<worn as a badge> a elven rune of restoration (magic) (glowing)
<worn on head> the shadowy crown of damnation (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn in ear> an emerald disc fashioned from bone (magic) [66%]
<worn on face> the mask of the plague [superior]
<worn around neck> the amulet named "Flow" (humming)
<worn around neck> the amulet named "Flow" (humming)
<worn on body> a blazing suit of devil platemail of dexterity (magic) (glowing) [88%]
<worn about body> the cloak of woven time (magic) (glowing)
<worn on back> a backpack made of hemp (glowing) [88%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing) [88%]
<worn about waist> the translucent belt of anger
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (magic) (humming)
<attached to belt> a glowing azure potion (magic) (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> the shield of the battle dragon of regeneration (magic) [68%]
<worn around wrist> a wisp of total and utter blackness (magic) (glowing)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [55%]
<worn on hands> the gloves of placation
<worn on finger> the ring of the mind flayer of agility (magic) (glowing)
<worn on finger> the pitch black ring of bloodlust of health (magic) (glowing)
<held> the Totem of Mastery (magic) (glowing)[226h 48m 18s]
<worn on legs> some polished blasbain leggings [superior] (magic)
<worn on feet> a pair of clawed demon-hide moccasins
< 1515h/1513H 304v/304V Pos: standing >
Syl gets a small pile of coins from the corpse of an elite guard.
< 1515h/1513H 304v/304V Pos: standing >
Syl puts a pile of coins into a portable hole.
< 1515h/1513H 304v/304V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
< 1515h/1513H 304v/304V Pos: standing >
Ifix completes his spell...
Ifix utters the word 'xzrrizgg'
Ifix brings forth a sphere of pure healing energy.
You failed.
< 1515h/1513H 304v/304V Pos: standing >
Saving Kaji.
< 1515h/1513H 304v/304V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of the mount is lying here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[12] A small bandage rests upon the ground here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A long steel sword is here in the dirt.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Syl's head.
Ra (Githyanki)(medium) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Myrk (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Thugan (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Thugan's head.
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
*Javok (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Ayla (Duergar)(medium) stands in mid-air here.(Red Aura)
Ifix (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ifix's head.
Zelly (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zelly's head.
Nos (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nos's head.
< 1515h/1513H 304v/304V Pos: standing >
Syl sits down in a comfortable spot.
< 1515h/1513H 304v/304V Pos: standing >
Ifix sits down in a comfortable spot.
< 1515h/1513H 304v/304V Pos: standing >
Ifix stares off into space, entering a meditative trance.
< 1515h/1513H 304v/304V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
< 1515h/1513H 304v/304V Pos: standing >
Sadash sings a song to summon the storms.
< 1515h/1513H 304v/304V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 1515h/1513H 304v/304V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of the mount is lying here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[12] A small bandage rests upon the ground here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A long steel sword is here in the dirt.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
*Syl (Drider)(huge) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Syl's head.
Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ra's head.
*Myrk (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Thugan (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Thugan's head.
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
*Javok (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Ayla (Duergar)(medium) stands in mid-air here.(Red Aura)
*Ifix (Troll)(large) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Ifix's head.
Zelly (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zelly's head.
Nos (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nos's head.
< 1515h/1513H 304v/304V Pos: standing >
Ayla sits down in a comfortable spot.
< 1515h/1513H 304v/304V Pos: standing >
Ayla opens a snuggly cuddlebunny [poor] and begins studying it intently.
< 1515h/1513H 304v/304V Pos: standing >
Syl clambers to his feet.
< 1515h/1513H 304v/304V Pos: standing >
Ifix clambers to his feet.
Ifix snaps out of his trance, looking frustrated.
< 1515h/1513H 304v/304V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
< 1515h/1513H 304v/304V Pos: standing >
Sadash starts playing Lyrical Instrument of Time and singing aloud.
< 1515h/1513H 304v/304V Pos: standing >
Ayla clambers to her feet.
Ayla, looking very frustrated, packs up her book.
< 1515h/1513H 304v/304V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
Obvious exits: -N -E -S -W -U
[10] A small bandage rests upon the ground here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
[2] A small leather-bound book lies here.
A key of fire sits here. (glowing)
A frozen key sits on the ground here. (glowing)
Sadash sneaks in from the east.
Thugan drops some gold coins.
Nos enters from the east.
Zelly enters from the east.
Ifix enters from the east.
Ayla sneaks in from the east.
< 1515h/1513H 303v/304V Pos: standing >
Ra gets a small pile of coins.
< 1515h/1513H 303v/304V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. Who is close by to your south.
< 1515h/1513H 303v/304V Pos: standing >
Ok.
< 1515h/1513H 303v/304V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
Obvious exits: -N -E -S -W
[10] A small bandage rests upon the ground here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
[2] A small leather-bound book lies here.
Javok sneaks in from the east.
Thugan sneaks in from the east.
Nos enters from the east.
Zelly enters from the east.
Ifix enters from the east.
Ra sneaks in from the east.
< 1515h/1513H 302v/304V Pos: standing >
You quickly scan the area.
Rhed, the elven ranger who is close by to your south.
< 1515h/1513H 302v/304V Pos: standing >
You quickly scan the area.
Rhed, the elven ranger who is close by to your south.
< 1515h/1513H 303v/304V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Sadash sneaks in from the east.
Nos enters from the east.
Zelly enters from the east.
Alarm bells sound, signalling an invasion!
Ifix enters from the east.
< 1515h/1513H 303v/304V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
< 1515h/1513H 303v/304V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
Obvious exits: -N -E -S -W
Nos enters from the east.
Zelly enters from the east.
Ifix enters from the east.
Myrk sneaks in from the east.
< 1515h/1513H 302v/304V Pos: standing >
Thugan puts some stuff into a bottomless bag of the illithids.
You quickly scan the area.
Leodra, the pudgy gnome conjurer who is close by to your south.
< 1515h/1513H 302v/304V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
Obvious exits: -N -E -S
Nos enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zelly enters from the east.
Ifix enters from the east.
< 1515h/1513H 303v/304V Pos: standing >
Sadash sings so badly it makes you hurt all over.
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A muscular human who is close by to your south.
< 1515h/1513H 303v/304V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Nos enters from the west.
Zelly enters from the west.
Ifix enters from the west.
Ayla sneaks in from the west.
< 1515h/1513H 302v/304V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
Sadash sneaks in from the west.
Nos enters from the west.
Zelly enters from the west.
Ifix enters from the west.
Alarm bells sound, signalling an invasion!
< 1515h/1513H 301v/304V Pos: standing >
< 1515h/1513H 302v/304V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
Obvious exits: -N -E -S -W
[10] A small bandage rests upon the ground here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
[2] A small leather-bound book lies here.
Nos enters from the west.
Zelly enters from the west.
Ifix enters from the west.
Myrk sneaks in from the west.
Syl sneaks in from the west.
< 1515h/1513H 303v/304V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
Obvious exits: -N -E# -S -W -U
[10] A small bandage rests upon the ground here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
[2] A small leather-bound book lies here.
A key of fire sits here. (glowing)
A frozen key sits on the ground here. (glowing)
Javok sneaks in from the west.
Nos enters from the west.
Zelly enters from the west.
Ifix enters from the west.
Alarm bells sound, signalling an invasion!
< 1515h/1513H 302v/304V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
Obvious exits: -N -S -W -D
Nos enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zelly floats in from below.
Ifix enters from below.
Myrk floats in from below.
< 1515h/1513H 301v/304V Pos: standing >
You quickly scan the area.
You see nothing.
< 1515h/1513H 302v/304V Pos: standing >
You quickly scan the area.
You see nothing.
< 1515h/1513H 304v/304V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
Obvious exits: -N -E -S -W
Nos enters from the east.
Zelly enters from the east.
Ifix enters from the east.
Ra sneaks in from the east.
Syl sneaks in from the east.
< 1515h/1513H 303v/304V Pos: standing >
You quickly scan the area.
Xero, the barbarian mercenary who is close by to your south.
< 1515h/1513H 303v/304V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
Obvious exits: -N -E -S -W
Sadash sneaks in from the east.
Thugan sneaks in from the east.
Nos enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zelly enters from the east.
Ifix enters from the east.
Alarm bells sound, signalling an invasion!
< 1515h/1513H 302v/304V Pos: standing >
You quickly scan the area.
Sturdy barbarian bodyguard who is close by to your north.
Sturdy barbarian bodyguard who is close by to your north.
Rich human merchant who is close by to your north.
Menae, the apprentice sorcerer who is close by to your south.
< 1515h/1513H 302v/304V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!
Nos enters from the east.
Zelly enters from the east.
Ifix enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1515h/1513H 303v/304V Pos: standing >
You quickly scan the area.
A beautiful centaur who is close by to your south.
< 1515h/1513H 303v/304V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Corridor
Obvious exits: -N -E -S
Sadash sneaks in from the east.
Nos enters from the east.
Zelly enters from the east.
Ifix enters from the east.
Ra sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1515h/1513H 302v/304V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your north.
A bleeding halfling who is close by to your south.
< 1515h/1513H 302v/304V Pos: standing >
Alas, you cannot go that way. . . .
< 1515h/1513H 303v/304V Pos: standing >
< 1515h/1513H 304v/304V Pos: standing >
Sadash sings so badly it makes you hurt all over.
You quickly scan the area.
A Githzerai who is close by to your north.
A bleeding halfling who is close by to your south.
< 1515h/1513H 304v/304V Pos: standing >
< 1515h/1513H 304v/304V Pos: standing >
< 1515h/1513H 304v/304V Pos: standing >
< 1515h/1513H 304v/304V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your north.
A bleeding halfling who is close by to your south.
< 1515h/1513H 304v/304V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Room #20
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Room #20
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Room #20
Obvious exits: -S
A Githzerai (medium) DarkHorse ~<=Shadow Knights=>~ stands here. (Non-Fraggable)(Gold Aura)
Thugan sneaks in from the south.
Nos enters from the south.
Zelly enters from the south.
Ifix enters from the south.
Ayla sneaks in from the south.
< 1515h/1513H 303v/304V Pos: standing >
Myrk snaps into visibility.
Myrk tackles a Githzerai square in the chest knocking the wind out of him!
< 1515h/1513H 303v/304V Pos: standing >
Myrk snaps into visibility.
Myrk's pierce strikes a Githzerai.
Myrk's impressive slash strikes a Githzerai.
Myrk knee's a Githzerai's stomach, knocking the wind out of him.
Myrk's impressive pierce strikes a Githzerai hard.
A Githzerai barely blocks Myrk's lunge at him.
Myrk's impressive slash strikes a Githzerai very hard.
Myrk's impressive slash strikes a Githzerai hard.
< 1515h/1513H 303v/304V Pos: standing >
A Githzerai misses Myrk.
Myrk snaps into visibility.
< 1515h/1513H 303v/304V Pos: standing >
You see nothing special about him.
This Githzerai has quite a few wounds.
He's medium in size.
He's encased in a shimmering globe!
<worn on head> a light tin tiara from Jotunheim
<worn in ear> a fanged bone stud [87%]
<worn in ear> a brutal ivory stud
<worn on face> a glittering clay mask
<worn around neck> a dark amulet of gems (magic) (illuminating)
<worn around neck> a masterly-crafted flesh medallion
<worn about body> a cloak of woven silver (magic) (glowing)
<worn on arms> some masterly-crafted bronze arm plates [82%]
<held as shield> a large shield made from basilisk scales [superior] (magic)
<worn on hands> some magical marble gauntlets
<worn on finger> a ring of the EarthMother (magic)
<worn on finger> a sun ring [superior] (magic) (glowing)
<held> the lost staff of Astar [superior] (magic) (glowing)
<worn on feet> a pair of holy sandals
< 1515h/1513H 303v/304V Pos: standing >
Sadash places a green bladed dagger named 'Sepsis' [superior] in the back of a Githzerai, resulting in some strange noises and some blood.
Score information for Kaji
Level: 56 Race: Troll Class: Shaman / Elementalist Sex: Male
Hit points: 1515(1513) Moves: 303(304)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Standing.
Negative Shielded Fireshielded
Frags: +9.39 Deaths: 24
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Enlarged Size Sneaking Tower of Iron Will Fearless GlobeOfDarkness
Combat Pulse: 21 Spell Pulse: 1.09
Leaderboard Points: 2003
Paladin auras: Spell Protection
Active Spells:
--------------
roar of heroes (less than a minute remaining)
minor globe of invulnerability (less than a minute remaining)
guardian spirits (5 minutes)
pantherspeed (54 minutes)
spirit armor (53 minutes)
ravenflight (53 minutes)
sense spirit (58 minutes)
elemental affinity (6 minutes)
vitality (8 minutes)
bless (19 minutes)
hawkvision (23 minutes)
elephantstrength (8 minutes)
spirit sight (9 minutes)
< 1515h/1513H 303v/304V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai screams and doubles over in agony as searing heat ignites within his body.
A Githzerai's dark amulet of gems shattered in bits as the tortured body spasms and quivers!
A Githzerai is dead! R.I.P.
You receive your share of experience.