<worn on head> a relic crown of impunity
<worn in ear> a shark tooth earring [superior]
<worn on face> a mask of hades [superior] (glowing)
<worn on body> a torso vestment smeared with blood
<worn about body> a robe of many colors [82%]
<worn on arms> some mysterious sleeves
<held as shield> a heavy steel shield
<worn on finger> a ring of the mermaids
<held> a spirit totem of Col (glowing)
Obvious exits: -N -S -W
An ugly vulture sits on a branch, looking for an easy meal.
A furry monkey struts through the forest, trying to find a mate.
< 649h/649H 196v/210V Pos: standing >
The King's Private Forest
Obvious exits: -N -S -W
This happy chipmunk is busy looking for food.
A fat duck strolls through the room, quacking happily.
< 649h/649H 194v/210V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
You see the red shape of a small living being here.
You see the red shape of a huge living being here.
You see the red shape of a medium living being here.
You see the red shape of a tiny living being here.
< 649h/649H 195v/210V Pos: standing >
The King's Private Forest
Obvious exits: -N -S -W
A young doe stands here, grazing on a patch of grass.
< 649h/649H 194v/210V Pos: standing >
The King's Private Forest
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A furry monkey struts through the forest, trying to find a mate.
A red fox scurries about the ground, looking for a meal.
A beautiful hummingbird is busy drinking nectar from flowers.
A young doe stands here, grazing on a patch of grass.
< 649h/649H 193v/210V Pos: standing >
A red fox leaves north.
< 649h/649H 195v/210V Pos: standing >
< 649h/649H 196v/210V Pos: standing >
The King's Private Forest
Obvious exits: -N -S -W
A red fox scurries about the ground, looking for a meal.
A huge, furry ram trots across the frozen plains.
A young doe stands here, grazing on a patch of grass.
< 649h/649H 195v/210V Pos: standing >
A graceful bluejay enters from the west.
Along a Gravel Highway
Obvious exits: -N -E -S -W
You see the red shape of a small living being here.
You see the red shape of a medium living being here.
You see the red shape of a tiny living being here.
< 649h/649H 194v/210V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
You see the red shape of a small living being here.
< 649h/649H 193v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 649h/649H 194v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 649h/649H 194v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 649h/649H 196v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 649h/649H 197v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 649h/649H 198v/210V Pos: standing >
Feeling very tired, you let out a big yawn.
< 649h/649H 200v/210V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -D
< 649h/649H 199v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 649h/649H 200v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 649h/649H 201v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 649h/649H 201v/210V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
< 649h/649H 200v/210V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
< 649h/649H 199v/210V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
< 649h/649H 197v/210V Pos: standing >
MM.^^**^^
MM^^.^***^
MM+...**^
^M^@M^***
MMM.+..*.
MMM++++^
MMMMM.+
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 649h/649H 196v/210V Pos: standing >
M.^^**^^^
MM^^.^***^^
MM+...**^^
^M^+@^***.
MMM.+..*..
MMM++++^.
MMMMM.+^
Along a Gravel Highway
Obvious exits: -N -E -S -W
A small snow fox trots here, foraging the tundra.
< 649h/649H 195v/210V Pos: standing >
.^***
+...**^
^+M@***
M.+..*.
M++++
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
< 649h/649H 195v/210V Pos: standing >
..**^
M^@**
+..*.
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 649h/649H 194v/210V Pos: standing >
.**^^
^*@*.
..*..
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 649h/649H 192v/210V Pos: standing >
**^^.
**@.^
.*..^
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 649h/649H 191v/210V Pos: standing >
*^^^.
**^^.^.
***@^^^
.*..^..
+^...
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 649h/649H 189v/210V Pos: standing >
^^^.*
*^^.^..
**.@^^*
*..^..*
^...^
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W
< 649h/649H 188v/210V Pos: standing >
^^.**
^^.^..*
*.^@^**
..^..**
...^.
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W
< 649h/649H 187v/210V Pos: standing >
^.***
^.^..**
.^^@***
.^..***
..^..
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W
< 649h/649H 186v/210V Pos: standing >
^..**
^^@**
..***
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 184v/210V Pos: standing >
..***
^*@**
.****
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 183v/210V Pos: standing >
.****
**@**
*****
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 182v/210V Pos: standing >
*****
**@**
*****
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 180v/210V Pos: standing >
****
**@**
*****
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 179v/210V Pos: standing >
***
**@*
*****
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 177v/210V Pos: standing >
***
**@*
*****
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 179v/210V Pos: standing >
< 649h/649H 181v/210V Pos: standing >
< 649h/649H 182v/210V Pos: standing >
You start chanting...
< 649h/649H 183v/210V Pos: standing >
Casting: spirit jump
< 649h/649H 189v/210V Pos: standing >
You complete your spell...
You failed.
< 649h/649H 190v/210V Pos: standing >
< 649h/649H 197v/210V Pos: standing >
***
**@*
*****
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 197v/210V Pos: standing >
Score information for Col
Level: 38 Race: Goblin Class: Shaman / Spiritualist Sex: Male
Hit points: 649(649) Moves: 198(210)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Frags: +4.09 Deaths: 35
Detecting: Invisible Life
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Waterbreathing
Combat Pulse: 15 Spell Pulse: 0.73
Leaderboard Points: 938
Active Spells:
--------------
spirit ward (38 minutes)
detect invisibility (41 minutes)
vitality (3 minutes)
pantherspeed (23 minutes)
elephantstrength (22 minutes)
ravenflight (21 minutes)
< 649h/649H 198v/210V Pos: standing >
You sit down and relax.
< 649h/649H 198v/210V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - corrosive blast
1 - spirit jump
( 7th circle) 3 - greater soul disturbance
1 - spirit ward
( 6th circle) 6 - greater mending
( 5th circle) 1 - sense spirit
6 - molten spray
( 4th circle) 1 - pantherspeed
2 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 3 - scalding blast
3 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 8 - flameburst
( 1st circle) 9 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
7 seconds: ( 8th) spirit jump
You can memorize 1 2nd circle spell(s).
You continue your study.
< 649h/649H 199v/210V Pos: sitting >
< 649h/649H 201v/210V Pos: sitting >
< 649h/649H 207v/210V Pos: sitting >
***
**@*
*****
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 208v/210V Pos: sitting >
< 649h/649H 210v/210V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 649h/649H 210v/210V Pos: sitting >
***
**@*
*****
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 210v/210V Pos: sitting >
You clamber to your feet.
< 649h/649H 210v/210V Pos: standing >
< 649h/649H 210v/210V Pos: standing >
< 649h/649H 210v/210V Pos: standing >
You start chanting...
< 649h/649H 210v/210V Pos: standing >
Casting: spirit jump *
< 649h/649H 210v/210V Pos: standing >
Casting: spirit jump
< 649h/649H 210v/210V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
*^**.
+@
+
A Partially Frozen Forest
Obvious exits: -N -E -S -W
A human merchant is standing here, busy with his own matters.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here. (Casting)
< 649h/649H 210v/210V Pos: standing >
Beltorin completes his spell...
Beltorin utters the word 'saihpzfgszze'
Beltorin points at a human merchant.
A human merchant begins to move much more quickly.
< 649h/649H 210v/210V Pos: standing >
Beltorin sits down in a comfortable spot.
< 649h/649H 210v/210V Pos: standing >
Beltorin stares off into space, entering a meditative trance.
< 649h/649H 210v/210V Pos: standing >
You sit down and relax.
< 649h/649H 210v/210V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - corrosive blast
1 - spirit jump
( 7th circle) 3 - greater soul disturbance
1 - spirit ward
( 6th circle) 6 - greater mending
( 5th circle) 1 - sense spirit
6 - molten spray
( 4th circle) 1 - pantherspeed
2 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 3 - scalding blast
3 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 8 - flameburst
( 1st circle) 9 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
7 seconds: ( 8th) spirit jump
You can memorize 1 2nd circle spell(s).
You continue your study.
< 649h/649H 210v/210V Pos: sitting >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 649h/649H 210v/210V Pos: sitting >
Beltorin snaps out of his meditative trance, grinning widely.
< 649h/649H 210v/210V Pos: sitting >
Beltorin clambers to his feet.
< 649h/649H 210v/210V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 649h/649H 210v/210V Pos: sitting >
< 649h/649H 210v/210V Pos: sitting >
You clamber to your feet.
< 649h/649H 210v/210V Pos: standing >
*^**.
+@
+
A Partially Frozen Forest
Obvious exits: -N -E -S -W
A human merchant is standing here, busy with his own matters.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
< 649h/649H 210v/210V Pos: standing >
< 649h/649H 210v/210V Pos: standing >
*^**.
+@
+
A Partially Frozen Forest
Obvious exits: -N -E -S -W
A human merchant is standing here, busy with his own matters.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
< 649h/649H 210v/210V Pos: standing >
*...^
*^**.
+*@
+ .
+++++
Rapids of a Shallow River
Obvious exits: -N -E -S -W
< 649h/649H 208v/210V Pos: standing >
*...^
*^**.
+*@
+ .
+++++
Rapids of a Shallow River
Obvious exits: -N -E -S -W
< 649h/649H 208v/210V Pos: standing >
*...^
^*@.
+P
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 206v/210V Pos: standing >
Score information for Col
Level: 38 Race: Goblin Class: Shaman / Spiritualist Sex: Male
Hit points: 649(649) Moves: 206(210)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Frags: +4.09 Deaths: 35
Detecting: Invisible Life
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Waterbreathing
Combat Pulse: 15 Spell Pulse: 0.73
Leaderboard Points: 938
Active Spells:
--------------
spirit ward (37 minutes)
detect invisibility (40 minutes)
vitality (2 minutes)
pantherspeed (22 minutes)
elephantstrength (21 minutes)
ravenflight (20 minutes)
< 649h/649H 206v/210V Pos: standing >
*...^
^*@.
+P
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 210v/210V Pos: standing >
Score information for Col
Level: 38 Race: Goblin Class: Shaman / Spiritualist Sex: Male
Hit points: 649(649) Moves: 210(210)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Frags: +4.09 Deaths: 35
Detecting: Invisible Life
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Waterbreathing
Combat Pulse: 15 Spell Pulse: 0.73
Leaderboard Points: 938
Active Spells:
--------------
spirit ward (37 minutes)
detect invisibility (40 minutes)
vitality (2 minutes)
pantherspeed (22 minutes)
elephantstrength (21 minutes)
ravenflight (20 minutes)
< 649h/649H 210v/210V Pos: standing >
You get a fiery red potion from a bottomless bag of the illithids.
< 649h/649H 210v/210V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
You feel your skin harden to stone.
You feel a slight magical surge that reinforces and refreshes your vitality.
< 649h/649H 210v/210V Pos: standing >
*...^
^*@.
P*
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 210v/210V Pos: standing >
*...^
^*@.
P*
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 210v/210V Pos: standing >
*...^
^*@.
P*
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 210v/210V Pos: standing >
*...^
^*@.
P*
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 210v/210V Pos: standing >
You quickly scan the area.
A red shape who is almost out of sight to your north.
< 649h/649H 210v/210V Pos: standing >
< 649h/649H 210v/210V Pos: standing >
*...^
^*@.
P*
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 210v/210V Pos: standing >
*...^
^*@.
P*
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 210v/210V Pos: standing >
< 649h/649H 210v/210V Pos: standing >
< 649h/649H 210v/210V Pos: standing >
*...^
^*@.
P*
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 210v/210V Pos: standing >
You quickly scan the area.
A red shape who is almost out of sight to your north.
< 649h/649H 210v/210V Pos: standing >
*...^
^*@.
+*
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 210v/210V Pos: standing >
< 649h/649H 210v/210V Pos: standing >
*...^
^*@.
+*
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 649h/649H 210v/210V Pos: standing >
< 649h/649H 210v/210V Pos: standing >
< 649h/649H 210v/210V Pos: standing >
You start chanting...
< 649h/649H 210v/210V Pos: standing >
Casting: spirit jump *
< 649h/649H 210v/210V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
Vulm's Gem Shop
Obvious exits: -W
A few drops of fresh blood are scattered around the area.
The corpse of vulm is lying here.
A human merchant is standing here, busy with his own matters.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A noble of Verspin proudly walks here.
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
A Grey Elf (medium) < The Commonwealth > stands, floating here.
A Barbarian (large) < The Commonwealth > stands here.
A human merchant places a darksteel rapier [poor] in the back of a Grey Elf, resulting in some strange noises and some blood.
A human merchant places a sewing needle in the back of a Grey Elf, resulting in some strange noises and some blood.
< 649h/649H 210v/210V Pos: standing >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 649h/649H 210v/210V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'ofzahzf gajr eughjfbaiqz'
Beltorin points at a Grey Elf.
Beltorin snaps into visibility.
A Grey Elf's entire body spasms uncontrollably as his soul is viciously attacked by Beltorin.
A Grey Elf's legendary granite robe was destroyed by the blast!
A Grey Elf's elven cloak of fine silk [poor] was destroyed by the blast!
A Grey Elf stops following a Grey Elf.
A Grey Elf stops following a Grey Elf.
A water elemental stops following a Grey Elf.
A water elemental stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!