The death of [43 Swordsman] Mazer *-* Sons of Har-Megiddo *-* (Ogre)

in The Soldiers' Barracks

from the perspective of [56 Red Dragon] Drozk o==(=Mithril=Knights=- (Githzerai)

<worn as a badge>    an emblem of Shanatar royalty of agility
<worn on head>       a crown of burning flames of endurance (invis)
<worn on eyes>       some destruction holo-gogs of damage (glowing)
<worn in ear>        a brightly flaming earring
<worn in ear>        a black pearl earring [superior]
<worn on face>       mask of the flayed mind [poor] (invis)
<worn around neck>   a scarf of enhanced stealth of damage
<worn around neck>   a necklace of halfling ears of precision
<worn on body>       the chameleon suit of transformation of endurance
<worn about body>    A swirling mass of black smoke and hot ash [superior] (humming)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of damage (glowing)
<worn about waist>   the belt of lifted burdens [superior] (invis)
<worn on belt buckle>an orb of mental toughness [superior] (humming) [67%]
<worn on arms>       a pair of frost-rimed cold iron vambraces [superior]
<worn around wrist>  a bracelet of purple mist [superior]
<worn around wrist>  the ketoh of the Serpentine chindi (humming)[224h 56m 13s]
<worn on hands>      tendrils of shadowy mist (glowing)[224h 56m 15s]
<worn on finger>     a shiny crimson ring of precision (invis)
<worn on finger>     Zorobabi's circular stone ring of damage
<worn on legs>       a pair of vapor leggings of power
<worn on feet>       a pair of dusty boots of health (glowing)

A faint hum can be heard from the sphere of wind carried by Kale.
You quickly scan the area.
A militia guard who is close by to your east.
A shady dealer who is close by to your east.
A camel who is a brief walk away to your east.
A keeper of the peace who is a brief walk away to your east.
A drinking patron who is close by to your west.
A drinking patron who is close by to your west.
A mysterious white robed figure who is close by to your west.
Ungulato who is close by to your west.
Ur closes the door.

< 999h/889H 280v/280V Pos: standing >
Ur sneaks north.
You follow Ur.

A Lightly Hued Cobblestone Road
Obvious exits: -N -E -S
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Kale sneaks in from the south.

< 999h/889H 279v/280V Pos: standing >
You quickly scan the area.
A gangmember who is close by to your east.
A gangmember who is close by to your east.
A gangleader who is close by to your east.
A ragged gypsy who is not far off to your east.
A ragged gypsy who is not far off to your east.
A gypsy king who is not far off to your east.
A filthy peasant who is a brief walk away to your east.
A cRaZy MaN who is a brief walk away to your east.
A disheveled barbarian who is a brief walk away to your east.
A brown dog who is rather far off to your east.

< 999h/889H 279v/280V Pos: standing >
You quickly scan the area.
A gangmember who is close by to your east.
A gangmember who is close by to your east.
A gangleader who is close by to your east.
A ragged gypsy who is not far off to your east.
A ragged gypsy who is not far off to your east.
A gypsy king who is not far off to your east.
A filthy peasant who is a brief walk away to your east.
A cRaZy MaN who is a brief walk away to your east.
A disheveled barbarian who is a brief walk away to your east.
A brown dog who is rather far off to your east.

< 999h/889H 279v/280V Pos: standing >
Ur sneaks north.
You follow Ur.

A Lightly Pebbled Gravel Road
Obvious exits: -N# -E -S -W
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.

< 999h/889H 278v/280V Pos: standing >

		Score information for Drozk

Level: 56   Race: Githzerai   Class: Monk / Red Dragon Sex: Male
Hit points: 999(889)  Moves: 280(280)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   -0.60   Deaths:   29
Detecting:      Invisible Life
Protected from: All but High Circle Spells
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Blur Invisibility Waterbreathing Sneaking Sparkling GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   14 Spell Pulse:  0.87 
Leaderboard Points:  988 

Active Spells:
--------------
bless (24 minutes)
armor (19 minutes)
accelerated healing (34 minutes)
hawkvision (20 minutes)
pantherspeed (49 minutes)
dexterity (42 minutes)
heroism (4 minutes)
indomitability (4 minutes)
heroism (4 minutes)
serendipity (8 minutes)
elephantstrength (7 minutes)
vitality (13 minutes)
rested bonus (80 minutes)


< 999h/889H 280v/280V Pos: standing >
Ur sneaks west.
You follow Ur.

A Lightly Pebbled Gravel Road
Obvious exits: -E -W
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A desert vagabond humps, barely noticed.
Kale sneaks in from the east.

< 999h/889H 279v/280V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Ur.

< 998h/889H 279v/280V Pos: standing >
You follow Ur.

A Lightly Pebbled Gravel Road
Obvious exits: -E -W
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.

< 998h/889H 278v/280V Pos: standing >
You follow Ur.

A Lightly Pebbled Gravel Road
Obvious exits: -E -S
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A ragged peddler rides his overloaded donkey.
A filthy peasant begs for spare change.

< 998h/889H 279v/280V Pos: standing >
You quickly scan the area.
A desert vagabond who is not far off to your east.
Eriic who is rather far off to your east.
Ruffus who is in the distance to your east.
A desert vagabond who is not far off to your south.
An ordinary peasant who is not far off to your south.
Ur sneaks south.
You follow Ur.

A Lightly Pebbled Gravel Road
Obvious exits: -N -S
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Kale sneaks in from the north.

< 998h/889H 278v/280V Pos: standing >
You quickly scan the area.
A ragged peddler who is close by to your north.
A filthy peasant who is close by to your north.
A desert vagabond who is close by to your south.
An ordinary peasant who is close by to your south.

< 998h/889H 279v/280V Pos: standing >
You quickly scan the area.
A ragged peddler who is close by to your north.
A filthy peasant who is close by to your north.
A desert vagabond who is close by to your south.
An ordinary peasant who is close by to your south.

< 998h/889H 280v/280V Pos: standing >
You follow Ur.

A Lightly Pebbled Gravel Road
Obvious exits: -N -W
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A desert vagabond humps, barely noticed.
An ordinary peasant is here.

< 998h/889H 279v/280V Pos: standing >
You quickly scan the area.
A ragged peddler who is not far off to your north.
A filthy peasant who is not far off to your north.
Deraisem who is not far off to your west.

< 998h/889H 279v/280V Pos: standing >
You quickly scan the area.
A ragged peddler who is not far off to your north.
A filthy peasant who is not far off to your north.
Deraisem who is not far off to your west.

< 998h/889H 279v/280V Pos: standing >
Ur sneaks west.
You follow Ur.

Near an Oasis
Obvious exits: -E -W
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.

< 998h/889H 278v/280V Pos: standing >
You quickly scan the area.
A desert vagabond who is close by to your east.
An ordinary peasant who is close by to your east.
Deraisem who is close by to your west.

< 998h/889H 278v/280V Pos: standing >
You quickly scan the area.
A desert vagabond who is close by to your east.
An ordinary peasant who is close by to your east.
Deraisem who is close by to your west.

< 998h/889H 280v/280V Pos: standing >
Ur sneaks west.
You follow Ur.

An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
Deraisem, the wandering prophet, recites a poem.

< 998h/889H 279v/280V Pos: standing >
You quickly scan the area.
A religious zealot who is a brief walk away to your north.
A wretched vagabond who is rather far off to your north.
A desert peasant who is rather far off to your north.
A desert vagabond who is not far off to your east.
An ordinary peasant who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A HUGE scorpion who is close by to your south.
A beastmaster who is close by to your south.

< 998h/889H 279v/280V Pos: standing >
You quickly scan the area.
A religious zealot who is a brief walk away to your north.
A wretched vagabond who is rather far off to your north.
A desert peasant who is rather far off to your north.
A desert vagabond who is not far off to your east.
An ordinary peasant who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A HUGE scorpion who is close by to your south.
A beastmaster who is close by to your south.

< 998h/889H 279v/280V Pos: standing >
You quickly scan the area.
A religious zealot who is a brief walk away to your north.
A wretched vagabond who is rather far off to your north.
A desert peasant who is rather far off to your north.
A desert vagabond who is not far off to your east.
An ordinary peasant who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A HUGE scorpion who is close by to your south.
A beastmaster who is close by to your south.

< 998h/889H 279v/280V Pos: standing >
You quickly scan the area.
A religious zealot who is a brief walk away to your north.
A wretched vagabond who is rather far off to your north.
A desert peasant who is rather far off to your north.
A desert vagabond who is not far off to your east.
An ordinary peasant who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A GIGANTIC tarantula who is close by to your south.
A HUGE scorpion who is close by to your south.
A beastmaster who is close by to your south.
Ur sneaks south.
You follow Ur.

Before the Sultan's Palace
Obvious exits: -N -S# -SW#
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
An elite guard is stands watch by gates of the palace.
A GIGANTIC tarantula is here.
A HUGE scorpion is leashed and held by its master.
A desert beastmaster commands his beasts.
Kale sneaks in from the north.

< 997h/889H 278v/280V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A religious zealot who is rather far off to your north.
A wretched vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.
Ur opens the door.

< 997h/889H 280v/280V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A religious zealot who is rather far off to your north.
A wretched vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.

< 997h/889H 280v/280V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A religious zealot who is rather far off to your north.
A wretched vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.

< 997h/889H 280v/280V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A religious zealot who is rather far off to your north.
A wretched vagabond who is in the distance to your north.
A desert peasant who is in the distance to your north.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.

< 997h/889H 280v/280V Pos: standing >
Ur sneaks south.
You follow Ur.

The Soldiers' Barracks
Obvious exits: -N -E -S
A rare piece of heavily-glitering gold has been left here.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.
Kale sneaks in from the north.

< 997h/889H 279v/280V Pos: standing >
Kale's skin seems to turn to stone.
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A GIGANTIC tarantula who is close by to your north.
A HUGE scorpion who is close by to your north.
A beastmaster who is close by to your north.
Deraisem who is not far off to your north.
A religious zealot who is in the distance to your north.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
An Ogre who is not far off to your east.
An earth elemental who is not far off to your east.
A Shade who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is not far off to your east.

< 997h/889H 279v/280V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A GIGANTIC tarantula who is close by to your north.
A HUGE scorpion who is close by to your north.
A beastmaster who is close by to your north.
Deraisem who is not far off to your north.
A religious zealot who is in the distance to your north.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
An Ogre who is not far off to your east.
An earth elemental who is not far off to your east.
A Shade who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is not far off to your east.

< 997h/889H 279v/280V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A GIGANTIC tarantula who is close by to your north.
A HUGE scorpion who is close by to your north.
A beastmaster who is close by to your north.
Deraisem who is not far off to your north.
A religious zealot who is in the distance to your north.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
An Ogre who is not far off to your east.
An earth elemental who is not far off to your east.
A Shade who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is not far off to your east.

< 997h/889H 279v/280V Pos: standing >

< 997h/889H 279v/280V Pos: standing >

< 997h/889H 279v/280V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A GIGANTIC tarantula who is close by to your north.
A HUGE scorpion who is close by to your north.
A beastmaster who is close by to your north.
Deraisem who is not far off to your north.
A religious zealot who is in the distance to your north.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
An Ogre who is not far off to your east.
An earth elemental who is not far off to your east.
A Shade who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is not far off to your east.

< 997h/889H 279v/280V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A GIGANTIC tarantula who is close by to your north.
A HUGE scorpion who is close by to your north.
A beastmaster who is close by to your north.
Deraisem who is not far off to your north.
A religious zealot who is in the distance to your north.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
An Ogre who is not far off to your east.
An earth elemental who is not far off to your east.
A Shade who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is not far off to your east.

< 997h/889H 279v/280V Pos: standing >

< 997h/889H 279v/280V Pos: standing >

< 997h/889H 279v/280V Pos: standing >

< 997h/889H 279v/280V Pos: standing >

< 997h/889H 279v/280V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 996h/889H 279v/280V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 996h/889H 279v/280V Pos: standing >
Ur closes the door.

< 996h/889H 279v/280V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 996h/889H 279v/280V Pos: standing >
Ur sneaks east.
You follow Ur.

The Soldiers' Barracks
Obvious exits: -E -S -W
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.

< 996h/889H 278v/280V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Ur.

< 996h/889H 280v/280V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 996h/889H 280v/280V Pos: standing >

< 996h/889H 280v/280V Pos: standing >
Ur sneaks east.
You follow Ur.

The Soldiers' Barracks
Obvious exits: -S -W
A few drops of fresh blood are scattered around the area.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
An Ogre (huge) Preacher *-* Sons of Har-Megiddo *-* stands in mid-air here, fighting a sleepy soldier. (Non-Fraggable)
An earth elemental stands here, fighting a sleepy soldier. (Minion) 
A Shade (small) Preacher *-* Sons of Har-Megiddo *-* stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier stands here, fighting an earth elemental.

< 995h/889H 279v/280V Pos: standing >
An Ogre misses a sleepy soldier.
An Ogre's impressive slash seriously wounds a sleepy soldier.
A sleepy soldier dodges an Ogre's attack.
A sleepy soldier dodges an Ogre's attack.
Ur attempts to stab an Ogre in the back, but an Ogre's stone skin quickly absorbs the impact before fading away!
Ur snaps into visibility.
Ur places Tiamat's poison tail stinger in the back of an Ogre, resulting in some strange noises and some blood.

< 995h/889H 279v/280V Pos: standing >
Kale says 'stone'

< 995h/889H 279v/280V Pos: standing >
You quickly scan the area.
A sleepy soldier who is close by to your west.
A sleepy soldier who is close by to your west.
A sleepy soldier who is not far off to your west.
A sleepy soldier who is not far off to your west.

< 995h/889H 279v/280V Pos: standing >

< 995h/889H 279v/280V Pos: standing >
Ur tackles an Ogre square in the chest knocking the wind out of him!

< 995h/889H 279v/280V Pos: standing >
A sleepy soldier's punch strikes an earth elemental.
A sleepy soldier's punch strikes an earth elemental.
A sleepy soldier kicks an earth elemental in the foot, causing an earth elemental to hop around in pain.

< 995h/889H 279v/280V Pos: standing >
A Shade leaves west.

< 995h/889H 279v/280V Pos: standing >
You snap into visibility.
[Damage: 20 ] -=[Your fine punch hits an Ogre on the torso making him grimace in pain.]=-

< 1000h/889H 279v/280V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP: few scratches >
 Kale starts casting an offensive spell.
Kale snaps into visibility.

< 1000h/889H 279v/280V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP: few scratches >
 An earth elemental misses a sleepy soldier.
An earth elemental's slash strikes a sleepy soldier.
A sleepy soldier dodges an earth elemental's attack.
A sleepy soldier easily dodges an earth elemental's feeble leg sweep.

< 1000h/889H 279v/280V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP: few scratches >
 Kale completes his spell...
Kale utters the words 'qaffaguzz bragh'
Kale points at an Ogre.
An Ogre screams in utter agony as Kale's corrosive blast slams into his body!
Kale's blast of corrosive matter begins to eat through an Ogre's armor!
Ur snaps into visibility.
Ur's powerful slash wounds an Ogre.
Ur's powerful pierce wounds an Ogre.
Ur's powerful slash wounds an Ogre.
Ur's pierce wounds an Ogre.
Ur's powerful pierce wounds an Ogre.
Ur's powerful slash wounds an Ogre.
Ur's powerful slash wounds an Ogre.
Ur's powerful slash wounds an Ogre.

< 1000h/889H 279v/280V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP:  few wounds >
 An Ogre misses a sleepy soldier.
A sleepy soldier dodges an Ogre's attack.
An Ogre misses a sleepy soldier.
An Ogre misses a sleepy soldier.
A sleepy soldier dodges an Ogre's attack.
A Shade enters from the west.

< 1000h/889H 279v/280V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 23 ] -=[Your fine punch wounds an Ogre.]=-
[Damage: 33 ] -=[Your punch wounds an Ogre.]=-
[Damage: 25 ] -=[Your fine punch wounds an Ogre.]=-
[Damage: 85 ] -=[You hit a pressure point on an Ogre with additional force.]=-
[Damage: 24 ] -=[Your fine punch wounds an Ogre.]=-
[Damage: 25 ] -=[Your fine punch wounds an Ogre.]=-
[Damage: 85 ] -=[You hit a pressure point on an Ogre with additional force.]=-
[Damage: 23 ] -=[Your fine punch wounds an Ogre.]=-
[Damage: 23 ] -=[Your fine punch wounds an Ogre.]=-
[Damage: 21 ] -=[Your punch wounds an Ogre.]=-

< 1088h/889H 279v/280V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP:  few wounds >
 A sleepy soldier's fine punch strikes an earth elemental hard.
A sleepy soldier's crude punch strikes an earth elemental.
Kale starts casting an offensive spell.
Kale snaps into visibility.

< 1087h/889H 279v/280V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP:  few wounds >
 You start to chant in a deep voice.
The strength of the red dragon flows strong in your veins.

< 1087h/889H 279v/280V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP:  few wounds >
 Kale completes his spell...
Kale utters the words 'warhunso gsfal'
Kale points at an Ogre.
Kale snaps into visibility.
A blast of molten spray sent by Kale coats an Ogre with searing agony.

< 1087h/889H 279v/280V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP:  nasty wounds >
 Kale starts casting an offensive spell.
Kale snaps into visibility.
A Shade leaves west.

< 1087h/889H 279v/280V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP:  nasty wounds >
 Ur snaps into visibility.
Ur's powerful pierce strikes an Ogre.
Ur's powerful slash strikes an Ogre.
Ur's pierce strikes an Ogre.
Ur's pierce strikes an Ogre.
Ur's powerful slash strikes an Ogre.
Ur's slash hits an Ogre on the torso making him grimace in pain.
Ur's slash strikes an Ogre.
A sleepy soldier dodges an earth elemental's attack.
A sleepy soldier dodges an earth elemental's attack.

< 1087h/889H 279v/280V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP:  nasty wounds >
 Kale completes his spell...
Kale utters the words 'warhunso gsfal'
Kale points at an Ogre.
Kale snaps into visibility.
A blast of molten spray sent by Kale coats an Ogre with searing agony.

< 1087h/889H 279v/280V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 23 ] -=[Your fine punch strikes an Ogre.]=-
You sneak in and deliver a strike to a pressure point!
[Damage: 46 ] -=[Your impressive punch strikes an Ogre hard.]=-
[Damage: 22 ] -=[Your fine punch strikes an Ogre.]=-
[Damage: 85 ] -=[You hit a pressure point on an Ogre with additional force.]=-
You sneak in and deliver a strike to a pressure point!
[Damage: 47 ] -=[Your impressive punch seriously wounds an Ogre.]=-
[Damage: 85 ] -=[You hit a pressure point on an Ogre with additional force.]=-
[Damage: 22 ] -=[Your fine punch strikes an Ogre very hard.]=-
[Damage: 23 ] -=[Your punch seriously wounds an Ogre.]=-
[Damage: 21 ] -=[Your punch seriously wounds an Ogre.]=-

< 1176h/889H 279v/280V Pos: standing >
< T: sleepy TP: sta TC: awful E: An Ogre sit EP:  awful >
 You start to chant in a deep voice.
You snap into visibility.
[Damage: 94 ] -=[An Ogre is wracked by pain after you briefly touch your vibrating palm to him!]=-
An Ogre's elven cloak of fine silk [superior] was completely destroyed by the massive blow!
An Ogre's ashen badge of the Laduguer artisans was completely destroyed by the massive blow!
An Ogre is dead! R.I.P.
You receive your share of experience.