The death of [ 2 Necromancer] Urmom (Githzerai)

in Inside the Eastern City Gates

from the perspective of [56 Reaper] Nos *-* Clan Ragnarok *-* (Drow Elf)

<worn as a badge>    a frost dragon's eye [poor] (glowing)
<worn on head>       a crown of despair [superior]
<worn on eyes>       an eyepatch of swirling shadows (magic) (glowing)
<worn in ear>        a gnomish ear amplifier (magic)
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       mask of battles past [poor] (illuminating)
<worn around neck>   some kharma mind beads [poor] (magic)
<worn around neck>   an amulet of the Neogi Lords [superior] (magic)
<worn on body>       a suit of diamond platemail (magic) (humming)
<worn about body>    the ancient mantle of Oberon, the elven king (humming)
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt of fresh blood [poor]
<worn on belt buckle>a tarnished dragonscale belt buckle from Castle Ravenloft
<attached to belt>   a spell tome of putrified zombie skin (magic) [48%]
<worn on arms>       some glowing sleeves made of devil skin [poor] (magic) (glowing)
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn around wrist>  the bracelet of emeralds
<worn around wrist>  a superior dragonscale bracer from Ny'Neth
<worn on hands>      a pair of crystalized gloves (glowing) (humming) [54%]
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<worn on finger>     the ring of illusions (magic)
<primary weapon>     the orb of destruction (magic)
<worn on legs>       some mantis leggings [49%]
<worn on feet>       some fused stony boots

Sainth leaves east.
You follow Kaji.

A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   
Sainth Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Zelly enters from the west.
Iska enters from the west.

< 674h/739H 193v/198V Pos: standing >
Kaji sneaks up.
Sainth leaves up.
You follow Kaji.

A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West  -Down 
Sainth Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Zelly floats in from below.
Iska enters from below.
Ayla sneaks in from below.

< 675h/739H 193v/198V Pos: standing >
Kaji sneaks west.
Sainth leaves west.
You follow Kaji.

A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 
Sainth Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Zelly enters from the east.
Iska enters from the east.
Ayla sneaks in from the east.
Alarm bells sound, signalling an invasion!

< 675h/739H 193v/198V Pos: standing >
Kaji sneaks west.
Sainth leaves west.
You follow Kaji.

A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 
Sainth Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Zelly enters from the east.
Iska enters from the east.
Ayla sneaks in from the east.

< 675h/739H 193v/198V Pos: standing >
Sainth leaves west.
You follow Kaji.

A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 
Sainth Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zelly enters from the east.
Iska enters from the east.

< 676h/739H 192v/198V Pos: standing >
Kaji sneaks west.
Sainth leaves west.
You follow Kaji.

A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South
Sainth Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Zelly enters from the east.
Iska enters from the east.
Alarm bells sound, signalling an invasion!

< 676h/739H 192v/198V Pos: standing >
Kaji sneaks east.
Sainth leaves east.
You follow Kaji.

A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 
Sainth Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Zelly enters from the west.
Iska enters from the west.

< 676h/739H 192v/198V Pos: standing >
Kaji sneaks east.
Sainth leaves east.
You follow Kaji.

A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 
Sainth Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Zelly enters from the west.
Iska enters from the west.
Ayla sneaks in from the west.

< 677h/739H 191v/198V Pos: standing >
Kaji sneaks east.
Sainth leaves east.
You follow Kaji.

A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 
Sainth Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Zelly enters from the west.
Iska enters from the west.
Ayla sneaks in from the west.

< 677h/739H 191v/198V Pos: standing >
Sainth leaves east.
You follow Kaji.

A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West  -Down 
Sainth Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Zelly enters from the west.
Iska enters from the west.
Ayla sneaks in from the west.

< 677h/739H 190v/198V Pos: standing >
Kaji sneaks down.
Sainth leaves down.
You follow Kaji.

A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   
Sainth Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Zelly floats in from above.
Iska enters from above.
Alarm bells sound, signalling an invasion!
You do not see that here.

< 677h/739H 189v/198V Pos: standing >
Sainth leaves east.
You follow Kaji.

The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of the receptionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
Sainth Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Zelly enters from the west.
Iska enters from the west.
Ayla sneaks in from the west.

< 677h/739H 189v/198V Pos: standing >
Kaji sneaks down.
Militia forces muster to bolster the town's defenses against the invaders!!!
Sainth leaves down.
You follow Kaji.

The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Sainth Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Zelly floats in from above.
Iska enters from above.

< 678h/739H 189v/198V Pos: standing >
Kaji opens the door.

< 678h/739H 191v/198V Pos: standing >
Alarm bells sound, signalling an invasion!
Sainth leaves north.
You follow Kaji.

The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of the town crier is lying here.
The corpse of a stray dog is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Sainth Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zelly enters from the south.
Iska enters from the south.

< 679h/739H 190v/198V Pos: standing >
Kaji closes the door.

< 679h/739H 190v/198V Pos: standing >
Kaji sneaks east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Sainth leaves east.
You follow Kaji.

The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
Sainth Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here, fighting a militia guard.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A militia guard stands here, fighting Sainth.
Zelly enters from the west.
Iska enters from the west.
Ayla sneaks in from the west.

< 679h/739H 191v/198V Pos: standing >
You follow Kaji.

Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Zelly enters from the north.
Iska enters from the north.

< 679h/739H 190v/198V Pos: standing >
A militia guard enters from the north.
You follow Kaji.

The magenta glow surrounding you fades away.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Zelly enters from the west.
Ayla sneaks in from the west.

< 680h/739H 189v/198V Pos: standing >
A militia guard enters from the west.

< 680h/739H 190v/198V Pos: standing >
You dodge a bash from a militia guard, who loses his balance and falls.
You dodge a militia guard's vicious attack.

< 680h/739H 190v/198V Pos: standing >
< T: Nos TP: sta TC:few scratches E: guard ass EP: excellent >
 Kaji sneaks west.
Zelly leaves west.
Iska sneaks west.
Ayla sneaks west.

< 680h/739H 190v/198V Pos: standing >
< T: Nos TP: sta TC:few scratches E: guard ass EP: excellent >
 
< 680h/739H 190v/198V Pos: standing >
< T: Nos TP: sta TC:few scratches E: guard ass EP: excellent >
 [Damage: 10 ] -=[Your fine bludgeon strikes a militia guard.]=-
[Damage:  9 ] -=[Your bludgeon strikes a militia guard.]=-

< 680h/739H 190v/198V Pos: standing >
< T: Nos TP: sta TC:few scratches E: guard ass EP: few scratches >
 
< 680h/739H 190v/198V Pos: standing >
< T: Nos TP: sta TC:few scratches E: guard ass EP: few scratches >
 The Great Bazaar
Obvious exits: -North -East  -South -West 
A militia guard is lying here, fighting YOU!

< 680h/739H 190v/198V Pos: standing >
< T: Nos TP: sta TC:few scratches E: guard ass EP: few scratches >
 You do not see that here.

< 680h/739H 190v/198V Pos: standing >
< T: Nos TP: sta TC:few scratches E: guard ass EP: few scratches >
 You start chanting...

< 680h/739H 190v/198V Pos: standing >
< T: Nos TP: sta TC:few scratches E: guard ass EP: few scratches >
 You dodge a militia guard's vicious attack.

< 680h/739H 190v/198V Pos: standing >
< T: Nos TP: sta TC:few scratches E: guard ass EP: few scratches >
 
< 680h/739H 190v/198V Pos: standing >
< T: Nos TP: sta TC:few scratches E: guard ass EP: few scratches >
 You complete your spell...
[Damage: 123 ] -=[You drain a militia guard of some of his energy.]=-

< 776h/739H 206v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: guard ass EP:  nasty wounds >
 [Damage: 10 ] -=[Your bludgeon strikes a militia guard.]=-
You miss a militia guard.

< 776h/739H 206v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: guard ass EP:  nasty wounds >
 You start chanting...

< 776h/739H 206v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: guard ass EP:  nasty wounds >
 Casting: energy drain *

< 776h/739H 206v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: guard ass EP:  nasty wounds >
 Zelly enters from the west.
Iska sneaks in from the west.

< 776h/739H 206v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: guard ass EP:  nasty wounds >
 You feel up to faking your death again...
Kaji sneaks east.
Zelly leaves east.
Iska sneaks east.

< 776h/739H 206v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: guard ass EP:  nasty wounds >
 Alarm bells sound, signalling an invasion!

< 776h/739H 206v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: guard ass EP:  nasty wounds >
 You complete your spell...
[Damage: 120 ] -=[You drain a militia guard of some of his energy.]=-
A militia guard is mortally wounded, and will die soon, if not aided.

< 870h/739H 232v/198V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 870h/739H 232v/198V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 870h/739H 232v/198V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 870h/739H 231v/198V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A militia guard who is close by to your east.
Ayla who is not far off to your east.
Iska who is not far off to your east.
Zelly who is not far off to your east.
Kaji who is not far off to your east.
A militia guard who is a brief walk away to your east.
A human merchant who is a brief walk away to your east.
A Githzerai who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.
A militia guard who is close by to your west.

< 870h/739H 231v/198V Pos: standing >
A militia guard enters from the east.

< 870h/739H 231v/198V Pos: standing >
You do not see that here.

< 870h/739H 231v/198V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.
Sorry, you aren't allowed to do that in combat.
Alarm bells sound, signalling an invasion!

< 870h/739H 231v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: militia sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 869h/739H 231v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: militia sta EP: excellent >
 Kaji sneaks in from the east.
Zelly enters from the east.
Iska sneaks in from the east.
Alarm bells sound, signalling an invasion!
Ayla sneaks in from the east.

< 869h/739H 231v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: militia sta EP: excellent >
 Zelly leaves west.
Iska sneaks west.
Ayla sneaks west.

< 869h/739H 231v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: militia sta EP: excellent >
 Alarm bells sound, signalling an invasion!

< 869h/739H 231v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: militia sta EP: excellent >
 You start chanting...

< 869h/739H 231v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: militia sta EP: excellent >
 
< 869h/739H 231v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: militia sta EP: excellent >
 Casting: energy drain *

< 869h/739H 231v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: militia sta EP: excellent >
 Sainth sneaks in from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 869h/739H 231v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: militia sta EP: excellent >
 You complete your spell...
[Damage: 41 ] -=[You drain a militia guard of some of his energy.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a militia guard's last actions in this world.

< 901h/739H 246v/198V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 901h/739H 246v/198V Pos: standing >
You are surrounded by a magenta glow.
Who should the spell be cast upon?  You must specify a target!

< 901h/739H 246v/198V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
*Sainth Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 901h/739H 246v/198V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A militia guard is lying here, incapacitated.

< 900h/739H 245v/198V Pos: standing >
Kaji sneaks in from the west.
Zelly enters from the west.
Iska sneaks in from the west.
Ayla sneaks in from the west.

< 900h/739H 245v/198V Pos: standing >

< 900h/739H 245v/198V Pos: standing >
The magenta glow surrounding you fades away.

< 900h/739H 245v/198V Pos: standing >
You do not see that here.

< 900h/739H 245v/198V Pos: standing >
Kaji sneaks east.
You follow Kaji.

The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Zelly enters from the west.
The Center of the Great Bazaar
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
*Ayla Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Iska Deathlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Iska's head.
*Zelly Cultist *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Zelly's head.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 900h/739H 244v/198V Pos: standing >
Saving Nos.

< 899h/739H 244v/198V Pos: standing >
You follow Kaji.

The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Zelly enters from the west.
Iska sneaks in from the west.
Ayla sneaks in from the west.

< 899h/739H 197v/198V Pos: standing >

< 899h/739H 197v/198V Pos: standing >

< 899h/739H 197v/198V Pos: standing >
Iska points his finger at you.

< 899h/739H 197v/198V Pos: standing >

< 899h/739H 197v/198V Pos: standing >
Kaji sneaks east.
You follow Kaji.

The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Zelly enters from the west.
Iska sneaks in from the west.

< 899h/739H 196v/198V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Kaji.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A militia guard stands here, fighting Sainth.
Sainth Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here, fighting an elite guard.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
A young man in leather armor seems to be patrolling the walls.
A human merchant from another town stands here, perusing Tharnadia.
A Githzerai (medium) crouches here. (Non-Fraggable)(Red Aura)
An elite guard stands here, fighting Sainth.
An elite guard crouches here, fighting Sainth.
An elite guard stands here, fighting Sainth.
Zelly enters from the west.
Alarm bells sound, signalling an invasion!

< 898h/739H 195v/198V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 898h/739H 195v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: guard sta EP: excellent >
 An elite guard's decent punch grazes Sainth.
An elite guard is burned severely as he hits Sainth!
Sainth blocks an elite guard's lunge at him.
An elite guard kicks Sainth in the stomach, rendering him breathless.
An elite guard is burned severely as he hits Sainth!

< 898h/739H 195v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: guard sta EP: excellent >
 Sainth dodges a militia guard's attack.
A militia guard misses a kick at Sainth due to his small size.
Sainth misses an elite guard.
Sainth's fine bludgeon grazes an elite guard.

< 898h/739H 195v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: guard sta EP: excellent >
 C'mon, you are doing it all the time!

< 898h/739H 195v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: guard sta EP: excellent >
 Sainth blocks an elite guard's lunge at him.
An elite guard suddenly appears a bit confused!
An elite guard's fine punch wounds Sainth.
An elite guard is burned severely as he hits Sainth!
Sainth avoids being bashed by an elite guard, who loses his balance and falls.
Iska starts casting an offensive spell called 'energy drain'.
Iska snaps into visibility.
A Githzerai rises to his feet.

< 898h/739H 195v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: guard sta EP: excellent >
 A Githzerai waves happily.
Inside the Eastern City Gates
Obvious exits: -North -East # -South -West 
*Ayla Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Iska Deathlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Iska's head.
*Zelly Cultist *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Zelly's head.
*Kaji Doombringer *-* Clan Ragnarok *-* (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A militia guard stands here, fighting Sainth.
Sainth Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here, fighting an elite guard.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
A militia guard stands here, fighting YOU!
A human merchant from another town stands here, perusing Tharnadia.
A Githzerai (medium) stands here. (Non-Fraggable)(Red Aura)
An elite guard stands here, fighting Sainth.
An elite guard crouches here, fighting Sainth.
An elite guard crouches here, fighting Sainth.

< 898h/739H 195v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: guard sta EP: excellent >
 An elite guard suddenly appears a bit confused!
An elite guard's punch grazes Sainth.
An elite guard is burned severely as he hits Sainth!

< 898h/739H 195v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: guard sta EP: excellent >
 Zelly looks at a Githzerai.

< 898h/739H 195v/198V Pos: standing >
< T: Nos TP: sta TC:excellent E: guard sta EP: excellent >
 Iska completes his spell...
Iska utters the words 'unsozfol efaui'
Iska drains the energy of a Githzerai who crumbles into a lifeless husk.
A Githzerai is dead! R.I.P.
You receive your share of experience.