The death of [43 Swordsman] Mazer *-* Sons of Har-Megiddo *-* (Ogre)

in The Soldiers' Barracks

from the perspective of [56 Spiritmaster] Kale o==(=Mithril=Knights=- (Human)

<worn as a badge>    a spherical chunk of the swamp fane runestone of wisdom (magic) [87%]
<worn on head>       the helm of light (illuminating)
<worn on eyes>       a sapphire encrusted eye [superior] (invis)
<worn in ear>        an earring of bone [superior] [71%]
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing) [88%]
<worn on face>       the mask of stone form of health (humming)
<worn around neck>   a spectral holy symbol of Berronar Truesilver [78%]
<worn around neck>   the amulet named "Flow" (humming) [68%]
<worn on body>       the platemail of the Dragon Horde (magic) (glowing)[55h 13m 26s]
<worn about body>    the cloak of woven time (magic) (glowing) [88%]
<worn as quiver>     the quiver of holding (magic)
<worn about waist>   a waistband of rock and stone (magic)
<worn on belt buckle>a glowing white pearl (glowing) [66%]
<worn on arms>       some glowing sleeves made of devil skin [poor] (magic) (glowing) [64%]
<worn around wrist>  a blackened bluestone bracer (glowing)
<worn around wrist>  a silver charm bracelet of wisdom (magic) (glowing) [88%]
<worn on hands>      a pair of hazy green gloves (magic) (glowing) [61%]
<worn on finger>     a ring of angel feathers [superior]
<worn on finger>     a bright platinum wedding band [60%]
<primary weapon>     the sphere of wind (magic) (glowing)[71947h 23m 49s]
<held>               the three-pronged totem of the Naga Queen (magic)[54h 31m 15s]
<worn on legs>       a pair of blood-stained wyrm scale leggings [poor] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins [76%]



<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>
An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
*Drozk Legitus o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drozk's head.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Deraisem, the wandering prophet, recites a poem.(Red Aura)

< 904h/904H 283v/284V Pos: standing >
You quickly scan the area.
A religious zealot who is a brief walk away to your north.
A wretched vagabond who is rather far off to your north.
A desert peasant who is rather far off to your north.
A desert vagabond who is not far off to your east.
An ordinary peasant who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A HUGE scorpion who is close by to your south.
A beastmaster who is close by to your south.

< 904h/904H 283v/284V Pos: standing >
You quickly scan the area.
A religious zealot who is a brief walk away to your north.
A wretched vagabond who is rather far off to your north.
A desert peasant who is rather far off to your north.
A desert vagabond who is not far off to your east.
An ordinary peasant who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A HUGE scorpion who is close by to your south.
A beastmaster who is close by to your south.

< 904h/904H 283v/284V Pos: standing >
You quickly scan the area.
A religious zealot who is a brief walk away to your north.
A wretched vagabond who is rather far off to your north.
A desert peasant who is rather far off to your north.
A desert vagabond who is not far off to your east.
An ordinary peasant who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A HUGE scorpion who is close by to your south.
A beastmaster who is close by to your south.

< 904h/904H 283v/284V Pos: standing >
You quickly scan the area.
A religious zealot who is a brief walk away to your north.
A wretched vagabond who is rather far off to your north.
A desert peasant who is rather far off to your north.
A desert vagabond who is not far off to your east.
An ordinary peasant who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A HUGE scorpion who is close by to your south.
A beastmaster who is close by to your south.

< 904h/904H 283v/284V Pos: standing >
You quickly scan the area.
A religious zealot who is a brief walk away to your north.
A wretched vagabond who is rather far off to your north.
A desert peasant who is rather far off to your north.
A desert vagabond who is not far off to your east.
An ordinary peasant who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A HUGE scorpion who is close by to your south.
A beastmaster who is close by to your south.

< 904h/904H 283v/284V Pos: standing >

		Score information for Kale

Level: 56   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 904(904)  Moves: 283(284)
Coins carried:   11 platinum    64 gold     5 silver     6 copper
Compression ratio: 86%
Status:  Standing.
         Stornogs Lesser Spheres Soulshielded
Frags:   +1.71   Deaths:   23
Detecting:      Invisible Evil Good Magic Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking
Combat Pulse:   18 Spell Pulse:  0.94 
Leaderboard Points: 1541 

Active Spells:
--------------
roar of heroes (3 minutes)
vitality (13 minutes)
bless (24 minutes)
armor (19 minutes)
pantherspeed (36 minutes)
hawkvision (22 minutes)


< 904h/904H 283v/284V Pos: standing >
You quickly scan the area.
A religious zealot who is a brief walk away to your north.
A wretched vagabond who is rather far off to your north.
A desert peasant who is rather far off to your north.
A desert vagabond who is not far off to your east.
An ordinary peasant who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A HUGE scorpion who is close by to your south.
A beastmaster who is close by to your south.
You follow Ur.


<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>
Before the Sultan's Palace
Obvious exits: -N -S# -SW#
*Drozk Legitus o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drozk's head.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
A GIGANTIC tarantula is here.
A HUGE scorpion is leashed and held by its master.(Red Aura)
A desert beastmaster commands his beasts.(Red Aura)

< 904h/904H 282v/284V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A religious zealot who is rather far off to your north.
A wretched vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.

< 904h/904H 282v/284V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A religious zealot who is rather far off to your north.
A wretched vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.

< 904h/904H 282v/284V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A religious zealot who is rather far off to your north.
A wretched vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.

< 904h/904H 283v/284V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A religious zealot who is rather far off to your north.
A wretched vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.

< 904h/904H 284v/284V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A religious zealot who is rather far off to your north.
A wretched vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.
Ur opens the door.

< 904h/904H 284v/284V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A religious zealot who is rather far off to your north.
A wretched vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.

< 904h/904H 284v/284V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A religious zealot who is rather far off to your north.
A wretched vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.

< 904h/904H 284v/284V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A religious zealot who is rather far off to your north.
A wretched vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.

< 904h/904H 284v/284V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A religious zealot who is rather far off to your north.
A wretched vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.

< 904h/904H 284v/284V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A religious zealot who is rather far off to your north.
A wretched vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.

< 904h/904H 284v/284V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A religious zealot who is rather far off to your north.
A wretched vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.
You follow Ur.


<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
Obvious exits: -N -E -S
A rare piece of heavily-glitering gold has been left here.
*Drozk Legitus o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drozk's head.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)

< 904h/904H 283v/284V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A GIGANTIC tarantula who is close by to your north.
A HUGE scorpion who is close by to your north.
A beastmaster who is close by to your north.
Deraisem who is not far off to your north.
A religious zealot who is in the distance to your north.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
An Ogre who is not far off to your east.
An earth elemental who is not far off to your east.
A Shade who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is not far off to your east.

< 904h/904H 283v/284V Pos: standing >
You feel your skin harden to stone.
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A GIGANTIC tarantula who is close by to your north.
A HUGE scorpion who is close by to your north.
A beastmaster who is close by to your north.
Deraisem who is not far off to your north.
A religious zealot who is in the distance to your north.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
An Ogre who is not far off to your east.
An earth elemental who is not far off to your east.
A Shade who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is not far off to your east.

< 904h/904H 283v/284V Pos: standing >

< 904h/904H 283v/284V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A GIGANTIC tarantula who is close by to your north.
A HUGE scorpion who is close by to your north.
A beastmaster who is close by to your north.
Deraisem who is not far off to your north.
A religious zealot who is in the distance to your north.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
An Ogre who is not far off to your east.
An earth elemental who is not far off to your east.
A Shade who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is not far off to your east.

< 904h/904H 283v/284V Pos: standing >

< 904h/904H 284v/284V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A GIGANTIC tarantula who is close by to your north.
A HUGE scorpion who is close by to your north.
A beastmaster who is close by to your north.
Deraisem who is not far off to your north.
A religious zealot who is in the distance to your north.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
An Ogre who is not far off to your east.
An earth elemental who is not far off to your east.
A Shade who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is not far off to your east.

< 904h/904H 284v/284V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A GIGANTIC tarantula who is close by to your north.
A HUGE scorpion who is close by to your north.
A beastmaster who is close by to your north.
Deraisem who is not far off to your north.
A religious zealot who is in the distance to your north.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
An Ogre who is not far off to your east.
An earth elemental who is not far off to your east.
A Shade who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is not far off to your east.

< 904h/904H 284v/284V Pos: standing >

< 904h/904H 284v/284V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A GIGANTIC tarantula who is close by to your north.
A HUGE scorpion who is close by to your north.
A beastmaster who is close by to your north.
Deraisem who is not far off to your north.
A religious zealot who is in the distance to your north.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
An Ogre who is not far off to your east.
An earth elemental who is not far off to your east.
A Shade who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is not far off to your east.

< 904h/904H 284v/284V Pos: standing >

< 904h/904H 284v/284V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A GIGANTIC tarantula who is close by to your north.
A HUGE scorpion who is close by to your north.
A beastmaster who is close by to your north.
Deraisem who is not far off to your north.
A religious zealot who is in the distance to your north.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
An Ogre who is not far off to your east.
An earth elemental who is not far off to your east.
A Shade who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is not far off to your east.

< 904h/904H 284v/284V Pos: standing >

< 904h/904H 284v/284V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A GIGANTIC tarantula who is close by to your north.
A HUGE scorpion who is close by to your north.
A beastmaster who is close by to your north.
Deraisem who is not far off to your north.
A religious zealot who is in the distance to your north.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
An Ogre who is not far off to your east.
An earth elemental who is not far off to your east.
A Shade who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is not far off to your east.

< 904h/904H 284v/284V Pos: standing >

< 904h/904H 284v/284V Pos: standing >

< 904h/904H 284v/284V Pos: standing >

< 904h/904H 284v/284V Pos: standing >
Ur closes the door.

< 904h/904H 284v/284V Pos: standing >
You follow Ur.


<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
Obvious exits: -E -S -W
*Drozk Legitus o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drozk's head.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)

< 904h/904H 283v/284V Pos: standing >

< 904h/904H 283v/284V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Ur.
You failed.

< 904h/904H 283v/284V Pos: standing >
You failed.

< 904h/904H 283v/284V Pos: standing >
You failed.

< 904h/904H 283v/284V Pos: standing >
You follow Ur.


<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
Obvious exits: -S -W
A few drops of fresh blood are scattered around the area.
*Drozk Legitus o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drozk's head.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An Ogre (huge) Preacher *-* Sons of Har-Megiddo *-* stands in mid-air here, fighting a sleepy soldier. (Non-Fraggable)(Red Aura)
An earth elemental stands here, fighting a sleepy soldier. (Minion) 
A Shade (small) Preacher *-* Sons of Har-Megiddo *-* stands in mid-air here.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier stands here, fighting an earth elemental.(Red Aura)

< 904h/904H 282v/284V Pos: standing >
An Ogre misses a sleepy soldier.
An Ogre's impressive slash seriously wounds a sleepy soldier.
A sleepy soldier dodges an Ogre's attack.
A sleepy soldier dodges an Ogre's attack.
Ur attempts to stab an Ogre in the back, but an Ogre's stone skin quickly absorbs the impact before fading away!
Ur snaps into visibility.
Ur places Tiamat's poison tail stinger in the back of an Ogre, resulting in some strange noises and some blood.

< 904h/904H 282v/284V Pos: standing >
You say 'stone'

< 904h/904H 282v/284V Pos: standing >

< 904h/904H 284v/284V Pos: standing >
Ur tackles an Ogre square in the chest knocking the wind out of him!

< 904h/904H 284v/284V Pos: standing >
A sleepy soldier's punch strikes an earth elemental.
A sleepy soldier's punch strikes an earth elemental.
A sleepy soldier kicks an earth elemental in the foot, causing an earth elemental to hop around in pain.

< 904h/904H 284v/284V Pos: standing >
A Shade leaves west.

< 904h/904H 284v/284V Pos: standing >
Drozk suddenly attacks an Ogre!
Drozk snaps into visibility.
Drozk's fine punch hits an Ogre on the torso making him grimace in pain.

< 904h/904H 284v/284V Pos: standing >
You start chanting...
You snap into visibility.

< 904h/904H 284v/284V Pos: standing >
An earth elemental misses a sleepy soldier.
An earth elemental's slash strikes a sleepy soldier.
A sleepy soldier dodges an earth elemental's attack.
A sleepy soldier easily dodges an earth elemental's feeble leg sweep.

< 904h/904H 284v/284V Pos: standing >
Casting: corrosive blast 

< 904h/904H 284v/284V Pos: standing >
You complete your spell...
You point at an Ogre.
[Damage: 129 ] -=[An Ogre screams in utter agony as your corrosive blast slams into his body!]=-
The blast of corrosive matter begins to eat through an Ogre's armor!
Ur snaps into visibility.
Ur's powerful slash wounds an Ogre.
Ur's powerful pierce wounds an Ogre.
Ur's powerful slash wounds an Ogre.
Ur's pierce wounds an Ogre.
Ur's powerful pierce wounds an Ogre.
Ur's powerful slash wounds an Ogre.
Ur's powerful slash wounds an Ogre.
Ur's powerful slash wounds an Ogre.

< 904h/904H 284v/284V Pos: standing >

		Score information for Kale

Level: 56   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 904(904)  Moves: 284(284)
Coins carried:   11 platinum    64 gold     5 silver     6 copper
Compression ratio: 86%
Status:  Standing.
         Stornogs Lesser Spheres Soulshielded
Frags:   +1.71   Deaths:   23
Detecting:      Invisible Evil Good Magic Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking
Combat Pulse:   18 Spell Pulse:  0.94 
Leaderboard Points: 1541 

Active Spells:
--------------
stone skin (4 minutes)
roar of heroes (3 minutes)
vitality (13 minutes)
bless (24 minutes)
armor (19 minutes)
pantherspeed (36 minutes)
hawkvision (22 minutes)


< 904h/904H 284v/284V Pos: standing >
An Ogre misses a sleepy soldier.
A sleepy soldier dodges an Ogre's attack.
An Ogre misses a sleepy soldier.
An Ogre misses a sleepy soldier.
A sleepy soldier dodges an Ogre's attack.
A Shade enters from the west.

< 904h/904H 284v/284V Pos: standing >
Drozk's fine punch wounds an Ogre.
Drozk's punch wounds an Ogre.
Drozk's fine punch wounds an Ogre.
Drozk pokes an Ogre really hard, making you wince.
Drozk's fine punch wounds an Ogre.
Drozk's fine punch wounds an Ogre.
Drozk pokes an Ogre really hard, making you wince.
Drozk's fine punch wounds an Ogre.
Drozk's fine punch wounds an Ogre.
Drozk's punch wounds an Ogre.

< 904h/904H 284v/284V Pos: standing >
A sleepy soldier's fine punch strikes an earth elemental hard.
A sleepy soldier's crude punch strikes an earth elemental.
You start chanting...
You snap into visibility.

< 904h/904H 284v/284V Pos: standing >
Drozk starts to chant in a deep voice.
Drozk's hands harden as he summons his inner chi-powers.

< 904h/904H 284v/284V Pos: standing >
You complete your spell...
You point at an Ogre.
You snap into visibility.
[Damage: 80 ] -=[Your blast of molten spray slams into an Ogre, burning holes into his flesh.]=-

< 904h/904H 284v/284V Pos: standing >
You start chanting...
You snap into visibility.
A Shade leaves west.

< 904h/904H 284v/284V Pos: standing >
Ur snaps into visibility.
Ur's powerful pierce strikes an Ogre.
Ur's powerful slash strikes an Ogre.
Ur's pierce strikes an Ogre.
Ur's pierce strikes an Ogre.
Ur's powerful slash strikes an Ogre.
Ur's slash hits an Ogre on the torso making him grimace in pain.
Ur's slash strikes an Ogre.
A sleepy soldier dodges an earth elemental's attack.
A sleepy soldier dodges an earth elemental's attack.

< 904h/904H 284v/284V Pos: standing >
You complete your spell...
You point at an Ogre.
You snap into visibility.
[Damage: 79 ] -=[Your blast of molten spray slams into an Ogre, burning holes into his flesh.]=-

< 904h/904H 284v/284V Pos: standing >
Drozk snaps into visibility.
Drozk's fine punch strikes an Ogre.
Drozk's impressive punch strikes an Ogre hard.
Drozk's fine punch strikes an Ogre.
Drozk pokes an Ogre really hard, making you wince.
Drozk's impressive punch seriously wounds an Ogre.
Drozk pokes an Ogre really hard, making you wince.
Drozk's fine punch strikes an Ogre very hard.
Drozk's punch seriously wounds an Ogre.
Drozk's punch seriously wounds an Ogre.

< 904h/904H 284v/284V Pos: standing >
Drozk starts to chant in a deep voice.
Drozk snaps into visibility.
Drozk touches an Ogre with his vibrating palm, sending him into spasms of agony.
An Ogre's elven cloak of fine silk [superior] was completely destroyed by the massive blow!
An Ogre's ashen badge of the Laduguer artisans was completely destroyed by the massive blow!
An Ogre is dead! R.I.P.
You receive your share of experience.