The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
[8] A small bandage rests upon the ground here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 1h/338H 28v/125V Pos: standing >
< 1h/338H 29v/125V Pos: standing >
< 1h/338H 30v/125V Pos: standing >
< 2h/338H 33v/125V Pos: standing >
< 4h/338H 44v/125V Pos: standing >
< 4h/338H 47v/125V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 5h/338H 49v/125V Pos: standing >
< 5h/338H 49v/125V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
[8] A small bandage rests upon the ground here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 5h/338H 49v/125V Pos: standing >
< 6h/338H 56v/125V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
[8] A small bandage rests upon the ground here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 6h/338H 56v/125V Pos: standing >
< 6h/338H 59v/125V Pos: standing >
You are already standing.
< 7h/338H 61v/125V Pos: standing >
But you are a member of no group?!
< 7h/338H 61v/125V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 7h/338H 60v/125V Pos: standing >
The door seems to be closed.
< 7h/338H 61v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/338H 62v/125V Pos: standing >
< 7h/338H 63v/125V Pos: standing >
You can't find it!
< 7h/338H 63v/125V Pos: standing >
The door seems to be closed.
< 7h/338H 63v/125V Pos: standing >
Ok.
< 7h/338H 64v/125V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 8h/338H 63v/125V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
< 8h/338H 62v/125V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 8h/338H 61v/125V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 8h/338H 61v/125V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 8h/338H 60v/125V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 8h/338H 59v/125V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 8h/338H 59v/125V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
< 8h/338H 58v/125V Pos: standing >
The iron seems to be closed.
< 8h/338H 58v/125V Pos: standing >
The iron seems to be closed.
< 8h/338H 59v/125V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up
Fresh blood splatters cover the area.
A tough looking warrior is scanning the landscape beyond the walls.
< 8h/338H 58v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 8h/338H 58v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 8h/338H 58v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 8h/338H 59v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 8h/338H 59v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 8h/338H 59v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 8h/338H 59v/125V Pos: standing >
< 8h/338H 60v/125V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
< 8h/338H 59v/125V Pos: standing >
Ok.
< 9h/338H 59v/125V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 9h/338H 59v/125V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.
< 9h/338H 57v/125V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A goat trots through the mountain pass.
< 9h/338H 55v/125V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
< 9h/338H 54v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 9h/338H 54v/125V Pos: standing >
A mountain goat enters from the west.
Alas, you cannot go that way. . . .
< 9h/338H 54v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 9h/338H 54v/125V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.
< 9h/338H 53v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 9h/338H 53v/125V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 9h/338H 51v/125V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Fresh blood covers everything in the area.
An odd little man, with a shaved head and an orange robe, hums something.
< 9h/338H 49v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 9h/338H 50v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 9h/338H 50v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 9h/338H 50v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 9h/338H 50v/125V Pos: standing >
You jump high in the air.
< 9h/338H 51v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 9h/338H 51v/125V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 9h/338H 48v/125V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 10h/338H 47v/125V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 10h/338H 45v/125V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
A tough looking warrior is scanning the landscape beyond the walls.
< 10h/338H 44v/125V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@++++M+
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 10h/338H 43v/125V Pos: standing >
MMD**^.^M
MMM^***..^M
M^**^*.^^.M
*******...
*M@**^**.
^M++++M+
*M+*^*.**
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 10h/338H 43v/125V Pos: standing >
**^*.
**@**
*M+**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 10h/338H 42v/125V Pos: standing >
< 10h/338H 42v/125V Pos: standing >
MMM^..M^.
MMMM^*..M^.
MMMMD**^.^MM.
MMMM^***..^M^
M^**@*.^^.M
*******...
*M+**^**.
^M++++M
*M+*^*.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 10h/338H 40v/125V Pos: standing >
D**^.
^*@*.
**^*.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 10h/338H 39v/125V Pos: standing >
M^*..
D*@^.
^***.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 10h/338H 37v/125V Pos: standing >
You start to chant in a deep voice.
A sense of heroism grows in your heart.
Your body begins to glow with disorienting colors...
Your body begins to speed up!
< 10h/338H 39v/125V Pos: standing >
< 11h/338H 40v/125V Pos: standing >
< 11h/338H 43v/125V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by someone.
A Duergar snaps into visibility.
A Duergar tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
A Drow Elf snaps into visibility.
< 11h/338H 43v/125V Pos: sitting >
A Duergar snaps into visibility.
-=[A Duergar's pierce hits you.]=-