The Ogre's Foot Inn
Obvious exits: -W -D
A small oak water barrel has been left here.
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a Human is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
[4] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[17] A small bandage rests upon the ground here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A long steel sword is here in the dirt.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
< 14h/95H 116v/116V Pos: standing >
< 14h/95H 116v/116V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A small oak water barrel has been left here.
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a Human is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
[4] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[17] A small bandage rests upon the ground here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A long steel sword is here in the dirt.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
< 15h/95H 116v/116V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (slightly good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (good)
*Kobold Settlement (very evil)
*The High Moor Forest (very good)
*The Stone Tomb of Kelek (very evil)
Orrak (neutral)
*Pits of Cerberus (good)
Myrloch Vale (good)
Pharr Valley Swamp (neutral)
*Village of Werrun (very good)
*Nizari (pure good)
*The Dark Stone Tower of the Northern Realms (good)
*Tower of High Sorcery (good)
Bloodstone Keep (neutral)
The Temple of the Sun (extremely good)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (extremely good)
The Mountain of the Banished (slightly good)
Nakral's Crypt (slightly good)
*The Outcasts Tower (extremely good)
Fort Boyard (slightly good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly good)
*Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
*The Fields Between (slightly good)
The Githyanki Fortress (slightly good)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (very good)
City of Torrhan (pure good)
*The Lair of the Swamp Troll King (slightly good)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (very good)
Ice Tower (slightly good)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (good)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (slightly good)
*Quintaragon Castle (pure good)
The Sky City of Ultarium (very good)
Lair of the Gibberling King (slightly evil)
*Plane of Air (extremely good)
The Kingdom of Torg (slightly good)
Tribal Oasis (extremely good)
The Para-Elemental Plane of Smoke (evil)
Plane of Water (good)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (good)
*The Caverns of Armageddon (good)
The Forest City of Aravne (slightly good)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (extremely good)
Jotunheim (extremely good)
The Transparent Tower (slightly good)
Krethik Keep (slightly good)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (pure good)
*Sevenoaks (very good)
The Keep of Evil (good)
The Forgotten Mansion (slightly good)
*Domain of Lost Souls (very good)
*The Hall of Knighthood (very good)
The Depths of Duris (good)
*Arachdrathos Guilds (neutral)
*Valley of the Snow Ogres (good)
The Great Shaboath (slightly good)
The Tempest Court (neutral)
Pit of Dragons (extremely good)
*Ny'Neth (slightly good)
Lost Temple of Tikitzopl (good)
*The Scorched Valley (neutral)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (very good)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
*Tiamat (extremely good)
The Fortress of Dreams (extremely good)
*Bahamut's Palace (extremely good)
Dragonnia (neutral)
The Charcoal Palace (good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (good)
Apocalypse Castle (neutral)
*The Realm of Barovia Continued (neutral)
The Hall of the Ancients (very good)
The Bronze Citadel (good)
Ny'Neth's Stronghold Continued (good)
Negative Material Plane (neutral)
Celestial Plane (neutral)
*The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 17h/95H 116v/116V Pos: standing >
< 17h/95H 116v/116V Pos: standing >
< 18h/95H 116v/116V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 19h/95H 116v/116V Pos: standing >
< 19h/95H 116v/116V Pos: standing >
< 20h/95H 116v/116V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 21h/95H 116v/116V Pos: standing >
Alarm bells sound, signalling an invasion!
< 24h/95H 116v/116V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A small oak water barrel has been left here.
Shattered bits of ice are scattered about the area.
The corpse of a Human is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
[4] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[17] A small bandage rests upon the ground here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A long steel sword is here in the dirt.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
< 28h/95H 116v/116V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 29h/95H 116v/116V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 29h/95H 116v/116V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 29h/95H 116v/116V Pos: standing >
< 30h/95H 116v/116V Pos: standing >
< 32h/95H 116v/116V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 32h/95H 116v/116V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 32h/95H 116v/116V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 32h/95H 116v/116V Pos: standing >
Alarm bells sound, signalling an invasion!
< 32h/95H 116v/116V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 32h/95H 116v/116V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 33h/95H 116v/116V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 33h/95H 116v/116V Pos: standing >
< 34h/95H 116v/116V Pos: standing >
< 35h/95H 116v/116V Pos: standing >
You quickly scan the area.
You see nothing.
< 35h/95H 116v/116V Pos: standing >
A Drow Elf enters from below.
A Duergar enters from below.
< 35h/95H 116v/116V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by someone.
< 35h/95H 116v/116V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by someone.
< 36h/95H 116v/116V Pos: standing >
A Vampire suddenly breaks out a quick verse from their repitiore of songs...
A Vampire keeps singing a song of a _VERY_ boring nature.
A Vampire busts out in dance!
You feel very sleepy ..... Zzzzzz
< 36h/95H 116v/116V Pos: standing >
-=[