<worn as a badge> a fragile limestone badge
<worn on head> a raccoon-skin cap
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a hummingbird-feather brooch
<worn in ear> a hummingbird-feather brooch
<worn on face> a beautiful mask made of bird feathers
<worn around neck> an iron locket (glowing)
<worn around neck> a brutal ivory amulet
<worn on body> a duck and duckling down coat
<worn about body> a thick buck-hide cloak
<worn as quiver> a boreal tin quiver
<worn about waist> an odd looking fish-scale belt
<worn on belt buckle>the lost book of 'Magic'
<attached to belt> a quill
<attached to belt> a rugged adventurers satchel
<worn on arms> a pair of wildcat-hide sleeves
<held as shield> a beautiful copper buckler
<worn around wrist> a wristguard made from chipmunk hide
<worn around wrist> a wristguard made from chipmunk hide
<worn on hands> some icy platinum gauntlets
<held> a spirit totem of Vurt (glowing)
<worn on legs> a pair of monkey-hide breeches
<worn on feet> some masterly-crafted cured leather boots
< 272h/272H 173v/174V Pos: standing >
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North# -East -West
An elite member of the city guard patrols the streets.
Nyx enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Col enters from the west.
< 272h/272H 173v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 272h/272H 173v/174V Pos: standing >
Ok.
< 272h/272H 173v/174V Pos: standing >
An Expensive Home
This house is much larger than the others on the street,
made with blocks of deep maroon stone. The furnishings are
quite expensive looking, a plush couch of brown fur is
pushed against a wall. Shelves of books and ornaments can
be found. A fireplace crackles with fine wood. A large
wooden door leads out to the street.
Obvious exits: -South
A young member of the city guard strolls by here.
Nyx enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Col enters from the south.
< 272h/272H 172v/174V Pos: standing >
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North -East -West
An elite member of the city guard patrols the streets.
Nyx enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Col enters from the north.
< 272h/272H 171v/174V Pos: standing >
Ok.
< 272h/272H 172v/174V Pos: standing >
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
North of here is a small alley.
Obvious exits: -North -East -West
Nyx enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Col enters from the west.
< 272h/272H 171v/174V Pos: standing >
An Alley
About seven feet between two buildings make up this alley. It's
neither creepy nor dark, but rather brightly lit with a few lamps attached
onto the sides of the buildings. A couple nicely kept garbage cans are
along the side, a stray cat occasionally knocking them over. The alley
continues a ways to the north, and back south is Chipane Street.
Obvious exits: -North -South
Nyx enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Col enters from the south.
< 272h/272H 171v/174V Pos: standing >
An Alley
About seven feet between two buildings make up this alley. It's
neither creepy nor dark, but rather brightly lit with a few lamps attached
onto the sides of the buildings. A couple nicely kept garbage cans are
along the side, a stray cat occasionally knocking them over. The alley
continues a ways to the north, and back south is Chipane Street.
Obvious exits: -North -South
Nyx enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Col enters from the south.
< 272h/272H 172v/174V Pos: standing >
Dead End In An Alley
The alley ends here to the north, the back of a building blocking
the way. The light here is a bit dimmer, and from here the sounds of
the nearby streets is very distant. Sounds of the wind blowing between
two buildings is far from comforting. On the side of the east
building is a small, steel door that carries no ornaments but a simple
handle. Back south a ways lies the street.
Obvious exits: -East # -South
Nyx enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Col enters from the south.
< 272h/272H 171v/174V Pos: standing >
Ok.
< 272h/272H 173v/174V Pos: standing >
A Dimly Lit Hallway
Though it is very dim you can still make out the things in here,
though few. This hallway is mostly bare, the walls painted a light
gray and the floor carpeted in dark red. The ceiling is high and the
only light is a lamp hanging down. The hallway comes to an end towards
the east, and back west the door leads into the alley.
Obvious exits: -East -West
Nyx enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Col enters from the west.
< 272h/272H 172v/174V Pos: standing >
Dead End In An Alley
The alley ends here to the north, the back of a building blocking
the way. The light here is a bit dimmer, and from here the sounds of
the nearby streets is very distant. Sounds of the wind blowing between
two buildings is far from comforting. On the side of the east
building is a small, steel door that carries no ornaments but a simple
handle. Back south a ways lies the street.
Obvious exits: -East -South
Nyx enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Col enters from the east.
< 272h/272H 172v/174V Pos: standing >
A Dimly Lit Hallway
Though it is very dim you can still make out the things in here,
though few. This hallway is mostly bare, the walls painted a light
gray and the floor carpeted in dark red. The ceiling is high and the
only light is a lamp hanging down. The hallway comes to an end towards
the east, and back west the door leads into the alley.
Obvious exits: -East -West
Nyx enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Col enters from the west.
< 272h/272H 172v/174V Pos: standing >
You quickly scan the area.
You see nothing.
< 272h/272H 172v/174V Pos: standing >
A Dimly Lit Hallway
Though it is very dim you can still make out the things in here,
though few. This hallway is mostly bare, the walls painted a light
gray and the floor carpeted in dark red. The ceiling is high and the
only light is a lamp hanging down. The hallway comes to an end here,
the only exit leading west.
Obvious exits: -North# -West
Nyx enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Col enters from the west.
< 272h/272H 172v/174V Pos: standing >
You quickly scan the area.
You see nothing.
< 272h/272H 173v/174V Pos: standing >
Ok.
< 272h/272H 174v/174V Pos: standing >
You quickly scan the area.
Marthona who is close by to your north.
< 272h/272H 174v/174V Pos: standing >
A Dimly Lit Hallway
Though it is very dim you can still make out the things in here,
though few. This hallway is mostly bare, the walls painted a light
gray and the floor carpeted in dark red. The ceiling is high and the
only light is a lamp hanging down. The hallway comes to an end towards
the east, and back west the door leads into the alley.
Obvious exits: -East -West
Nyx enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Col enters from the east.
< 272h/272H 173v/174V Pos: standing >
Close what?
< 272h/272H 173v/174V Pos: standing >
Dead End In An Alley
The alley ends here to the north, the back of a building blocking
the way. The light here is a bit dimmer, and from here the sounds of
the nearby streets is very distant. Sounds of the wind blowing between
two buildings is far from comforting. On the side of the east
building is a small, steel door that carries no ornaments but a simple
handle. Back south a ways lies the street.
Obvious exits: -East -South
Nyx enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Col enters from the east.
< 272h/272H 172v/174V Pos: standing >
An Alley
About seven feet between two buildings make up this alley. It's
neither creepy nor dark, but rather brightly lit with a few lamps attached
onto the sides of the buildings. A couple nicely kept garbage cans are
along the side, a stray cat occasionally knocking them over. The alley
continues a ways to the north, and back south is Chipane Street.
Obvious exits: -North -South
Nyx enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Col enters from the north.
< 272h/272H 171v/174V Pos: standing >
That's absurd.
< 272h/272H 172v/174V Pos: standing >
An Alley
About seven feet between two buildings make up this alley. It's
neither creepy nor dark, but rather brightly lit with a few lamps attached
onto the sides of the buildings. A couple nicely kept garbage cans are
along the side, a stray cat occasionally knocking them over. The alley
continues a ways to the north, and back south is Chipane Street.
Obvious exits: -North -South
Nyx enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Col enters from the north.
< 272h/272H 171v/174V Pos: standing >
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
North of here is a small alley.
Obvious exits: -North -East -West
Nyx enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Col enters from the north.
< 272h/272H 171v/174V Pos: standing >
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North# -East -West
An elite member of the city guard patrols the streets.
Nyx enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Col enters from the east.
< 272h/272H 171v/174V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East -South -West
Nyx enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Col enters from the east.
< 272h/272H 171v/174V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
An elven woman shops around town here.
Nyx enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Col enters from the east.
< 272h/272H 170v/174V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
A young girl runs around here carelessly.
Nyx enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Col enters from the east.
< 272h/272H 170v/174V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
A young guard who is rather far off to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
An elven woman who is close by to your east.
An elite guard who is a brief walk away to your east.
A young girl who is close by to your west.
< 272h/272H 171v/174V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. The inn can be seen just
towards the south of here, while the market extends even further to
the south. An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
Nyx enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Col enters from the north.
< 272h/272H 170v/174V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
Nyx enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Col enters from the north.
< 272h/272H 170v/174V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
Nyx enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Col enters from the north.
< 272h/272H 169v/174V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
Nyx enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Col enters from the south.
< 272h/272H 169v/174V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. The inn can be seen just
towards the south of here, while the market extends even further to
the south. An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
Nyx enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Col enters from the south.
< 272h/272H 169v/174V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
A young girl runs around here carelessly.
Nyx enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Col enters from the south.
< 272h/272H 168v/174V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
A young member of the city guard strolls by here.
Nyx enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Col enters from the south.
< 272h/272H 168v/174V Pos: standing >
A young girl enters from the south.
< 272h/272H 168v/174V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north. A small shop lies to the east.
Obvious exits: -North -East # -South
Nyx enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Col enters from the south.
< 272h/272H 168v/174V Pos: standing >
Ok.
< 272h/272H 170v/174V Pos: standing >
Thurdorf's Antiques
Shelves upon shelves of various objects fill this room, shiny objects
stacked upon each one. Brass, silver, even gold antiques, spoons, cups,
clocks, statues, and other little ornaments can be found here. It creates
an almost blinding effect with the lighting of the room, especially when
the sun shines through the windows and reflects off their surfaces. A
small wooden door to the west leads back onto the street.
Obvious exits: -West
A spellbook has been tossed aside here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An elven woman shops around town here.
A young member of the city guard strolls by here.
(Q)Dimples showing, Thurdorf grins happily here.
Nyx enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Col enters from the west.
< 272h/272H 169v/174V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north. A small shop lies to the east.
Obvious exits: -North -East -South
Nyx enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Col enters from the east.
< 272h/272H 168v/174V Pos: standing >
Ok.
< 272h/272H 169v/174V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn continues southward
from here, towards more shops and houses, while the tall towers of
the palace are visible to the north.
Obvious exits: -North -South
Nyx enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Col enters from the south.
< 272h/272H 170v/174V Pos: standing >
Talerenn Way
The palace stands tall just to the north, the two gleaming towers
extending high into the sky. Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west. Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates. Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East # -South -West #
A young member of the city guard strolls by here.
Nyx enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Col enters from the south.
< 272h/272H 170v/174V Pos: standing >
Ok.
< 272h/272H 171v/174V Pos: standing >
Bottom of The Guard Watchtower
The city guards come here to take their breaks, for a quick
nap or just a rest. A few foldup beds and wooden chairs, both
appear quite uncomfortable. A ladder leads up to more barraks,
then up the lookout tower. The street is back east.
Obvious exits: -East -Up
A young city guard takes a short break here.
A young city guard takes a short break here.
Nyx enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Col enters from the east.
< 272h/272H 170v/174V Pos: standing >
Ok.
< 272h/272H 171v/174V Pos: standing >
You quickly scan the area.
A retired sailor who is close by above you.
A burly guard who is not far off above you.
< 272h/272H 172v/174V Pos: standing >
Ok.
< 272h/272H 174v/174V Pos: standing >
Talerenn Way
The palace stands tall just to the north, the two gleaming towers
extending high into the sky. Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west. Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates. Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East # -South -West
A young member of the city guard strolls by here.
Nyx enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Col enters from the west.
< 272h/272H 173v/174V Pos: standing >
Ok.
< 272h/272H 173v/174V Pos: standing >
Ok.
< 272h/272H 173v/174V Pos: standing >
Bottom of The Guard Watchtower
The city guards come here to take their breaks, for a quick
nap or just a rest. A few foldup beds and wooden chairs, both
appear quite uncomfortable. A ladder leads up to more barraks,
then up the lookout tower. The street is back west.
Obvious exits: -West -Up
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A young city guard takes a short break here.
A young city guard takes a short break here.
Nyx enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Col enters from the west.
< 272h/272H 172v/174V Pos: standing >
You quickly scan the area.
A young guard who is close by to your west.
A retired sailor who is close by above you.
A burly guard who is not far off above you.
< 272h/272H 173v/174V Pos: standing >
Talerenn Way
The palace stands tall just to the north, the two gleaming towers
extending high into the sky. Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west. Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates. Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East -South -West #
A young member of the city guard strolls by here.
Nyx enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Col enters from the east.
< 272h/272H 173v/174V Pos: standing >
Ok.
< 272h/272H 173v/174V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn continues southward
from here, towards more shops and houses, while the tall towers of
the palace are visible to the north.
Obvious exits: -North -South
Nyx enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Col enters from the north.
< 272h/272H 172v/174V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north. A small shop lies to the east.
Obvious exits: -North -East # -South
Nyx enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Col enters from the north.
< 272h/272H 171v/174V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
A young girl runs around here carelessly.
A young member of the city guard strolls by here.
Nyx enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Col enters from the north.
< 272h/272H 170v/174V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
Nyx enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Col enters from the north.
< 272h/272H 169v/174V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. The inn can be seen just
towards the south of here, while the market extends even further to
the south. An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
Nyx enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Col enters from the north.
< 272h/272H 168v/174V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
Nyx enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Col enters from the north.
< 272h/272H 168v/174V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
Nyx enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Col enters from the north.
< 272h/272H 167v/174V Pos: standing >
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
Nyx enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Col enters from the north.
< 272h/272H 167v/174V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.
< 272h/272H 167v/174V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East -South -West
Nyx enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Col enters from the east.
< 272h/272H 167v/174V Pos: standing >
Shaiennar Road
This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal. Street lamps line the streets, their cases
designed into transparent glass seashells. A few shops and other
tourist attractions are nearby here. To the far west lies the ocean
and the docking area.
Obvious exits: -East -West
Nyx enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Col enters from the east.
< 272h/272H 166v/174V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -West
Nyx enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Col enters from the east.
< 272h/272H 166v/174V Pos: standing >
Hey, it's raining...
< 272h/272H 166v/174V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
A Githzerai who is close by to your north.
A drunken sailor who is close by to your north.
An elite guard who is rather far off to your west.
Elemak, captain of the guards who is rather far off to your west.
< 272h/272H 167v/174V Pos: standing >
< 272h/272H 168v/174V Pos: standing >
< 272h/272H 169v/174V Pos: standing >
Tilby's Tavern
Laughter and noise fills this tavern, sailors, merchants
and tourists enjoy a good meal with a drink here. Music filters
in from the room to the west, hoots and shouts pour over most
of the sound, though. The bustle of Shaiennar Street
can be heard from the doors leading to the street.
Obvious exits: -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a drunken sailor is lying here.
A Halfling (small) stands here. (Casting)
A Githzerai (medium) stands here.
Nyx enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Col enters from the south.
< 272h/272H 172v/174V Pos: standing >
Col starts casting an offensive spell.
Col snaps into visibility.
Ok.
You snap into visibility.
An air elemental snaps into visibility.
An air elemental's mass slams into a Halfling, knocking him to the ground!
An air elemental snaps into visibility.
A Halfling avoids being bashed by an air elemental, who loses its balance and falls.
< 272h/272H 172v/174V Pos: standing >
An air elemental misses a Halfling.
An air elemental misses a Halfling.
An air elemental misses a Halfling.
An air elemental snaps into visibility.
< 272h/272H 172v/174V Pos: standing >
Col completes his spell...
Col utters the words 'molten spray'
Col points at a Halfling.
A blast of molten spray sent by Col coats a Halfling with searing agony.
< 272h/272H 173v/174V Pos: standing >
A Halfling stops chanting abruptly!
Nyx starts casting an offensive spell called 'bigbys clenched fist'.
Nyx snaps into visibility.
< 272h/272H 173v/174V Pos: standing >
Col starts casting an offensive spell called 'molten spray'.
< 272h/272H 174v/174V Pos: standing >
Nyx completes her spell...
Nyx utters the words 'buoblg qrunsoqpze yugh'
Nyx's fist beats the life out of a Halfling, blood pours from his body!
< 272h/272H 174v/174V Pos: standing >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Halfling.
A blast of molten spray sent by Col coats a Halfling with searing agony.
Nyx starts casting an offensive spell.
< 272h/272H 174v/174V Pos: standing >
Col starts casting an offensive spell.
You start chanting...
< 272h/272H 174v/174V Pos: standing >
An air elemental dodges a Halfling's attack.
An air elemental misses a Halfling.
An air elemental misses a Halfling.
An air elemental misses a Halfling.
An air elemental misses a Halfling.
< 272h/272H 174v/174V Pos: standing >
Casting: wall of stone **
Nyx completes her spell...
Nyx utters the words 'bigbys clenched fist'
Nyx's fist beats the life out of a Halfling, blood pours from his body!
A Halfling's burnt clay medallion was completely destroyed by the massive blow!
A Halfling's twined copper pendant was completely destroyed by the massive blow!
A Halfling's some icy tin arm plates was completely destroyed by the massive blow!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!