The death of [43 Swordsman] Mazer *-* Sons of Har-Megiddo *-* (Ogre)

in The Soldiers' Barracks

from the perspective of [56 Bounty Hunter] Ur o==(=Mithril=Knights=- (Barbarian)

<floating about head>a dark yellow ioun stone[145h 13m 41s]
<worn as a badge>    the mark of the saboteur
<worn on head>       the diamond crown of Winduin (glowing) [82%]
<worn on eyes>       a lens of the negative material plane [superior] (magic)
<worn in ear>        the earring of the Dragon Lords of endurance [74%]
<worn in ear>        a wad of spawn goo [superior] with a strange dark bloodstone (magic) (humming) [80%]
<worn on face>       the death-mask of Nakral (magic)
<worn around neck>   a studded dragonscale neckguard [77%]
<worn around neck>   a scarf of enhanced stealth [superior] (magic)
<worn on body>       a suit of wickedly-barbed devil hide of damage (magic) (humming)
<worn about body>    a long, flowing cape of hellfire [superior] (magic) (glowing) [87%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* with a strange sharp rubin (magic) (glowing) [59%]
<worn about waist>   the mystical sash of the Netherworld of endurance (magic) (glowing)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<attached to belt>   a mysterious glowing potion (glowing)
<attached to belt>   a potion of greater invisibility (magic) [67%]
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a twisted nether crystal bracelet (magic) (glowing) [75%]
<worn around wrist>  a bracelet of purple mist of dexterity
<worn on hands>      the gauntlets of FuRy [superior] (magic) (glowing)
<worn on finger>     a ring of regeneration of greater constitution (magic) (glowing)
<worn on finger>     a shiny crimson ring of dexterity (magic)
<primary weapon>     the legendary cutlass 'Sanguine Song' [superior] (magic) (glowing) (humming)
<secondary weapon>   Tiamat's poison tail stinger (magic)[145h 13m 41s]
<worn on legs>       the leggings of a MaDMaN (magic)
<worn on feet>       the shoes of sprinting (magic) (glowing) [66%]

An ogre slave is nailed to a couple of totems.(Red Aura)
An ogre slave is nailed to a couple of totems.(Red Aura)
There are some tracks heading east.
There are Githzerai tracks going south.

< 1659h/1659H 327v/328V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Trail
</map>
A Winding Dune Trail
Obvious exits: -N -E -S

< 1659h/1659H 326v/328V Pos: standing >
You quickly scan the area.
A ragged gypsy who is not far off to your north.
A gypsy king who is not far off to your north.
Ruffus who is a brief walk away to your north.
A big bully who is close by to your east.
A gazing merchant who is not far off to your east.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A commoner who is a brief walk away to your east.
A filthy peasant who is rather far off to your east.
A desert merchant who is rather far off to your east.
A brilliant sorcerer who is rather far off to your east.
An ogre slave who is close by to your south.
An ogre slave who is close by to your south.
An ogre slave who is close by to your south.
An auctioneer who is not far off to your south.
A rich merchant who is a brief walk away to your south.
A githyanki slave who is a brief walk away to your south.
A githyanki slave who is a brief walk away to your south.
A githyanki slave who is a brief walk away to your south.
A filthy vagabond who is in the distance to your south.

< 1659h/1659H 326v/328V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
Obvious exits: -N -E -S -W

< 1659h/1659H 327v/328V Pos: standing >
You quickly scan the area.
A ragged gypsy who is close by to your north.
A ragged gypsy who is close by to your north.
A gypsy king who is close by to your north.
Ruffus who is not far off to your north.
A camel who is close by to your east.
A keeper of the peace who is close by to your east.
A fat merchant lord who is not far off to your east.
A filthy peasant who is rather far off to your east.
An ogre slave who is not far off to your south.
An ogre slave who is not far off to your south.
An ogre slave who is not far off to your south.
An auctioneer who is a brief walk away to your south.
A githyanki slave who is rather far off to your south.
A githyanki slave who is rather far off to your south.
A githyanki slave who is rather far off to your south.
A militia guard who is close by to your west.
A shady dealer who is close by to your west.

< 1659h/1659H 327v/328V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
Obvious exits: -N -E -S -W
A militia guard is covered is sand.
A shady dealer looks for someone to sell to.
There are some tracks heading west.
Drozk sneaks in from the east.

< 1659h/1659H 326v/328V Pos: standing >
You quickly scan the area.
A gangmember who is close by to your north.
A gangmember who is close by to your north.
A gangleader who is close by to your north.
Eriic who is not far off to your north.
A camel who is not far off to your east.
A keeper of the peace who is not far off to your east.
A fat merchant lord who is a brief walk away to your east.
A filthy peasant who is in the distance to your east.

< 1659h/1659H 326v/328V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Hued Cobblestone Road
</map>
A Lightly Hued Cobblestone Road
Obvious exits: -N -E -W#

< 1659h/1659H 327v/328V Pos: standing >

< 1659h/1659H 327v/328V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A shady dealer who is close by to your east.
A camel who is a brief walk away to your east.
A keeper of the peace who is a brief walk away to your east.
A fat merchant lord who is rather far off to your east.

< 1659h/1659H 327v/328V Pos: standing >
Ok.

< 1659h/1659H 327v/328V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A shady dealer who is close by to your east.
A camel who is a brief walk away to your east.
A keeper of the peace who is a brief walk away to your east.
A fat merchant lord who is rather far off to your east.
A drinking patron who is close by to your west.
A drinking patron who is close by to your west.
A mysterious white robed figure who is close by to your west.
Ungulato who is close by to your west.

< 1659h/1659H 327v/328V Pos: standing >
Kale says 'stone'

< 1659h/1659H 328v/328V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Kale.
Ok.

< 1659h/1659H 328v/328V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Hued Cobblestone Road
</map>
A Lightly Hued Cobblestone Road
Obvious exits: -N -E -S

< 1659h/1659H 327v/328V Pos: standing >

< 1659h/1659H 327v/328V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N# -E -S -W

< 1659h/1659H 326v/328V Pos: standing >

< 1659h/1659H 326v/328V Pos: standing >
You quickly scan the area.
Eriic who is close by to your east.
Ruffus who is not far off to your east.
A small child who is a brief walk away to your east.
An elderly peasant who is a brief walk away to your east.
Parnn who is rather far off to your east.
A desert vagabond who is close by to your west.
A ragged peddler who is a brief walk away to your west.
A filthy peasant who is a brief walk away to your west.

< 1659h/1659H 327v/328V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -E -W
A desert vagabond humps, barely noticed.
There are Barbarian tracks going west.

< 1659h/1659H 327v/328V Pos: standing >

< 1659h/1659H 327v/328V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
You quickly scan the area.
Eriic who is not far off to your east.
Ruffus who is a brief walk away to your east.
A small child who is rather far off to your east.
Parnn who is in the distance to your east.
A ragged peddler who is not far off to your west.
A filthy peasant who is not far off to your west.

< 1659h/1659H 327v/328V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -E -W

< 1659h/1659H 326v/328V Pos: standing >
You quickly scan the area.
A desert vagabond who is close by to your east.
Eriic who is a brief walk away to your east.
Ruffus who is rather far off to your east.
A small child who is in the distance to your east.
An elderly peasant who is in the distance to your east.
A ragged peddler who is close by to your west.

< 1659h/1659H 326v/328V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -E -S
A ragged peddler rides his overloaded donkey.
A filthy peasant begs for spare change.(Red Aura)

< 1659h/1659H 327v/328V Pos: standing >
You quickly scan the area.
A desert vagabond who is not far off to your east.
Eriic who is rather far off to your east.
Ruffus who is in the distance to your east.
A desert vagabond who is not far off to your south.
An ordinary peasant who is not far off to your south.

< 1659h/1659H 327v/328V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N -S

< 1659h/1659H 326v/328V Pos: standing >
You quickly scan the area.
A ragged peddler who is close by to your north.
A filthy peasant who is close by to your north.
A desert vagabond who is close by to your south.
An ordinary peasant who is close by to your south.

< 1659h/1659H 326v/328V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N -W
A desert vagabond humps, barely noticed.
An ordinary peasant is here.(Red Aura)

< 1659h/1659H 327v/328V Pos: standing >

		Score information for Ur

Level: 56   Race: Barbarian   Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 1659(1659)  Moves: 327(328)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +12.42   Deaths:   47
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Listen Sneaking Fearless Sparkling
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  1.18 
Leaderboard Points: 2956 

Active Spells:
--------------
pantherspeed (55 minutes)
bless (24 minutes)
armor (19 minutes)
vitality (13 minutes)
stone skin (1 minute)
elephantstrength (16 minutes)
dexterity (18 minutes)
strength (18 minutes)
well-rested bonus (88 minutes)


< 1659h/1659H 327v/328V Pos: standing >
You quickly scan the area.
A ragged peddler who is not far off to your north.
A filthy peasant who is not far off to your north.
Deraisem who is not far off to your west.

< 1659h/1659H 327v/328V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Near an Oasis
</map>
Near an Oasis
Obvious exits: -E -W

< 1659h/1659H 326v/328V Pos: standing >
You quickly scan the area.
A desert vagabond who is close by to your east.
An ordinary peasant who is close by to your east.
Deraisem who is close by to your west.

< 1659h/1659H 326v/328V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>
An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
Deraisem, the wandering prophet, recites a poem.(Red Aura)

< 1659h/1659H 327v/328V Pos: standing >
You quickly scan the area.
A religious zealot who is a brief walk away to your north.
A wretched vagabond who is rather far off to your north.
A desert peasant who is rather far off to your north.
A desert vagabond who is not far off to your east.
An ordinary peasant who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A beastmaster who is close by to your south.

< 1659h/1659H 327v/328V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>
Before the Sultan's Palace
Obvious exits: -N -S# -SW#
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
A GIGANTIC tarantula is here.
A HUGE scorpion is leashed and held by its master.(Red Aura)
A desert beastmaster commands his beasts.(Red Aura)
There are Barbarian tracks going south.

< 1659h/1659H 326v/328V Pos: standing >

< 1659h/1659H 326v/328V Pos: standing >
Ok.

< 1659h/1659H 328v/328V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A religious zealot who is rather far off to your north.
A wretched vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.
A sleepy soldier who is close by to your south.

< 1659h/1659H 328v/328V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
Obvious exits: -N -E -S
A rare piece of heavily-glitering gold has been left here.
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)
There are some tracks heading south.

< 1659h/1659H 327v/328V Pos: standing >

< 1659h/1659H 327v/328V Pos: standing >
Kale's skin seems to turn to stone.

< 1659h/1659H 327v/328V Pos: standing >

< 1659h/1659H 327v/328V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A GIGANTIC tarantula who is close by to your north.
A HUGE scorpion who is close by to your north.
Deraisem who is not far off to your north.
A religious zealot who is in the distance to your north.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
An Ogre who is not far off to your east.
An earth elemental who is not far off to your east.
A Shade who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is not far off to your east.

< 1659h/1659H 327v/328V Pos: standing >

< 1659h/1659H 327v/328V Pos: standing >

< 1659h/1659H 327v/328V Pos: standing >

< 1659h/1659H 327v/328V Pos: standing >

< 1659h/1659H 327v/328V Pos: standing >

< 1659h/1659H 327v/328V Pos: standing >

< 1659h/1659H 327v/328V Pos: standing >

< 1659h/1659H 327v/328V Pos: standing >
It's already open!

< 1659h/1659H 327v/328V Pos: standing >
Ok.

< 1659h/1659H 327v/328V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
Obvious exits: -E -S -W
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)
There are some tracks heading east.

< 1659h/1659H 326v/328V Pos: standing >
Backstab who?

< 1659h/1659H 326v/328V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 1659h/1659H 328v/328V Pos: standing >
You quickly scan the area.
An Ogre who is close by to your east.
An earth elemental who is close by to your east.
A Shade who is close by to your east.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your west.
A sleepy soldier who is close by to your west.

< 1659h/1659H 328v/328V Pos: standing >

< 1659h/1659H 328v/328V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
Obvious exits: -S -W
A few drops of fresh blood are scattered around the area.
An Ogre (huge) Preacher *-* Sons of Har-Megiddo *-* stands in mid-air here, fighting a sleepy soldier. (Non-Fraggable)(Red Aura)
An earth elemental stands here, fighting a sleepy soldier. (Minion) 
A Shade (small) Preacher *-* Sons of Har-Megiddo *-* stands in mid-air here.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier stands here, fighting an earth elemental.(Red Aura)

< 1659h/1659H 327v/328V Pos: standing >
An Ogre misses a sleepy soldier.
An Ogre's impressive slash seriously wounds a sleepy soldier.
A sleepy soldier dodges an Ogre's attack.
A sleepy soldier dodges an Ogre's attack.
You attempt to stab an Ogre in the back, but their stone skin quickly absorbs the impact before fading away!
You snap into visibility.
[Damage:  1 ] -=[An Ogre makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-

< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sta EP: few scratches >
 Kale says 'stone'

< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sta EP: few scratches >
 You faintly hear An Ogre groupsay the words 'bofy hitjzesai is gz ok thos os iasa tu mimosizi...'.

< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sta EP: few scratches >
 
< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sta EP: few scratches >
 You tackle an Ogre square in the chest knocking the wind out of him!

< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP: few scratches >
 A sleepy soldier's punch strikes an earth elemental.
A sleepy soldier's punch strikes an earth elemental.
A sleepy soldier kicks an earth elemental in the foot, causing an earth elemental to hop around in pain.

< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP: few scratches >
 A Shade leaves west.

< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP: few scratches >
 Drozk suddenly attacks an Ogre!
Drozk snaps into visibility.
Drozk's fine punch hits an Ogre on the torso making him grimace in pain.

< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP: few scratches >
 Kale starts casting an offensive spell.
Kale snaps into visibility.

< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP: few scratches >
 An earth elemental misses a sleepy soldier.
An earth elemental's slash strikes a sleepy soldier.
A sleepy soldier dodges an earth elemental's attack.
A sleepy soldier easily dodges an earth elemental's feeble leg sweep.

< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP: few scratches >
 Kale completes his spell...
Kale utters the words 'qaffaguzz bragh'
Kale points at an Ogre.
An Ogre screams in utter agony as Kale's corrosive blast slams into his body!
Kale's blast of corrosive matter begins to eat through an Ogre's armor!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 33 ] -=[Your powerful slash wounds an Ogre.]=-
[Damage: 28 ] -=[Your powerful pierce wounds an Ogre.]=-
[Damage: 34 ] -=[Your powerful slash wounds an Ogre.]=-
[Damage: 30 ] -=[Your pierce wounds an Ogre.]=-
[Damage: 29 ] -=[Your powerful pierce wounds an Ogre.]=-
[Damage: 32 ] -=[Your powerful slash wounds an Ogre.]=-
[Damage: 29 ] -=[Your powerful slash wounds an Ogre.]=-
[Damage: 36 ] -=[Your powerful slash wounds an Ogre.]=-

< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP:  few wounds >
 An Ogre misses a sleepy soldier.
A sleepy soldier dodges an Ogre's attack.
An Ogre misses a sleepy soldier.
An Ogre misses a sleepy soldier.
A sleepy soldier dodges an Ogre's attack.
A Shade enters from the west.

< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP:  few wounds >
 Drozk's fine punch wounds an Ogre.
Drozk's punch wounds an Ogre.
Drozk's fine punch wounds an Ogre.
Drozk pokes an Ogre really hard, making you wince.
Drozk's fine punch wounds an Ogre.
Drozk's fine punch wounds an Ogre.
Drozk pokes an Ogre really hard, making you wince.
Drozk's fine punch wounds an Ogre.
Drozk's fine punch wounds an Ogre.
Drozk's punch wounds an Ogre.

< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP:  few wounds >
 A sleepy soldier's fine punch strikes an earth elemental hard.
A sleepy soldier's crude punch strikes an earth elemental.
Kale starts casting an offensive spell.
Kale snaps into visibility.

< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP:  few wounds >
 Drozk starts to chant in a deep voice.
Drozk's hands harden as he summons his inner chi-powers.

< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP:  few wounds >
 Kale completes his spell...
Kale utters the words 'warhunso gsfal'
Kale points at an Ogre.
Kale snaps into visibility.
A blast of molten spray sent by Kale coats an Ogre with searing agony.

< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP:  nasty wounds >
 Kale starts casting an offensive spell.
Kale snaps into visibility.
A Shade leaves west.

< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 32 ] -=[Your powerful pierce strikes an Ogre.]=-
[Damage: 32 ] -=[Your powerful slash strikes an Ogre.]=-
[Damage: 32 ] -=[Your pierce strikes an Ogre.]=-
[Damage: 31 ] -=[Your pierce strikes an Ogre.]=-
[Damage: 31 ] -=[Your powerful slash strikes an Ogre.]=-
[Damage: 38 ] -=[Your slash hits an Ogre on the torso making him grimace in pain.]=-
[Damage: 26 ] -=[Your slash strikes an Ogre.]=-
A sleepy soldier dodges an earth elemental's attack.
A sleepy soldier dodges an earth elemental's attack.

< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP:  nasty wounds >
 Kale completes his spell...
Kale utters the words 'warhunso gsfal'
Kale points at an Ogre.
Kale snaps into visibility.
A blast of molten spray sent by Kale coats an Ogre with searing agony.

< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP: pretty hurt >
 
		Score information for Ur

Level: 56   Race: Barbarian   Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 1659(1659)  Moves: 327(328)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing, fighting An Ogre.
Frags:   +12.42   Deaths:   47
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Listen Sneaking Fearless Sparkling
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  1.18 
Leaderboard Points: 2956 

Active Spells:
--------------
pantherspeed (55 minutes)
bless (24 minutes)
armor (19 minutes)
vitality (13 minutes)
stone skin (1 minute)
elephantstrength (16 minutes)
dexterity (18 minutes)
strength (18 minutes)
well-rested bonus (88 minutes)


< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP: pretty hurt >
 Drozk snaps into visibility.
Drozk's fine punch strikes an Ogre.
Drozk's impressive punch strikes an Ogre hard.
Drozk's fine punch strikes an Ogre.
Drozk pokes an Ogre really hard, making you wince.
Drozk's impressive punch seriously wounds an Ogre.
Drozk pokes an Ogre really hard, making you wince.
Drozk's fine punch strikes an Ogre very hard.
Drozk's punch seriously wounds an Ogre.
Drozk's punch seriously wounds an Ogre.
Sorry, you aren't allowed to do that in combat.

< 1659h/1659H 327v/328V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP:  awful >
 Drozk starts to chant in a deep voice.
Drozk snaps into visibility.
Drozk touches an Ogre with his vibrating palm, sending him into spasms of agony.
An Ogre's elven cloak of fine silk [superior] was completely destroyed by the massive blow!
An Ogre's ashen badge of the Laduguer artisans was completely destroyed by the massive blow!
An Ogre is dead! R.I.P.
You receive your share of experience.