<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a blood hawk headdress
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> an earring made from swallow feathers
<worn on face> a beautiful mask made of bird feathers [88%]
<worn around neck> an iron locket (glowing)
<worn around neck> a foxfur scarf
<worn on body> an elaborate chainmail suit emblazoned with a hammer [superior] (magic)
<worn about body> some black patherskin robes
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> an odd looking fish-scale belt
<worn on belt buckle>a hand-carved yo-yo
<worn on arms> a pair of wildcat-hide sleeves
<worn around wrist> a wristguard made from chipmunk hide
<worn around wrist> an elven bracelet of precision [superior] (magic)
<worn on hands> a pair of gloves with razor-sharp talons
<worn on finger> a soldiers black-bone ring
<worn on finger> a soldiers black-bone ring
<primary weapon> a darksteel rapier [poor] (magic) (glowing)
<secondary weapon> a sewing needle
<worn on legs> a pair of celestial leg plates
<worn on feet> some boots of the black winged dragon (magic) (glowing)
Obvious exits: -North -East -South -West
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.
< 206h/325H 183v/183V Pos: standing >
..***.
M ^.**^
..^..
...^.
. M @^^M
^^ M^
*.
^ M
.
Rapids of a Shallow River
Obvious exits: -North -East -South -West
< 206h/325H 181v/183V Pos: standing >
++++++M+P
..***.
M ^.**^
..^..
.@.^.
. M ^^M
^^ M^
.
M
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 206h/325H 179v/183V Pos: standing >
****..
++++++++MP+
..***.
M ^.**^
..@..
...^.
. M ^^M
^ M^
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
< 206h/325H 177v/183V Pos: standing >
.***.
^.@*^
..^..
A Partially Frozen Forest
Obvious exits: -North -East -South -West
< 206h/325H 177v/183V Pos: standing >
***.
.*@^
.^..
A Partially Frozen Forest
Obvious exits: -North -East -South -West
< 207h/325H 181v/183V Pos: standing >
*^^ +*
***.. +
++++++++M++++
..***.
M ^.**@
..^..
...^.
^^M
M^
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
< 207h/325H 179v/183V Pos: standing >
.^ *^*
**^^ +*
****.. +
++++++++M++++
..***@
M ^.**^
..^..
...^.
^^M
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 207h/325H 179v/183V Pos: standing >
+++++
**@.
.**^
A Partially Frozen Forest
Obvious exits: -North -East -South -West
< 207h/325H 179v/183V Pos: standing >
< 207h/325H 180v/183V Pos: standing >
< 207h/325H 181v/183V Pos: standing >
You sit down and relax.
< 207h/325H 183v/183V Pos: sitting >
You attempt to hide yourself.
< 208h/325H 183v/183V Pos: sitting >
< 215h/325H 183v/183V Pos: sitting >
< 217h/325H 183v/183V Pos: sitting >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
< 224h/325H 183v/183V Pos: sitting >
You don't see that here.
< 228h/325H 183v/183V Pos: sitting >
You don't see that here.
< 228h/325H 183v/183V Pos: sitting >
You don't see that here.
< 229h/325H 183v/183V Pos: sitting >
You get a gauze bandage from a rugged adventurers satchel.
< 229h/325H 183v/183V Pos: sitting >
You clamber to your feet.
< 229h/325H 183v/183V Pos: standing >
You attempt to bandage yourself.
< 230h/325H 183v/183V Pos: standing >
< 232h/325H 183v/183V Pos: standing >
You continue bandaging yourself.
< 247h/325H 181v/183V Pos: standing >
You continue bandaging yourself.
You get a disguise kit from a rugged adventurers satchel.
< 264h/325H 178v/183V Pos: standing >
You do a horrid job, but manage to salvage the rest of the kit's supplies.
< 265h/325H 178v/183V Pos: standing >
You continue bandaging yourself.
< 282h/325H 180v/183V Pos: standing >
You continue bandaging yourself.
Your bandage won't do any more good now.
You are no longer being bandaged.
< 287h/325H 180v/183V Pos: standing >
You get a dark misty potion from a rugged adventurers satchel.
< 293h/325H 180v/183V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel vitalized.
< 293h/325H 180v/183V Pos: standing >
a rugged adventurers satchel does not contain the kit.
< 403h/429H 183v/183V Pos: standing >
You disguise yourself into a human.
< 403h/429H 183v/183V Pos: standing >
< 414h/429H 183v/183V Pos: standing >
+++++
**@.
.**^
A Partially Frozen Forest
Obvious exits: -North -East -South -West
< 429h/429H 183v/183V Pos: standing >
< 429h/429H 183v/183V Pos: standing >
< 429h/429H 183v/183V Pos: standing >
.^ *^*
**^^ P*
****.. +
+++++++++++++
..***@
^.**^
M..^..
...^.
^^
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 429h/429H 181v/183V Pos: standing >
^ *^**
*^^ P*
***.. +
+++++++++++++
..***.@ .
^.**^
M..^..
...^.
^^
A Large and Partially Frozen Tributary
Obvious exits: -North -East -South -West
< 429h/429H 179v/183V Pos: standing >
*^**.
^^ P*
**.. + .
+++++++++++++
.***. @ .*
^.**^ ^
..^..
...^.
^^
A Large and Partially Frozen Tributary
Obvious exits: -North -East -South -West
< 429h/429H 178v/183V Pos: standing >
*^**.
^ P*
*.. + ..
+++++++++++++
***. @ .**
.**^ ^.
.^..
..^.
^^
A Large and Partially Frozen Tributary
Obvious exits: -North -East -South -West
< 429h/429H 177v/183V Pos: standing >
***...^
*^**.
^^ P* .
*.. + ..
++++++@++++++
***. .**
.**^ ^.
^..
.^.
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 429h/429H 177v/183V Pos: standing >
.*...^.^.
***...^
^ *^**.
^^ P* .
*.. @ ..
+++++++++++++
***. .**
**^ ^
..
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 429h/429H 176v/183V Pos: standing >
.M^.^^.^.
.*...^.^.
***...^
^ *^**.
^^ @* .
*.. + ..
+++++++++++++
**. .*
*^
Along a Gravel Highway
Obvious exits: -North -East -South -West
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 429h/429H 178v/183V Pos: standing >
You stop following Beltorin.
You now follow Beltorin.
< 429h/429H 183v/183V Pos: standing >
You quickly scan the area.
A chicken who is close by to your north.
A cleric from Tharnadia who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A snow buffalo who is almost out of sight to your west.
< 429h/429H 183v/183V Pos: standing >
You quickly scan the area.
A chicken who is close by to your north.
A cleric from Tharnadia who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A snow buffalo who is almost out of sight to your west.
< 429h/429H 183v/183V Pos: standing >
You quickly scan the area.
A chicken who is close by to your north.
A cleric from Tharnadia who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A snow buffalo who is almost out of sight to your west.
< 429h/429H 183v/183V Pos: standing >
You quickly scan the area.
A chicken who is close by to your north.
A cleric from Tharnadia who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A snow buffalo who is almost out of sight to your west.
< 429h/429H 183v/183V Pos: standing >
< 429h/429H 183v/183V Pos: standing >
You quickly scan the area.
A chicken who is close by to your north.
A cleric from Tharnadia who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A snow buffalo who is almost out of sight to your west.
< 429h/429H 183v/183V Pos: standing >
< 429h/429H 183v/183V Pos: standing >
You quickly scan the area.
A chicken who is close by to your north.
A cleric from Tharnadia who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A snow buffalo who is almost out of sight to your west.
< 429h/429H 183v/183V Pos: standing >
Beltorin leaves east.
You follow Beltorin.
*^**.
+@
+
A Partially Frozen Forest
Obvious exits: -North -East -South -West
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 429h/429H 182v/183V Pos: standing >
< 429h/429H 182v/183V Pos: standing >
You quickly scan the area.
You see nothing.
< 429h/429H 182v/183V Pos: standing >
< 429h/429H 182v/183V Pos: standing >
*^**.
+@
+
A Partially Frozen Forest
Obvious exits: -North -East -South -West
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 429h/429H 182v/183V Pos: standing >
< 429h/429H 182v/183V Pos: standing >
Beltorin starts casting a spell.
< 429h/429H 182v/183V Pos: standing >
Col appears in a radiant flash of light.
< 429h/429H 182v/183V Pos: standing >
Pardon?
< 429h/429H 182v/183V Pos: standing >
Pardon?
< 429h/429H 182v/183V Pos: standing >
Beltorin completes his spell...
Beltorin utters the word 'saihpzfgszze'
Beltorin points at you.
Suddenly, a feeling of speed courses through your veins!
'justice' to show justice in your room, or 'justice info' to show your justice info.
< 429h/429H 182v/183V Pos: standing >
*^**.
+@
+
A Partially Frozen Forest
Obvious exits: -North -East -South -West
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 429h/429H 235v/236V Pos: standing >
Beltorin sits down in a comfortable spot.
< 429h/429H 236v/236V Pos: standing >
Beltorin stares off into space, entering a meditative trance.
< 429h/429H 236v/236V Pos: standing >
Col sits down in a comfortable spot.
< 429h/429H 236v/236V Pos: standing >
Col stares off into space, entering a meditative trance.
< 429h/429H 236v/236V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.
< 429h/429H 236v/236V Pos: standing >
Beltorin snaps out of his meditative trance, grinning widely.
< 429h/429H 236v/236V Pos: standing >
Beltorin clambers to his feet.
< 429h/429H 236v/236V Pos: standing >
Col snaps out of his meditative trance, grinning widely.
< 429h/429H 236v/236V Pos: standing >
*^**.
+@
+
A Partially Frozen Forest
Obvious exits: -North -East -South -West
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) sits resting.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 429h/429H 236v/236V Pos: standing >
< 429h/429H 236v/236V Pos: standing >
Col clambers to his feet.
< 429h/429H 236v/236V Pos: standing >
You should level anytime now!
< 429h/429H 236v/236V Pos: standing >
< 429h/429H 236v/236V Pos: standing >
You survey the climb ahead...
< 429h/429H 236v/236V Pos: standing >
You should level anytime now!
< 429h/429H 236v/236V Pos: standing >
You're about as ready as you can get.
< 429h/429H 236v/236V Pos: standing >
Col leaves east.
*^**.
+@P
+
A Partially Frozen Forest
Obvious exits: -North -East -South -West
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 429h/429H 236v/236V Pos: standing >
Character attributes for Tec
Level: 35 Race: Vampire Class: Rogue / Assassin
Age: 305 yrs / 14 mths Height: 72 inches Weight: 199 lbs Size: medium
Actual (Base) Actual (Base)
Str: 120 (100) Pow: 90 ( 82)
Dex: 122 (102) Int: 112 ( 93)
Agi: 115 (100) Wis: 92 ( 92)
Con: 100 (100) Cha: 101 ( 84) Luk: 70 ( 88)
Equipped Items: 23 Carried weight: 57
Armor Points: -93 Reduces melee damage taken by 9.3%
Melee Critical Percentage(int): 10%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 14%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 30 Damroll: 35
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[45] FEA[45]
BRE[47] SPE[47]
Load carried: Paltry
< 429h/429H 236v/236V Pos: standing >
Score information for Tec
Level: 35 Race: Vampire Class: Rogue / Assassin Sex: Male
Hit points: 429(429) Moves: 236(236)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Frags: +0.50 Deaths: 0
Disguised as: a human merchant (Good)
Detecting: Invisible Evil Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Animals
Enchantments: Hawkvision Ultravision Farsee Fly Levitation Sneaking
Combat Pulse: 14 Spell Pulse: 0.82
Leaderboard Points: 405
Active Spells:
--------------
climb (10 minutes)
pantherspeed (38 minutes)
vitality (9 minutes)
agility (9 minutes)
protection from animals (7 minutes)
aid (7 minutes)
protection from lightning (6 minutes)
protection from acid (6 minutes)
levitate (5 minutes)
protection from good (5 minutes)
protection from evil (5 minutes)
protection from gas (4 minutes)
strength (4 minutes)
protection from fire (4 minutes)
protection from cold (4 minutes)
detect magic (3 minutes)
< 429h/429H 236v/236V Pos: standing >
*^*P.
+@
+
A Partially Frozen Forest
Obvious exits: -North -East -South -West
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 429h/429H 236v/236V Pos: standing >
You quickly scan the area.
You see nothing.
< 429h/429H 236v/236V Pos: standing >
Beltorin says 'do what'
< 429h/429H 236v/236V Pos: standing >
*^*P.
+@
+
A Partially Frozen Forest
Obvious exits: -North -East -South -West
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 429h/429H 236v/236V Pos: standing >
Beltorin yawns. Sleepy head!
< 429h/429H 236v/236V Pos: standing >
Beltorin leaves west.
You follow Beltorin.
M^^.^^.^.
M.*...^.^.
***...^
^ *^**.
^^ @* .
*.. + ..
+++++++++++++
**. .*
*^
Along a Gravel Highway
Obvious exits: -North -East -South -West
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 429h/429H 234v/236V Pos: standing >
You say 'grey'
< 429h/429H 234v/236V Pos: standing >
You quickly scan the area.
A chicken who is close by to your north.
A cleric from Tharnadia who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
A high guard of Verspin who is close by to your north.
< 429h/429H 234v/236V Pos: standing >
< 429h/429H 234v/236V Pos: standing >
< 429h/429H 234v/236V Pos: standing >
< 429h/429H 234v/236V Pos: standing >
Beltorin leaves north.
You follow Beltorin.
The Entrance to a Town
This cheery scene seems to be the entrance to a small town. The grass
is green, and the flowers seem to be has colorful has ever. People of many
kinds, but mostly halflings and humans walk about busily. A great brass
double door blocks the entrance to the town, and a large shining silver
plaque is mounted on it.
Obvious exits: -North# -South
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A chicken pecks around here.
A cleric from Tharnadia strolls here, looking for something.
A high guard of Verspin easily patrols here.
A high guard of Verspin easily patrols here.
A high guard of Verspin easily patrols here.
A high guard of Verspin easily patrols here.
A high guard of Verspin easily patrols here.
< 429h/429H 233v/236V Pos: standing >
Beltorin opens the double.
< 429h/429H 233v/236V Pos: standing >
< 429h/429H 236v/236V Pos: standing >
Beltorin leaves north.
You follow Beltorin.
The Central Road
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East -South -West
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A dwarven peddler sells his goods in the chaos.
< 429h/429H 235v/236V Pos: standing >
< 429h/429H 235v/236V Pos: standing >
< 429h/429H 235v/236V Pos: standing >
Beltorin leaves east.
You follow Beltorin.
Vulm's Gem Shop
This large place seems to be the shop of gems in Verspin. Many glittering
prizes lie about, all for sure with their price. Many gawking onlookers walk
about, dazed at the magnicicent rubies, and emeralds. A large sign is in the
corner. Vulm sits behind his counter, counting his money and chuckling quietly
to himself.
Obvious exits: -West
A few drops of fresh blood are scattered around the area.
The corpse of vulm is lying here.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A noble of Verspin proudly walks here.
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
A Grey Elf (medium) < The Commonwealth > stands, floating here.
A Barbarian (large) < The Commonwealth > stands here.
< 429h/429H 234v/236V Pos: standing >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 429h/429H 236v/236V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'ofzahzf gajr eughjfbaiqz'
Beltorin points at a Grey Elf.
A Grey Elf's entire body spasms uncontrollably as his soul is viciously attacked by Beltorin.
Col appears in a radiant flash of light.
[Damage: 54 ] -=[A Grey Elf makes a strange sound as you place a darksteel rapier [poor] in his back.]=-
[Damage: 44 ] -=[A Grey Elf makes a strange sound as you place a sewing needle in his back.]=-
< 429h/429H 236v/236V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 429h/429H 236v/236V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
Beltorin completes his spell...
Beltorin utters the words 'ofzahzf gajr eughjfbaiqz'
Beltorin points at a Grey Elf.
Beltorin snaps into visibility.
A Grey Elf's entire body spasms uncontrollably as his soul is viciously attacked by Beltorin.
A Grey Elf's legendary granite robe was destroyed by the blast!
A Grey Elf's elven cloak of fine silk [poor] was destroyed by the blast!
A Grey Elf stops following a Grey Elf.
A Grey Elf stops following a Grey Elf.
A water elemental stops following a Grey Elf.
A water elemental stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!