The death of [27 Druid] Vokir (Halfling)

in Tilby's Tavern

from the perspective of [27 Druid] Vokir (Halfling)

<worn on head>       a diabolical brass helm
<worn on eyes>       a shimmering gem eyepatch
<worn on body>       a string of lily pads
<worn about body>    a deerskin cloak
<worn about waist>   a deerskin belt
<worn on belt buckle>a blood-stained cured leather belt buckle
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a flaming sabre (glowing) (illuminating)
<worn on legs>       a pair of bark leggings

You start chanting...

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's impressive punch seriously wounds Tarx.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
Your skin rehardens.

< 186h/186H 100v/101V Pos: standing >
Tarx misses a drunken sailor.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
A drunken sailor rises to his feet.

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
Tarx dodges a drunken sailor's attack.
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
Tarx's eyes roll as a drunken sailor plants a foot in his face.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
A drunken sailor dodges Tarx's attack.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
Tarx dodges a drunken sailor's attack.
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
Tarx drops flat to the ground.

< 186h/186H 100v/101V Pos: standing >
Tarx misses a drunken sailor.

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
An elven woman enters from the east.
An elven woman leaves down.
You start chanting...

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 
A drunken sailor's impressive punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor dodges Tarx's attack.

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's impressive punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's impressive punch strikes Tarx very hard.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor hits Tarx with a mighty kick to his chest.
A drunken sailor is burned severely as he hits Tarx!
You start chanting...

< 186h/186H 100v/101V Pos: standing >
A seagull leaves east.

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor dodges Tarx's attack.

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's impressive punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's impressive punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
Tarx misses a drunken sailor.

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's fine punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!
A drunken sailor dodges Tarx's attack.

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's impressive punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's fine punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor almost sweeps Tarx off of his feet with a well placed leg sweep.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
Tarx misses a drunken sailor.
A drunken sailor's impressive punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's punch strikes Tarx very hard.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
A drunken sailor's punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's impressive punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor misses Tarx with a clumsy kick.

< 186h/186H 100v/101V Pos: standing >
A drunken sailor dodges Tarx's attack.
You start chanting...

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
An elven woman enters from below.

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's fine punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's impressive punch strikes Tarx very hard.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor is incapacitated and will slowly die, if not aided.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
Tarx's punch enshrouds a drunken sailor in a mist of blood.
A drunken sailor is mortally wounded, and will die soon, if not aided.

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
A seagull enters from the east.

< 186h/186H 100v/101V Pos: standing >
Tarx clambers to his feet.

< 186h/186H 100v/101V Pos: standing >
An elven woman leaves down.

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
Tarx's fine punch hits a drunken sailor.
A drunken sailor is mortally wounded, and will die soon, if not aided.

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!
Tarx whacks a drunken sailor in the side with a sound kick.

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
Tarx leaves east.

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
You failed.

< 186h/186H 100v/101V Pos: standing >
Tilby's Tavern
Obvious exits: -S -W
Tarx (Githzerai)(medium) stands here, fighting a drunken sailor.
A drunken sailor stands here, fighting Tarx.
A drunken sailor whistles vulgarly at the passing women.

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's impressive punch strikes Tarx very hard.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
You currently have the following spell slots available:
  1st circle:  7 of  9   (   9 seconds)
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  2 of  2
A drunken sailor blocks Tarx's kick with his arm.

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's fine punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's fine punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor dodges Tarx's attack.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
A drunken sailor misses Tarx.

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
Tarx dodges a drunken sailor's attack.
A drunken sailor almost sweeps Tarx off of his feet with a well placed leg sweep.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
Tarx misses a drunken sailor.

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor whacks Tarx in the side with a sound kick.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's impressive punch strikes Tarx very hard.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
Tarx misses a drunken sailor.

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
Tarx dodges a drunken sailor's attack.

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor misses Tarx with a clumsy kick.

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor dodges Tarx's attack.

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor almost sweeps Tarx off of his feet with a well placed leg sweep.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
Tarx dodges a drunken sailor's attack.
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
You start chanting...

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor dodges Tarx's attack.

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor misses Tarx.
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor almost sweeps Tarx off of his feet with a well placed leg sweep.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 
Tarx misses a drunken sailor.

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor whacks Tarx in the side with a sound kick.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor misses Tarx.
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor dodges Tarx's attack.

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's fine punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!
Tarx easily dodges a drunken sailor's feeble leg sweep.

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 
A drunken sailor dodges Tarx's attack.

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor misses Tarx.

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
Tarx dodges a drunken sailor's attack.
A drunken sailor hits Tarx with a mighty kick to his chest.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor dodges Tarx's attack.

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's fine punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!
Tarx easily ducks under a drunken sailor's lame kick.
A drunken sailor dodges Tarx's attack.
You start chanting...

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
Tarx easily ducks under a drunken sailor's lame kick.

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's impressive punch strikes Tarx very hard.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's fine punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor dodges Tarx's attack.

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's fine punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
A drunken sailor dodges Tarx's attack.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's impressive punch strikes Tarx very hard.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's fine punch strikes Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor whacks Tarx in the side with a sound kick.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's impressive punch seriously wounds Tarx.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's fine punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
Tarx misses a drunken sailor.

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!
A drunken sailor's punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor misses Tarx with a clumsy kick.

< 186h/186H 100v/101V Pos: standing >
Illusionist Skills - Last Edited: 2014-08-01 04:42:35 by lohrr
==============================================================
The following is a list of all skills and spells available to the Illusionist class:

==See also==
* Illusionist 
* Magician
* Memorize
* Dark Dreamer

==Innate abilities==
None.

==Skills==
1st Level: 1h bludgeon, 1h piercing, 2h bludgeon, bandage, carve, climb, fishing, kick, meditate, mount, quick chant, retreat, salvage, scribe, sorcerous spell knowledge, swim

==Spells==
1st Circle: detect magic, magic missile, minor creation, phantom armor
2nd Circle: burning hands, continual light, darkness, dispel magic
3rd Circle: blindness, concealment, mirror image, shadow monster
4th Circle: farsee, infravision, insects, levitate, sleep
5th Circle: boulder, illusionary wall, shadow travel
6th Circle: nightmare, reflection, stunning visions
7th Circle: dispel invisible, hammer, reveal true name
8th Circle: fly, mask, shadow shield, vanish
9th Circle: asphyxiate, detect illusion, dream travel, mass invisibility
10th Circle: clone form, delirium, imprisonment
11th Circle: flicker, nonexistence, titan
12th Circle: dragon, mirage


< 186h/186H 100v/101V Pos: standing >
A drunken sailor dodges Tarx's attack.

< 186h/186H 100v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 100v/101V Pos: standing >
You start chanting...

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!
Tarx's eyes roll as a drunken sailor plants a foot in his face.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's punch strikes Tarx very hard.
A drunken sailor is burned severely as he hits Tarx!
Tarx dodges a drunken sailor's attack.

< 186h/186H 100v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 100v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 100v/101V Pos: standing >
A drunken sailor dodges Tarx's attack.

< 186h/186H 100v/101V Pos: standing >
A drunken sailor's fine punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor's fine punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!
A drunken sailor is mortally wounded, and will die soon, if not aided.

< 186h/186H 101v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
A drunken sailor's punch strikes Tarx hard.
A drunken sailor is burned severely as he hits Tarx!

< 186h/186H 101v/101V Pos: standing >
You start chanting...

< 186h/186H 101v/101V Pos: standing >
Casting: natures touch 

< 186h/186H 101v/101V Pos: standing >
You complete your spell...
You gently touch Tarx's body, and his wounds begin to heal!

< 186h/186H 101v/101V Pos: standing >
Tarx's decent punch hits a drunken sailor.

< 186h/186H 101v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 186h/186H 101v/101V Pos: standing >
You start chanting...

< 186h/186H 101v/101V Pos: standing >
A Goblin snaps into visibility.
Someone gives an order to his followers.
A Goblin snaps into visibility.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 185h/186H 101v/101V Pos: sitting >
< T: Vokir TP: sit TC:few scratches E: air sta EP: excellent >
 Someone misses you.
Someone misses you.
Someone misses you.
An air elemental snaps into visibility.

< 185h/186H 101v/101V Pos: sitting >
< T: Vokir TP: sit TC:few scratches E: air sta EP: excellent >
 A Goblin completes his spell...
A Goblin utters the words 'warhunso gsfal'
A Goblin points at you.
-=[A Goblin fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!

< 136h/186H 101v/101V Pos: sitting >
< T: Vokir TP: sit TC: few wounds E: air sta EP: excellent >
 You can't do this sitting!
You abort your prayer before it's done!
A Shade snaps into visibility.

< 136h/186H 101v/101V Pos: sitting >
< T: Vokir TP: sit TC: few wounds E: air sta EP: excellent >
 A Goblin starts casting an offensive spell.

< 136h/186H 101v/101V Pos: sitting >
< T: Vokir TP: sit TC: few wounds E: air sta EP: excellent >
 A Shade completes her spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
-=[A Shade's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!

< 56h/186H 101v/101V Pos: sitting >
< T: Vokir TP: sit TC: nasty wounds E: air sta EP: excellent >
 A Goblin completes his spell...
A Goblin utters the words 'warhunso gsfal'
A Goblin points at you.
-=[A Goblin fires a blast of molten spray at you, causing unbearable pain.]=-
YIKES!  Another hit like that, and you've had it!!
A Shade starts casting an offensive spell.

< 23h/186H 101v/101V Pos: sitting >
< T: Vokir TP: sit TC: awful E: air sta EP: excellent >
 A Goblin starts casting an offensive spell.
A Goblin starts casting a spell.

< 23h/186H 101v/101V Pos: sitting >
< T: Vokir TP: sit TC: awful E: air sta EP: excellent >
 An air elemental dodges your futile attack.
An air elemental misses you.
An air elemental misses you.
An air elemental misses you.
An air elemental misses you.

< 23h/186H 101v/101V Pos: sitting >
< T: Vokir TP: sit TC: awful E: air sta EP: excellent >
 A Shade completes her spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
-=[A Shade's mighty magic fist slams into you!]=-
Your burnt clay medallion was completely destroyed by the massive blow!
Your twined copper pendant was completely destroyed by the massive blow!
Your some icy tin arm plates was completely destroyed by the massive blow!