<worn as a badge> a glowing blue crystal (magic)
<worn on head> the crown of unholy saints
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> a hummingbird-feather brooch
<worn in ear> an earring made from bluejay feathers
<worn on face> a mask of leaves and bark [poor]
<worn around neck> a spectral holy symbol of Berronar Truesilver [75%]
<worn around neck> a royal token of Valois (magic) (glowing) [83%]
<worn on body> a full suit of well-polished mithril platemail [superior] with a strange dark bloodstone (magic) (illuminating)
<worn about body> a griffon feather cloak of regeneration (illuminating) [86%]
<worn as quiver> the masters quiver [poor] (magic) (glowing)
<worn about waist> a gleaming adamantium girth
<worn on belt buckle>a petrified bone shard [superior] (magic) (humming) [86%]
<held as shield> the writhing shield of arms [64%]
<worn around wrist> the neck-charm of Savannah of Broken Trusts [64%]
<worn around wrist> a glistening bracelet [superior]
<worn on hands> a pair of white healer gloves (magic) [73%]
<worn on finger> the royal ring of Aravne (magic) (glowing)
<worn on finger> an ugly ruby ring (magic) (humming)
<held> a totem of the bullywug shaman (magic) (glowing) [84%]
<worn on feet> a garish pair of shoes (magic) (glowing) (illuminating) [88%]
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -Down
A very large and imposing sign stands in the room. (magic)
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Lom enters from the east.
A beautiful pegasus trots in from the east.
Sizen enters from the east.
Jixan enters from the east.
Fraglo enters from the east.
< 374h/374H 196v/200V Pos: standing >
Juts leaves down.
Trist leaves down.
Kroth trots down.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
Along a Gravel Highway
This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West -Up
A massive oak tree reaches towards the sky.
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
A massive warrior stands here, protecting the city of Winterhaven.
Lom enters from above.
A beautiful pegasus trots in from above.
Sizen enters from above.
Jixan floats in from above.
Fraglo enters from above.
< 374h/374H 195v/200V Pos: standing >
Juts leaves west.
Trist leaves west.
Kroth trots west.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
Along a Gravel Highway
This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East -South -West
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Lom enters from the east.
A beautiful pegasus trots in from the east.
Sizen enters from the east.
Jixan enters from the east.
Fraglo enters from the east.
< 374h/374H 193v/200V Pos: standing >
Juts's skin seems to turn to stone.
Juts leaves west.
Trist leaves west.
Kroth trots west.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
Outside the Eastern Gates of Winterhaven
This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East -South -West #
A single rose grows out from the ground. (magic)
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
A keeper of the forest stands here, taking care of the grounds.
A small hedgehog runs around the forest, bristling with energy.
An ugly vulture sits on a branch, looking for an easy meal.
This agile swallow flies through the air, searching for food.
Lom enters from the east.
A beautiful pegasus trots in from the east.
Sizen enters from the east.
Jixan enters from the east.
Fraglo enters from the east.
< 374h/374H 192v/200V Pos: standing >
Juts opens the gate.
< 374h/374H 195v/200V Pos: standing >
Juts leaves west.
Trist leaves west.
Kroth trots west.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
Inside The Eastern Gates of Winterhaven
This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East -West
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
Jai enters from the east.
Ayla enters from the east.
Lom enters from the east.
A beautiful pegasus trots in from the east.
Sizen enters from the east.
Aikc enters from the east.
Jixan enters from the east.
Fraglo enters from the east.
< 374h/374H 194v/200V Pos: standing >
Juts closes the gate.
< 374h/374H 195v/200V Pos: standing >
Juts leaves west.
Trist leaves west.
Kroth trots west.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
A Large Intersection at Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
(Q)An Ambassador from the Labyrinth of No Return looks really worried.
Jai enters from the east.
Ayla enters from the east.
Lom enters from the east.
A beautiful pegasus trots in from the east.
Sizen enters from the east.
Aikc enters from the east.
Jixan enters from the east.
Fraglo enters from the east.
< 374h/374H 195v/200V Pos: standing >
Juts leaves west.
Trist leaves west.
Kroth trots west.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Jai enters from the east.
Ayla enters from the east.
Lom enters from the east.
A beautiful pegasus trots in from the east.
Sizen enters from the east.
Aikc enters from the east.
Jixan enters from the east.
Fraglo enters from the east.
< 374h/374H 194v/200V Pos: standing >
Juts leaves west.
Trist leaves west.
Kroth trots west.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Jai enters from the east.
Ayla enters from the east.
Lom enters from the east.
A beautiful pegasus trots in from the east.
Sizen enters from the east.
Aikc enters from the east.
Jixan enters from the east.
Fraglo enters from the east.
< 374h/374H 194v/200V Pos: standing >
Juts leaves west.
Trist leaves west.
Kroth trots west.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
A small black dog stands here, sniffing away at a pile of trash.
Jai enters from the east.
Ayla enters from the east.
Lom enters from the east.
A beautiful pegasus trots in from the east.
Sizen enters from the east.
Aikc enters from the east.
Jixan enters from the east.
Fraglo enters from the east.
< 374h/374H 193v/200V Pos: standing >
Juts leaves west.
Trist leaves west.
Kroth trots west.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
A street sweeper stands here, cleaning the road.
Jai enters from the east.
Ayla enters from the east.
Lom enters from the east.
A beautiful pegasus trots in from the east.
Sizen enters from the east.
Aikc enters from the east.
Jixan enters from the east.
Fraglo enters from the east.
< 374h/374H 193v/200V Pos: standing >
Juts leaves west.
Trist leaves west.
Kroth trots west.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
A small yellow cat sits here, wiggling her large ears.
A tiny brown cat sits here, playing with its tail.
A small black dog stands here, sniffing away at a pile of trash.
Jai enters from the east.
Ayla enters from the east.
Lom enters from the east.
A beautiful pegasus trots in from the east.
Sizen enters from the east.
Aikc enters from the east.
Jixan enters from the east.
Fraglo enters from the east.
< 374h/374H 192v/200V Pos: standing >
Juts leaves west.
Trist leaves west.
Kroth trots west.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
A street sweeper stands here, cleaning up other people's crap.
A filthy beggar stands infront of you, asking for spare coins.
Jai enters from the east.
Ayla enters from the east.
Lom enters from the east.
A beautiful pegasus trots in from the east.
Sizen enters from the east.
Aikc enters from the east.
Jixan enters from the east.
Fraglo enters from the east.
< 374h/374H 192v/200V Pos: standing >
Juts leaves west.
Trist leaves west.
Kroth trots west.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
The Grand Intersection of Merchant's Way and the Prancing Fawn
This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East -South -West
A massive statue composed of blue-green water is here. (humming)
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
A white-clad monk is busy chanting in unison with his group.
Jai enters from the east.
Ayla enters from the east.
Lom enters from the east.
A beautiful pegasus trots in from the east.
Sizen enters from the east.
Aikc enters from the east.
Jixan enters from the east.
Fraglo enters from the east.
< 374h/374H 192v/200V Pos: standing >
Juts leaves west.
Trist leaves west.
Kroth trots west.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -South -West -Up
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
A street sweeper stands here, cleaning the road.
Jai enters from the east.
Ayla enters from the east.
Lom enters from the east.
A beautiful pegasus trots in from the east.
Sizen enters from the east.
Aikc enters from the east.
Jixan enters from the east.
Fraglo enters from the east.
< 374h/374H 191v/200V Pos: standing >
Juts leaves west.
Trist leaves west.
Kroth trots west.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
The Fountain of the Celestial Bazaar
A magnificent fountain of both size and granduer dominates this central
point within a rather improptu glade set within the center of the city. Lush
plants grow with a strange vigor, as if the area were enchanted somehow. The
throngs of people that pass through the bazaar stop to meditate and relax
within the confines of the park-like glade. Shops selling every type of
equipment, adventurer's tool and magical items can be seen all around the bazaar,
providing goods and services for the collected people's of the surface world.
As this is a gathering spot for many citizen's of the world, it is not unusual
to see groups of adventurer's meeting up and leaving from this heralded location.
Benevolent spellcasters often pass through the area looking to bestow some
small amount of power upon the average citizen, wishing them good luck as they
move along upon their chosen path. The rather dubiously named Bronze Griffon
Inn and Tavern lies not far to the west of this location.
Obvious exits: -North -East -South -West
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
The High Priest of Winterhaven is busy assisting the people.
Lom enters from the east.
A beautiful pegasus trots in from the east.
Sizen enters from the east.
Jixan enters from the east.
Fraglo enters from the east.
< 374h/374H 191v/200V Pos: standing >
Juts leaves north.
Trist leaves north.
Kroth trots north.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the North, is the Winterhaven Depository.
Obvious exits: -North -East -South -West
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
(Q)An Ambassador from The Prisons of Carthapia looks at your for assistance.
Jai enters from the south.
Ayla enters from the south.
Lom enters from the south.
A beautiful pegasus trots in from the south.
Sizen enters from the south.
Aikc enters from the south.
Jixan enters from the south.
Fraglo enters from the south.
< 374h/374H 190v/200V Pos: standing >
Juts leaves west.
Trist leaves west.
Kroth trots west.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the North, is the Winterhaven Community Spa.
Obvious exits: -North -East -South -West
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Jai enters from the east.
Ayla enters from the east.
Lom enters from the east.
A beautiful pegasus trots in from the east.
Sizen enters from the east.
Aikc enters from the east.
Jixan enters from the east.
Fraglo enters from the east.
< 374h/374H 190v/200V Pos: standing >
Juts leaves west.
Trist leaves west.
Kroth trots west.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the North, is the Doctor's Office.
Obvious exits: -North -East -South -West
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Jai enters from the east.
Ayla enters from the east.
Lom enters from the east.
A beautiful pegasus trots in from the east.
Sizen enters from the east.
Aikc enters from the east.
Jixan enters from the east.
Fraglo enters from the east.
< 374h/374H 189v/200V Pos: standing >
Juts leaves west.
Trist leaves west.
Kroth trots west.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
Entrance to the Winterhaven Jail
This building is where both convicted and accused criminals are brought
for processing. The doorway is made from steel and is very cold to the
touch. The interior is decorated with an equal level of personality. The
walls are dark and gray, as well as the floors. Both of which are made
from solid stone. You get the impression that this is a place that is
easy to end up in but really difficult to get out of.
Obvious exits: -East -Down
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
A soldier guards the entrance to the Winterhaven Jail.
A soldier guards the entrance to the Winterhaven Jail.
Jai enters from the east.
Ayla enters from the east.
Lom enters from the east.
A beautiful pegasus trots in from the east.
Sizen enters from the east.
Aikc enters from the east.
Jixan enters from the east.
Fraglo enters from the east.
< 374h/374H 189v/200V Pos: standing >
< 374h/374H 190v/200V Pos: standing >
< 374h/374H 190v/200V Pos: standing >
< 374h/374H 191v/200V Pos: standing >
Juts leaves down.
Trist leaves down.
Kroth trots down.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
A Staircase in the Winterhaven Jail
This staircase is almost a straight drop to the basement. The steps are
barely wide enough to fit one person, let alone a captured criminal and
his guards. The stairs are held together by a high-tension steel cable.
In the event of an attempted escape, the prison guards are able to loosen
the cable, making escape all but impossible.
Obvious exits: -Up -Down
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Jai enters from above.
Ayla enters from above.
Lom enters from above.
A beautiful pegasus trots in from above.
Sizen enters from above.
Aikc enters from above.
Jixan floats in from above.
Fraglo enters from above.
< 374h/374H 190v/200V Pos: standing >
< 374h/374H 191v/200V Pos: standing >
< 374h/374H 192v/200V Pos: standing >
Juts leaves down.
Trist leaves down.
Kroth trots down.
You follow Juts.
You feel uneasy with so many Good players in The City of Winterhaven.
The Winterhaven Jail
This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -West -Up
Fresh blood splatters cover the area.
The corpse of a Goblin is lying here.
Kroth < The Commonwealth > (Centaur)(large) stands in mid-air here.
Trist < The Commonwealth > (Thri-Kreen)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
*A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
An earth elemental stands here, looking like a living rock. (minion)
Jai enters from above.
Ayla enters from above.
Lom enters from above.
A beautiful pegasus trots in from above.
Sizen enters from above.
Aikc enters from above.
Jixan floats in from above.
Fraglo enters from above.
< 374h/374H 192v/200V Pos: standing >
Ayla suddenly attacks a Drow Elf!
Ayla misses a Drow Elf.
A Drow Elf snaps into visibility.
Ayla's weak slash grazes a Drow Elf.
Fraglo snaps into visibility.
Fraglo's feeble pierce grazes a Drow Elf.
Fraglo attempts to stab a Drow Elf in the back, but a Drow Elf's stone skin quickly absorbs the impact before fading away!
A Drow Elf snaps into visibility.
Fraglo places a sewing needle in the back of a Drow Elf, resulting in some strange noises and some blood.
< 374h/374H 193v/200V Pos: standing >
Juts snaps into visibility.
A halo of white light settles over Juts as he charges into battle.
A Drow Elf snaps into visibility.
A Drow Elf is knocked to the ground by Juts's mighty bash!
< 374h/374H 193v/200V Pos: standing >
Kroth starts casting an offensive spell.
< 374h/374H 194v/200V Pos: standing >
Trist suddenly attacks a Drow Elf!
A Drow Elf's body quivers as Trist's hit strikes deep!
Trist's powerful crush strikes a Drow Elf.
< 374h/374H 194v/200V Pos: standing >
Sizen settles to his knees.
Lom starts casting an offensive spell.
< 374h/374H 195v/200V Pos: standing >
Sizen passes well above his target and lands on his head.
< 374h/374H 195v/200V Pos: standing >
Lom completes his spell...
Lom utters the words 'ofzahzf gajr eughjfbaiqz'
Lom points at a Drow Elf.
A Drow Elf's entire body spasms uncontrollably as his soul is viciously attacked by Lom.
< 374h/374H 197v/200V Pos: standing >
Jai starts casting an offensive spell.
< 374h/374H 198v/200V Pos: standing >
Kroth completes his spell...
Kroth utters the words 'qaffaguzz bragh'
Kroth points at a Drow Elf.
A Drow Elf snaps into visibility.
A Drow Elf screams in utter agony as Kroth's corrosive blast slams into his body!
A Drow Elf's the eye of the ogre [superior] was corroded by acid.
A Drow Elf's virulent case of herpes simplex [superior] was corroded by acid.
Kroth's blast of corrosive matter begins to eat through a Drow Elf's armor!
< 374h/374H 198v/200V Pos: standing >
Juts snaps into visibility.
A Drow Elf snaps into visibility.
Juts's fine slash strikes a Drow Elf.
Juts's slash strikes a Drow Elf.
Aikc starts casting an offensive spell.
Aikc snaps into visibility.
< 374h/374H 199v/200V Pos: standing >
Lom starts casting an offensive spell.
< 374h/374H 199v/200V Pos: standing >
Jai completes his spell...
Jai utters the words 'ofzahzf gajr eughjfbaiqz'
Jai points at a Drow Elf.
A Drow Elf snaps into visibility.
A Drow Elf's entire body spasms uncontrollably as his soul is viciously attacked by Jai.
You don't have that spell memorized.
< 374h/374H 200v/200V Pos: standing >
Aikc completes his spell...
Aikc utters the words 'yrawz ghfutz'
A Drow Elf snaps into visibility.
Aikc's spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf snaps into visibility.
Ayla's impressive slash strikes a Drow Elf.
Ayla's impressive slash strikes a Drow Elf.
Ayla's powerful slash strikes a Drow Elf very hard.
< 374h/374H 200v/200V Pos: standing >
Lom completes his spell...
Lom utters the words 'ofzahzf gajr eughjfbaiqz'
Lom points at a Drow Elf.
A Drow Elf snaps into visibility.
A Drow Elf's entire body spasms uncontrollably as his soul is viciously attacked by Lom.
< 374h/374H 200v/200V Pos: standing >
Kroth starts casting an offensive spell.
< 374h/374H 200v/200V Pos: standing >
A Drow Elf misses Fraglo.
Fraglo dodges a Drow Elf's attack.
A Drow Elf snaps into visibility.
Fraglo snaps into visibility.
Fraglo snaps into visibility.
A Drow Elf snaps into visibility.
Fraglo's impressive pierce enshrouds a Drow Elf in a mist of blood.
Fraglo's impressive pierce causes a Drow Elf to grimace in pain.
Jai starts casting an offensive spell.
< 374h/374H 200v/200V Pos: standing >
A beautiful pegasus growls at a Drow Elf.
A beautiful pegasus suddenly attacks a Drow Elf!
A beautiful pegasus's thrash grievously wounds a Drow Elf.
A Drow Elf is incapacitated and will slowly die, if not aided.
< 374h/374H 200v/200V Pos: standing >
Lom starts casting an offensive spell.
< 374h/374H 200v/200V Pos: standing >
Jai completes his spell...
Jai utters the words 'ofzahzf gajr eughjfbaiqz'
Jai points at a Drow Elf.
A Drow Elf snaps into visibility.
A Drow Elf's entire body spasms uncontrollably as his soul is viciously attacked by Jai.
A Drow Elf's living oceanic cloak [superior] was destroyed by the blast!
A Drow Elf's yellow ring of chrysoberyl [poor] was destroyed by the blast!
A Drow Elf's pair of boots emitting dust [superior] was destroyed by the blast!
A Drow Elf's the eye of the ogre [superior] was destroyed by the blast!
A Drow Elf's glowing jade earring was destroyed by the blast!
An earth elemental stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Jelli by 3564000.
The smell of fresh blood enters your body, infusing you with power!