The death of [ 3 Necromancer] Nobodyonderp (Orc)

in The Path of the Damned

from the perspective of [51 Forest Druid] Grahk o==(=Mithril=Knights=- (Halfling)

<worn as a badge>    a wisp of shimmering faerie light (illuminating) [81%]
<worn on head>       the crown of unholy saints
<worn in ear>        a dangling diamond earring (glowing) [71%]
<worn in ear>        a pulsating diamond earring (glowing)
<worn on face>       mask of battles past
<worn around neck>   a druidic necklace of fish scales
<worn around neck>   a druidic necklace of fish scales [77%]
<worn on body>       the black robe of the guardian demon [superior] [50%]
<worn about body>    a translucent cloak of the ancients [85%]
<worn on back>       a large hide backpack
<worn as quiver>     a silken backsheath of flight [86%]
<worn about waist>   a gleaming dragonscale belt from Castle Ravenloft
<worn on belt buckle>an admantium stone (glowing)
<attached to belt>   a satchel of snatching [poor] [78%]
<worn on arms>       a pair of troll-hide sleeves [82%]
<worn around wrist>  an emerald bracelet studded with amethysts [superior] [74%]
<worn around wrist>  an emerald bracelet studded with amethysts [80%]
<worn on hands>      some sinister chitin talons from Castle Ravenloft
<worn on finger>     a bright platinum wedding band
<worn on finger>     a ring called 'Soulcatcher' [72%]
<primary weapon>     a strange warhammer [poor]
<held>               an oval ice crystal (glowing)
<worn on legs>       some leggings made from werewolf hide

Crux blocks a black skunk's lunge at him.
Zloin starts casting an offensive spell called 'magic missile'.

< 675h/675H 154v/154V Pos: standing >
An orcish assassin enters from the south.
An orcish assassin suddenly appears a bit confused!
An orcish assassin misses Ur.

< 675h/675H 154v/154V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'magic missile'
Zloin snaps into visibility.
Zloin snaps into visibility.
Zloin snaps into visibility.
You receive your share of experience.
Ur dodges an orcish assassin's attack.
Ur snaps into visibility.
Crux's crush critically injures a black skunk.
A black skunk is incapacitated and will slowly die, if not aided.
Crux's fine crush hits a black skunk.
A black skunk is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Grahk by 0.
You feel a carnal satisfaction as a black skunk's gurgling and choking signals her demise.

< 675h/675H 154v/154V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
The Shady Quartermaster who is close by to your north.
The town crier who is close by to your north.
An orcish guard who is close by to your north.
An orcish merchant who is a brief walk away to your north.
A drunken orc who is a brief walk away to your north.
An orcish elite who is rather far off to your north.
An orcish thief who is rather far off to your north.
An orcish guard who is in the distance to your north.
A black skunk who is close by to your south.
An old orcish woman who is close by to your south.
An orcish guard who is not far off to your south.
An orcish guard who is not far off to your south.
Ghizyon who is not far off to your south.
An orcish street sweeper who is a brief walk away to your south.
A prong-horned antelope who is rather far off to your south.
A wild horse who is rather far off to your south.
A prong-horned antelope who is rather far off to your south.
An orcish shaman who is rather far off to your south.
A baby orc who is in the distance to your south.
A female orc who is in the distance to your south.
The mailman who is close by to your west.

< 675h/675H 154v/154V Pos: standing >
You failed.
Cross clambers to his feet.

< 675h/675H 154v/154V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your north.
An orcish guard who is close by to your north.
The Shady Quartermaster who is close by to your north.
The town crier who is close by to your north.
An orcish guard who is close by to your north.
An orcish merchant who is a brief walk away to your north.
A drunken orc who is a brief walk away to your north.
An orcish elite who is rather far off to your north.
An orcish thief who is rather far off to your north.
An orcish guard who is in the distance to your north.
A black skunk who is close by to your south.
An old orcish woman who is close by to your south.
An orcish guard who is not far off to your south.
An orcish guard who is not far off to your south.
Ghizyon who is not far off to your south.
An orcish street sweeper who is a brief walk away to your south.
A prong-horned antelope who is rather far off to your south.
A wild horse who is rather far off to your south.
A prong-horned antelope who is rather far off to your south.
An orcish shaman who is rather far off to your south.
A baby orc who is in the distance to your south.
A female orc who is in the distance to your south.
The mailman who is close by to your west.

< 675h/675H 154v/154V Pos: standing >
Ur snaps into visibility.
Ur's impressive slash enshrouds an orcish assassin in a mist of blood.
Ur's pierce causes an orcish assassin to grimace in pain.
Ur's impressive pierce hits an orcish assassin.
An orcish assassin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Grahk by 8.
The last gasps of an orcish assassin cause a sickening chill to run up your spine.

< 675h/675H 154v/154V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your north.
An orcish guard who is close by to your north.
The Shady Quartermaster who is close by to your north.
The town crier who is close by to your north.
An orcish guard who is close by to your north.
An orcish merchant who is a brief walk away to your north.
A drunken orc who is a brief walk away to your north.
An orcish elite who is rather far off to your north.
An orcish thief who is rather far off to your north.
An orcish guard who is in the distance to your north.
A black skunk who is close by to your south.
An old orcish woman who is close by to your south.
An orcish guard who is not far off to your south.
An orcish guard who is not far off to your south.
Ghizyon who is not far off to your south.
An orcish street sweeper who is a brief walk away to your south.
A prong-horned antelope who is rather far off to your south.
A wild horse who is rather far off to your south.
A prong-horned antelope who is rather far off to your south.
An orcish shaman who is rather far off to your south.
A baby orc who is in the distance to your south.
A female orc who is in the distance to your south.
The mailman who is close by to your west.

< 675h/675H 154v/154V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your north.
An orcish guard who is close by to your north.
The Shady Quartermaster who is close by to your north.
The town crier who is close by to your north.
An orcish guard who is close by to your north.
An orcish merchant who is a brief walk away to your north.
A drunken orc who is a brief walk away to your north.
An orcish elite who is rather far off to your north.
An orcish thief who is rather far off to your north.
An orcish guard who is in the distance to your north.
A black skunk who is close by to your south.
An old orcish woman who is close by to your south.
An orcish guard who is not far off to your south.
An orcish guard who is not far off to your south.
Ghizyon who is not far off to your south.
An orcish street sweeper who is a brief walk away to your south.
A prong-horned antelope who is rather far off to your south.
A wild horse who is rather far off to your south.
A prong-horned antelope who is rather far off to your south.
An orcish shaman who is rather far off to your south.
An Orc who is in the distance to your south.
A baby orc who is in the distance to your south.
A female orc who is in the distance to your south.
The mailman who is close by to your west.

< 675h/675H 154v/154V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your north.
An orcish guard who is close by to your north.
The Shady Quartermaster who is close by to your north.
The town crier who is close by to your north.
An orcish guard who is close by to your north.
An orcish merchant who is a brief walk away to your north.
A drunken orc who is a brief walk away to your north.
An orcish elite who is rather far off to your north.
An orcish thief who is rather far off to your north.
An orcish guard who is in the distance to your north.
A black skunk who is close by to your south.
An old orcish woman who is close by to your south.
An orcish guard who is not far off to your south.
An orcish guard who is not far off to your south.
Ghizyon who is not far off to your south.
An orcish street sweeper who is a brief walk away to your south.
A prong-horned antelope who is rather far off to your south.
A wild horse who is rather far off to your south.
A prong-horned antelope who is rather far off to your south.
An orcish shaman who is rather far off to your south.
An Orc who is in the distance to your south.
A baby orc who is in the distance to your south.
A female orc who is in the distance to your south.
The mailman who is close by to your west.

< 675h/675H 154v/154V Pos: standing >
Zloin sneaks south.
A large xorn leaves south.
A LARGE earth elemental leaves south.
Col leaves south.
You follow Col.

The Path of the Damned
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of an Orc is lying here.
The corpse of a stray dog is lying here.
Col Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(medium) stands in mid-air here.
A brightly glowing torch floats near Sane's head. (Illuminating)
*Zloin Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A small black skunk peers wearily at you.
(Q)An old orcish woman cries over the loss of her spouse.
An old orcish woman suddenly attacks YOU!
An old orcish woman misses you.
A HUGE stone golem enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Crux enters from the north.
Cross enters from the north.

< 675h/675H 153v/154V Pos: standing >
< T: Grahk TP: sta TC:excellent E: old sta EP: excellent >
 A black skunk suddenly attacks Col!
A black skunk misses Col.

< 675h/675H 153v/154V Pos: standing >
< T: Grahk TP: sta TC:excellent E: old sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 675h/675H 153v/154V Pos: standing >
< T: Grahk TP: sta TC:excellent E: old sta EP: excellent >
 Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 675h/675H 153v/154V Pos: standing >
< T: Grahk TP: sta TC:excellent E: old sta EP: excellent >
 You start chanting...

< 675h/675H 153v/154V Pos: standing >
< T: Grahk TP: sta TC:excellent E: old sta EP: excellent >
 
< 675h/675H 153v/154V Pos: standing >
< T: Grahk TP: sta TC:excellent E: old sta EP: excellent >
 An orcish elite enters from the west.
Casting: sunray 
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards an old orcish woman!
Zloin cackles as his disintegration ray strikes an old orcish woman hard!
An old orcish woman is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Grahk by 0.
You feel the bloodlust in your heart as you hear the death cry of an old orcish woman.
You abort your prayer before it's done!

< 675h/675H 153v/154V Pos: standing >
An orcish elite suddenly attacks Zloin!
An orcish elite's crude punch wounds Zloin.
An orcish elite suffers from contact with the aura about Zloin.
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.

< 675h/675H 153v/154V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gsufuh aiojugp'
Col points at a black skunk.
A black skunk SCREAMS in utter anguish, caused by Col's spiritual assault!
A black skunk is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Grahk by 0.
You feel a carnal satisfaction as a black skunk's gurgling and choking signals her demise.

< 675h/675H 153v/154V Pos: standing >
You quickly scan the area.
A drunken orc who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
A wandering soul who is rather far off to your north.
An orcish merchant who is rather far off to your north.
A drunken orc who is rather far off to your north.
An orcish elite who is in the distance to your north.
An orcish thief who is in the distance to your north.
An orcish guard who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish guard who is close by to your south.
An orcish guard who is close by to your south.
Ghizyon who is close by to your south.
An orcish street sweeper who is not far off to your south.
A baby orc who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
A female orc who is rather far off to your south.
The grinning bobcat who is in the distance to your south.
An orcish warrior who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A female orc who is close by to your west.
An orcish warrior who is not far off to your west.

< 675h/675H 153v/154V Pos: standing >
Col sits down in a comfortable spot.

< 675h/675H 153v/154V Pos: standing >
Col stares off into space, entering a meditative trance.

< 675h/675H 153v/154V Pos: standing >
Col snaps out of his meditative trance, smiling placidly.
You failed.

< 675h/675H 153v/154V Pos: standing >
Zloin misses an orcish elite.
Zloin misses an orcish elite.
Zloin dodges an orcish elite's attack.
An orcish elite's crude punch wounds Zloin.
An orcish elite suffers from contact with the aura about Zloin.
An orcish elite's crude punch wounds Zloin.
An orcish elite suffers from contact with the aura about Zloin.
Zloin dodges an orcish elite's attack.
An orcish elite hits Zloin with a mighty kick to his chest.
An orcish elite suffers from contact with the aura about Zloin.

< 675h/675H 153v/154V Pos: standing >
Col clambers to his feet.

< 675h/675H 153v/154V Pos: standing >
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Slay whom?

< 675h/675H 153v/154V Pos: standing >
You quickly scan the area.
A drunken orc who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
A drunken orc who is a brief walk away to your north.
A wandering soul who is rather far off to your north.
An orcish merchant who is rather far off to your north.
An orcish elite who is in the distance to your north.
An orcish thief who is in the distance to your north.
An orcish guard who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish guard who is close by to your south.
An orcish guard who is close by to your south.
Ghizyon who is close by to your south.
An orcish street sweeper who is not far off to your south.
A baby orc who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
A female orc who is rather far off to your south.
The grinning bobcat who is in the distance to your south.
An orcish warrior who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A female orc who is close by to your west.
A female orc who is not far off to your west.
An orcish warrior who is not far off to your west.

< 675h/675H 153v/154V Pos: standing >
Slay whom?
Crux heroically dives at Zloin and pulls him out of combat.

< 675h/675H 153v/154V Pos: standing >
Spheres begin rotating around Cross.
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Slay whom?
Sane snaps into visibility.
Sane places a blood dagger of Tezcatlipoca [superior] with a strange black stone in the back of an orcish elite, resulting in some strange noises and some blood.

< 675h/675H 153v/154V Pos: standing >
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Col starts casting an offensive spell.
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Crux dodges an orcish elite's attack.
Crux blocks an orcish elite's lunge at him.
Crux dodges an orcish elite's attack.
An orcish elite's weak punch grazes Crux.
An orcish elite suffers from contact with the aura about Crux.
An orcish elite shivers as he hits Crux.
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gsufuh aiojugp'
Col points at an orcish elite.
An orcish elite SCREAMS in utter anguish, caused by Col's spiritual assault!
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Col sits down in a comfortable spot.
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Col stares off into space, entering a meditative trance.
Zloin starts casting an offensive spell.
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Slay whom?

< 675h/675H 153v/154V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Sane.
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Col snaps out of his meditative trance, smiling placidly.
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards an orcish elite!
Zloin cackles as his disintegration ray strikes an orcish elite hard!
Crux's crush wounds an orcish elite.
Crux's fine crush wounds an orcish elite.
Crux misses an orcish elite.
An orcish elite dodges Crux's attack.
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Sane's impressive pierce wounds an orcish elite.
Sane's slash wounds an orcish elite.
Sane's impressive pierce wounds an orcish elite.
An orcish elite dodges Sane's attack.
Sane's impressive slash wounds an orcish elite.
An orcish elite dodges Sane's attack.
An orcish elite dodges Sane's attack.
Slay whom?

< 675h/675H 153v/154V Pos: standing >
Col clambers to his feet.
You quickly scan the area.
A drunken orc who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
A drunken orc who is a brief walk away to your north.
A wandering soul who is rather far off to your north.
An orcish merchant who is rather far off to your north.
An orcish elite who is in the distance to your north.
An orcish thief who is in the distance to your north.
An orcish guard who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish guard who is close by to your south.
An orcish guard who is close by to your south.
Ghizyon who is close by to your south.
An orcish street sweeper who is not far off to your south.
A baby orc who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
A female orc who is rather far off to your south.
The grinning bobcat who is in the distance to your south.
An orcish warrior who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A female orc who is close by to your west.
A female orc who is not far off to your west.
An orcish warrior who is not far off to your west.

< 675h/675H 153v/154V Pos: standing >
Slay whom?

< 675h/675H 153v/154V Pos: standing >
An orcish guard enters from the east.
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.
You miss an orcish guard.

< 675h/675H 153v/154V Pos: standing >
< T: Grahk TP: sta TC:excellent E: orc sta EP: excellent >
 An orcish elite's punch wounds Crux.
An orcish elite suffers from contact with the aura about Crux.
An orcish elite shivers as he hits Crux.
Crux blocks an orcish elite's lunge and then immediately slams him with his shield!
An orcish elite's punch grazes Crux.
An orcish elite suffers from contact with the aura about Crux.
An orcish elite shivers as he hits Crux.
Crux blocks an orcish elite's lunge at him.
An orcish elite's weak punch grazes Crux.
An orcish elite suffers from contact with the aura about Crux.
An orcish elite shivers as he hits Crux.
Crux avoids being bashed by an orcish elite, who loses his balance and falls.
Zloin starts casting an offensive spell.

< 675h/675H 153v/154V Pos: standing >
< T: Grahk TP: sta TC:excellent E: orc sta EP: excellent >
 Col completes his spell...
Col utters the words 'ofzahzf gsufuh aiojugp'
Col points at an orcish elite.
An orcish elite SCREAMS in utter anguish, caused by Col's spiritual assault!
An orcish elite begins to sllooowwww down.

< 675h/675H 153v/154V Pos: standing >
< T: Grahk TP: sta TC:excellent E: orc sta EP: excellent >
 Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin's magic rips the fabric of reality causing ChAoTiC energies to pour in.
Zloin tries to dispel an orcish elite's magic!
And fails miserably...
Zloin sends a bright green ray of light streaking towards an orcish elite!
Zloin cackles as his disintegration ray strikes an orcish elite hard!
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.

< 675h/675H 153v/154V Pos: standing >
< T: Grahk TP: sta TC:excellent E: orc sta EP: excellent >
 You are rescued by Crux, you are confused, but grateful!

< 675h/675H 153v/154V Pos: standing >
Col completes his spell...
Col utters the words 'abrauztg gpahhzfuio uqzbarr'
Col points at an orcish guard.
Col's iceball shatters upon impacting an orcish guard, rending flesh and sending blood flying.

< 675h/675H 153v/154V Pos: standing >
Zloin starts casting an offensive spell.

< 675h/675H 153v/154V Pos: standing >
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.

< 675h/675H 153v/154V Pos: standing >
Sane snaps into visibility.
Sane's impressive slash strikes an orcish elite.
Sane's impressive pierce strikes an orcish elite.
Sane's impressive slash strikes an orcish elite.
Sane's impressive pierce strikes an orcish elite.
Sane's pierce strikes an orcish elite hard.
Sane's blood dagger of Tezcatlipoca [superior] with a strange black stone murmurs some strange incantations...
Sane's concussion blast rips into an orcish elite, shattering his soul!
Sane's impressive slash strikes an orcish elite.
Sane's slash strikes an orcish elite hard.
Crux's impressive crush strikes an orcish elite hard.
Crux's impressive crush strikes an orcish elite hard.
Crux's fine crush strikes an orcish elite.
Crux's impressive crush strikes an orcish elite hard.

< 675h/675H 153v/154V Pos: standing >
An orcish guard suddenly appears a bit confused!
An orcish guard's impressive slash grazes Crux.
An orcish guard shivers as he hits Crux.
Crux blocks an orcish guard's lunge at him.
An orcish guard almost sweeps Crux off of his feet with a well placed leg sweep.
An orcish guard shivers as he hits Crux.

< 675h/675H 153v/154V Pos: standing >
You miss an orcish guard.

< 675h/675H 153v/154V Pos: standing >
< T: Crux TP: sta TC:few scratches E: orc sta EP:  small wounds >
 Col completes his spell...
Col utters the words 'abrauztg gpahhzfuio uqzbarr'
Col points at an orcish guard.
Col's iceball shatters upon impacting an orcish guard, rending flesh and sending blood flying.
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards an orcish elite!
Zloin cackles as his disintegration ray strikes an orcish elite hard!
Crux blocks an orcish elite's lunge at him.

< 675h/675H 153v/154V Pos: standing >
< T: Crux TP: sta TC:few scratches E: orc sta EP:  few wounds >
 Col sits down in a comfortable spot.

< 675h/675H 153v/154V Pos: standing >
< T: Crux TP: sta TC:few scratches E: orc sta EP:  few wounds >
 Col stares off into space, entering a meditative trance.
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.

< 675h/675H 153v/154V Pos: standing >
< T: Crux TP: sta TC:few scratches E: orc sta EP:  few wounds >
 Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
Zloin tries to dispel an orcish elite's magic!
And fails miserably...
Zloin sends a bright green ray of light streaking towards a HUGE stone golem!
A HUGE stone golem stops following Zloin.
Zloin cackles as his disintegration ray strikes a HUGE stone golem hard!
Zloin sends a bright green ray of light streaking towards an orcish elite!
Zloin cackles as his disintegration ray strikes an orcish elite hard!
An orcish elite is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Grahk by 444.
The smell of fresh blood enters your body, infusing you with power!
An orcish elite's death cry reverberates in your head as he falls to the ground.

< 675h/675H 153v/154V Pos: standing >
< T: Crux TP: sta TC:few scratches E: orc sta EP:  few wounds >
 Zloin dodges a HUGE stone golem's attack.
A HUGE stone golem's crush grazes Zloin.

< 675h/675H 153v/154V Pos: standing >
< T: Crux TP: sta TC:few scratches E: orc sta EP:  few wounds >
 You miss an orcish guard.
You miss an orcish guard.

< 675h/675H 153v/154V Pos: standing >
< T: Crux TP: sta TC:few scratches E: orc sta EP:  few wounds >
 An orcish guard misses Crux.
Crux anticipates an orcish guard's attack and masterfully parries the incoming blow.

< 675h/675H 153v/154V Pos: standing >
< T: Crux TP: sta TC:few scratches E: orc sta EP:  few wounds >
 C'mon, you are doing it all the time!

< 675h/675H 153v/154V Pos: standing >
< T: Crux TP: sta TC:few scratches E: orc sta EP:  few wounds >
 Col snaps out of his meditative trance, smiling placidly.
C'mon, you are doing it all the time!

< 675h/675H 153v/154V Pos: standing >
< T: Crux TP: sta TC:few scratches E: orc sta EP:  few wounds >
 C'mon, you are doing it all the time!

< 675h/675H 153v/154V Pos: standing >
< T: Crux TP: sta TC:few scratches E: orc sta EP:  few wounds >
 Zloin misses a HUGE stone golem.
Zloin misses a HUGE stone golem.
C'mon, you are doing it all the time!

< 675h/675H 153v/154V Pos: standing >
< T: Crux TP: sta TC:few scratches E: orc sta EP:  few wounds >
 Zloin gives an order to his followers.
A LARGE earth elemental heroically rescues Zloin.
C'mon, you are doing it all the time!

< 675h/675H 153v/154V Pos: standing >
< T: Crux TP: sta TC:few scratches E: orc sta EP:  few wounds >
 Col clambers to his feet.
C'mon, you are doing it all the time!

< 675h/675H 153v/154V Pos: standing >
< T: Crux TP: sta TC:few scratches E: orc sta EP:  few wounds >
 C'mon, you are doing it all the time!

< 675h/675H 153v/154V Pos: standing >
< T: Crux TP: sta TC:few scratches E: orc sta EP:  few wounds >
 You are already standing.

< 675h/675H 153v/154V Pos: standing >
< T: Crux TP: sta TC:few scratches E: orc sta EP:  few wounds >
 An Orc enters from the west.
Sorry, you aren't allowed to do that in combat.

< 675h/675H 153v/154V Pos: standing >
< T: Crux TP: sta TC:few scratches E: orc sta EP:  few wounds >
 Crux misses an orcish guard.
Crux's impressive crush strikes an orcish guard.
An intense cold fills the room as shards of ice form in the air. In an explosive blast, the shards slam into an orcish guard with a fury!
Crux stretches out his hand, unleashing a torret of razor sharp ice toward an orcish guard!
Crux stretches out his hand, unleashing a torret of razor sharp ice toward an orcish guard!
Crux stretches out his hand, unleashing a torret of razor sharp ice toward an orcish guard!
Crux stretches out his hand, unleashing a torret of razor sharp ice toward an orcish guard!
Crux unleashes a blast of freezing wind at an orcish guard, encasing him in a layer of frost.
Crux's crush strikes an orcish guard.
Crux's impressive crush strikes an orcish guard.
You start chanting...

< 675h/675H 153v/154V Pos: standing >
< T: Crux TP: sta TC:few scratches E: orc sta EP:  nasty wounds >
 
< 675h/675H 153v/154V Pos: standing >
< T: Crux TP: sta TC:few scratches E: orc sta EP:  nasty wounds >
 Ur places a green bladed dagger named 'Sepsis' [superior] in the back of an Orc, resulting in some strange noises and some blood.
An Orc is dead! R.I.P.
You receive your share of experience.