The death of [33 Water Magus] Duls < The Commonwealth > (Grey Elf)

in Vulm's Gem Shop

from the perspective of [38 Spiritualist] Col Brewed in Blood (Goblin)

<worn on head>       a relic crown of impunity
<worn in ear>        a shark tooth earring [superior]
<worn on face>       a mask of hades [superior] (glowing)
<worn on body>       a torso vestment smeared with blood
<worn about body>    a robe of many colors [82%]
<worn on arms>       some mysterious sleeves
<held as shield>     a heavy steel shield
<worn on finger>     a ring of the mermaids
<held>               a spirit totem of Col (glowing)

Obvious exits: -N -S -W
An ugly vulture sits on a branch, looking for an easy meal.
A furry monkey struts through the forest, trying to find a mate.

< 649h/649H 196v/210V Pos: standing >
The King's Private Forest
Obvious exits: -N -S -W
This happy chipmunk is busy looking for food.
A fat duck strolls through the room, quacking happily.

< 649h/649H 194v/210V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
You see the red shape of a small living being here.
You see the red shape of a huge living being here.
You see the red shape of a medium living being here.
You see the red shape of a tiny living being here.

< 649h/649H 195v/210V Pos: standing >
The King's Private Forest
Obvious exits: -N -S -W
A young doe stands here, grazing on a patch of grass.

< 649h/649H 194v/210V Pos: standing >
The King's Private Forest
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A furry monkey struts through the forest, trying to find a mate.
A red fox scurries about the ground, looking for a meal.
A beautiful hummingbird is busy drinking nectar from flowers.
A young doe stands here, grazing on a patch of grass.

< 649h/649H 193v/210V Pos: standing >
A red fox leaves north.

< 649h/649H 195v/210V Pos: standing >

< 649h/649H 196v/210V Pos: standing >
The King's Private Forest
Obvious exits: -N -S -W
A red fox scurries about the ground, looking for a meal.
A huge, furry ram trots across the frozen plains.
A young doe stands here, grazing on a patch of grass.

< 649h/649H 195v/210V Pos: standing >
A graceful bluejay enters from the west.
Along a Gravel Highway
Obvious exits: -N -E -S -W
You see the red shape of a small living being here.
You see the red shape of a medium living being here.
You see the red shape of a tiny living being here.

< 649h/649H 194v/210V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
You see the red shape of a small living being here.

< 649h/649H 193v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/649H 194v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/649H 194v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/649H 196v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/649H 197v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/649H 198v/210V Pos: standing >
Feeling very tired, you let out a big yawn.

< 649h/649H 200v/210V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -D

< 649h/649H 199v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/649H 200v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/649H 201v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/649H 201v/210V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 649h/649H 200v/210V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 649h/649H 199v/210V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 649h/649H 197v/210V Pos: standing >
 
  MM.^^**^^   
  MM^^.^***^  
   MM+...**^  
   ^M^@M^***  
   MMM.+..*.  
    MMM++++^  
    MMMMM.+   
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 649h/649H 196v/210V Pos: standing >
 
  M.^^**^^^   
 MM^^.^***^^  
  MM+...**^^  
  ^M^+@^***.  
  MMM.+..*..  
   MMM++++^.  
   MMMMM.+^   
Along a Gravel Highway
Obvious exits: -N -E -S -W
A small snow fox trots here, foraging the tundra.

< 649h/649H 195v/210V Pos: standing >
 
  .^***   
 +...**^  
 ^+M@***  
 M.+..*.  
  M++++   
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W

< 649h/649H 195v/210V Pos: standing >
 
 ..**^  
 M^@**  
 +..*.  
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 649h/649H 194v/210V Pos: standing >
 
 .**^^  
 ^*@*.  
 ..*..  
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 649h/649H 192v/210V Pos: standing >
 
 **^^.  
 **@.^  
 .*..^  
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 649h/649H 191v/210V Pos: standing >
 
  *^^^.   
 **^^.^.  
 ***@^^^  
 .*..^..  
  +^...   
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 649h/649H 189v/210V Pos: standing >
 
  ^^^.*   
 *^^.^..  
 **.@^^*  
 *..^..*  
  ^...^   
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 649h/649H 188v/210V Pos: standing >
 
  ^^.**   
 ^^.^..*  
 *.^@^**  
 ..^..**  
  ...^.   
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 649h/649H 187v/210V Pos: standing >
 
  ^.***   
 ^.^..**  
 .^^@***  
 .^..***  
  ..^..   
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 649h/649H 186v/210V Pos: standing >
 
 ^..**  
 ^^@**  
 ..***  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 184v/210V Pos: standing >
 
 ..***  
 ^*@**  
 .****  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 183v/210V Pos: standing >
 
 .****  
 **@**  
 *****  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 182v/210V Pos: standing >
 
 *****  
 **@**  
 *****  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 180v/210V Pos: standing >
 
 ****   
 **@**  
 *****  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 179v/210V Pos: standing >
 
 ***    
 **@*   
 *****  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 177v/210V Pos: standing >
 
 ***    
 **@*   
 *****  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 179v/210V Pos: standing >

< 649h/649H 181v/210V Pos: standing >

< 649h/649H 182v/210V Pos: standing >
You start chanting...

< 649h/649H 183v/210V Pos: standing >
Casting: spirit jump 

< 649h/649H 189v/210V Pos: standing >
You complete your spell...
You failed.

< 649h/649H 190v/210V Pos: standing >

< 649h/649H 197v/210V Pos: standing >
 
 ***    
 **@*   
 *****  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 197v/210V Pos: standing >

		Score information for Col

Level: 38   Race: Goblin   Class: Shaman / Spiritualist Sex: Male
Hit points: 649(649)  Moves: 198(210)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +4.09   Deaths:   35
Detecting:      Invisible Life
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Waterbreathing
Combat Pulse:   15 Spell Pulse:  0.73 
Leaderboard Points:  938 

Active Spells:
--------------
spirit ward (38 minutes)
detect invisibility (41 minutes)
vitality (3 minutes)
pantherspeed (23 minutes)
elephantstrength (22 minutes)
ravenflight (21 minutes)


< 649h/649H 198v/210V Pos: standing >
You sit down and relax.

< 649h/649H 198v/210V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - corrosive blast
               1 - spirit jump
( 7th circle)  3 - greater soul disturbance
               1 - spirit ward
( 6th circle)  6 - greater mending
( 5th circle)  1 - sense spirit
               6 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               3 - mending
( 3rd circle)  3 - scalding blast
               3 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  8 - flameburst
( 1st circle)  9 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    7 seconds:  ( 8th) spirit jump

You can memorize 1 2nd circle spell(s).
You continue your study.

< 649h/649H 199v/210V Pos: sitting >

< 649h/649H 201v/210V Pos: sitting >

< 649h/649H 207v/210V Pos: sitting >
 
 ***    
 **@*   
 *****  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 208v/210V Pos: sitting >

< 649h/649H 210v/210V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 649h/649H 210v/210V Pos: sitting >
 
 ***    
 **@*   
 *****  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 210v/210V Pos: sitting >
You clamber to your feet.

< 649h/649H 210v/210V Pos: standing >

< 649h/649H 210v/210V Pos: standing >

< 649h/649H 210v/210V Pos: standing >
You start chanting...

< 649h/649H 210v/210V Pos: standing >
Casting: spirit jump *

< 649h/649H 210v/210V Pos: standing >
Casting: spirit jump 

< 649h/649H 210v/210V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
 
 *^**.  
  +@    
  +     
A Partially Frozen Forest
Obvious exits: -N -E -S -W
A human merchant is standing here, busy with his own matters.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here. (Casting) 

< 649h/649H 210v/210V Pos: standing >
Beltorin completes his spell...
Beltorin utters the word 'saihpzfgszze'
Beltorin points at a human merchant.
A human merchant begins to move much more quickly.

< 649h/649H 210v/210V Pos: standing >
Beltorin sits down in a comfortable spot.

< 649h/649H 210v/210V Pos: standing >
Beltorin stares off into space, entering a meditative trance.

< 649h/649H 210v/210V Pos: standing >
You sit down and relax.

< 649h/649H 210v/210V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - corrosive blast
               1 - spirit jump
( 7th circle)  3 - greater soul disturbance
               1 - spirit ward
( 6th circle)  6 - greater mending
( 5th circle)  1 - sense spirit
               6 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               3 - mending
( 3rd circle)  3 - scalding blast
               3 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  8 - flameburst
( 1st circle)  9 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    7 seconds:  ( 8th) spirit jump

You can memorize 1 2nd circle spell(s).
You continue your study.

< 649h/649H 210v/210V Pos: sitting >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 649h/649H 210v/210V Pos: sitting >
Beltorin snaps out of his meditative trance, grinning widely.

< 649h/649H 210v/210V Pos: sitting >
Beltorin clambers to his feet.

< 649h/649H 210v/210V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 649h/649H 210v/210V Pos: sitting >

< 649h/649H 210v/210V Pos: sitting >
You clamber to your feet.

< 649h/649H 210v/210V Pos: standing >
 
 *^**.  
  +@    
  +     
A Partially Frozen Forest
Obvious exits: -N -E -S -W
A human merchant is standing here, busy with his own matters.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.

< 649h/649H 210v/210V Pos: standing >

< 649h/649H 210v/210V Pos: standing >
 
 *^**.  
  +@    
  +     
A Partially Frozen Forest
Obvious exits: -N -E -S -W
A human merchant is standing here, busy with his own matters.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.

< 649h/649H 210v/210V Pos: standing >
 
  *...^   
 *^**.    
  +*@     
  +    .  
  +++++   
Rapids of a Shallow River
Obvious exits: -N -E -S -W

< 649h/649H 208v/210V Pos: standing >
 
  *...^   
 *^**.    
  +*@     
  +    .  
  +++++   
Rapids of a Shallow River
Obvious exits: -N -E -S -W

< 649h/649H 208v/210V Pos: standing >
 
 *...^  
 ^*@.   
 +P     
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 206v/210V Pos: standing >

		Score information for Col

Level: 38   Race: Goblin   Class: Shaman / Spiritualist Sex: Male
Hit points: 649(649)  Moves: 206(210)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +4.09   Deaths:   35
Detecting:      Invisible Life
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Waterbreathing
Combat Pulse:   15 Spell Pulse:  0.73 
Leaderboard Points:  938 

Active Spells:
--------------
spirit ward (37 minutes)
detect invisibility (40 minutes)
vitality (2 minutes)
pantherspeed (22 minutes)
elephantstrength (21 minutes)
ravenflight (20 minutes)


< 649h/649H 206v/210V Pos: standing >
 
 *...^  
 ^*@.   
 +P     
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 210v/210V Pos: standing >

		Score information for Col

Level: 38   Race: Goblin   Class: Shaman / Spiritualist Sex: Male
Hit points: 649(649)  Moves: 210(210)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +4.09   Deaths:   35
Detecting:      Invisible Life
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Waterbreathing
Combat Pulse:   15 Spell Pulse:  0.73 
Leaderboard Points:  938 

Active Spells:
--------------
spirit ward (37 minutes)
detect invisibility (40 minutes)
vitality (2 minutes)
pantherspeed (22 minutes)
elephantstrength (21 minutes)
ravenflight (20 minutes)


< 649h/649H 210v/210V Pos: standing >
You get a fiery red potion from a bottomless bag of the illithids.

< 649h/649H 210v/210V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
You feel your skin harden to stone.
You feel a slight magical surge that reinforces and refreshes your vitality.

< 649h/649H 210v/210V Pos: standing >
 
 *...^  
 ^*@.   
 P*     
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 210v/210V Pos: standing >
 
 *...^  
 ^*@.   
 P*     
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 210v/210V Pos: standing >
 
 *...^  
 ^*@.   
 P*     
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 210v/210V Pos: standing >
 
 *...^  
 ^*@.   
 P*     
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 210v/210V Pos: standing >
You quickly scan the area.
A red shape who is almost out of sight to your north.

< 649h/649H 210v/210V Pos: standing >

< 649h/649H 210v/210V Pos: standing >
 
 *...^  
 ^*@.   
 P*     
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 210v/210V Pos: standing >
 
 *...^  
 ^*@.   
 P*     
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 210v/210V Pos: standing >

< 649h/649H 210v/210V Pos: standing >

< 649h/649H 210v/210V Pos: standing >
 
 *...^  
 ^*@.   
 P*     
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 210v/210V Pos: standing >
You quickly scan the area.
A red shape who is almost out of sight to your north.

< 649h/649H 210v/210V Pos: standing >
 
 *...^  
 ^*@.   
 +*     
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 210v/210V Pos: standing >

< 649h/649H 210v/210V Pos: standing >
 
 *...^  
 ^*@.   
 +*     
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 649h/649H 210v/210V Pos: standing >

< 649h/649H 210v/210V Pos: standing >

< 649h/649H 210v/210V Pos: standing >
You start chanting...

< 649h/649H 210v/210V Pos: standing >
Casting: spirit jump *

< 649h/649H 210v/210V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
Vulm's Gem Shop
Obvious exits: -W
A few drops of fresh blood are scattered around the area.
The corpse of vulm is lying here.
A human merchant is standing here, busy with his own matters.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A noble of Verspin proudly walks here.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A Grey Elf (medium)  < The Commonwealth > stands in mid-air here.
A Grey Elf (medium)  < The Commonwealth > stands in mid-air here.
A Grey Elf (medium)  < The Commonwealth > stands, floating here.
A Barbarian (large)  < The Commonwealth > stands here.
A human merchant places a darksteel rapier [poor] in the back of a Grey Elf, resulting in some strange noises and some blood.
A human merchant places a sewing needle in the back of a Grey Elf, resulting in some strange noises and some blood.

< 649h/649H 210v/210V Pos: standing >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 649h/649H 210v/210V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'ofzahzf gajr eughjfbaiqz'
Beltorin points at a Grey Elf.
Beltorin snaps into visibility.
A Grey Elf's entire body spasms uncontrollably as his soul is viciously attacked by Beltorin.
A Grey Elf's legendary granite robe was destroyed by the blast!
A Grey Elf's elven cloak of fine silk [poor] was destroyed by the blast!
A Grey Elf stops following a Grey Elf.
A Grey Elf stops following a Grey Elf.
A water elemental stops following a Grey Elf.
A water elemental stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!