The death of [52 Elaphidist] Risque ~<=Shadow Knights=>~ (Githzerai)

in A Dark Forest with Tall Evergreens

from the perspective of [56 Brigand] Myrk *-* Clan Ragnarok *-* (Duergar)

<worn as a badge>    a necromantic death shroud of constitution
<worn on head>       the diamond crown of Winduin of constitution (glowing) [77%]
<worn on eyes>       the eye of the ogre of constitution (magic) (glowing) (humming)
<worn in ear>        a flaming earring of constitution
<worn in ear>        a flaming earring of strength
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[125h 54m 31s]
<worn around neck>   a necklace of dangling bones and relics of strength (magic) (humming) [72%]
<worn around neck>   a necklace of halfling ears of strength
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    a cloak bearing the seal of Bozk of regeneration (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of regeneration (magic) (glowing)
<worn about waist>   a utility belt of poisoning agents [superior] [86%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some scintillating sleeves of health (magic) [86%]
<worn around wrist>  a spiked zanthium bracer [superior] (magic)
<worn around wrist>  a bracelet of dracolich hide of health (magic) (humming)
<worn on hands>      the sacred stone claws of Aan [superior] (magic)
<worn on finger>     a blue ring shooting sparks of damage
<worn on finger>     Zorobabi's circular stone ring of damage
<primary weapon>     the sword of fire and flame (magic) (glowing)[116h 24m 8s]
<secondary weapon>   a gladius called 'Backstabber' (magic) (glowing)[120h 22m 19s]
<worn on legs>       some wolf hide pants [74%]
<worn on feet>       the boots of speed of endurance (magic)

 +*@^*  
 M++MM  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M+M++  

< 1134h/1134H 206v/206V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your south.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 MM+++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 M*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 M*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.

< 1134h/1134H 206v/206V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 MM+++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M+M++  

< 1134h/1134H 206v/206V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your south.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.

< 1134h/1134H 206v/206V Pos: standing >
Zelly stops using a large leather backpack.

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++M+  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M+++M  

< 1134h/1134H 206v/206V Pos: standing >
Zelly puts a magical essence of Intelligence into a large leather backpack.

< 1134h/1134H 206v/206V Pos: standing >
Zelly drops a shimmering dragonscale bracelet.

< 1134h/1134H 206v/206V Pos: standing >

< 1134h/1134H 206v/206V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.

< 1134h/1134H 206v/206V Pos: standing >
Zelly puts a drow-made granite mace from the Surface Realm of Duris into a large leather backpack.

< 1134h/1134H 206v/206V Pos: standing >
Zelly straps a large leather backpack to his back.

< 1134h/1134H 206v/206V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.

< 1134h/1134H 206v/206V Pos: standing >

< 1134h/1134H 206v/206V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.

< 1134h/1134H 206v/206V Pos: standing >

< 1134h/1134H 206v/206V Pos: standing >

< 1134h/1134H 206v/206V Pos: standing >

		Score information for Myrk

Level: 56   Race: Duergar   Class: Mercenary / Brigand Sex: Male
Hit points: 1134(1134)  Moves: 206(206)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Fireshielded
Frags:   +6.91   Deaths:   9
Detecting:      Invisible Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Levitation Listen Sneaking Lightfooted Sparkling GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.95 
Leaderboard Points: 2376 

Active Spells:
--------------
stone skin (2 minutes)
well-rested bonus (126 minutes)
vitality (11 minutes)
protection from living (50 minutes)


< 1134h/1134H 206v/206V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 1134h/1134H 206v/206V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.

< 1134h/1134H 206v/206V Pos: standing >

< 1134h/1134H 206v/206V Pos: standing >
Autosaving...

< 1134h/1134H 206v/206V Pos: standing >
You quickly scan the area.
A highwayman who is almost out of sight to your east.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.

< 1134h/1134H 206v/206V Pos: standing >
Zelly stops using a large leather backpack.

< 1134h/1134H 206v/206V Pos: standing >
Zelly gets a dark misty potion from his large leather backpack.

< 1134h/1134H 206v/206V Pos: standing >
Zelly quaffs a dark misty potion.

< 1134h/1134H 206v/206V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M+++M  

< 1134h/1134H 206v/206V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++M+  

< 1134h/1134H 206v/206V Pos: standing >
Zelly straps a large leather backpack to his back.

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++MM  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M+M+M  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M+MM+  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 MM+M+  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 MMM++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M+M++  

< 1134h/1134H 206v/206V Pos: standing >
The sun vanishes behind the southern horizon.

< 1134h/1134H 206v/206V Pos: standing >
You quickly scan the area.
A highwayman who is close by to your south.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 MM+++  

< 1134h/1134H 206v/206V Pos: standing >

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 M*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 M*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 M*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 M*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
You quickly scan the area.
A highwayman who is not far off to your west.
An elite highwayman who is not far off to your west.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 M*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 M*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 M*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 MM+++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 MM++M  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 MM+M+  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M+MM+  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M+M++  

< 1134h/1134H 206v/206V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your south.
An elite highwayman who is close by to your south.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M+MM+  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 MM+M+  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++M+  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M+++M  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 MM++M  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 M*@^*  
 MM++M  

< 1134h/1134H 206v/206V Pos: standing >
You feel like a potion could do you good once again.

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 MM+++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M+M++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 M*@^*  
 M+M++  

		Score information for Myrk

Level: 56   Race: Duergar   Class: Mercenary / Brigand Sex: Male
Hit points: 1134(1134)  Moves: 206(206)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Fireshielded
Frags:   +6.91   Deaths:   9
Detecting:      Invisible Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Levitation Listen Sneaking Lightfooted Sparkling GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.95 
Leaderboard Points: 2376 

Active Spells:
--------------
stone skin (1 minute)
well-rested bonus (125 minutes)
vitality (10 minutes)
protection from living (49 minutes)


< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M+M++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++M+  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++M+  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M+++M  

< 1134h/1134H 206v/206V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M+++M  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 MM+++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M+M++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++M+  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M+++M  

< 1134h/1134H 206v/206V Pos: standing >

< 1134h/1134H 206v/206V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.

< 1134h/1134H 206v/206V Pos: standing >

< 1134h/1134H 206v/206V Pos: standing >

< 1134h/1134H 206v/206V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.

< 1134h/1134H 206v/206V Pos: standing >

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 P++++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 P*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
 P***.  
 +*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
 ****.  
 +*@^*  
 M++++  

< 1134h/1134H 206v/206V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.

< 1134h/1134H 206v/206V Pos: standing >
Lielz sneaks west.
Zelly leaves west.
A powerful djinni leaves west.
A LARGE air elemental leaves west.
A LARGE air elemental leaves west.
You follow Lielz.

 *****  
 M+@*^  
 ^M+++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*Zelly (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zelly's head.
*Lielz (Drow Elf)(medium) stands in mid-air here.
You quickly scan the area.
A Town Guardian who is not far off to your west.
A Town Guardian who is not far off to your west.

< 1134h/1134H 204v/206V Pos: standing >
Zelly leaves north.
A powerful djinni leaves north.
A LARGE air elemental leaves north.
A LARGE air elemental leaves north.
You follow Lielz.

 *^*.^  
 **@**  
 M+**^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*Zelly (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zelly's head.
*Lielz (Drow Elf)(medium) stands in mid-air here.
You quickly scan the area.
You see nothing.

< 1134h/1134H 202v/206V Pos: standing >
Zelly leaves north.
A powerful djinni leaves north.
A LARGE air elemental leaves north.
A LARGE air elemental leaves north.
You follow Lielz.

 ***..  
 *^@.^  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*Zelly (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zelly's head.
*Lielz (Drow Elf)(medium) stands in mid-air here.

< 1134h/1134H 200v/206V Pos: standing >
Zelly leaves north.
A powerful djinni leaves north.
A LARGE air elemental leaves north.
A LARGE air elemental leaves north.
You follow Lielz.

 *P^.^  
 **@..  
 *^*.^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*Zelly (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zelly's head.
*Lielz (Drow Elf)(medium) stands in mid-air here.
You quickly scan the area.
A green dracolich who is a brief walk away to your west.
A red dracolich who is a brief walk away to your west.
A blue dracolich who is a brief walk away to your west.
Bhui, the reaper who is a brief walk away to your west.

< 1134h/1134H 198v/206V Pos: standing >
You quickly scan the area.
A green dracolich who is a brief walk away to your west.
A red dracolich who is a brief walk away to your west.
A blue dracolich who is a brief walk away to your west.
Bhui, the reaper who is a brief walk away to your west.

< 1134h/1134H 199v/206V Pos: standing >
Lielz sneaks west.
Zelly leaves west.
A powerful djinni leaves west.
A LARGE air elemental leaves west.
A LARGE air elemental leaves west.
You follow Lielz.

 ^*P^.  
 D*@*.  
 **^*.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*Zelly (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zelly's head.
*Lielz (Drow Elf)(medium) stands in mid-air here.

< 1134h/1134H 197v/206V Pos: standing >
Zelly leaves north.
A powerful djinni leaves north.
A LARGE air elemental leaves north.
A LARGE air elemental leaves north.
You follow Lielz.

 M^*..  
 ^*@^.  
 D***.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*Zelly (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zelly's head.
*Lielz (Drow Elf)(medium) stands in mid-air here.
A Githzerai (medium) Shadeling ~<=Shadow Knights=>~ stands here.(Gold Aura)
You quickly scan the area.
A Town Guardian who is in the distance to your south.
A Town Guardian who is in the distance to your south.

< 1134h/1134H 196v/206V Pos: standing >

< 1134h/1134H 196v/206V Pos: standing >
You quickly scan the area.
A Town Guardian who is in the distance to your south.
A Town Guardian who is in the distance to your south.

< 1134h/1134H 197v/206V Pos: standing >
You quickly scan the area.
A Town Guardian who is in the distance to your south.
A Town Guardian who is in the distance to your south.

< 1134h/1134H 197v/206V Pos: standing >
You quickly scan the area.
A Town Guardian who is in the distance to your south.
A Town Guardian who is in the distance to your south.

< 1134h/1134H 198v/206V Pos: standing >
Lielz starts casting a spell.

< 1134h/1134H 199v/206V Pos: standing >
Pardon?

< 1134h/1134H 201v/206V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.
You snap into visibility.
You tackle a Githzerai square in the chest knocking the wind out of him!
Zelly starts casting an offensive spell.
Zelly snaps into visibility.

< 1134h/1134H 204v/206V Pos: standing >
<Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 22 ] -=[Your pierce hits a Githzerai.]=-
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!