<worn on eyes> a superior cured leather visor
<worn around neck> a superior cured leather pendant
<worn on horse body> an angelic steel saddle
<worn about body> some apprentice monk robes (illuminating)
<worn about waist> a belt of desert sands
<worn on belt buckle>a longcut theezak mane
<worn on arms> some sandy sleeves (magic)
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<primary weapon> a flaming sabre (magic) (glowing) (illuminating)
A baboon turns to focus its attack on a wild horse!
< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC:excellent E: baboon sta EP: nasty wounds >
Casting: cyclone *
< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC:excellent E: baboon sta EP: nasty wounds >
Casting: cyclone
< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC:excellent E: baboon sta EP: nasty wounds >
You complete your spell...
[Damage: 116 ] -=[The cyclone whirls and rips about, sending a baboon reeling!]=-
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a baboon cause a sickening chill to run up your spine.
< 727h/727H 274v/274V Pos: standing >
You get a few coins from the corpse of a baboon.
There were: 27 gold coins.
< 727h/727H 274v/274V Pos: standing >
You currently have the following spell slots available:
1st circle: 10 of 10
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 6 of 6
6th circle: 6 of 6
7th circle: 1 of 4 ( 33 seconds)
8th circle: 1 of 1
< 727h/727H 274v/274V Pos: standing >
Your current terrain is: Field.
< 727h/727H 274v/274V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 727h/727H 274v/274V Pos: standing >
You feel your skin once again take on a more barklike quality.
You stop regenerating.
< 727h/727H 274v/274V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 727h/727H 274v/274V Pos: standing >
A baboon enters from the east.
< 727h/727H 274v/274V Pos: standing >
A baboon enters from the east.
< 727h/727H 274v/274V Pos: standing >
< 727h/727H 274v/274V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -E
Fresh blood splatters cover the area.
[3] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
An enormous grizzly bear snarls as he stomps through the forest. (minion)
A wild horse stands here. (minion)
< 727h/727H 274v/274V Pos: standing >
You start chanting...
< 727h/727H 274v/274V Pos: standing >
Casting: regeneration
< 727h/727H 274v/274V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.
< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 727h/727H 274v/274V Pos: standing >
Score information for Demar
Level: 36 Race: Centaur Class: Druid / Forest Druid Sex: Male
Hit points: 727(727) Moves: 274(274)
Coins carried: 0 platinum 74 gold 0 silver 0 copper
Compression ratio: 81%
Status: Standing.
Fireshielded
Frags: -0.50 Deaths: 4
Detecting: Evil Good Magic
Protected from: Fire Animals
Enchantments: Farsee Armor
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 1.09
Leaderboard Points: 310
Active Spells:
--------------
regeneration (4 minutes)
endurance (3 minutes)
mielikki vitality (6 minutes)
protection from animals (15 minutes)
animal vision (47 minutes)
well-rested bonus (121 minutes)
barkskin (11 minutes)
< 727h/727H 274v/274V Pos: standing >
< 727h/727H 274v/274V Pos: standing >
You start chanting...
< 727h/727H 274v/274V Pos: standing >
Casting: ironwood
< 727h/727H 274v/274V Pos: standing >
You complete your spell...
You feel your barkskin harden to iron.
< 727h/727H 274v/274V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -E
Fresh blood splatters cover the area.
[3] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
An enormous grizzly bear snarls as he stomps through the forest. (minion)
A wild horse stands here. (minion)
< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 727h/727H 274v/274V Pos: standing >
A baboon enters from the east.
< 727h/727H 274v/274V Pos: standing >
You start chanting...
< 727h/727H 274v/274V Pos: standing >
A baboon leaves east.
Casting: cyclone *
< 727h/727H 274v/274V Pos: standing >
Casting: cyclone
< 727h/727H 274v/274V Pos: standing >
A baboon leaves east.
You complete your spell...
[Damage: 63 ] -=[The cyclone whirls and rips about, sending a baboon reeling!]=-
You dodge a baboon's vicious attack.
You dodge a baboon's vicious attack.
-=[A baboon's kick hits you directly in the face.]=-
< 726h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:few scratches E: baboon sta EP: small wounds >
You start chanting...
< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP: small wounds >
A baboon leaves east.
Casting: cyclone *
A baboon misses you.
A baboon misses you.
< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP: small wounds >
A grizzly bear growls at a baboon.
A baboon avoids being bashed by a grizzly bear, who loses its balance and falls.
< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP: small wounds >
Casting: cyclone
< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP: small wounds >
You complete your spell...
[Damage: 56 ] -=[The cyclone whirls and rips about, sending a baboon reeling!]=-
< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP: few wounds >
A wild horse growls at a baboon.
A wild horse suddenly attacks a baboon!
A wild horse's fine thrash wounds a baboon.
< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP: few wounds >
A baboon leaves east.
< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP: few wounds >
[Damage: 3 ] -=[Your decent slash wounds a baboon.]=-
[Damage: 4 ] -=[Your slash wounds a baboon.]=-
< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP: few wounds >
A baboon misses you.
A baboon turns to focus its attack on a wild horse!
You start chanting...
< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC:excellent E: baboon sta EP: few wounds >
Casting: cyclone *
< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC:excellent E: baboon sta EP: few wounds >
Casting: cyclone
A wild horse's fine thrash wounds a baboon.
< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC:excellent E: baboon sta EP: few wounds >
You complete your spell...
[Damage: 112 ] -=[The cyclone whirls and rips about, sending a baboon reeling!]=-
A grizzly bear's fine bite strikes a baboon hard.
< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC:excellent E: baboon sta EP: pretty hurt >
A grizzly bear rises to its feet.
< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC:excellent E: baboon sta EP: pretty hurt >
You currently have the following spell slots available:
1st circle: 10 of 10
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 6 of 6
6th circle: 5 of 6 ( 10 seconds)
7th circle: 0 of 4 ( 45 seconds)
8th circle: 1 of 1
< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC:excellent E: baboon sta EP: pretty hurt >
A baboon's fine maul strikes a wild horse very hard.
A baboon hits a wild horse with an impressive kick from behind.
Your current terrain is: Field.
< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
You miss a baboon.
You miss a baboon.
Sorry, you aren't allowed to do that in combat.
< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
You must commune with nature more before invoking its power.
< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
A wild horse's fine thrash strikes a baboon.
< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
A grizzly bear's decent bite strikes a baboon.
A grizzly bear's decent bite strikes a baboon.
< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
You start chanting...
< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
A baboon's fine maul seriously wounds a wild horse.
A baboon's fine maul seriously wounds a wild horse.
< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC: nasty wounds E: baboon sta EP: pretty hurt >
Casting: earthen maul *
< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC: nasty wounds E: baboon sta EP: pretty hurt >
A baboon leaves east.
Casting: earthen maul
< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC: nasty wounds E: baboon sta EP: pretty hurt >
You complete your spell...
[Damage: 67 ] -=[You cause the earth to reach up and maul your opponent!]=-
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a baboon's last actions in this world.
< 727h/727H 274v/274V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 727h/727H 274v/274V Pos: standing >
You get a small pile of coins from the corpse of a baboon.
There were: 30 gold coins.
< 727h/727H 274v/274V Pos: standing >
You currently have the following spell slots available:
1st circle: 10 of 10
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 6 of 6
6th circle: 4 of 6 ( 21 seconds)
7th circle: 0 of 4 ( 45 seconds)
8th circle: 1 of 1
< 727h/727H 274v/274V Pos: standing >
Your current terrain is: Field.
< 727h/727H 274v/274V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 727h/727H 274v/274V Pos: standing >
< 727h/727H 274v/274V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.
< 727h/727H 274v/274V Pos: standing >
Pardon?
< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 727h/727H 274v/274V Pos: standing >
< 727h/727H 274v/274V Pos: standing >
A baboon leaves east.
< 727h/727H 274v/274V Pos: standing >
A hot wind gusts wildly through the area.
< 727h/727H 274v/274V Pos: standing >
1st CIRCLE:
animal friendship
barkskin
fortitude
pulchritude
2nd CIRCLE:
aid
disease
sticks to snakes
3rd CIRCLE:
faerie fire
faerie fog
flame blade
protection from animals
4th CIRCLE:
create spring
lightning bolt
poison
serendipity
5th CIRCLE:
earthquake
natures touch
tranquility
6th CIRCLE:
earthen maul
endurance
regeneration
7th CIRCLE:
call woodland beings
cyclone
dispel magic
mielikki vitality
summon insects
8th CIRCLE:
animal growth
animal vision
entangle
ironwood
pass without trace
spore cloud
9th CIRCLE:
consecrate land
sunray
vines
wandering woods
10th CIRCLE:
creeping doom
grow
moonwell
natures blessing
11th CIRCLE:
awaken forest
elemental aura
spore burst
12th CIRCLE:
moonstone
nova
< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 727h/727H 274v/274V Pos: standing >
< 727h/727H 274v/274V Pos: standing >
Score information for Demar
Level: 36 Race: Centaur Class: Druid / Forest Druid Sex: Male
Hit points: 727(727) Moves: 274(274)
Coins carried: 0 platinum 104 gold 0 silver 0 copper
Compression ratio: 81%
Status: Standing.
Fireshielded
Frags: -0.50 Deaths: 4
Detecting: Evil Good Magic
Protected from: Fire Animals
Enchantments: Farsee Armor
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 1.09
Leaderboard Points: 310
Active Spells:
--------------
ironwood (3 minutes)
regeneration (3 minutes)
endurance (2 minutes)
mielikki vitality (5 minutes)
protection from animals (14 minutes)
animal vision (46 minutes)
well-rested bonus (120 minutes)
barkskin (10 minutes)
< 727h/727H 274v/274V Pos: standing >
Pardon?
< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 727h/727H 274v/274V Pos: standing >
You start chanting...
< 727h/727H 274v/274V Pos: standing >
Casting: animal vision *
< 727h/727H 274v/274V Pos: standing >
Casting: animal vision
< 727h/727H 274v/274V Pos: standing >
You complete your spell...
Your vision briefly returns to normal.
Your eyes turn jeweled like an animal.
< 727h/727H 274v/274V Pos: standing >
< 727h/727H 274v/274V Pos: standing >
Score information for Demar
Level: 36 Race: Centaur Class: Druid / Forest Druid Sex: Male
Hit points: 727(727) Moves: 274(274)
Coins carried: 0 platinum 104 gold 0 silver 0 copper
Compression ratio: 81%
Status: Standing.
Fireshielded
Frags: -0.50 Deaths: 4
Detecting: Evil Good Magic
Protected from: Fire Animals
Enchantments: Farsee Armor
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 1.09
Leaderboard Points: 310
Active Spells:
--------------
animal vision (72 minutes)
ironwood (3 minutes)
regeneration (3 minutes)
endurance (2 minutes)
mielikki vitality (5 minutes)
protection from animals (14 minutes)
well-rested bonus (120 minutes)
barkskin (10 minutes)
< 727h/727H 274v/274V Pos: standing >
Pardon?
< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 727h/727H 274v/274V Pos: standing >
1st CIRCLE:
animal friendship
barkskin
fortitude
pulchritude
2nd CIRCLE:
aid
disease
sticks to snakes
3rd CIRCLE:
faerie fire
faerie fog
flame blade
protection from animals
4th CIRCLE:
create spring
lightning bolt
poison
serendipity
5th CIRCLE:
earthquake
natures touch
tranquility
6th CIRCLE:
earthen maul
endurance
regeneration
7th CIRCLE:
call woodland beings
cyclone
dispel magic
mielikki vitality
summon insects
8th CIRCLE:
animal growth
animal vision
entangle
ironwood
pass without trace
spore cloud
9th CIRCLE:
consecrate land
sunray
vines
wandering woods
10th CIRCLE:
creeping doom
grow
moonwell
natures blessing
11th CIRCLE:
awaken forest
elemental aura
spore burst
12th CIRCLE:
moonstone
nova
< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 727h/727H 274v/274V Pos: standing >
Pardon?
< 727h/727H 274v/274V Pos: standing >
< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 727h/727H 274v/274V Pos: standing >
A baboon enters from the east.
< 727h/727H 274v/274V Pos: standing >
You start chanting...
< 727h/727H 274v/274V Pos: standing >
Casting: pass without trace *
< 727h/727H 274v/274V Pos: standing >
Casting: pass without trace
< 727h/727H 274v/274V Pos: standing >
You complete your spell...
The world seems to open new paths for you.
< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 727h/727H 274v/274V Pos: standing >
Hint: Type 'forget (spell name)' to free up a spell slot. Alternately, you can 'forget all' to free all your spell slots.
< 727h/727H 274v/274V Pos: standing >
< 727h/727H 274v/274V Pos: standing >
A baboon enters from the east.
< 727h/727H 274v/274V Pos: standing >
A baboon enters from the east.
< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
< 727h/727H 274v/274V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -E
[4] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
An enormous grizzly bear snarls as he stomps through the forest. (minion)
A wild horse stands here. (minion)
< 727h/727H 274v/274V Pos: standing >
You currently have the following spell slots available:
1st circle: 10 of 10
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 6 of 6
6th circle: 6 of 6
7th circle: 4 of 4
8th circle: 1 of 1
< 727h/727H 274v/274V Pos: standing >
Your current terrain is: Field.
< 727h/727H 274v/274V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 727h/727H 274v/274V Pos: standing >
Score information for Demar
Level: 36 Race: Centaur Class: Druid / Forest Druid Sex: Male
Hit points: 727(727) Moves: 274(274)
Coins carried: 0 platinum 104 gold 0 silver 0 copper
Compression ratio: 81%
Status: Standing.
Fireshielded
Frags: -0.50 Deaths: 4
Detecting: Evil Good Magic
Protected from: Fire Animals
Enchantments: Farsee Armor Lightfooted
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 1.09
Leaderboard Points: 310
Active Spells:
--------------
pass without trace (9 minutes)
animal vision (71 minutes)
ironwood (2 minutes)
regeneration (2 minutes)
endurance (1 minute)
mielikki vitality (4 minutes)
protection from animals (13 minutes)
well-rested bonus (119 minutes)
barkskin (9 minutes)
< 727h/727H 274v/274V Pos: standing >
A baboon leaves east.
< 727h/727H 274v/274V Pos: standing >
< 727h/727H 274v/274V Pos: standing >
You start chanting...
A baboon suddenly attacks YOU!
A baboon misses you.
< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP: excellent >
Casting: cyclone *
< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP: excellent >
Casting: cyclone
< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP: excellent >
You complete your spell...
[Damage: 61 ] -=[The cyclone whirls and rips about, sending a baboon reeling!]=-
< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP: small wounds >
A wild horse growls at a baboon.
A baboon is knocked to the ground by a wild horse's mighty bash!
A wild horse's impressive thrash strikes a baboon.
< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sit EP: few wounds >
A baboon misses you.
A baboon misses you.
< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sit EP: few wounds >
[Damage: 6 ] -=[Your fine slash wounds a baboon.]=-
< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sit EP: few wounds >
A ShadowBeast snaps into visibility.
< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sit EP: few wounds >
A Drow Elf snaps into visibility.
< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sit EP: few wounds >
You start chanting...
< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sit EP: few wounds >
A grizzly bear growls at a baboon.
A grizzly bear suddenly attacks a baboon!
A grizzly bear's bite wounds a baboon.
A ShadowBeast snaps into visibility.
< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sit EP: few wounds >
That last attack was particularly invasive, and you feel your collective power decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH! That really did HURT!
A wild horse's fine thrash strikes a baboon.
< 581h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC: small wounds E: baboon sit EP: few wounds >
A faint hum can be heard from the Crown of Aktosh carried by a Drow Elf.
< 581h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC: small wounds E: baboon sit EP: few wounds >
Casting: cyclone *
A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
A baboon misses you.
-=[A baboon's decent maul wounds you.]=-
[Damage: 9 ] -=[A baboon is burned severely as it hits you!]=-
< 545h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC: few wounds E: baboon sit EP: few wounds >
A ShadowBeast snaps into visibility.
< 548h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC: small wounds E: baboon sit EP: few wounds >
Casting: cyclone
< 549h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC: small wounds E: baboon sit EP: few wounds >
You complete your spell...
[Damage: 131 ] -=[The cyclone whirls and rips about, sending a baboon reeling!]=-
A Drow Elf snaps into visibility.
< 551h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC: small wounds E: baboon sit EP: pretty hurt >
A ShadowBeast snaps into visibility.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH! That really did HURT!
< 414h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC: few wounds E: baboon sit EP: pretty hurt >
A Drow Elf snaps into visibility.
< 415h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC: few wounds E: baboon sit EP: pretty hurt >
A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
You attempt to flee...
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
You flee eastward!
< 398h/727H 244v/274V Pos: standing >
< 400h/727H 244v/274V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
A greyish stone wall is here to the east. (magic)
A greyish stone wall is here to the south. (magic)
A greyish stone wall is here to the north. (magic)
A greyish stone wall is here to the west. (magic)
< 404h/727H 245v/274V Pos: standing >
Oof! You bump into a greyish stone wall...
A Drow Elf snaps into visibility.
< 409h/727H 248v/274V Pos: standing >
A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
< 392h/727H 248v/274V Pos: standing >
Someone suddenly attacks YOU!
A ShadowBeast snaps into visibility.
A ShadowBeast misses you.
Sorry, you aren't allowed to do that in combat.
< 394h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: few wounds E: A ShadowBeast sta EP: excellent >
A Drow Elf snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 395h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: few wounds E: A ShadowBeast sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 396h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: few wounds E: A ShadowBeast sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
A Drow Elf snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 348h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: A ShadowBeast sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 349h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: A ShadowBeast sta EP: excellent >
A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
< 336h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: A ShadowBeast sta EP: excellent >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 337h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: A ShadowBeast sta EP: excellent >
A Drow Elf snaps into visibility.
< 340h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: A ShadowBeast sta EP: excellent >
A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
< 324h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: A ShadowBeast sta EP: excellent >
A Drow Elf snaps into visibility.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 327h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: A ShadowBeast sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
A Drow Elf snaps into visibility.
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
OUCH! That really did HURT!
Someone dodges your futile attack.
You miss someone.
A ShadowBeast snaps into visibility.
< 250h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: someone sta EP: excellent >
The mordant substance oozes off you!
< 251h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: someone sta EP: excellent >
A ShadowBeast snaps into visibility.
< 254h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: A ShadowBeast sta EP: excellent >
A ShadowBeast snaps into visibility.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
YIKES! Another hit like that, and you've had it!!
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
A Drow Elf snaps into visibility.
< 115h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC:pretty hurt E: A ShadowBeast sta EP: excellent >
The sun rises over the northern horizon.
A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
< 98h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: awful E: someone sta EP: excellent >
A ShadowBeast snaps into visibility.
< 101h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: awful E: A ShadowBeast sta EP: excellent >
A Drow Elf snaps into visibility.
< 102h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: awful E: A ShadowBeast sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
A Drow Elf snaps into visibility.
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 26h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: awful E: A ShadowBeast sta EP: excellent >
Someone misses you.
Someone misses you.
A Drow Elf snaps into visibility.
You attempt to flee...
PANIC! You couldn't escape!
< 27h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: awful E: A ShadowBeast sta EP: excellent >
A ShadowBeast snaps into visibility.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
Your incomplete suit of chainmail of the elements shattered in bits as the tortured body spasms and quivers!
Your drow-made stone circlet shattered in bits as the tortured body spasms and quivers!
Your pitted gem torque shattered in bits as the tortured body spasms and quivers!