The death of [27 Cleric] Elak ~<=Shadow Knights=>~ (Githzerai)

in Room #20

from the perspective of [27 Cleric] Elak ~<=Shadow Knights=>~ (Githzerai)

<worn on head>       a light tin tiara from Jotunheim
<worn in ear>        a fanged bone stud [87%]
<worn in ear>        a brutal ivory stud
<worn on face>       a glittering clay mask
<worn around neck>   a masterly-crafted flesh medallion
<worn about body>    a cloak of woven silver (magic) (glowing)
<worn on arms>       some masterly-crafted bronze arm plates [82%]
<held as shield>     a large shield made from basilisk scales [superior] (magic)
<worn on hands>      some magical marble gauntlets
<worn on finger>     a ring of the EarthMother (magic)
<worn on finger>     a sun ring [superior] (magic) (glowing)
<held>               the lost staff of Astar [superior] (magic) (glowing)
<worn on feet>       a pair of holy sandals

   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (extremely good)
  *Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (very good)     
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (extremely good)
   The Fortress of Dreams                        (extremely good)
  *Bahamut's Palace                              (extremely good)
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (very good)     
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (very good)     
   The Bronze Citadel                            (good)          
   Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 297h/297H 129v/131V Pos: standing >

		Score information for Elak

Level: 27   Race: Githzerai   Class: Cleric Sex: Male
Hit points: 297(297)  Moves: 130(131)
Coins carried:    0 platinum     1 gold     4 silver     6 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +0.00   Deaths:   5
Detecting:      Magic
Protected from: Gas Low Circle spells
Enchantments:   Ultravision
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  269 


< 297h/297H 130v/131V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W

< 297h/297H 130v/131V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W

< 297h/297H 129v/131V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W

< 297h/297H 128v/131V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S

< 297h/297H 128v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 297h/297H 129v/131V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Room #20
</map>
Room #20
Obvious exits: -S

< 297h/297H 128v/131V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S

< 297h/297H 129v/131V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W

< 297h/297H 128v/131V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W

< 297h/297H 128v/131V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W

< 297h/297H 127v/131V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -S -W -D

< 297h/297H 126v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 297h/297H 127v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 297h/297H 128v/131V Pos: standing >

< 297h/297H 129v/131V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W

< 297h/297H 129v/131V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W

< 297h/297H 128v/131V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W

< 297h/297H 127v/131V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S

< 297h/297H 126v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 297h/297H 127v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 297h/297H 127v/131V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Room #20
</map>
Room #20
Obvious exits: -S

< 297h/297H 127v/131V Pos: standing >

< 297h/297H 128v/131V Pos: standing >

< 297h/297H 130v/131V Pos: standing >

< 297h/297H 130v/131V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 297h/297H 131v/131V Pos: standing >

		Score information for Elak

Level: 27   Race: Githzerai   Class: Cleric Sex: Male
Hit points: 297(297)  Moves: 131(131)
Coins carried:    0 platinum     1 gold     4 silver     6 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +0.00   Deaths:   5
Detecting:      Magic
Protected from: Gas Low Circle spells
Enchantments:   Ultravision
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  269 


< 297h/297H 131v/131V Pos: standing >

< 297h/297H 131v/131V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 297h/297H 131v/131V Pos: standing >

< 297h/297H 131v/131V Pos: standing >

		Score information for Elak

Level: 27   Race: Githzerai   Class: Cleric Sex: Male
Hit points: 297(297)  Moves: 131(131)
Coins carried:    0 platinum     1 gold     4 silver     6 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +0.00   Deaths:   5
Detecting:      Magic
Protected from: Gas Low Circle spells
Enchantments:   Ultravision
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  269 


< 297h/297H 131v/131V Pos: standing >
Alarm bells sound, signalling an invasion!

< 297h/297H 131v/131V Pos: standing >
Alarm bells sound, signalling an invasion!

< 297h/297H 131v/131V Pos: standing >

< 297h/297H 131v/131V Pos: standing >

		Score information for Elak

Level: 27   Race: Githzerai   Class: Cleric Sex: Male
Hit points: 297(297)  Moves: 131(131)
Coins carried:    0 platinum     1 gold     4 silver     6 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +0.00   Deaths:   5
Detecting:      Magic
Protected from: Gas Low Circle spells
Enchantments:   Ultravision
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  269 


< 297h/297H 131v/131V Pos: standing >

< 297h/297H 131v/131V Pos: standing >

< 297h/297H 131v/131V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the 'specialize' command for a list of what's available, and help files for descriptions.

< 297h/297H 131v/131V Pos: standing >
Alarm bells sound, signalling an invasion!

< 297h/297H 131v/131V Pos: standing >

		Score information for Elak

Level: 27   Race: Githzerai   Class: Cleric Sex: Male
Hit points: 297(297)  Moves: 131(131)
Coins carried:    0 platinum     1 gold     4 silver     6 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +0.00   Deaths:   5
Detecting:      Magic
Protected from: Gas Low Circle spells
Enchantments:   Ultravision
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  269 


< 297h/297H 131v/131V Pos: standing >

< 297h/297H 131v/131V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (good)          
  *Kobold Settlement                             (very evil)     
  *The High Moor Forest                          (very good)     
  *The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (neutral)       
  *Pits of Cerberus                              (good)          
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (very good)     
  *Nizari                                        (pure good)     
  *The Dark Stone Tower of the Northern Realms   (good)          
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (extremely good)
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (extremely good)
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (slightly good) 
  *The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (very good)     
   City of Torrhan                               (pure good)     
  *The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (very good)     
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
  *Quintaragon Castle                            (pure good)     
   The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (extremely good)
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (extremely good)
   The Para-Elemental Plane of Smoke             (evil)          
   Plane of Water                                (good)          
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (good)          
  *The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (extremely good)
   Jotunheim                                     (extremely good)
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (pure good)     
  *Sevenoaks                                     (very good)     
   The Keep of Evil                              (good)          
   The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (very good)     
  *The Hall of Knighthood                        (very good)     
   The Depths of Duris                           (good)          
  *Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (extremely good)
  *Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (very good)     
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (extremely good)
   The Fortress of Dreams                        (extremely good)
  *Bahamut's Palace                              (extremely good)
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (very good)     
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (very good)     
   The Bronze Citadel                            (good)          
   Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 297h/297H 131v/131V Pos: standing >
Alarm bells sound, signalling an invasion!

< 297h/297H 131v/131V Pos: standing >

		Score information for Elak

Level: 27   Race: Githzerai   Class: Cleric Sex: Male
Hit points: 297(297)  Moves: 131(131)
Coins carried:    0 platinum     1 gold     4 silver     6 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +0.00   Deaths:   5
Detecting:      Magic
Protected from: Gas Low Circle spells
Enchantments:   Ultravision
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  269 


< 297h/297H 131v/131V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 297h/297H 131v/131V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 297h/297H 131v/131V Pos: standing >

< 297h/297H 131v/131V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 297h/297H 131v/131V Pos: standing >
Wowreally shouts in common 'hi!'

< 297h/297H 131v/131V Pos: standing >
Alarm bells sound, signalling an invasion!

< 297h/297H 131v/131V Pos: standing >

< 297h/297H 131v/131V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 297h/297H 131v/131V Pos: standing >

< 297h/297H 131v/131V Pos: standing >

		Score information for Elak

Level: 27   Race: Githzerai   Class: Cleric Sex: Male
Hit points: 297(297)  Moves: 131(131)
Coins carried:    0 platinum     1 gold     4 silver     6 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +0.00   Deaths:   5
Detecting:      Magic
Protected from: Gas Low Circle spells
Enchantments:   Ultravision
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  269 


< 297h/297H 131v/131V Pos: standing >

< 297h/297H 131v/131V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 297h/297H 131v/131V Pos: standing >

< 297h/297H 131v/131V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 297h/297H 131v/131V Pos: standing >

< 297h/297H 131v/131V Pos: standing >
Alarm bells sound, signalling an invasion!

< 297h/297H 131v/131V Pos: standing >

< 297h/297H 131v/131V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 297h/297H 131v/131V Pos: standing >

< 297h/297H 131v/131V Pos: standing >

		Score information for Elak

Level: 27   Race: Githzerai   Class: Cleric Sex: Male
Hit points: 297(297)  Moves: 131(131)
Coins carried:    0 platinum     1 gold     4 silver     6 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +0.00   Deaths:   5
Detecting:      Magic
Protected from: Gas Low Circle spells
Enchantments:   Ultravision
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  269 


< 297h/297H 131v/131V Pos: standing >

< 297h/297H 131v/131V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 297h/297H 131v/131V Pos: standing >

< 297h/297H 131v/131V Pos: standing >

		Score information for Elak

Level: 27   Race: Githzerai   Class: Cleric Sex: Male
Hit points: 297(297)  Moves: 131(131)
Coins carried:    0 platinum     1 gold     4 silver     6 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +0.00   Deaths:   5
Detecting:      Magic
Protected from: Gas Low Circle spells
Enchantments:   Ultravision
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  269 


< 297h/297H 131v/131V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 297h/297H 131v/131V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 297h/297H 131v/131V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 297h/297H 131v/131V Pos: standing >
Alarm bells sound, signalling an invasion!

< 297h/297H 131v/131V Pos: standing >
Alarm bells sound, signalling an invasion!

< 297h/297H 131v/131V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 297h/297H 131v/131V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 297h/297H 131v/131V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 297h/297H 131v/131V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 297h/297H 131v/131V Pos: standing >
A Drow Elf enters from the south.
A Drow Elf enters from the south.

< 297h/297H 131v/131V Pos: standing >
A Duergar snaps into visibility.
A Duergar tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 297h/297H 131v/131V Pos: sitting >
A Duergar snaps into visibility.
-=[A Duergar's pierce strikes you.]=-
You feel your skill in shield block improving.
-=[A Duergar's impressive slash strikes you.]=-
-=[A Duergar knee's you right in the stomach, knocking the wind out of you.]=-
-=[A Duergar's impressive pierce strikes you hard.]=-
You barely block a Duergar's lunge at you.
-=[A Duergar's impressive slash strikes you very hard.]=-
-=[A Duergar's impressive slash strikes you hard.]=-

< 162h/297H 131v/131V Pos: sitting >
< T: Elak TP: sit TC: few wounds E: A Duergar sta EP: few scratches >
 You miss someone.
A Duergar snaps into visibility.

< 162h/297H 131v/131V Pos: sitting >
< T: Elak TP: sit TC: few wounds E: A Duergar sta EP: few scratches >
 -=[Out of nowhere, a Vampire stabs you in the back.]=-
OUCH!  That really did HURT!

< 105h/297H 131v/131V Pos: sitting >
< T: Elak TP: sit TC: nasty wounds E: someone sta EP: few scratches >
 
< 105h/297H 131v/131V Pos: sitting >
< T: Elak TP: sit TC: nasty wounds E: someone sta EP: few scratches >
 A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your dark amulet of gems shattered in bits as the tortured body spasms and quivers!