The death of [36 Forest Druid] Demar (Centaur)

in A Large Baobab Tree

from the perspective of [36 Forest Druid] Demar (Centaur)

<worn on eyes>       a superior cured leather visor
<worn around neck>   a superior cured leather pendant
<worn on horse body> an angelic steel saddle
<worn about body>    some apprentice monk robes (illuminating)
<worn about waist>   a belt of desert sands
<worn on belt buckle>a longcut theezak mane
<worn on arms>       some sandy sleeves (magic)
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a flaming sabre (magic) (glowing) (illuminating)

A baboon turns to focus its attack on a wild horse!

< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC:excellent E: baboon sta EP:  nasty wounds >
 Casting: cyclone *

< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC:excellent E: baboon sta EP:  nasty wounds >
 Casting: cyclone 

< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC:excellent E: baboon sta EP:  nasty wounds >
 You complete your spell...
[Damage: 116 ] -=[The cyclone whirls and rips about, sending a baboon reeling!]=-
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a baboon cause a sickening chill to run up your spine.

< 727h/727H 274v/274V Pos: standing >
You get a few coins from the corpse of a baboon.
There were: 27 gold coins. 

< 727h/727H 274v/274V Pos: standing >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  6 of  6
  7th circle:  1 of  4   (  33 seconds)
  8th circle:  1 of  1

< 727h/727H 274v/274V Pos: standing >
Your current terrain is:  Field.

< 727h/727H 274v/274V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 727h/727H 274v/274V Pos: standing >
You feel your skin once again take on a more barklike quality.
You stop regenerating.

< 727h/727H 274v/274V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 727h/727H 274v/274V Pos: standing >
A baboon enters from the east.

< 727h/727H 274v/274V Pos: standing >
A baboon enters from the east.

< 727h/727H 274v/274V Pos: standing >

< 727h/727H 274v/274V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -E
Fresh blood splatters cover the area.
[3] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
An enormous grizzly bear snarls as he stomps through the forest. (minion) 
A wild horse stands here. (minion) 

< 727h/727H 274v/274V Pos: standing >
You start chanting...

< 727h/727H 274v/274V Pos: standing >
Casting: regeneration 

< 727h/727H 274v/274V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.

< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 727h/727H 274v/274V Pos: standing >

		Score information for Demar

Level: 36   Race: Centaur   Class: Druid / Forest Druid Sex: Male
Hit points: 727(727)  Moves: 274(274)
Coins carried:    0 platinum    74 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
         Fireshielded
Frags:   -0.50   Deaths:   4
Detecting:      Evil Good Magic
Protected from: Fire Animals
Enchantments:   Farsee Armor
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  310 

Active Spells:
--------------
regeneration (4 minutes)
endurance (3 minutes)
mielikki vitality (6 minutes)
protection from animals (15 minutes)
animal vision (47 minutes)
well-rested bonus (121 minutes)
barkskin (11 minutes)


< 727h/727H 274v/274V Pos: standing >

< 727h/727H 274v/274V Pos: standing >
You start chanting...

< 727h/727H 274v/274V Pos: standing >
Casting: ironwood 

< 727h/727H 274v/274V Pos: standing >
You complete your spell...
You feel your barkskin harden to iron.

< 727h/727H 274v/274V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -E
Fresh blood splatters cover the area.
[3] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
An enormous grizzly bear snarls as he stomps through the forest. (minion) 
A wild horse stands here. (minion) 

< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 727h/727H 274v/274V Pos: standing >
A baboon enters from the east.

< 727h/727H 274v/274V Pos: standing >
You start chanting...

< 727h/727H 274v/274V Pos: standing >
A baboon leaves east.
Casting: cyclone *

< 727h/727H 274v/274V Pos: standing >
Casting: cyclone 

< 727h/727H 274v/274V Pos: standing >
A baboon leaves east.
You complete your spell...
[Damage: 63 ] -=[The cyclone whirls and rips about, sending a baboon reeling!]=-
You dodge a baboon's vicious attack.
You dodge a baboon's vicious attack.
-=[A baboon's kick hits you directly in the face.]=-

< 726h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:few scratches E: baboon sta EP:  small wounds >
 You start chanting...

< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP:  small wounds >
 A baboon leaves east.
Casting: cyclone *
A baboon misses you.
A baboon misses you.

< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP:  small wounds >
 A grizzly bear growls at a baboon.
A baboon avoids being bashed by a grizzly bear, who loses its balance and falls.

< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP:  small wounds >
 Casting: cyclone 

< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP:  small wounds >
 You complete your spell...
[Damage: 56 ] -=[The cyclone whirls and rips about, sending a baboon reeling!]=-

< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP:  few wounds >
 A wild horse growls at a baboon.
A wild horse suddenly attacks a baboon!
A wild horse's fine thrash wounds a baboon.

< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP:  few wounds >
 A baboon leaves east.

< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP:  few wounds >
 [Damage:  3 ] -=[Your decent slash wounds a baboon.]=-
[Damage:  4 ] -=[Your slash wounds a baboon.]=-

< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP:  few wounds >
 A baboon misses you.
A baboon turns to focus its attack on a wild horse!
You start chanting...

< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC:excellent E: baboon sta EP:  few wounds >
 Casting: cyclone *

< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC:excellent E: baboon sta EP:  few wounds >
 Casting: cyclone 
A wild horse's fine thrash wounds a baboon.

< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC:excellent E: baboon sta EP:  few wounds >
 You complete your spell...
[Damage: 112 ] -=[The cyclone whirls and rips about, sending a baboon reeling!]=-
A grizzly bear's fine bite strikes a baboon hard.

< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC:excellent E: baboon sta EP: pretty hurt >
 A grizzly bear rises to its feet.

< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC:excellent E: baboon sta EP: pretty hurt >
 You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  5 of  6   (  10 seconds)
  7th circle:  0 of  4   (  45 seconds)
  8th circle:  1 of  1

< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC:excellent E: baboon sta EP: pretty hurt >
 A baboon's fine maul strikes a wild horse very hard.
A baboon hits a wild horse with an impressive kick from behind.
Your current terrain is:  Field.

< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 You miss a baboon.
You miss a baboon.
Sorry, you aren't allowed to do that in combat.

< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 You must commune with nature more before invoking its power.

< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 A wild horse's fine thrash strikes a baboon.

< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 A grizzly bear's decent bite strikes a baboon.
A grizzly bear's decent bite strikes a baboon.

< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 You start chanting...

< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
 A baboon's fine maul seriously wounds a wild horse.
A baboon's fine maul seriously wounds a wild horse.

< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC: nasty wounds E: baboon sta EP: pretty hurt >
 Casting: earthen maul *

< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC: nasty wounds E: baboon sta EP: pretty hurt >
 A baboon leaves east.
Casting: earthen maul 

< 727h/727H 274v/274V Pos: standing >
< T: horse TP: sta TC: nasty wounds E: baboon sta EP: pretty hurt >
 You complete your spell...
[Damage: 67 ] -=[You cause the earth to reach up and maul your opponent!]=-
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a baboon's last actions in this world.

< 727h/727H 274v/274V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 727h/727H 274v/274V Pos: standing >
You get a small pile of coins from the corpse of a baboon.
There were: 30 gold coins. 

< 727h/727H 274v/274V Pos: standing >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  4 of  6   (  21 seconds)
  7th circle:  0 of  4   (  45 seconds)
  8th circle:  1 of  1

< 727h/727H 274v/274V Pos: standing >
Your current terrain is:  Field.

< 727h/727H 274v/274V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 727h/727H 274v/274V Pos: standing >

< 727h/727H 274v/274V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 727h/727H 274v/274V Pos: standing >
Pardon?

< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 727h/727H 274v/274V Pos: standing >

< 727h/727H 274v/274V Pos: standing >
A baboon leaves east.

< 727h/727H 274v/274V Pos: standing >
A hot wind gusts wildly through the area.

< 727h/727H 274v/274V Pos: standing >

1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
call woodland beings       
cyclone                    
dispel magic               
mielikki vitality          
summon insects             

8th CIRCLE:
animal growth              
animal vision              
entangle                   
ironwood                   
pass without trace         
spore cloud                

9th CIRCLE:
consecrate land            
sunray                     
vines                      
wandering woods            

10th CIRCLE:
creeping doom              
grow                       
moonwell                   
natures blessing           

11th CIRCLE:
awaken forest              
elemental aura             
spore burst                

12th CIRCLE:
moonstone                  
nova                       


< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 727h/727H 274v/274V Pos: standing >

< 727h/727H 274v/274V Pos: standing >

		Score information for Demar

Level: 36   Race: Centaur   Class: Druid / Forest Druid Sex: Male
Hit points: 727(727)  Moves: 274(274)
Coins carried:    0 platinum   104 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
         Fireshielded
Frags:   -0.50   Deaths:   4
Detecting:      Evil Good Magic
Protected from: Fire Animals
Enchantments:   Farsee Armor
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  310 

Active Spells:
--------------
ironwood (3 minutes)
regeneration (3 minutes)
endurance (2 minutes)
mielikki vitality (5 minutes)
protection from animals (14 minutes)
animal vision (46 minutes)
well-rested bonus (120 minutes)
barkskin (10 minutes)


< 727h/727H 274v/274V Pos: standing >
Pardon?

< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 727h/727H 274v/274V Pos: standing >
You start chanting...

< 727h/727H 274v/274V Pos: standing >
Casting: animal vision *

< 727h/727H 274v/274V Pos: standing >
Casting: animal vision 

< 727h/727H 274v/274V Pos: standing >
You complete your spell...
Your vision briefly returns to normal.
Your eyes turn jeweled like an animal.

< 727h/727H 274v/274V Pos: standing >

< 727h/727H 274v/274V Pos: standing >

		Score information for Demar

Level: 36   Race: Centaur   Class: Druid / Forest Druid Sex: Male
Hit points: 727(727)  Moves: 274(274)
Coins carried:    0 platinum   104 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
         Fireshielded
Frags:   -0.50   Deaths:   4
Detecting:      Evil Good Magic
Protected from: Fire Animals
Enchantments:   Farsee Armor
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  310 

Active Spells:
--------------
animal vision (72 minutes)
ironwood (3 minutes)
regeneration (3 minutes)
endurance (2 minutes)
mielikki vitality (5 minutes)
protection from animals (14 minutes)
well-rested bonus (120 minutes)
barkskin (10 minutes)


< 727h/727H 274v/274V Pos: standing >
Pardon?

< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 727h/727H 274v/274V Pos: standing >

1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
call woodland beings       
cyclone                    
dispel magic               
mielikki vitality          
summon insects             

8th CIRCLE:
animal growth              
animal vision              
entangle                   
ironwood                   
pass without trace         
spore cloud                

9th CIRCLE:
consecrate land            
sunray                     
vines                      
wandering woods            

10th CIRCLE:
creeping doom              
grow                       
moonwell                   
natures blessing           

11th CIRCLE:
awaken forest              
elemental aura             
spore burst                

12th CIRCLE:
moonstone                  
nova                       


< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 727h/727H 274v/274V Pos: standing >
Pardon?

< 727h/727H 274v/274V Pos: standing >

< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 727h/727H 274v/274V Pos: standing >
A baboon enters from the east.

< 727h/727H 274v/274V Pos: standing >
You start chanting...

< 727h/727H 274v/274V Pos: standing >
Casting: pass without trace *

< 727h/727H 274v/274V Pos: standing >
Casting: pass without trace 

< 727h/727H 274v/274V Pos: standing >
You complete your spell...
The world seems to open new paths for you.

< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 727h/727H 274v/274V Pos: standing >
Hint: Type 'forget (spell name)' to free up a spell slot.  Alternately, you can 'forget all' to free all your spell slots.

< 727h/727H 274v/274V Pos: standing >

< 727h/727H 274v/274V Pos: standing >
A baboon enters from the east.

< 727h/727H 274v/274V Pos: standing >
A baboon enters from the east.

< 727h/727H 274v/274V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 727h/727H 274v/274V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -E
[4] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
An enormous grizzly bear snarls as he stomps through the forest. (minion) 
A wild horse stands here. (minion) 

< 727h/727H 274v/274V Pos: standing >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  6 of  6
  7th circle:  4 of  4
  8th circle:  1 of  1

< 727h/727H 274v/274V Pos: standing >
Your current terrain is:  Field.

< 727h/727H 274v/274V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 727h/727H 274v/274V Pos: standing >

		Score information for Demar

Level: 36   Race: Centaur   Class: Druid / Forest Druid Sex: Male
Hit points: 727(727)  Moves: 274(274)
Coins carried:    0 platinum   104 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
         Fireshielded
Frags:   -0.50   Deaths:   4
Detecting:      Evil Good Magic
Protected from: Fire Animals
Enchantments:   Farsee Armor Lightfooted
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  310 

Active Spells:
--------------
pass without trace (9 minutes)
animal vision (71 minutes)
ironwood (2 minutes)
regeneration (2 minutes)
endurance (1 minute)
mielikki vitality (4 minutes)
protection from animals (13 minutes)
well-rested bonus (119 minutes)
barkskin (9 minutes)


< 727h/727H 274v/274V Pos: standing >
A baboon leaves east.

< 727h/727H 274v/274V Pos: standing >

< 727h/727H 274v/274V Pos: standing >
You start chanting...
A baboon suddenly attacks YOU!
A baboon misses you.

< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP: excellent >
 Casting: cyclone *

< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP: excellent >
 Casting: cyclone 

< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP: excellent >
 You complete your spell...
[Damage: 61 ] -=[The cyclone whirls and rips about, sending a baboon reeling!]=-

< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sta EP:  small wounds >
 A wild horse growls at a baboon.
A baboon is knocked to the ground by a wild horse's mighty bash!
A wild horse's impressive thrash strikes a baboon.

< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sit EP:  few wounds >
 A baboon misses you.
A baboon misses you.

< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sit EP:  few wounds >
 [Damage:  6 ] -=[Your fine slash wounds a baboon.]=-

< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sit EP:  few wounds >
 A ShadowBeast snaps into visibility.

< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sit EP:  few wounds >
 A Drow Elf snaps into visibility.

< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sit EP:  few wounds >
 You start chanting...

< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sit EP:  few wounds >
 A grizzly bear growls at a baboon.
A grizzly bear suddenly attacks a baboon!
A grizzly bear's bite wounds a baboon.
A ShadowBeast snaps into visibility.

< 727h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC:excellent E: baboon sit EP:  few wounds >
 That last attack was particularly invasive, and you feel your collective power decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!
A wild horse's fine thrash strikes a baboon.

< 581h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC: small wounds E: baboon sit EP:  few wounds >
 A faint hum can be heard from the Crown of Aktosh carried by a Drow Elf.

< 581h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC: small wounds E: baboon sit EP:  few wounds >
 Casting: cyclone *
A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
A baboon misses you.
-=[A baboon's decent maul wounds you.]=-
[Damage:  9 ] -=[A baboon is burned severely as it hits you!]=-

< 545h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC: few wounds E: baboon sit EP:  few wounds >
 A ShadowBeast snaps into visibility.

< 548h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC: small wounds E: baboon sit EP:  few wounds >
 Casting: cyclone 

< 549h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC: small wounds E: baboon sit EP:  few wounds >
 You complete your spell...
[Damage: 131 ] -=[The cyclone whirls and rips about, sending a baboon reeling!]=-
A Drow Elf snaps into visibility.

< 551h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC: small wounds E: baboon sit EP: pretty hurt >
 A ShadowBeast snaps into visibility.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!

< 414h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC: few wounds E: baboon sit EP: pretty hurt >
 A Drow Elf snaps into visibility.

< 415h/727H 274v/274V Pos: standing >
< T: Demar TP: sta TC: few wounds E: baboon sit EP: pretty hurt >
 A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
You attempt to flee...
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
You flee eastward!

< 398h/727H 244v/274V Pos: standing >

< 400h/727H 244v/274V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
A greyish stone wall is here to the east. (magic)
A greyish stone wall is here to the south. (magic)
A greyish stone wall is here to the north. (magic)
A greyish stone wall is here to the west. (magic)

< 404h/727H 245v/274V Pos: standing >
Oof! You bump into a greyish stone wall...
A Drow Elf snaps into visibility.

< 409h/727H 248v/274V Pos: standing >
A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-

< 392h/727H 248v/274V Pos: standing >
Someone suddenly attacks YOU!
A ShadowBeast snaps into visibility.
A ShadowBeast misses you.
Sorry, you aren't allowed to do that in combat.

< 394h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: few wounds E: A ShadowBeast sta EP: excellent >
 A Drow Elf snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 395h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: few wounds E: A ShadowBeast sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 396h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: few wounds E: A ShadowBeast sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
A Drow Elf snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 348h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: A ShadowBeast sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 349h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: A ShadowBeast sta EP: excellent >
 A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-

< 336h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: A ShadowBeast sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 337h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: A ShadowBeast sta EP: excellent >
 A Drow Elf snaps into visibility.

< 340h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: A ShadowBeast sta EP: excellent >
 A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-

< 324h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: A ShadowBeast sta EP: excellent >
 A Drow Elf snaps into visibility.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 327h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: A ShadowBeast sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
A Drow Elf snaps into visibility.
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
OUCH!  That really did HURT!
Someone dodges your futile attack.
You miss someone.
A ShadowBeast snaps into visibility.

< 250h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: someone sta EP: excellent >
 The mordant substance oozes off you!

< 251h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A ShadowBeast snaps into visibility.

< 254h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: nasty wounds E: A ShadowBeast sta EP: excellent >
 A ShadowBeast snaps into visibility.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
YIKES!  Another hit like that, and you've had it!!
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!
A Drow Elf snaps into visibility.

< 115h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC:pretty hurt E: A ShadowBeast sta EP: excellent >
 The sun rises over the northern horizon.
A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-

< 98h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: awful E: someone sta EP: excellent >
 A ShadowBeast snaps into visibility.

< 101h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: awful E: A ShadowBeast sta EP: excellent >
 A Drow Elf snaps into visibility.

< 102h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: awful E: A ShadowBeast sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
A Drow Elf snaps into visibility.
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 26h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: awful E: A ShadowBeast sta EP: excellent >
 Someone misses you.
Someone misses you.
A Drow Elf snaps into visibility.
You attempt to flee...
PANIC!  You couldn't escape!

< 27h/727H 250v/274V Pos: standing >
< T: Demar TP: sta TC: awful E: A ShadowBeast sta EP: excellent >
 A ShadowBeast snaps into visibility.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
Your incomplete suit of chainmail of the elements shattered in bits as the tortured body spasms and quivers!
Your drow-made stone circlet shattered in bits as the tortured body spasms and quivers!
Your pitted gem torque shattered in bits as the tortured body spasms and quivers!