The death of [36 Forest Druid] Demar (Centaur)

in A Large Baobab Tree

from the perspective of [43 Psycheporter] Mussa Brewed in Blood (ShadowBeast)

<worn as a badge>    a glowing blue crystal (magic)
<worn on horns>      the horns of endless battles [85%]
<worn on head>       a relic crown of impunity [superior] [86%]
<worn on eyes>       a pair of wide-rimmed spectacles [superior] (magic) [74%]
<worn in ear>        a long gemstone earring [poor] (magic) (glowing) [71%]
<worn in ear>        an earring of bone [poor]
<worn on face>       a lithixl beak [89%]
<worn around neck>   a priest's holy collar [71%]
<worn around neck>   an iron locket (glowing) [74%]
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a cloak of swirling mist [88%]
<worn on back>       a large leather backpack
<worn on tail>       a tailring of pure nature [81%]
<worn as quiver>     a glowing bard sack [superior] (glowing) [37%]
<worn about waist>   a pitch black dragonscale belt [superior] [59%]
<worn on belt buckle>a dreamcasters scepter of stars [superior]
<worn on arms>       a pair of wildcat-hide sleeves [79%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [78%]
<worn on hands>      some ancient Tukluk spellshield gloves [superior] [84%]
<worn on finger>     a tiny silver ring [superior] (glowing)
<worn on finger>     a tiny silver ring [superior] (glowing)
<primary weapon>     the mace of mentality[181h 46m 40s]
<worn on legs>       some shin-guards of subterfuge [58%]
<worn on feet>       some boots of the black winged dragon (magic) (glowing)


< 731h/731H 283v/283V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, Zloin stands before you!

< 731h/731H 283v/283V Pos: standing >
A hot wind gusts wildly through the area.

< 731h/731H 283v/283V Pos: standing >
You attempt to give consent...

< 731h/731H 283v/283V Pos: standing >

< 731h/731H 283v/283V Pos: standing >
You quickly scan the area.
A thorn-root tree who is close by to your east.
A proud lion who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A goshawk who is a brief walk away to your south.
A giraffe who is a brief walk away to your south.
A loggerhead shrike who is rather far off to your south.

< 731h/731H 283v/283V Pos: standing >
You quickly scan the area.
A thorn-root tree who is close by to your east.
A proud lion who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A goshawk who is a brief walk away to your south.
A giraffe who is a brief walk away to your south.
A loggerhead shrike who is rather far off to your south.

< 731h/731H 283v/283V Pos: standing >
Experience till level: -92534739

< 731h/731H 283v/283V Pos: standing >
You survey the climb ahead...

< 731h/731H 283v/283V Pos: standing >
Northwest Corner of The Savannah of Broken Trusts
Obvious exits: -East  -South
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 731h/731H 283v/283V Pos: standing >
You are now a member of Zloin's group.

< 731h/731H 283v/283V Pos: standing >
Zloin makes a magical gesture, sending an earth elemental back to the nether plane.
Zloin makes a magical gesture, sending an earth elemental back to the nether plane.

< 731h/731H 283v/283V Pos: standing >
Zloin starts following you.

< 731h/731H 283v/283V Pos: standing >

< 731h/731H 283v/283V Pos: standing >
Zloin nods.

< 731h/731H 283v/283V Pos: standing >
The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -East  -South -West 
A thorn-root tree stands amidst the grasses here, looking out of place.
Zloin enters from the west.

< 731h/731H 281v/283V Pos: standing >
Before the Tukluk Village
   The savannah has been steadily narrowing, and it is at this point that the
dense jungle trees nearly come together. The natives have taken advantage of
this easily defensible point to create a primitive guardpost of sorts, namely
a pair of platforms in the trees, each platform manned by two spearmen. The
path into the village is not physically blocked, but it would be hard to run
past the guardpost without getting a spear in one's back.
Obvious exits: -North -East  -South -West 
Zloin enters from the west.

< 731h/731H 279v/283V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. Both sides of
the wall are simply teeming with wildlife.
Obvious exits: -East  -South -West 
A large lion stalks here, wondering what to get for dinner.
Zloin enters from the west.

< 731h/731H 277v/283V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -South -West 
A giraffe looks about for a nearby tree.
Zloin enters from the west.

< 731h/731H 275v/283V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 276v/283V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 277v/283V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 278v/283V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. For just a
moment, the sounds of distant drumming can be heard.
Obvious exits: -North -South -West 
Zloin enters from the north.

< 731h/731H 277v/283V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 278v/283V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 279v/283V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
Zloin enters from the north.

< 731h/731H 279v/283V Pos: standing >
The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -South -West 
Zloin enters from the west.

< 731h/731H 278v/283V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 279v/283V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -South -West 
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 731h/731H 282v/283V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. Travel even ten
feet into the jungle would be impossible without a razor-sharp machete and
about three weeks.
Obvious exits: -North -South -West 
Zloin enters from the north.

< 731h/731H 281v/283V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 281v/283V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
Zloin enters from the north.

< 731h/731H 279v/283V Pos: standing >
A Calming Clearing in The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
A soothing aura fills the area.
A bright light fills this area.
Obvious exits: -South -West 
Zloin enters from the west.

< 731h/731H 278v/283V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Zloin.

< 731h/731H 281v/283V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 731h/731H 279v/283V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East  -South -West 
A thorn-root tree stands amidst the grasses here, looking out of place.

< 731h/731H 278v/283V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A goshawk swoops out of the sky to attack.
A tiny bird skims just above the grasses here.

< 731h/731H 277v/283V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East  -South -West  -Up   

< 731h/731H 276v/283V Pos: standing >

< 731h/731H 283v/283V Pos: standing >

< 731h/731H 283v/283V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A large zebra who is a brief walk away to your north.
A roc who is a brief walk away to your north.
A cheetah who is a brief walk away to your north.
A Tukluk guard who is in the distance to your north.
A goshawk who is close by to your east.
A loggerhead shrike who is close by to your east.
A thorn-root tree who is not far off to your east.
Zloin who is rather far off to your east.
A giraffe who is close by to your south.
A cheetah who is not far off to your south.
A loggerhead shrike who is a brief walk away to your south.
A loggerhead shrike who is a brief walk away to your south.
A proud lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.

< 731h/731H 283v/283V Pos: standing >
A Large Baobab Tree
Obvious exits: -North -East  -South -West  -Up   

< 731h/731H 283v/283V Pos: standing >

< 731h/731H 283v/283V Pos: standing >

< 731h/731H 283v/283V Pos: standing >
You quickly scan the area.
A roc who is not far off to your north.
A giraffe who is not far off to your north.
A cheetah who is not far off to your north.
A giraffe who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A large zebra who is a brief walk away to your north.
A Tukluk guard who is in the distance to your north.
A Tukluk guard who is in the distance to your north.
A loggerhead shrike who is close by to your east.
A goshawk who is not far off to your east.
A thorn-root tree who is not far off to your east.
Zloin who is rather far off to your east.
A giraffe who is close by to your south.
A cheetah who is not far off to your south.
A loggerhead shrike who is a brief walk away to your south.
A loggerhead shrike who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A loggerhead shrike who is in the distance to your south.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.

< 731h/731H 283v/283V Pos: standing >
Zloin enters from the east.

< 731h/731H 283v/283V Pos: standing >
Zloin starts casting a spell.

< 731h/731H 283v/283V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'xarr ay ghaiz'

< 731h/731H 283v/283V Pos: standing >
Slay whom?
Zloin starts casting a spell.

< 731h/731H 283v/283V Pos: standing >
Slay whom?

< 731h/731H 283v/283V Pos: standing >
Slay whom?

< 731h/731H 283v/283V Pos: standing >
Slay whom?

< 731h/731H 283v/283V Pos: standing >
Slay whom?

< 731h/731H 283v/283V Pos: standing >
Slay whom?

< 731h/731H 283v/283V Pos: standing >
Slay whom?

< 731h/731H 283v/283V Pos: standing >
A Large Baobab Tree
Obvious exits: -North -East  -South -West  -Up   
A greyish stone wall is here to the west. (magic)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
A globe of darkness floats near Zloin's head.

< 731h/731H 283v/283V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'xarr ay ghaiz'

< 731h/731H 283v/283V Pos: standing >
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting a spell.

< 731h/731H 283v/283V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'xarr ay ghaiz'

< 731h/731H 283v/283V Pos: standing >
Your flesh softens.

< 731h/731H 283v/283V Pos: standing >
Hint: Type 'group' to see your groupmates' health and movement.

< 731h/731H 283v/283V Pos: standing >
You quickly scan the area.
A cheetah who is not far off to your north.
A giraffe who is a brief walk away to your north.
A cheetah who is a brief walk away to your north.
A Tukluk guard who is in the distance to your north.
A Tukluk guard who is in the distance to your north.
A giraffe who is close by to your east.
A loggerhead shrike who is not far off to your east.
A thorn-root tree who is not far off to your east.
A proud lion who is close by to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A loggerhead shrike who is rather far off to your south.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.

< 731h/731H 283v/283V Pos: standing >
Zloin sits down in a comfortable spot.

< 731h/731H 283v/283V Pos: standing >
Zloin opens the lost book of 'Magic' and begins studying it intently.

< 731h/731H 283v/283V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Zloin.

< 731h/731H 283v/283V Pos: standing >
You begin to focus your will...

< 731h/731H 283v/283V Pos: standing >
Casting: flesh armor 

< 731h/731H 283v/283V Pos: standing >
Your mental manipulations become a reality...
Your flesh gains a steel-like hardness.

< 731h/731H 283v/283V Pos: standing >
A Large Baobab Tree
Obvious exits: -North -East  -South -West  -Up   
A greyish stone wall is here to the south. (magic)
A greyish stone wall is here to the north. (magic)
A greyish stone wall is here to the west. (magic)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) sits resting.(Red Aura)
A globe of darkness floats near Zloin's head.

< 731h/731H 283v/283V Pos: standing >
Zloin closes his book and grins malevolently.

< 731h/731H 283v/283V Pos: standing >
Zloin clambers to his feet.

< 731h/731H 283v/283V Pos: standing >
Your group consists of ( 3/30):
( Head)   629/629   hit,  206/206  move Zloin
(Front)                                Zai
(Front)   731/731   hit,  283/283  move Mussa

< 731h/731H 283v/283V Pos: standing >
Zloin starts casting a spell.

< 731h/731H 283v/283V Pos: standing >
A Large Baobab Tree
Obvious exits: -North -East  -South -West  -Up   
A greyish stone wall is here to the south. (magic)
A greyish stone wall is here to the north. (magic)
A greyish stone wall is here to the west. (magic)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
A globe of darkness floats near Zloin's head.

< 731h/731H 283v/283V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'xarr ay ghaiz'

< 731h/731H 283v/283V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Zloin.

< 731h/731H 283v/283V Pos: standing >

< 731h/731H 283v/283V Pos: standing >
Zloin sits down in a comfortable spot.

< 731h/731H 283v/283V Pos: standing >
Zloin opens the lost book of 'Magic' and begins studying it intently.

< 731h/731H 283v/283V Pos: standing >
Zloin closes his book and grins malevolently.

< 731h/731H 283v/283V Pos: standing >
Zloin clambers to his feet.

< 731h/731H 283v/283V Pos: standing >

< 731h/731H 283v/283V Pos: standing >
Zloin starts casting a spell.

< 731h/731H 283v/283V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'paghz'

< 731h/731H 283v/283V Pos: standing >
Zloin sits down in a comfortable spot.

< 731h/731H 283v/283V Pos: standing >
Zloin opens the lost book of 'Magic' and begins studying it intently.

< 731h/731H 283v/283V Pos: standing >

< 731h/731H 283v/283V Pos: standing >
Zloin closes his book and grins malevolently.
Looks like an exit.
You extend your sights upward.
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East  -South -West  -Down 
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 731h/731H 283v/283V Pos: standing >
Zloin clambers to his feet.

< 731h/731H 283v/283V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East  -South -West  -Down 
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
Zloin floats in from below.

< 731h/731H 281v/283V Pos: standing >
You quickly scan the area.
A baboon who is close by to your north.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your west.
A baboon who is close by to your west.
A grizzly bear who is close by to your west.
A wild horse who is close by to your west.
A Centaur who is close by to your west.

< 731h/731H 281v/283V Pos: standing >
On a Wide Baobab Limb
   The branch is long, wide, and sturdy, but the view of the sharp savannah
grasses from directly above is still a bit uncomfortable. In their constant
search for a home, the termites of the region have failed to venture out this
far along the branch- thankfully the wood is still whole and strong.
Obvious exits: -East 
[4] The corpse of a baboon is lying here.
A baboon sits here, fighting a Centaur.
A baboon clings to a baobab limb, watching the savannah below.
An enormous grizzly bear snarls as he stomps through the forest. (minion) 
A wild horse stands here, fighting a baboon. (Minion) 
A Centaur (large) stands here, fighting a baboon.
Zloin enters from the east.

< 731h/731H 279v/283V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 731h/731H 279v/283V Pos: standing >
Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 731h/731H 280v/283V Pos: standing >
A Centaur starts casting an offensive spell.

< 731h/731H 282v/283V Pos: standing >
A grizzly bear growls at a baboon.
A grizzly bear suddenly attacks a baboon!
A grizzly bear's bite wounds a baboon.
You snap into visibility.
Casting: psychic crush 

< 731h/731H 283v/283V Pos: standing >
Your mental manipulations become a reality...
A Centaur suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 146 ] -=[A Centaur's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A wild horse's fine thrash strikes a baboon.

< 731h/731H 283v/283V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Zloin.

< 731h/731H 283v/283V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Centaur full on!
A baboon misses a Centaur.
A baboon's decent maul wounds a Centaur.
A baboon is burned severely as it hits a Centaur!

< 731h/731H 283v/283V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 283v/283V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 731h/731H 283v/283V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'qlqraiz'
A Centaur's cyclone tears at a baboon, pounding and rending flesh!
Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 731h/731H 283v/283V Pos: standing >
Casting: psychic crush 

< 731h/731H 283v/283V Pos: standing >
Your mental manipulations become a reality...
You snap into visibility.
[Damage: 141 ] -=[A Centaur's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 731h/731H 283v/283V Pos: standing >
Zloin snaps into visibility.

< 731h/731H 283v/283V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Centaur's skin!
A Centaur attempts to flee.
A Centaur trots east.

< 731h/731H 283v/283V Pos: standing >
Zloin stops invoking abruptly!

< 731h/731H 283v/283V Pos: standing >
A grizzly bear's bite strikes a baboon.
A baboon clambers to its feet.
A grizzly bear almost sweeps a baboon off of its feet with a well placed leg sweep.
Alas, you cannot go that way. . . .

< 731h/731H 283v/283V Pos: standing >
A baboon dodges a wild horse's attack.
You failed.

< 731h/731H 283v/283V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East  -South -West  -Down 
A Centaur (large) stands here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 731h/731H 281v/283V Pos: standing >
A Centaur trots down.

< 731h/731H 281v/283V Pos: standing >
Zloin enters from the west.

< 731h/731H 281v/283V Pos: standing >
Zloin floats down.

< 731h/731H 281v/283V Pos: standing >
Slay whom?

< 731h/731H 281v/283V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East  -South -West  -Up   
A greyish stone wall is here to the east. (magic)
A greyish stone wall is here to the south. (magic)
A greyish stone wall is here to the north. (magic)
A greyish stone wall is here to the west. (magic)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zloin's head.
A Centaur (large) stands here.
Oof! a Centaur bumps into a greyish stone wall...
Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 731h/731H 279v/283V Pos: standing >
Zloin snaps into visibility.
Green slime eats away at a Centaur's skin!

< 731h/731H 279v/283V Pos: standing >
You snap into visibility.
You miss a Centaur.

< 731h/731H 281v/283V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 Zloin snaps into visibility.

< 731h/731H 282v/283V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Centaur full on!
Zloin snaps into visibility.

< 731h/731H 282v/283V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 Zloin snaps into visibility.
Green slime eats away at a Centaur's skin!

< 731h/731H 282v/283V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A Centaur attempts to flee.
Oof! a Centaur bumps into a greyish stone wall...
A Centaur tries to flee, but can't make it out of here!

< 731h/731H 282v/283V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 731h/731H 282v/283V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 Zloin snaps into visibility.
Green slime eats away at a Centaur's skin!

< 731h/731H 282v/283V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 Zloin snaps into visibility.
A Centaur attempts to flee.
Oof! a Centaur bumps into a greyish stone wall...
A Centaur tries to flee, but can't make it out of here!

< 731h/731H 282v/283V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 You begin to focus your will...

< 731h/731H 282v/283V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a Centaur!
Zloin snaps into visibility.
Zloin cackles as his disintegration ray strikes a Centaur hard!
You dodge a Centaur's vicious attack.
A Centaur misses you.
You snap into visibility.

< 731h/731H 282v/283V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 The mordant substance oozes off of a Centaur.

< 731h/731H 282v/283V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 You snap into visibility.
Casting: psychic crush 

< 731h/731H 282v/283V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 Your mental manipulations become a reality...
You snap into visibility.
[Damage: 140 ] -=[A Centaur's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Centaur attempts to flee.
Oof! a Centaur bumps into a greyish stone wall...
A Centaur tries to flee, but can't make it out of here!
Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 731h/731H 282v/283V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 The sun rises over the northern horizon.
Zloin snaps into visibility.
Green slime eats away at a Centaur's skin!

< 731h/731H 282v/283V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  awful >
 You begin to focus your will...
You snap into visibility.

< 731h/731H 282v/283V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  awful >
 Zloin snaps into visibility.

< 731h/731H 282v/283V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  awful >
 Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a Centaur!
Zloin snaps into visibility.
Zloin cackles as his disintegration ray strikes a Centaur hard!

< 731h/731H 282v/283V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  awful >
 Zloin misses a Centaur.
Zloin misses a Centaur.
Zloin snaps into visibility.
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!

< 731h/731H 282v/283V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  awful >
 Casting: psychic crush 

< 731h/731H 282v/283V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  awful >
 Your mental manipulations become a reality...
You snap into visibility.
[Damage: 40 ] -=[A Centaur's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Centaur's incomplete suit of chainmail of the elements shattered in bits as the tortured body spasms and quivers!
A Centaur's drow-made stone circlet shattered in bits as the tortured body spasms and quivers!
A Centaur's pitted gem torque shattered in bits as the tortured body spasms and quivers!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mussa by 3267000.