds an orcish elite.
Crux misses an orcish elite.
An orcish elite dodges Crux's attack.
< 1654h/1654H 271v/272V Pos: standing >
Sane's impressive pierce wounds an orcish elite.
Sane's slash wounds an orcish elite.
Sane's impressive pierce wounds an orcish elite.
An orcish elite dodges Sane's attack.
Sane's impressive slash wounds an orcish elite.
An orcish elite dodges Sane's attack.
An orcish elite dodges Sane's attack.
< 1654h/1654H 271v/272V Pos: standing >
Col clambers to his feet.
< 1654h/1654H 271v/272V Pos: standing >
An orcish guard enters from the east.
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.
Grahk suddenly attacks an orcish guard!
Grahk misses an orcish guard.
< 1654h/1654H 271v/272V Pos: standing >
An orcish elite's punch wounds Crux.
An orcish elite suffers from contact with the aura about Crux.
An orcish elite shivers as he hits Crux.
Crux blocks an orcish elite's lunge and then immediately slams him with his shield!
An orcish elite's punch grazes Crux.
An orcish elite suffers from contact with the aura about Crux.
An orcish elite shivers as he hits Crux.
Crux blocks an orcish elite's lunge at him.
An orcish elite's weak punch grazes Crux.
An orcish elite suffers from contact with the aura about Crux.
An orcish elite shivers as he hits Crux.
Crux avoids being bashed by an orcish elite, who loses his balance and falls.
Zloin starts casting an offensive spell.
< 1654h/1654H 271v/272V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gsufuh aiojugp'
Col points at an orcish elite.
An orcish elite SCREAMS in utter anguish, caused by Col's spiritual assault!
An orcish elite begins to sllooowwww down.
You quickly scan the area.
A drunken orc who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
A drunken orc who is a brief walk away to your north.
A wandering soul who is rather far off to your north.
An orcish merchant who is rather far off to your north.
An orcish elite who is in the distance to your north.
An orcish thief who is in the distance to your north.
Meinar, the old baker who is close by to your east.
An orcish guard who is close by to your south.
An orcish guard who is close by to your south.
Ghizyon who is close by to your south.
A baby orc who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
A female orc who is rather far off to your south.
An orcish warrior who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A female orc who is close by to your west.
A female orc who is not far off to your west.
An orcish warrior who is not far off to your west.
< 1654h/1654H 271v/272V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin's magic rips the fabric of reality causing ChAoTiC energies to pour in.
Zloin tries to dispel an orcish elite's magic!
And fails miserably...
Zloin sends a bright green ray of light streaking towards an orcish elite!
Zloin cackles as his disintegration ray strikes an orcish elite hard!
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.
< 1654h/1654H 271v/272V Pos: standing >
Crux heroically dives at Grahk and pulls him out of combat.
< 1654h/1654H 271v/272V Pos: standing >
Col completes his spell...
Col utters the words 'abrauztg gpahhzfuio uqzbarr'
Col points at an orcish guard.
Col's iceball shatters upon impacting an orcish guard, rending flesh and sending blood flying.
You quickly scan the area.
A drunken orc who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
A drunken orc who is a brief walk away to your north.
A wandering soul who is rather far off to your north.
An orcish merchant who is rather far off to your north.
An orcish elite who is in the distance to your north.
An orcish thief who is in the distance to your north.
Meinar, the old baker who is close by to your east.
A female orc who is close by to your south.
An orcish guard who is close by to your south.
An orcish guard who is close by to your south.
Ghizyon who is close by to your south.
An orcish street sweeper who is not far off to your south.
A baby orc who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
A female orc who is rather far off to your south.
The grinning bobcat who is in the distance to your south.
An orcish warrior who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A female orc who is close by to your west.
A female orc who is not far off to your west.
An orcish warrior who is not far off to your west.
< 1654h/1654H 271v/272V Pos: standing >
Score information for Ur
Level: 56 Race: Barbarian Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 1654(1654) Moves: 271(272)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 85%
Status: Standing.
Frags: +10.90 Deaths: 44
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Living All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Armor Haste Waterbreathing Listen Sneaking Fearless Sparkling
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 1.18
Leaderboard Points: 2813
Paladin auras: Spell Protection
Active Spells:
--------------
roar of heroes (2 minutes)
stone skin (less than a minute remaining)
dexterity (31 minutes)
strength (31 minutes)
bless (23 minutes)
armor (18 minutes)
vitality (12 minutes)
fly (116 minutes)
Zloin starts casting an offensive spell.
< 1654h/1654H 271v/272V Pos: standing >
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.
< 1654h/1654H 271v/272V Pos: standing >
Sane snaps into visibility.
Sane's impressive slash strikes an orcish elite.
Sane's impressive pierce strikes an orcish elite.
Sane's impressive slash strikes an orcish elite.
Sane's impressive pierce strikes an orcish elite.
Sane's pierce strikes an orcish elite hard.
Sane's blood dagger of Tezcatlipoca [superior] with a strange black stone murmurs some strange incantations...
Sane's concussion blast rips into an orcish elite, shattering his soul!
Sane's impressive slash strikes an orcish elite.
Sane's slash strikes an orcish elite hard.
Crux's impressive crush strikes an orcish elite hard.
Crux's impressive crush strikes an orcish elite hard.
Crux's fine crush strikes an orcish elite.
Crux's impressive crush strikes an orcish elite hard.
< 1654h/1654H 271v/272V Pos: standing >
An orcish guard suddenly appears a bit confused!
An orcish guard's impressive slash grazes Crux.
An orcish guard shivers as he hits Crux.
Crux blocks an orcish guard's lunge at him.
An orcish guard almost sweeps Crux off of his feet with a well placed leg sweep.
An orcish guard shivers as he hits Crux.
< 1654h/1654H 271v/272V Pos: standing >
Grahk suddenly attacks an orcish guard!
Grahk misses an orcish guard.
< 1654h/1654H 271v/272V Pos: standing >
Col completes his spell...
Col utters the words 'abrauztg gpahhzfuio uqzbarr'
Col points at an orcish guard.
Col's iceball shatters upon impacting an orcish guard, rending flesh and sending blood flying.
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards an orcish elite!
Zloin cackles as his disintegration ray strikes an orcish elite hard!
Crux blocks an orcish elite's lunge at him.
< 1654h/1654H 271v/272V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your north.
An orcish guard who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
A drunken orc who is a brief walk away to your north.
A wandering soul who is rather far off to your north.
An orcish merchant who is rather far off to your north.
An orcish elite who is in the distance to your north.
An orcish thief who is in the distance to your north.
Meinar, the old baker who is close by to your east.
A female orc who is close by to your south.
An orcish street sweeper who is not far off to your south.
An orcish guard who is a brief walk away to your south.
An orcish guard who is a brief walk away to your south.
Ghizyon who is a brief walk away to your south.
A baby orc who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
A female orc who is rather far off to your south.
The grinning bobcat who is in the distance to your south.
An orcish warrior who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A female orc who is close by to your west.
A female orc who is not far off to your west.
An orcish warrior who is not far off to your west.
< 1654h/1654H 271v/272V Pos: standing >
Col sits down in a comfortable spot.
< 1654h/1654H 271v/272V Pos: standing >
Col stares off into space, entering a meditative trance.
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
< 1654h/1654H 271v/272V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
Zloin tries to dispel an orcish elite's magic!
And fails miserably...
Zloin sends a bright green ray of light streaking towards a HUGE stone golem!
A HUGE stone golem stops following Zloin.
Zloin cackles as his disintegration ray strikes a HUGE stone golem hard!
Zloin sends a bright green ray of light streaking towards an orcish elite!
Zloin cackles as his disintegration ray strikes an orcish elite hard!
An orcish elite is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An orcish elite's death cry reverberates in your head as he falls to the ground.
< 1654h/1654H 271v/272V Pos: standing >
It appears to be the corpse of an orcish elite.
a small pile of coins
< 1654h/1654H 271v/272V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
A drunken orc who is a brief walk away to your north.
An orcish elite who is rather far off to your north.
A wandering soul who is rather far off to your north.
An orcish merchant who is rather far off to your north.
Meinar, the old baker who is close by to your east.
A female orc who is close by to your south.
An orcish guard who is a brief walk away to your south.
An orcish guard who is a brief walk away to your south.
Ghizyon who is a brief walk away to your south.
A baby orc who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
A female orc who is rather far off to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
An umber hulk who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A female orc who is not far off to your west.
A female orc who is not far off to your west.
An orcish warrior who is not far off to your west.
< 1654h/1654H 271v/272V Pos: standing >
Zloin dodges a HUGE stone golem's attack.
A HUGE stone golem's crush grazes Zloin.
< 1654h/1654H 271v/272V Pos: standing >
Grahk misses an orcish guard.
Grahk misses an orcish guard.
< 1654h/1654H 271v/272V Pos: standing >
An orcish guard misses Crux.
Crux anticipates an orcish guard's attack and masterfully parries the incoming blow.
You quickly scan the area.
A drunken orc who is close by to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
A drunken orc who is a brief walk away to your north.
An orcish elite who is rather far off to your north.
A wandering soul who is rather far off to your north.
An orcish merchant who is rather far off to your north.
An orcish thief who is in the distance to your north.
Meinar, the old baker who is close by to your east.
A female orc who is close by to your south.
A female orc who is not far off to your south.
An orcish guard who is a brief walk away to your south.
An orcish guard who is a brief walk away to your south.
Ghizyon who is a brief walk away to your south.
A baby orc who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
The grinning bobcat who is in the distance to your south.
An orcish warrior who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
A female orc who is not far off to your west.
A female orc who is not far off to your west.
An orcish warrior who is not far off to your west.
< 1654h/1654H 271v/272V Pos: standing >
Col snaps out of his meditative trance, smiling placidly.
< 1654h/1654H 271v/272V Pos: standing >
Zloin misses a HUGE stone golem.
Zloin misses a HUGE stone golem.
< 1654h/1654H 271v/272V Pos: standing >
Zloin gives an order to his followers.
A LARGE earth elemental heroically rescues Zloin.
< 1654h/1654H 271v/272V Pos: standing >
Col clambers to his feet.
< 1654h/1654H 271v/272V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
A drunken orc who is a brief walk away to your north.
An orcish elite who is rather far off to your north.
A wandering soul who is rather far off to your north.
An orcish merchant who is rather far off to your north.
An orcish thief who is in the distance to your north.
Meinar, the old baker who is close by to your east.
A female orc who is close by to your south.
A female orc who is not far off to your south.
An orcish guard who is a brief walk away to your south.
An orcish guard who is a brief walk away to your south.
Ghizyon who is a brief walk away to your south.
A baby orc who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
A female orc who is rather far off to your south.
The grinning bobcat who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
The orc gate guard who is in the distance to your south.
An Orc who is close by to your west.
A female orc who is not far off to your west.
A female orc who is not far off to your west.
An orcish warrior who is not far off to your west.
< 1654h/1654H 271v/272V Pos: standing >
An Orc enters from the west.
< 1654h/1654H 271v/272V Pos: standing >
Crux misses an orcish guard.
Crux's impressive crush strikes an orcish guard.
An intense cold fills the room as shards of ice form in the air. In an explosive blast, the shards slam into an orcish guard with a fury!
Crux stretches out his hand, unleashing a torret of razor sharp ice toward an orcish guard!
Crux stretches out his hand, unleashing a torret of razor sharp ice toward an orcish guard!
Crux stretches out his hand, unleashing a torret of razor sharp ice toward an orcish guard!
Crux stretches out his hand, unleashing a torret of razor sharp ice toward an orcish guard!
Crux unleashes a blast of freezing wind at an orcish guard, encasing him in a layer of frost.
Crux's crush strikes an orcish guard.
Crux's impressive crush strikes an orcish guard.
Grahk starts casting an offensive spell.
< 1654h/1654H 271v/272V Pos: standing >
< 1654h/1654H 271v/272V Pos: standing >
[Damage: 13 ] -=[An Orc makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.]=-
An Orc is dead! R.I.P.
You receive your share of experience.