The death of [11 Monk] Drisk (Human)

in The Ogre's Foot Inn

from the perspective of [54 Elementalist] Ifix *-* Clan Ragnarok *-* (Troll)

<worn as a badge>    a necromantic death shroud
<worn on head>       the helm of light
<worn on eyes>       some gold-rimmed ruby goggles (magic) (illuminating)
<worn in ear>        a dangling spider earring (magic)
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   the medallion of kossuth [poor] (magic)
<worn on body>       a darksteel chainmail shirt [superior] (magic) (glowing)
<worn about body>    the cloak of Arachdrathos [superior] (magic)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   the ceinture of giant strength (magic) [62%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing) [86%]
<held as shield>     an angel wyrm scale (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [78%]
<worn around wrist>  a bracelet of finger bones
<worn on hands>      the hands of justice (magic) (glowing) [73%]
<worn on finger>     an ugly ruby ring (magic) (humming)
<worn on finger>     a silver ring named "Moonfriend" (magic) (glowing)
<held>               a totem of shadows [poor] (magic)
<worn on legs>       greaves of avoidance [superior] [59%]
<worn on feet>       a garish pair of shoes (magic) (glowing) [58%]


< 1416h/1415H 274v/274V Pos: standing >
Sadash sings a song to summon the storms.

< 1416h/1415H 274v/274V Pos: standing >
Omm snaps out of his meditative trance, grinning widely.

< 1416h/1415H 274v/274V Pos: standing >
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A shard of a strange rock has been dropped here. (glowing)
A pair of wooden shin guards lie here.
A small limestone totem lies here. (magic)
A small raven totem lies here. (magic)
A small ivory totem lies here. (magic)
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A small leather-bound book lies here.
[51] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[95] A bottle of dark ale has been dropped here.
A large wooden counter is here, with a sign posted on it.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
Sarn, the banker suddenly attacks YOU!
You snap into visibility.
-=[Sarn, the banker's decent punch wounds you.]=-
Loms enters from the south.
Nos enters from the south.
Kiria enters from the south.
Ra enters from the south.
Myrk enters from the south.
Choro enters from the south.
Sadash enters from the south.

< 1399h/1415H 273v/274V Pos: standing >
< T: Ifix TP: sta TC:few scratches E: sarn sta EP: excellent >
 A faint hum can be heard from the Totem of Mastery carried by Kaji.

< 1404h/1415H 273v/274V Pos: standing >
< T: Ifix TP: sta TC:few scratches E: sarn sta EP: excellent >
 A Human enters from the south.
You start chanting...

< 1406h/1415H 273v/274V Pos: standing >
< T: Ifix TP: sta TC:few scratches E: sarn sta EP: excellent >
 Kiria brings down a giant longsword named 'Disintegrator' [poor] in a mighty slash, cleaving Sarn, the banker from his target!
A dark shroud encases Kiria as she charges into battle.
You are rescued by Kiria, you are confused, but grateful!
Sadash starts casting an offensive spell.
Kaji starts casting an offensive spell.
Kaji snaps into visibility.

< 1407h/1415H 273v/274V Pos: standing >
Casting: arieks shattering iceball 

< 1413h/1415H 273v/274V Pos: standing >
Sadash completes his spell...
Sadash utters the words 'buoblg qrunsoqpze yugh'
Sadash's fist beats the life out of Sarn, the banker, blood pours from his body!

< 1414h/1415H 273v/274V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 22 ] -=[Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.]=-
A Human is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a Human's last actions in this world.
Kaji completes his spell...
Kaji utters the words 'abrauztg gpahhzfuio uqzbarr'
Kaji points at Sarn, the banker.
Kaji's iceball shatters upon impacting Sarn, the banker, rending flesh and sending blood flying.
Sarn, the banker is stunned!
Loms starts casting an offensive spell.

< 1416h/1415H 273v/274V Pos: standing >
Kaji dodges Sarn, the banker's attack.
Kaji dodges Sarn, the banker's attack.
Sarn, the banker's punch wounds Kaji.
Sarn, the banker ignites into black flames as he hits Kaji!
Sarn, the banker is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ifix by 166.
The smell of fresh blood enters your body, infusing you with power!
Sarn, the banker's death cry reverberates in your head as he falls to the ground.
Loms stops invoking abruptly!

< 1416h/1415H 273v/274V Pos: standing >
Sadash sings a song to summon the storms.
Alarm bells sound, signalling an invasion!

< 1416h/1415H 274v/274V Pos: standing >
the corpse of Sarn, the banker does not contain the essence.

< 1416h/1415H 274v/274V Pos: standing >
You get a small pile of coins from the corpse of Sarn, the banker.
There were: 3 platinum coins, 53 gold coins. 

< 1416h/1415H 274v/274V Pos: standing >
It appears to be the corpse of Sarn, the banker.
[10] a dragon scale
[8] a bottle of dark ale

< 1416h/1415H 274v/274V Pos: standing >
Experience till level: -137973064

< 1416h/1415H 274v/274V Pos: standing >
You failed.

< 1416h/1415H 274v/274V Pos: standing >
the corpse of Sarn, the banker does not contain the essence.

< 1416h/1415H 274v/274V Pos: standing >
The corpse of Sarn, the banker appears to be empty.

< 1416h/1415H 274v/274V Pos: standing >
It appears to be the corpse of Sarn, the banker.
[10] a dragon scale
[8] a bottle of dark ale

< 1416h/1415H 274v/274V Pos: standing >
Experience till level: -137973064

< 1416h/1415H 274v/274V Pos: standing >
You failed.

< 1416h/1415H 274v/274V Pos: standing >
Nos rolls on the floor laughing.

< 1416h/1415H 274v/274V Pos: standing >
Kaji sits down in a comfortable spot.

< 1416h/1415H 274v/274V Pos: standing >
Sadash sings a song to summon the storms.
Kaji stares off into space, entering a meditative trance.

< 1416h/1415H 274v/274V Pos: standing >

< 1416h/1415H 274v/274V Pos: standing >
Kaji snaps out of his meditative trance, grinning widely.

< 1416h/1415H 274v/274V Pos: standing >
Kaji clambers to his feet.

< 1416h/1415H 274v/274V Pos: standing >
Kiria gets a bunch of stuff from the corpse of Sarn, the banker.

< 1416h/1415H 274v/274V Pos: standing >
Kiria puts a bunch of scale(s) into a bottomless bag of the illithids.

< 1416h/1415H 274v/274V Pos: standing >
Kiria gets some stuff from the corpse of Sarn, the banker.

< 1416h/1415H 274v/274V Pos: standing >
It appears to be the corpse of Sarn, the banker.
[8] a bottle of dark ale
Kiria puts some scale(s) into a bottomless bag of the illithids.

< 1416h/1415H 274v/274V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Myrk.
It appears to be the corpse of Fatfons.
a small leather-bound book
a spellbook
a quill
a small leather bag
an amber-colored rod
a thin leather belt
a hard leather cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of tight black slippers
a pair of studded leather leggings
a shabby alligator skin jerkin
[2] a light blue scarf
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
Omm gets a sparkling medium sized cod from his bottomless bag of the illithids.

< 1416h/1415H 274v/274V Pos: standing >
You do not see that item here.

< 1416h/1415H 274v/274V Pos: standing >
You do not see that item here.
Omm puts a sparkling medium sized cod into a bottomless bag of the illithids.

< 1416h/1415H 274v/274V Pos: standing >
You do not see that item here.

< 1416h/1415H 274v/274V Pos: standing >
Sadash sings a song to summon the storms.

< 1416h/1415H 274v/274V Pos: standing >
Kaji's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.

< 1416h/1415H 274v/274V Pos: standing >
Sadash sits down in a comfortable spot.

< 1416h/1415H 274v/274V Pos: standing >
Sadash opens a midnight blue tome with silver bindings and begins studying it intently.

< 1416h/1415H 274v/274V Pos: standing >
Sadash closes his book and grins malevolently.

< 1416h/1415H 274v/274V Pos: standing >
Sadash sings a song to summon the storms.

< 1416h/1415H 274v/274V Pos: standing >
Sadash clambers to his feet.

< 1416h/1415H 274v/274V Pos: standing >
Kaji sneaks south.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a stray dog is lying here.
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Loms enters from the north.
Nos enters from the north.
Kiria enters from the north.
Myrk enters from the north.
Choro enters from the north.
Javok sneaks in from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1416h/1415H 273v/274V Pos: standing >
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West  -Up   
Puddles of fresh blood cover the ground.
A street sweeper's broom has been abandoned here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A small sword was abandoned here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Loms enters from the north.
Nos enters from the north.
Kiria enters from the north.
Alarm bells sound, signalling an invasion!
Myrk enters from the north.
Choro enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1416h/1415H 272v/274V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
[4] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Loms enters from the north.
Nos enters from the north.
Kiria enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Myrk enters from the north.
Choro enters from the north.

< 1416h/1415H 271v/274V Pos: standing >
Sadash sings a song to summon the storms.

< 1416h/1415H 272v/274V Pos: standing >
Kaji opens the iron.

< 1416h/1415H 274v/274V Pos: standing >
Kaji closes the iron.

< 1416h/1415H 274v/274V Pos: standing >
Sadash sings a song to summon the storms.

< 1416h/1415H 274v/274V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Myrk.

< 1416h/1415H 274v/274V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Myrk.

< 1416h/1415H 274v/274V Pos: standing >
Kaji sneaks west.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
A reed-woven parchment lies discarded here.
A large stone warhammer has been dropped here.
The corpse of a Githzerai is lying here.
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Loms enters from the east.
Nos enters from the east.
Kiria enters from the east.
Alarm bells sound, signalling an invasion!
Myrk enters from the east.
Choro enters from the east.
Sadash sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1416h/1415H 273v/274V Pos: standing >
Thugan sneaks west.
Alarm bells sound, signalling an invasion!
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
Alarm bells sound, signalling an invasion!
Loms enters from the east.
Nos enters from the east.
Kiria enters from the east.
Myrk enters from the east.
Choro enters from the east.

< 1416h/1415H 272v/274V Pos: standing >
You do not see that item here.

< 1416h/1415H 272v/274V Pos: standing >
Sadash sings a song to summon the storms.
Thugan sneaks west.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
The corpse of a militia guard is lying here.
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Loms enters from the east.
Nos enters from the east.
Kiria enters from the east.
Myrk enters from the east.
Choro enters from the east.

< 1416h/1415H 271v/274V Pos: standing >
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
The corpse of a militia guard is lying here.
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Loms enters from the east.
Alarm bells sound, signalling an invasion!
Nos enters from the east.
Kiria enters from the east.
Myrk enters from the east.
Choro enters from the east.
Sadash sneaks in from the east.

< 1416h/1415H 270v/274V Pos: standing >
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Alarm bells sound, signalling an invasion!
Loms enters from the east.
Nos enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kiria enters from the east.
Myrk enters from the east.
Choro enters from the east.

< 1416h/1415H 270v/274V Pos: standing >
Sadash starts playing Lyrical Instrument of Time and singing aloud.

< 1416h/1415H 273v/274V Pos: standing >

< 1416h/1415H 273v/274V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Kaji.

< 1416h/1415H 273v/274V Pos: standing >
Kaji sneaks north.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East  -South -West 
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A stray tomcat is darting after rodents, here.
Loms enters from the south.
Nos enters from the south.
Kiria enters from the south.
Myrk enters from the south.
Choro enters from the south.

< 1416h/1415H 273v/274V Pos: standing >
Thugan sneaks west.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
Loms enters from the east.
Nos enters from the east.
Kiria enters from the east.
Myrk enters from the east.
Choro enters from the east.

< 1416h/1415H 272v/274V Pos: standing >
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
An unnatural darkness fills this area.
Obvious exits: -North -Up    -Down 
A small leather-bound book lies here.
The corpse of a tharnadian thief-hunter is lying here.
Shattered bits of ice are scattered about the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Loms enters from the north.
Nos enters from the north.
Kiria enters from the north.
Myrk enters from the north.
Choro enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 1416h/1415H 271v/274V Pos: standing >

< 1416h/1415H 272v/274V Pos: standing >

< 1416h/1415H 273v/274V Pos: standing >

< 1416h/1415H 273v/274V Pos: standing >

< 1416h/1415H 274v/274V Pos: standing >
A Human enters from the north.

< 1416h/1415H 274v/274V Pos: standing >
Sadash sings a song to make your heart swell with pride.
Your spell casting seems faster...

< 1416h/1415H 274v/274V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Sadash.
A Human leaves north.

< 1416h/1415H 274v/274V Pos: standing >

< 1416h/1415H 274v/274V Pos: standing >

< 1416h/1415H 274v/274V Pos: standing >
A Human enters from the north.

< 1416h/1415H 274v/274V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
A Human screams and doubles over in agony as searing heat ignites within his body.
A Human is stunned!
A Human is dead! R.I.P.
You receive your share of experience.
The last gasps of a Human cause a sickening chill to run up your spine.

< 1416h/1415H 274v/274V Pos: standing >
the corpse of Fatfons does not contain the essence.

< 1416h/1415H 274v/274V Pos: standing >
The corpse of Fatfons appears to be empty.

< 1416h/1415H 274v/274V Pos: standing >
It appears to be the corpse of Fatfons.
a small leather-bound book
a spellbook
a quill
a small leather bag
an amber-colored rod
a thin leather belt
a hard leather cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of tight black slippers
a pair of studded leather leggings
a shabby alligator skin jerkin
[2] a light blue scarf
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 1416h/1415H 274v/274V Pos: standing >
Shattered bits of broken ice melt into nothingness.
Experience till level: -137973064

< 1416h/1415H 274v/274V Pos: standing >
Sadash sings a song to make your heart swell with pride.

< 1416h/1415H 274v/274V Pos: standing >
Kaji sneaks up.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A small oak water barrel has been left here.
Shattered bits of ice are scattered about the area.
The corpse of a Human is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
[4] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[17] A small bandage rests upon the ground here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A long steel sword is here in the dirt.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
*Thugan Good at Duris  *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
Loms enters from below.
Nos enters from below.
Kiria enters from below.
Ra sneaks in from below.
Choro enters from below.

< 1416h/1415H 273v/274V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Myrk.

< 1416h/1415H 273v/274V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Myrk.

< 1416h/1415H 273v/274V Pos: standing >
Sadash suddenly breaks out a quick verse from their repitiore of songs...
Sadash keeps singing a song of a _VERY_ boring nature.
Sadash busts out in dance!
A Human falls sleep.
Thugan starts casting an offensive spell.
Thugan snaps into visibility.

< 1416h/1415H 273v/274V Pos: standing >
Thugan completes his spell...
Thugan utters the words 'jiparl xafe'
Thugan sends a Human reeling with an unholy word.
A Human is dead! R.I.P.
You receive your share of experience.