<worn as a badge> a glowing blue crystal
<worn on head> the Crown of Aktosh (glowing) (humming)[224h 42m 52s]
<worn in ear> a sparkling golden hoop earring [poor]
<worn on face> a white hot mask of living flame [superior] (glowing) [88%]
<worn around neck> some kharma mind beads of intelligence
<worn around neck> the collar of firestones
<worn on body> the robe of Lost Souls[224h 42m 52s]
<worn as quiver> a silken backsheath of flight of health with a strange dark bloodstone [78%]
<worn about waist> a belt of immunity [poor]
<worn on belt buckle>a soul sceptre [poor] (glowing)
<attached to belt> the lost book of 'Magic'
<worn on arms> some cracked bone arm bracers [superior]
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a bracelet of finger bones [superior] [89%]
<worn around wrist> a bracelet of dracolich hide (humming)
<worn on hands> a virulent case of herpes simplex [superior]
<worn on finger> a yellow ring of chrysoberyl [superior]
<held> a swirling staff of air conjuration (glowing)[224h 42m 53s]
<worn on legs> some shin-guards of subterfuge [superior]
Obvious exits: -East -West
< 652h/652H 167v/170V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -North# -East -South# -West
A bored security guard paces through the hallways.
< 652h/652H 166v/170V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -East -West
A bored security guard paces through the hallways.
< 652h/652H 166v/170V Pos: standing >
< 652h/652H 167v/170V Pos: standing >
< 652h/652H 168v/170V Pos: standing >
The sky lights up with brilliant lightning flashes!
You make a magical gesture, sending an earth elemental back to the nether plane.
An earth elemental stops following you.
Your group has been disbanded.
< 652h/652H 169v/170V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -West -Up
< 652h/652H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 652h/652H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 652h/652H 169v/170V Pos: standing >
You start chanting...
< 652h/652H 169v/170V Pos: standing >
Casting: conjure elemental *
< 652h/652H 169v/170V Pos: standing >
Casting: conjure elemental
< 652h/652H 169v/170V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Zloin!'
< 652h/652H 169v/170V Pos: standing >
An earth elemental's skin seems to turn to stone.
< 652h/652H 169v/170V Pos: standing >
An earth elemental is now a member of your group.
< 652h/652H 169v/170V Pos: standing >
You start chanting...
< 652h/652H 169v/170V Pos: standing >
Casting: conjure elemental *
< 652h/652H 169v/170V Pos: standing >
Casting: conjure elemental
< 652h/652H 169v/170V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Zloin!'
< 652h/652H 169v/170V Pos: standing >
An earth elemental's skin seems to turn to stone.
< 652h/652H 169v/170V Pos: standing >
An earth elemental is now a member of your group.
An earth elemental already grouped by you.
< 652h/652H 169v/170V Pos: standing >
A faint hum can be heard from the Crown of Aktosh you are carrying.
You start chanting...
< 652h/652H 169v/170V Pos: standing >
Casting: conjure elemental *
< 652h/652H 169v/170V Pos: standing >
Casting: conjure elemental
< 652h/652H 169v/170V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Zloin!'
< 652h/652H 169v/170V Pos: standing >
An earth elemental's skin seems to turn to stone.
< 652h/652H 169v/170V Pos: standing >
A Goblin enters from the west.
< 652h/652H 169v/170V Pos: standing >
A Goblin suddenly attacks an earth elemental!
A Goblin misses an earth elemental.
< 652h/652H 169v/170V Pos: standing >
An earth elemental is now a member of your group.
An earth elemental already grouped by you.
An earth elemental already grouped by you.
< 652h/652H 169v/170V Pos: standing >
You quickly scan the area.
A security guard who is close by to your west.
A security guard who is not far off to your west.
The jail clerk who is rather far off to your west.
Klamp who is rather far off to your west.
A jail guard who is not far off above you.
A jail guard who is not far off above you.
< 652h/652H 169v/170V Pos: standing >
You start chanting...
< 652h/652H 169v/170V Pos: standing >
Casting: acidimmolate
< 652h/652H 169v/170V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Goblin full on!
[Damage: 38 ] A Goblin misses an earth elemental.
A Goblin misses an earth elemental.
A Goblin's weak punch wounds an earth elemental.
A Goblin starts casting an offensive spell.
An earth elemental suddenly attacks a Goblin!
[Damage: 1 ] An earth elemental's feeble crush grazes a Goblin.
An earth elemental suddenly attacks a Goblin!
An earth elemental misses a Goblin.
< 652h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC:few scratches E: goblin sta EP: few scratches >
A faint hum can be heard from the Crown of Aktosh you are carrying.
< 652h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC:few scratches E: goblin sta EP: few scratches >
An earth elemental misses a Goblin.
[Damage: 1 ] An earth elemental's feeble crush grazes a Goblin.
You don't have that spell memorized.
< 652h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC:few scratches E: goblin sta EP: few scratches >
You don't have that spell memorized.
< 652h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC:few scratches E: goblin sta EP: few scratches >
A Goblin completes his spell...
A Goblin utters the words 'qpaui diesilla'
A writhing bolt of lightning leaves a Goblin's hands...
And blasts into an earth elemental!
Then leaps and smacks into an earth elemental!
Then leaps and smacks into an earth elemental!
You resist the effects of a Goblin's spell!
< 652h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC: few wounds E: goblin sta EP: few scratches >
You attempt to flee...
<map>
Zone: The City of Winterhaven.
Room: A Staircase in the Winterhaven Jail
</map>
A Staircase in the Winterhaven Jail
This staircase is almost a straight drop to the basement. The steps are
barely wide enough to fit one person, let alone a captured criminal and
his guards. The stairs are held together by a high-tension steel cable.
In the event of an attempted escape, the prison guards are able to loosen
the cable, making escape all but impossible.
Obvious exits: -Up -Down
You flee upward!
< 652h/652H 138v/170V Pos: standing >
You sit down and relax.
< 652h/652H 138v/170V Pos: sitting >
You snap into visibility.
[Damage: 18 ] -=[Green slime eats away at a Goblin's skin!]=-
You have memorized the following spells:
( 8th circle) 4 - disintegrate
( 7th circle) 1 - dimension door
4 - earthen maul
( 6th circle) 3 - teleport
3 - stone skin
( 5th circle) 1 - identify
3 - wall of stone
( 4th circle) 5 - lightning bolt
1 - levitate
2 - wall of force
( 3rd circle) 2 - shocking grasp
1 - strength
6 - dispel magic
( 2nd circle) 1 - chill touch
6 - sleep
3 - mirror image
( 1st circle) 3 - minor creation
6 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
4 seconds: ( 9th) acidimmolate
6 seconds: ( 1st) magic missile
9 seconds: ( 5th) conjure elemental
13 seconds: ( 5th) conjure elemental
16 seconds: ( 5th) conjure elemental
21 seconds: ( 9th) acidimmolate
You can memorize no more spells.
You continue your study.
< 652h/652H 138v/170V Pos: sitting >
You start meditating...
< 652h/652H 140v/170V Pos: sitting >
< 652h/652H 143v/170V Pos: sitting >
You have finished memorizing acidimmolate.
< 652h/652H 154v/170V Pos: sitting >
[Damage: 18 ] -=[Green slime eats away at a Goblin's skin!]=-
< 652h/652H 157v/170V Pos: sitting >
You have finished memorizing magic missile.
< 652h/652H 158v/170V Pos: sitting >
You have finished memorizing conjure elemental.
< 652h/652H 169v/170V Pos: sitting >
[Damage: 18 ] -=[Green slime eats away at a Goblin's skin!]=-
< 652h/652H 170v/170V Pos: sitting >
< 652h/652H 170v/170V Pos: sitting >
You have finished memorizing conjure elemental.
< 652h/652H 170v/170V Pos: sitting >
< 652h/652H 170v/170V Pos: sitting >
You have finished memorizing conjure elemental.
< 652h/652H 170v/170V Pos: sitting >
< 652h/652H 170v/170V Pos: sitting >
< 652h/652H 170v/170V Pos: sitting >
You have finished memorizing acidimmolate.
Your studies are complete.
< 652h/652H 170v/170V Pos: sitting >
You clamber to your feet.
< 652h/652H 170v/170V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -West -Up
A Goblin stands in mid-air here, fighting an earth elemental. (Casting)
An impenetrable globe of darkness floats near a Goblin's head.
An earth elemental stands here, fighting a Goblin. (Minion)
An earth elemental stands here, fighting a Goblin. (Minion)
An earth elemental stands here, fighting a Goblin. (Minion)
< 652h/652H 169v/170V Pos: standing >
You start chanting...
< 652h/652H 169v/170V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'buoblg qfjgpuio paie'
An earth elemental is encircled by a huge fist sent by a Goblin, which begins to crush its body.
< 652h/652H 169v/170V Pos: standing >
Casting: acidimmolate
An earth elemental misses a Goblin.
An earth elemental misses a Goblin.
A Goblin dodges an earth elemental's attack.
A Goblin dodges an earth elemental's attack.
< 652h/652H 169v/170V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Goblin full on!
[Damage: 48 ] A Goblin dodges your futile attack.
A Goblin dodges your futile attack.
< 652h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC:pretty hurt E: goblin sta EP: small wounds >
A faint hum can be heard from the Crown of Aktosh you are carrying.
< 652h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC:pretty hurt E: goblin sta EP: small wounds >
A Goblin's punch strikes an earth elemental.
A Goblin's punch strikes an earth elemental.
A Goblin starts casting an offensive spell.
< 652h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC:pretty hurt E: goblin sta EP: small wounds >
[Damage: 1 ] An earth elemental's feeble crush grazes a Goblin.
A Goblin dodges an earth elemental's attack.
< 652h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC:pretty hurt E: goblin sta EP: small wounds >
You start chanting...
< 652h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC:pretty hurt E: goblin sta EP: small wounds >
Casting: acidimmolate
< 652h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC:pretty hurt E: goblin sta EP: small wounds >
[Damage: 18 ] -=[Green slime eats away at a Goblin's skin!]=-
You complete your spell...
Your bubbling spray of goo strikes a Goblin full on!
[Damage: 35 ]
< 652h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC:pretty hurt E: goblin sta EP: few wounds >
A Goblin completes his spell...
A Goblin utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from a Goblin's fingertips!
-=[You are enveloped in a cloud of incendiary gases sent by a Goblin - OUCH!!]=-
A Goblin cackles as his incendiary cloud torches an earth elemental.
A Goblin cackles as his incendiary cloud torches an earth elemental.
A Goblin cackles as his incendiary cloud torches an earth elemental.
< 594h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC: awful E: goblin sta EP: few wounds >
You miss a Goblin.
You miss a Goblin.
A Goblin misses an earth elemental.
A Goblin's punch seriously wounds an earth elemental.
You attempt to flee...
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -East -West
You flee westward!
< 594h/652H 140v/170V Pos: standing >
You sit down and relax.
< 594h/652H 140v/170V Pos: sitting >
You have memorized the following spells:
( 8th circle) 4 - disintegrate
( 7th circle) 1 - dimension door
4 - earthen maul
( 6th circle) 3 - teleport
3 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
3 - wall of stone
( 4th circle) 5 - lightning bolt
1 - levitate
2 - wall of force
( 3rd circle) 2 - shocking grasp
1 - strength
6 - dispel magic
( 2nd circle) 1 - chill touch
6 - sleep
3 - mirror image
( 1st circle) 3 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
4 seconds: ( 9th) acidimmolate
9 seconds: ( 9th) acidimmolate
You can memorize no more spells.
You continue your study.
< 594h/652H 140v/170V Pos: sitting >
You start meditating...
< 594h/652H 142v/170V Pos: sitting >
[Damage: 18 ] -=[Green slime eats away at a Goblin's skin!]=-
[Damage: 18 ] -=[Green slime eats away at a Goblin's skin!]=-
< 595h/652H 146v/170V Pos: sitting >
< 596h/652H 149v/170V Pos: sitting >
You have finished memorizing acidimmolate.
< 598h/652H 156v/170V Pos: sitting >
A faint hum can be heard from the Crown of Aktosh you are carrying.
< 598h/652H 159v/170V Pos: sitting >
< 599h/652H 160v/170V Pos: sitting >
[Damage: 18 ] -=[Green slime eats away at a Goblin's skin!]=-
[Damage: 18 ] -=[Green slime eats away at a Goblin's skin!]=-
< 600h/652H 165v/170V Pos: sitting >
You have finished memorizing acidimmolate.
Your studies are complete.
< 601h/652H 169v/170V Pos: sitting >
You clamber to your feet.
< 602h/652H 170v/170V Pos: standing >
< 602h/652H 170v/170V Pos: standing >
The sky lights up with brilliant lightning flashes!
An earth elemental stops following you.
an earth elemental is no longer in your group.
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -West -Up
A few drops of fresh blood are scattered around the area.
A Goblin stands in mid-air here, fighting an earth elemental.
An impenetrable globe of darkness floats near a Goblin's head.
An earth elemental stands here, fighting a Goblin. (Minion)
An earth elemental stands here, fighting a Goblin. (Minion)
< 602h/652H 169v/170V Pos: standing >
You start chanting...
< 603h/652H 169v/170V Pos: standing >
The mordant substance oozes off of a Goblin.
[Damage: 18 ] -=[Green slime eats away at a Goblin's skin!]=-
Casting: acidimmolate
A Goblin's decent punch strikes an earth elemental hard.
A Goblin's weak punch strikes an earth elemental.
A Goblin starts casting an offensive spell called 'bigbys crushing hand'.
< 605h/652H 169v/170V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Goblin full on!
[Damage: 35 ]
< 605h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC: nasty wounds E: goblin sta EP: nasty wounds >
You start chanting...
< 605h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC: nasty wounds E: goblin sta EP: nasty wounds >
A Goblin completes his spell...
A Goblin utters the words 'buoblg qfjgpuio paie'
An earth elemental is encircled by a huge fist sent by a Goblin, which begins to crush its body.
An earth elemental is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as an earth elemental dies in agony.
An earth elemental crumbles to dust.
An earth elemental stops following you.
an earth elemental is no longer in your group.
< 605h/652H 169v/170V Pos: standing >
<[Damage: 18 ] -=[Green slime eats away at a Goblin's skin!]=-
Casting: acidimmolate
< 605h/652H 169v/170V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: goblin sta EP: nasty wounds >
[Damage: 18 ] -=[Green slime eats away at a Goblin's skin!]=-
You complete your spell...
Your bubbling spray of goo strikes a Goblin full on!
[Damage: 34 ]
< 605h/652H 169v/170V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: goblin sta EP: nasty wounds >
A Goblin dodges an earth elemental's attack.
< 605h/652H 169v/170V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: goblin sta EP: nasty wounds >
You dodge a Goblin's vicious attack.
A Goblin misses you.
A Goblin starts casting an offensive spell called 'bigbys crushing hand'.
You miss a Goblin.
You miss a Goblin.
< 605h/652H 169v/170V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: goblin sta EP: nasty wounds >
You attempt to flee...
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -East -West
You flee westward!
< 605h/652H 141v/170V Pos: standing >
You sit down and relax.
< 605h/652H 141v/170V Pos: sitting >
You have memorized the following spells:
( 8th circle) 4 - disintegrate
( 7th circle) 1 - dimension door
4 - earthen maul
( 6th circle) 3 - teleport
3 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
3 - wall of stone
( 4th circle) 5 - lightning bolt
1 - levitate
2 - wall of force
( 3rd circle) 2 - shocking grasp
1 - strength
6 - dispel magic
( 2nd circle) 1 - chill touch
6 - sleep
3 - mirror image
( 1st circle) 3 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
4 seconds: ( 9th) acidimmolate
9 seconds: ( 9th) acidimmolate
You can memorize no more spells.
You continue your study.
< 605h/652H 141v/170V Pos: sitting >
You start meditating...
< 605h/652H 143v/170V Pos: sitting >
[Damage: 18 ] -=[Green slime eats away at a Goblin's skin!]=-
[Damage: 18 ] -=[Green slime eats away at a Goblin's skin!]=-
< 606h/652H 147v/170V Pos: sitting >
You have finished memorizing acidimmolate.
< 609h/652H 157v/170V Pos: sitting >
[Damage: 18 ] -=[Green slime eats away at a Goblin's skin!]=-
[Damage: 18 ] -=[Green slime eats away at a Goblin's skin!]=-
< 611h/652H 166v/170V Pos: sitting >
You have finished memorizing acidimmolate.
Your studies are complete.
< 612h/652H 170v/170V Pos: sitting >
You clamber to your feet.
< 613h/652H 170v/170V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -West -Up
Puddles of fresh blood cover the ground.
A Goblin stands in mid-air here, fighting an earth elemental.
An impenetrable globe of darkness floats near a Goblin's head.
An earth elemental stands here, fighting a Goblin. (Minion)
< 613h/652H 169v/170V Pos: standing >
You start chanting...
< 613h/652H 169v/170V Pos: standing >
Casting: acidimmolate
< 615h/652H 169v/170V Pos: standing >
[Damage: 18 ] -=[Green slime eats away at a Goblin's skin!]=-
[Damage: 18 ] -=[Green slime eats away at a Goblin's skin!]=-
You complete your spell...
Your bubbling spray of goo strikes a Goblin full on!
[Damage: 42 ] A Goblin's weak punch wounds an earth elemental.
A Goblin's weak punch wounds an earth elemental.
A Goblin misses an earth elemental.
A Goblin starts casting an offensive spell called 'chain lightning'.
< 616h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC: few wounds E: goblin sta EP: awful >
You start chanting...
< 616h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC: few wounds E: goblin sta EP: awful >
[Damage: 12 ] An earth elemental's impressive crush seriously wounds a Goblin.
An earth elemental is burned severely as it hits a Goblin!
< 616h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC: nasty wounds E: goblin sta EP: awful >
A Goblin completes his spell...
A Goblin utters the words 'qpaui diesilla'
A writhing bolt of lightning leaves a Goblin's hands...
-=[And blasts into YOU!]=-
OUCH! That really did HURT!
A Goblin's spell flows around an earth elemental, leaving it unharmed!
< 501h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC: nasty wounds E: goblin sta EP: awful >
Casting: acidimmolate
< 501h/652H 169v/170V Pos: standing >
< T: earth TP: sta TC: nasty wounds E: goblin sta EP: awful >
The mordant substance oozes off of a Goblin.
The mordant substance oozes off of a Goblin.
[Damage: 18 ] -=[Green slime eats away at a Goblin's skin!]=-
You complete your spell...
Your bubbling spray of goo strikes a Goblin full on!
[Damage: 25 ] A Goblin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 142016.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a Goblin.
A Goblin stops following an Ogre.
< 501h/652H 169v/170V Pos: standing >
You find the heart of Dakta!
< 503h/652H 170v/170V Pos: standing >
A Githzerai enters from above.
A Thri-Kreen enters from above.
A Centaur trots in from above.
A Grey Elf enters from above.
A Grey Elf enters from above.
A Grey Elf enters from above.
A Halfling enters from above.
A beautiful pegasus trots in from above.
A Githzerai enters from above.
A Grey Elf enters from above.
A Githzerai floats in from above.
A Dwarf enters from above.
< 505h/652H 170v/170V Pos: standing >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.
You snap into visibility.
-=[A Grey Elf's weak slash grazes you.]=-
A Dwarf snaps into visibility.
-=[A Dwarf's feeble pierce grazes you.]=-
A Dwarf attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
You snap into visibility.
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
< 502h/652H 170v/170V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
A Githzerai snaps into visibility.
A halo of white light descends upon a Githzerai burning your soul.
You snap into visibility.
You are knocked to the ground by a Githzerai's mighty bash!
< 501h/652H 170v/170V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
A Centaur starts casting an offensive spell called 'corrosive blast'.
< 501h/652H 170v/170V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen's attack causes you to gush blood!
-=[A Thri-Kreen's powerful crush strikes you.]=-
< 483h/652H 127v/170V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A Githzerai settles to his knees.
A Halfling starts casting an offensive spell.
< 483h/652H 127v/170V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A Githzerai passes well above his target and lands on his head.
< 483h/652H 127v/170V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gajr eughjfbaiqz'
A Halfling points at you.
-=[Your soul is engulfed by unbearable pain as a Halfling finishes incanting his spell.]=-
OUCH! That really did HURT!
< 389h/652H 127v/170V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A Grey Elf starts casting an offensive spell called 'greater soul disturbance'.
< 389h/652H 127v/170V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A Centaur completes his spell...
A Centaur utters the words 'qaffaguzz bragh'
A Centaur points at you.
You snap into visibility.
-=[You scream in utter agony as a Centaur's corrosive blast slams into your body!]=-
OUCH! That really did HURT!
Your the eye of the ogre [superior] was corroded by acid.
Your virulent case of herpes simplex [superior] was corroded by acid.
The corrosive blast sears into your armor, quickly eating away at it!
< 306h/652H 127v/170V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
A Githzerai snaps into visibility.
You snap into visibility.
-=[A Githzerai's fine slash strikes you.]=-
-=[A Githzerai's slash strikes you.]=-
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 276h/652H 127v/170V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
A Halfling starts casting an offensive spell called 'greater soul disturbance'.
< 276h/652H 127v/170V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
You snap into visibility.
-=[Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.]=-
OUCH! That really did HURT!
< 184h/652H 127v/170V Pos: sitting >
< T: Zloin TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'yrawz ghfutz'
You snap into visibility.
You resist the effects of a Grey Elf's spell!
You snap into visibility.
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's powerful slash strikes you very hard.]=-
< 128h/652H 127v/170V Pos: sitting >
< T: Zloin TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gajr eughjfbaiqz'
A Halfling points at you.
You snap into visibility.
-=[Your soul is engulfed by unbearable pain as a Halfling finishes incanting his spell.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 32h/652H 127v/170V Pos: sitting >
< T: Zloin TP: sit TC: awful E: A Dwarf sta EP: excellent >
A Centaur starts casting an offensive spell called 'corrosive blast'.
< 32h/652H 127v/170V Pos: sitting >
< T: Zloin TP: sit TC: awful E: A Dwarf sta EP: excellent >
You miss a Dwarf.
A Dwarf dodges your futile attack.
You snap into visibility.
A Dwarf snaps into visibility.
A Dwarf snaps into visibility.
You snap into visibility.
-=[A Dwarf's impressive pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Dwarf's impressive pierce causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Grey Elf starts casting an offensive spell called 'greater soul disturbance'.
< 4h/652H 127v/170V Pos: sitting >
< T: Zloin TP: sit TC: awful E: A Dwarf sta EP: excellent >
Grrrrrrrrrrrr... A beautiful pegasus growls at you.
A beautiful pegasus suddenly attacks YOU!
-=[A beautiful pegasus's thrash grievously wounds you.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
< -4h/652H 127v/170V Pos: sitting >
-=[