The death of [36 Forest Druid] Demar (Centaur)

in A Large Baobab Tree

from the perspective of [43 Earth Magus] Zloin Brewed in Blood (Drow Elf)

<worn as a badge>    a glowing blue crystal
<worn on head>       the Crown of Aktosh (glowing) (humming)[218h 42m 16s]
<worn on eyes>       a foggy visor [poor]
<worn in ear>        a sparkling earring (glowing)
<worn in ear>        a troglodyte earring [superior] [73%]
<worn on face>       mask of battles past [poor]
<worn around neck>   a woven neberihide necklace (humming) [81%]
<worn around neck>   an amulet of the Neogi Lords [poor]
<worn on body>       the tethered robe of the universe [poor]
<worn about body>    a dark-blue robe of stars and moons [poor] (humming)
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a belt of fresh blood [poor] [60%]
<worn on belt buckle>an obsidian hookah
<attached to belt>   the lost book of 'Magic' [63%]
<worn on arms>       some cracked bone arm bracers [superior]
<held as shield>     a crystalline tower shield (glowing)
<worn around wrist>  a bracelet of finger bones [poor]
<worn around wrist>  a shiny glowing bracelet (humming) (illuminating)
<worn on hands>      a pair of hazy green gloves (glowing)
<worn on finger>     a yellow ring of chrysoberyl [superior]
<worn on finger>     the signet ring of Frenbar
<held>               a shriveled and rotting human head [superior]
<worn on legs>       a pleated red and blue kilt [superior] [75%]
<worn on feet>       boots of endurance [superior] [79%]

You quickly scan the area.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A large gazelle who is rather far off to your south.
A cheetah who is not far off to your west.
A giraffe who is a brief walk away to your west.

< 629h/629H 201v/206V Pos: standing >
Mussa sneaks south.
You follow Mussa.


<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. Travel even ten
feet into the jungle would be impossible without a razor-sharp machete and
about three weeks.
Obvious exits: -North -South -West 
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.

< 629h/629H 202v/206V Pos: standing >

< 629h/629H 203v/206V Pos: standing >
Mussa sneaks south.
You follow Mussa.


<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.

< 629h/629H 203v/206V Pos: standing >
You quickly scan the area.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A large gazelle who is not far off to your south.
A thorn-root tree who is close by to your west.
A loggerhead shrike who is not far off to your west.

< 629h/629H 204v/206V Pos: standing >
You follow Mussa.


<map>
Zone: The Savannah of Broken Trusts.
Room: A Calming Clearing in The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: A Calming Clearing in The Savannah of Broken Trusts
</map>
A Calming Clearing in The Savannah of Broken Trusts
Obvious exits: -South -West 
You quickly scan the area.
A giraffe who is close by to your south.
A proud lion who is not far off to your south.
A proud lion who is not far off to your south.
A giraffe who is rather far off to your south.
A giraffe who is in the distance to your south.
A thorn-root tree who is not far off to your west.
A loggerhead shrike who is a brief walk away to your west.

< 629h/629H 203v/206V Pos: standing >

< 629h/629H 204v/206V Pos: standing >
A faint hum can be heard from the Crown of Aktosh you are carrying.

< 629h/629H 205v/206V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your south.
A proud lion who is not far off to your south.
A proud lion who is not far off to your south.
A giraffe who is rather far off to your south.
A giraffe who is in the distance to your south.
A thorn-root tree who is not far off to your west.
A goshawk who is a brief walk away to your west.
A loggerhead shrike who is a brief walk away to your west.

< 629h/629H 206v/206V Pos: standing >
A Calming Clearing in The Savannah of Broken Trusts
Obvious exits: -South -West 

< 629h/629H 206v/206V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
A bright light fills this area.
Obvious exits: -North -East  -South -West 

< 629h/629H 206v/206V Pos: standing >
A Calming Clearing in The Savannah of Broken Trusts
Obvious exits: -South -West 

< 629h/629H 206v/206V Pos: standing >

< 629h/629H 206v/206V Pos: standing >
Pardon?

< 629h/629H 206v/206V Pos: standing >
A pitch-black sphere appears over your head!

< 629h/629H 206v/206V Pos: standing >
A Calming Clearing in The Savannah of Broken Trusts
Obvious exits: -South -West 

< 629h/629H 206v/206V Pos: standing >

< 629h/629H 206v/206V Pos: standing >

< 629h/629H 206v/206V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your south.
A proud lion who is not far off to your south.
A proud lion who is not far off to your south.
A giraffe who is in the distance to your south.
A goshawk who is not far off to your west.
A thorn-root tree who is not far off to your west.
A loggerhead shrike who is a brief walk away to your west.
Mussa who is rather far off to your west.

< 629h/629H 206v/206V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 629h/629H 204v/206V Pos: standing >

< 629h/629H 204v/206V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East  -South -West 
A goshawk swoops out of the sky to attack.
A thorn-root tree stands amidst the grasses here, looking out of place.

< 629h/629H 202v/206V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A tiny bird skims just above the grasses here.

< 629h/629H 200v/206V Pos: standing >

< 629h/629H 200v/206V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: A Large Baobab Tree
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: A Large Baobab Tree
</map>
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East  -South -West  -Up   
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.

< 629h/629H 199v/206V Pos: standing >

< 629h/629H 200v/206V Pos: standing >
You quickly scan the area.
A roc who is not far off to your north.
A giraffe who is not far off to your north.
A cheetah who is not far off to your north.
A giraffe who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A large zebra who is a brief walk away to your north.
A Tukluk guard who is in the distance to your north.
A Tukluk guard who is in the distance to your north.
A loggerhead shrike who is close by to your east.
A goshawk who is not far off to your east.
A thorn-root tree who is not far off to your east.
A giraffe who is close by to your south.
A cheetah who is not far off to your south.
A loggerhead shrike who is a brief walk away to your south.
A loggerhead shrike who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.

< 629h/629H 201v/206V Pos: standing >
You start chanting...

< 629h/629H 205v/206V Pos: standing >
Casting: wall of stone **

< 629h/629H 206v/206V Pos: standing >
Casting: wall of stone *

< 629h/629H 206v/206V Pos: standing >
Casting: wall of stone 

< 629h/629H 206v/206V Pos: standing >
You complete your spell...

< 629h/629H 206v/206V Pos: standing >
You start chanting...

< 629h/629H 206v/206V Pos: standing >
Casting: wall of stone **

< 629h/629H 206v/206V Pos: standing >
Casting: wall of stone *

< 629h/629H 206v/206V Pos: standing >
Casting: wall of stone 

< 629h/629H 206v/206V Pos: standing >
You complete your spell...

< 629h/629H 206v/206V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 629h/629H 206v/206V Pos: standing >
You complete your spell...

< 629h/629H 206v/206V Pos: standing >
You don't have that spell memorized.

< 629h/629H 206v/206V Pos: standing >
You sit down and relax.

< 629h/629H 206v/206V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - acidimmolate
( 8th circle)  4 - disintegrate
( 7th circle)  1 - dimension door
               4 - earthen maul
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
( 4th circle)  5 - lightning bolt
               1 - levitate
               2 - wall of force
( 3rd circle)  1 - shocking grasp
               1 - strength
               6 - dispel magic
               1 - agility
( 2nd circle)  1 - chill touch
               6 - sleep
               3 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 9th) relocate
    6 seconds:  ( 5th) wall of stone
    9 seconds:  ( 5th) wall of stone
   12 seconds:  ( 5th) wall of stone

You can memorize no more spells.
You continue your study.

< 629h/629H 206v/206V Pos: sitting >
A faint hum can be heard from the Crown of Aktosh you are carrying.
You feel completely aligned with your spirit as you sink in meditation...

< 629h/629H 206v/206V Pos: sitting >
You have finished memorizing relocate.

< 629h/629H 206v/206V Pos: sitting >
Mussa's flesh begins to shimmer, then gains a harder look to it.
You stop meditating.
Um.. what spell are you trying to forget?

< 629h/629H 206v/206V Pos: sitting >
You can't hold any more spells in your thought.

< 629h/629H 206v/206V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 629h/629H 206v/206V Pos: sitting >
You have finished memorizing wall of stone.

< 629h/629H 206v/206V Pos: sitting >
You have finished memorizing wall of stone.

< 629h/629H 206v/206V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.

< 629h/629H 206v/206V Pos: sitting >
You clamber to your feet.

< 629h/629H 206v/206V Pos: standing >
You purge 'earthen maul' from your thoughts.

< 629h/629H 206v/206V Pos: standing >
You start chanting...

< 629h/629H 206v/206V Pos: standing >
Casting: wall of stone **

< 629h/629H 206v/206V Pos: standing >
Autosaving...

< 629h/629H 206v/206V Pos: standing >
Casting: wall of stone *

< 629h/629H 206v/206V Pos: standing >
Casting: wall of stone 

< 629h/629H 206v/206V Pos: standing >
You complete your spell...

< 629h/629H 206v/206V Pos: standing >
A faint hum can be heard from the Crown of Aktosh you are carrying.

< 629h/629H 206v/206V Pos: standing >

< 629h/629H 206v/206V Pos: standing >
You sit down and relax.

< 629h/629H 206v/206V Pos: sitting >
You are memorizing haste, which will take about 3 seconds.

< 629h/629H 206v/206V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 629h/629H 206v/206V Pos: sitting >
You have finished memorizing wall of stone.

< 629h/629H 206v/206V Pos: sitting >
You have finished memorizing haste.
Your studies are complete.

< 629h/629H 206v/206V Pos: sitting >
You clamber to your feet.

< 629h/629H 206v/206V Pos: standing >

< 629h/629H 206v/206V Pos: standing >
You start chanting...

< 629h/629H 206v/206V Pos: standing >
You complete your spell...
You are already under the influence of haste.

< 629h/629H 206v/206V Pos: standing >
You purge 'haste' from your thoughts.

< 629h/629H 206v/206V Pos: standing >
You sit down and relax.

< 629h/629H 206v/206V Pos: sitting >
You are memorizing earthen maul, which will take about 3 seconds.

< 629h/629H 206v/206V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
               2 - acidimmolate
( 8th circle)  4 - disintegrate
( 7th circle)  1 - dimension door
               3 - earthen maul
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               3 - wall of stone
( 4th circle)  5 - lightning bolt
               1 - levitate
               2 - wall of force
( 3rd circle)  1 - shocking grasp
               1 - strength
               6 - dispel magic
               1 - agility
( 2nd circle)  1 - chill touch
               6 - sleep
               3 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) earthen maul

You can memorize no more spells.

< 629h/629H 206v/206V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 629h/629H 206v/206V Pos: sitting >
You have finished memorizing earthen maul.
Your studies are complete.

< 629h/629H 206v/206V Pos: sitting >
You clamber to your feet.

< 629h/629H 206v/206V Pos: standing >
You quickly scan the area.
A zebra who is not far off to your north.
A zebra who is not far off to your north.
A zebra who is not far off to your north.
A zebra who is not far off to your north.
A zebra who is not far off to your north.
A zebra who is not far off to your north.
A large zebra who is not far off to your north.
A cheetah who is not far off to your north.
A giraffe who is a brief walk away to your north.
A cheetah who is a brief walk away to your north.
A Tukluk guard who is in the distance to your north.
A Tukluk guard who is in the distance to your north.
A giraffe who is close by to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A large gazelle who is not far off to your east.
A thorn-root tree who is not far off to your east.
A proud lion who is close by to your south.
A loggerhead shrike who is a brief walk away to your south.
A giraffe who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.

< 629h/629H 206v/206V Pos: standing >
Your association is not in an alliance!

< 629h/629H 206v/206V Pos: standing >
Mussa floats up.
You follow Mussa.


<map>
Zone: The Savannah of Broken Trusts.
Room: Up in a Baobab Tree
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: Up in a Baobab Tree
</map>
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East  -South -West  -Down 
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 629h/629H 204v/206V Pos: standing >

< 629h/629H 204v/206V Pos: standing >
You failed.

< 629h/629H 204v/206V Pos: standing >
You failed.

< 629h/629H 204v/206V Pos: standing >
You failed.

< 629h/629H 204v/206V Pos: standing >
You failed.

< 629h/629H 204v/206V Pos: standing >
You quickly scan the area.
A baboon who is close by to your north.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your west.
A baboon who is close by to your west.
A grizzly bear who is close by to your west.
A wild horse who is close by to your west.
A Centaur who is close by to your west.

< 629h/629H 204v/206V Pos: standing >
Mussa sneaks west.
You follow Mussa.


<map>
Zone: The Savannah of Broken Trusts.
Room: On a Wide Baobab Limb
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: On a Wide Baobab Limb
</map>
On a Wide Baobab Limb
   The branch is long, wide, and sturdy, but the view of the sharp savannah
grasses from directly above is still a bit uncomfortable. In their constant
search for a home, the termites of the region have failed to venture out this
far along the branch- thankfully the wood is still whole and strong.
Obvious exits: -East 
[4] The corpse of a baboon is lying here.
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
A baboon sits here, fighting a Centaur.
A baboon clings to a baobab limb, watching the savannah below.
An enormous grizzly bear snarls as he stomps through the forest. (minion) 
A wild horse stands here, fighting a baboon. (Minion) 
A Centaur (large) stands here, fighting a baboon.

< 629h/629H 202v/206V Pos: standing >
Mussa snaps into visibility.

< 629h/629H 202v/206V Pos: standing >
You start chanting...
You snap into visibility.

< 629h/629H 203v/206V Pos: standing >
A Centaur starts casting a spell.

< 629h/629H 204v/206V Pos: standing >
A grizzly bear growls at a baboon.
A grizzly bear suddenly attacks a baboon!
A grizzly bear's bite wounds a baboon.
Mussa snaps into visibility.

< 629h/629H 205v/206V Pos: standing >
Casting: acidimmolate 
A Centaur suddenly clutches their head, as if trying to shrug off some unknown malady.
A Centaur's eyes briefly cloud over as his body is painfully ripped apart from within.
A wild horse's fine thrash strikes a baboon.

< 629h/629H 206v/206V Pos: standing >
A faint hum can be heard from the Crown of Aktosh you are carrying.

< 629h/629H 206v/206V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Centaur full on!
[Damage: 29 ] A baboon misses a Centaur.
A baboon's decent maul wounds a Centaur.
A baboon is burned severely as it hits a Centaur!

< 629h/629H 206v/206V Pos: standing >
< T: baboon TP: sit TC: few wounds E: A Centaur sta EP:  few wounds >
 Mussa snaps into visibility.

< 629h/629H 206v/206V Pos: standing >
< T: baboon TP: sit TC: few wounds E: A Centaur sta EP:  small wounds >
 A Centaur completes his spell...
A Centaur utters the word 'qlqraiz'
A Centaur's cyclone tears at a baboon, pounding and rending flesh!
You start chanting...
You snap into visibility.

< 629h/629H 206v/206V Pos: standing >
< T: baboon TP: sit TC:pretty hurt E: A Centaur sta EP:  small wounds >
 Mussa snaps into visibility.
A Centaur's eyes briefly cloud over as his body is painfully ripped apart from within.

< 629h/629H 206v/206V Pos: standing >
< T: baboon TP: sit TC:pretty hurt E: A Centaur sta EP:  few wounds >
 You snap into visibility.
Casting: acidimmolate 

< 629h/629H 206v/206V Pos: standing >
< T: baboon TP: sit TC:pretty hurt E: A Centaur sta EP:  few wounds >
 You snap into visibility.
[Damage: 18 ] -=[Green slime eats away at a Centaur's skin!]=-
A Centaur attempts to flee.
A Centaur trots east.

< 629h/629H 206v/206V Pos: standing >
You abort your spell before it's done!

< 629h/629H 206v/206V Pos: standing >
A grizzly bear's bite strikes a baboon.
A baboon clambers to its feet.
A grizzly bear almost sweeps a baboon off of its feet with a well placed leg sweep.

< 629h/629H 206v/206V Pos: standing >
A baboon dodges a wild horse's attack.

< 629h/629H 206v/206V Pos: standing >
Mussa sneaks east.

< 629h/629H 206v/206V Pos: standing >
You failed.

< 629h/629H 206v/206V Pos: standing >
A baboon's maul strikes a grizzly bear.
A baboon misses a grizzly bear.
A grizzly bear gasps as a baboon kicks it in the stomach.

<map>
Zone: The Savannah of Broken Trusts.
Room: Up in a Baobab Tree
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: Up in a Baobab Tree
</map>
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East  -South -West  -Down 
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 629h/629H 204v/206V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: A Large Baobab Tree
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: A Large Baobab Tree
</map>
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East  -South -West  -Up   
A greyish stone wall is here to the east.
A greyish stone wall is here to the south.
A greyish stone wall is here to the north.
A greyish stone wall is here to the west.
A Centaur (large) stands here.

< 629h/629H 202v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 629h/629H 202v/206V Pos: standing >
Oof! a Centaur bumps into a greyish stone wall...
You start chanting...
You snap into visibility.

< 629h/629H 202v/206V Pos: standing >
You snap into visibility.
[Damage: 18 ] -=[Green slime eats away at a Centaur's skin!]=-

< 629h/629H 203v/206V Pos: standing >
Mussa suddenly attacks a Centaur!
Mussa snaps into visibility.
Mussa misses a Centaur.

< 629h/629H 205v/206V Pos: standing >
You snap into visibility.
Casting: acidimmolate 

< 629h/629H 205v/206V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Centaur full on!
You snap into visibility.
[Damage: 49 ] 
< 629h/629H 206v/206V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 18 ] -=[Green slime eats away at a Centaur's skin!]=-
You don't have that spell memorized.

< 629h/629H 206v/206V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A Centaur attempts to flee.
Oof! a Centaur bumps into a greyish stone wall...
A Centaur tries to flee, but can't make it out of here!
You don't have that spell memorized.

< 629h/629H 206v/206V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 629h/629H 206v/206V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 18 ] -=[Green slime eats away at a Centaur's skin!]=-

< 629h/629H 206v/206V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 You snap into visibility.
Casting: disintegrate 
A Centaur attempts to flee.
Oof! a Centaur bumps into a greyish stone wall...
A Centaur tries to flee, but can't make it out of here!

< 629h/629H 206v/206V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
You snap into visibility.
[Damage: 79 ] -=[You smile happily as your disintegration ray hits a Centaur!]=-
Mussa dodges a Centaur's attack.
A Centaur misses Mussa.
Mussa snaps into visibility.

< 629h/629H 206v/206V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 The mordant substance oozes off of a Centaur.

< 629h/629H 206v/206V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 Mussa snaps into visibility.

< 629h/629H 206v/206V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 Mussa snaps into visibility.
A Centaur's eyes briefly cloud over as his body is painfully ripped apart from within.
A Centaur attempts to flee.
Oof! a Centaur bumps into a greyish stone wall...
A Centaur tries to flee, but can't make it out of here!
You start chanting...
You snap into visibility.

< 629h/629H 206v/206V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 The sun rises over the northern horizon.
You snap into visibility.
[Damage: 18 ] -=[Green slime eats away at a Centaur's skin!]=-

< 629h/629H 206v/206V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  awful >
 Mussa snaps into visibility.

< 629h/629H 206v/206V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  awful >
 You snap into visibility.
Casting: disintegrate 

< 629h/629H 206v/206V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  awful >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
You snap into visibility.
[Damage: 78 ] -=[You smile happily as your disintegration ray hits a Centaur!]=-

< 629h/629H 206v/206V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  awful >
 You miss a Centaur.
You miss a Centaur.
You snap into visibility.
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!

< 629h/629H 206v/206V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  awful >
 Mussa snaps into visibility.
A Centaur's eyes briefly cloud over as his body is painfully ripped apart from within.
A Centaur's incomplete suit of chainmail of the elements shattered in bits as the tortured body spasms and quivers!
A Centaur's drow-made stone circlet shattered in bits as the tortured body spasms and quivers!
A Centaur's pitted gem torque shattered in bits as the tortured body spasms and quivers!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 2178000.