<worn as a badge> a masterly crafted obsidian badge (illuminating) [54%]
<worn on head> a crown of stars (magic) (glowing) (humming) [38%]
<worn on eyes> the eyes of the High Forest (glowing) [87%]
<worn in ear> a golden scale dangling from a platinum chain [superior] (magic)
<worn in ear> a dangling dematite earring [superior]
<worn on face> a stony granite face (magic) (glowing) [77%]
<worn around neck> an amulet of petrified dragon eyes [48%]
<worn around neck> a shiny mithril torque
<worn on body> a cuirass emblazoned with the mantis sigil (humming) [88%]
<worn about body> a tangle of magical vine [superior] (magic) (humming) [74%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> a black leather belt with a crimson coral buckle [77%]
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<worn on arms> a pair of frost-rimed cold iron vambraces [superior] (magic)
<worn around wrist> a bracelet of purple mist of damage
<worn around wrist> a steel wire (magic) (glowing) [89%]
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> an obsidian circle [superior] (magic) [84%]
<worn on finger> an obsidian circle of endurance (magic)
<primary weapon> Tiamat's poison tail stinger (magic)[222h 45m 4s]
<secondary weapon> the dagger of Wind (invis) (magic)[222h 45m 4s]
<worn on legs> a pair of dusty overalls [superior]
<worn on feet> a pair of black, buffalo hide shoes of agility [82%]
-=[An orcish elite makes a strange sound as you place the dagger of Wind in his back.]=-
< 814h/814H 464v/464V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: orcish sta EP: pretty hurt >
Grahk starts casting an offensive spell.
< 814h/814H 464v/464V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: orcish sta EP: pretty hurt >
You parry an orcish elite's lunge at you.
You parry an orcish elite's lunge at you.
-=[An orcish elite's mighty slash strikes you.]=-
Juts snaps into visibility.
Juts's impressive slash enshrouds a large warhorse in a mist of blood.
Juts's impressive slash enshrouds a large warhorse in a mist of blood.
Juts's slash grievously wounds a large warhorse.
A large warhorse misses Juts.
A large warhorse misses Juts.
A large warhorse shifts his weight and viciously slams his rear hooves into Juts's chest with a stunning force.
< 774h/814H 464v/464V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: orcish sta EP: pretty hurt >
Juts clambers to his feet.
< 774h/814H 464v/464V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: orcish sta EP: pretty hurt >
Grahk completes his spell...
Grahk utters the word 'gjifal'
Grahk unleashes light in a focused, searing ray at an orcish elite!
< 774h/814H 464v/464V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: orcish sta EP: awful >
Selaerial's decent slash wounds an orcish elite.
Selaerial's decent slash wounds an orcish elite.
< 774h/814H 464v/464V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: orcish sta EP: awful >
Selaerial stops fighting.
< 774h/814H 464v/464V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: orcish sta EP: awful >
Grahk starts casting an offensive spell.
< 774h/814H 464v/464V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: orcish sta EP: awful >
[Damage: 19 ] -=[Your impressive pierce strikes an orcish elite hard.]=-
An orcish elite dodges your futile attack.
[Damage: 15 ] -=[Your pierce strikes an orcish elite hard.]=-
[Damage: 16 ] -=[Your impressive pierce strikes an orcish elite hard.]=-
[Damage: 18 ] -=[Your pierce strikes an orcish elite very hard.]=-
< 774h/814H 464v/464V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: orcish sta EP: awful >
Juts snaps into visibility.
Juts's fine slash hits a large warhorse.
A large warhorse is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a large warhorse's gurgling and choking signals his demise.
A large warhorse stops following an orcish elite.
< 774h/814H 464v/464V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: orcish sta EP: awful >
You parry an orcish elite's lunge at you.
-=[An orcish elite's slash wounds you.]=-
-=[An orcish elite's powerful slash wounds you.]=-
< 733h/814H 464v/464V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: orcish sta EP: awful >
Grahk completes his spell...
Grahk utters the word 'gjifal'
Grahk unleashes light in a focused, searing ray at an orcish elite!
An orcish elite is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An orcish elite's death cry reverberates in your head as he falls to the ground.
Toyan gets a small pile of coins from the corpse of an orcish elite.
< 733h/814H 464v/464V Pos: standing >
Juts snaps into visibility.
Toyan puts a pile of coins into a bottomless bag of the shield dwarves.
< 733h/814H 464v/464V Pos: standing >
Experience till level: -87474307
< 733h/814H 464v/464V Pos: standing >
You feel the hatred in your heart subside.
< 733h/814H 464v/464V Pos: standing >
The Path of the Damned
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of an orcish elite is lying here.
The corpse of a large warhorse is lying here.
The corpse of an Orc is lying here.
The corpse of an orcish warrior is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orcish merchant is lying here.
The corpse of an old orcish woman is lying here.
The corpse of an orcish street sweeper is lying here.
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Grahk < The Commonwealth > (Halfling)(small) stands in mid-air here.
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Nos < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Toyan < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
*Selaerial < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A torch floats near Selaerial's head. (Illuminating)
Jelli < The Commonwealth > (Grey Elf)(medium) sits resting.
*Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
There are some tracks.
There are some tracks heading north.
< 733h/814H 464v/464V Pos: standing >
Jelli clambers to her feet.
Jelli snaps out of her trance, looking frustrated.
< 734h/814H 464v/464V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish elite who is a brief walk away to your north.
An orcish shaman who is in the distance to your north.
A baby orc who is in the distance to your north.
A cowardly orcish girl who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish street sweeper who is close by to your south.
An orcish shaman who is rather far off to your south.
An orcish guard who is in the distance to your south.
An orcish assassin who is in the distance to your south.
A black skunk who is close by to your west.
A wandering soul who is close by to your west.
< 735h/814H 464v/464V Pos: standing >
Juts stops using a suit of platinum plate bearing the crest of Pelor of constitution.
< 736h/814H 464v/464V Pos: standing >
Juts starts casting a spell.
< 736h/814H 464v/464V Pos: standing >
Grahk stares at the sky.
< 738h/814H 464v/464V Pos: standing >
Juts completes his spell...
Juts utters the word 'abrazak'
< 739h/814H 464v/464V Pos: standing >
Juts starts casting a spell.
< 741h/814H 464v/464V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
< 743h/814H 464v/464V Pos: standing >
Juts completes his spell...
Juts utters the word 'fido'
< 744h/814H 464v/464V Pos: standing >
Juts shrugs into a suit of platinum plate bearing the crest of Pelor of constitution.
< 745h/814H 464v/464V Pos: standing >
Juts leaves south.
Ques sneaks south.
Jelli leaves south.
Selaerial leaves south.
Toyan trots south.
Nos leaves south.
Rorbag trots south.
Grahk leaves south.
Kiria leaves south.
You follow Juts.
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
The corpse of a stray dog is lying here.
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Grahk < The Commonwealth > (Halfling)(small) stands in mid-air here.
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Nos < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Toyan < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
*Selaerial < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A torch floats near Selaerial's head. (Illuminating)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here, fighting an orcish street sweeper.
*Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
An orcish street sweeper stands here, fighting Jelli.
< 746h/814H 463v/464V Pos: standing >
Juts snaps into visibility.
Juts brings down a longsword of Sevenoaks in a mighty slash, cleaving an orcish street sweeper from his target!
An orcish street sweeper is dead! R.I.P.
A sense of peace fills the room as Juts eliminates the evil force!
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an orcish street sweeper dies in agony.
< 746h/814H 463v/464V Pos: standing >
Toyan gets 3 coins from the corpse of an orcish street sweeper.
< 747h/814H 463v/464V Pos: standing >
A baby orc enters from the east.
At the sight of your nemesis the hatred of old generations BURN in your blood!
Toyan puts a pile of coins into a bottomless bag of the shield dwarves.
< 748h/814H 463v/464V Pos: standing >
You quickly scan the area.
An orcish elite who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A wandering soul who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
An orcish assassin who is rather far off to your south.
< 751h/814H 464v/464V Pos: standing >
Grahk starts casting a spell.
< 752h/814H 464v/464V Pos: standing >
You quickly scan the area.
An orcish elite who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A wandering soul who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
An orcish assassin who is rather far off to your south.
< 753h/814H 464v/464V Pos: standing >
Grahk completes his spell...
Grahk utters the word 'babratgtui'
< 754h/814H 464v/464V Pos: standing >
You quickly scan the area.
An orcish elite who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A wandering soul who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
An orcish assassin who is rather far off to your south.
< 754h/814H 464v/464V Pos: standing >
Selaerial starts casting a spell.
< 755h/814H 464v/464V Pos: standing >
Grahk starts casting a spell.
You quickly scan the area.
An orcish elite who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A wandering soul who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
An orcish assassin who is rather far off to your south.
< 756h/814H 464v/464V Pos: standing >
Selaerial completes his spell...
Selaerial utters the word 'unsoejgruiqz'
< 757h/814H 464v/464V Pos: standing >
You quickly scan the area.
An orcish elite who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A wandering soul who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
An orcish assassin who is rather far off to your south.
< 758h/814H 464v/464V Pos: standing >
Grahk completes his spell...
Grahk utters the word 'ufaixaae'
Grahk's barkskin seems to take on the texture of iron.
< 759h/814H 464v/464V Pos: standing >
You quickly scan the area.
An orcish elite who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A wandering soul who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
An orcish assassin who is rather far off to your south.
< 760h/814H 464v/464V Pos: standing >
You quickly scan the area.
An orcish elite who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A wandering soul who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
An orcish assassin who is rather far off to your south.
Juts leaves south.
Sainth sneaks south.
Horns begin to bellow and drums thunder to the call to arms!
Jelli leaves south.
Selaerial leaves south.
Toyan trots south.
Nos leaves south.
Rorbag trots south.
Grahk leaves south.
Kiria leaves south.
You follow Juts.
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an orcish warrior is lying here.
The corpse of a baby orc is lying here.
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Grahk < The Commonwealth > (Halfling)(small) stands in mid-air here.
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Nos < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Toyan < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
*Selaerial < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A torch floats near Selaerial's head. (Illuminating)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
*Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
< 762h/814H 463v/464V Pos: standing >
You feel the hatred in your heart subside.
< 763h/814H 463v/464V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
The grinning bobcat who is a brief walk away to your north.
An orcish elite who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
Khazar, the jeweler who is close by to your east.
A wandering soul who is not far off to your south.
An orcish shaman who is not far off to your south.
An orcish assassin who is a brief walk away to your south.
A wandering soul who is close by to your west.
The orc gate guard who is close by to your west.
Juts leaves south.
Jelli leaves south.
Selaerial leaves south.
Horns begin to bellow and drums thunder to the call to arms!
Toyan trots south.
Nos leaves south.
Rorbag trots south.
Grahk leaves south.
Kiria leaves south.
You follow Juts.
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
The corpse of a cute kitten is lying here.
The corpse of an orcish merchant is lying here.
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Grahk < The Commonwealth > (Halfling)(small) stands in mid-air here.
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Nos < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Toyan < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
*Selaerial < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A torch floats near Selaerial's head. (Illuminating)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
*Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
There are Barbarian tracks going south.
There are some tracks heading south.
< 764h/814H 463v/464V Pos: standing >
Jelli puts a bunch of stuff into a big big bag for a little person.
< 765h/814H 463v/464V Pos: standing >
You quickly scan the area.
A baby orc who is not far off to your north.
The grinning bobcat who is rather far off to your north.
An orcish elite who is in the distance to your north.
An orcish guard who is in the distance to your north.
The Shady Quartermaster who is in the distance to your north.
The town crier who is in the distance to your north.
An orcish guard who is in the distance to your north.
A grave-robbing orc who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
A wandering soul who is close by to your south.
An orcish shaman who is close by to your south.
An orcish assassin who is not far off to your south.
Juts leaves south.
Jelli leaves south.
Horns begin to bellow and drums thunder to the call to arms!
Selaerial leaves south.
Toyan trots south.
Nos leaves south.
Rorbag trots south.
Grahk leaves south.
Kiria leaves south.
You follow Juts.
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Grahk < The Commonwealth > (Halfling)(small) stands in mid-air here.
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Nos < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Toyan < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
*Selaerial < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A torch floats near Selaerial's head. (Illuminating)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
*Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish shaman is here practicing a new spell. (casting)
There are some tracks heading south.
There are some tracks heading south.
< 766h/814H 462v/464V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 766h/814H 463v/464V Pos: standing >
You quickly scan the area.
A baby orc who is a brief walk away to your north.
The grinning bobcat who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish assassin who is close by to your south.
Juts leaves south.
Horns begin to bellow and drums thunder to the call to arms!
Sainth sneaks south.
Jelli leaves south.
Selaerial leaves south.
Toyan trots south.
Horns begin to bellow and drums thunder to the call to arms!
Nos leaves south.
Rorbag trots south.
Grahk leaves south.
Kiria leaves south.
You follow Juts.
You feel uneasy with so many Good players in Shady Grove.
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down #
The corpse of an orcish warrior is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an umber hulk is lying here.
The corpse of an orcish merchant is lying here.
[2] The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an Orc is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a female orc is lying here.
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Grahk < The Commonwealth > (Halfling)(small) stands in mid-air here.
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Nos < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Toyan < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
*Selaerial < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A torch floats near Selaerial's head. (Illuminating)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
*Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
An orcish assassin is lying here, mortally wounded.
< 767h/814H 463v/464V Pos: standing >
An orcish shaman enters from the north.
< 768h/814H 463v/464V Pos: standing >
An orcish shaman suddenly attacks Jelli!
An orcish shaman's fine punch wounds Jelli.
< 768h/814H 463v/464V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your north.
A baby orc who is rather far off to your north.
An orcish guard who is close by to your east.
An orcish warrior who is not far off to your east.
An orcish merchant who is rather far off to your east.
An orcish elite who is rather far off to your east.
A large warhorse who is rather far off to your east.
An orcish merchant who is rather far off to your east.
An orcish assassin who is in the distance to your east.
An orcish street sweeper who is in the distance to your east.
A drunken orc who is in the distance to your east.
A young toddler who is in the distance to your east.
< 769h/814H 463v/464V Pos: standing >
A wandering soul enters from the north.
< 771h/814H 463v/464V Pos: standing >
Selaerial starts casting an offensive spell.
Selaerial snaps into visibility.
< 773h/814H 463v/464V Pos: standing >
Rorbag starts casting a spell.
< 774h/814H 463v/464V Pos: standing >
You snap into visibility.
[Damage: 110 ] -=[An orcish shaman makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
[Damage: 103 ] -=[An orcish shaman makes a strange sound as you place the dagger of Wind in his back.]=-
< 775h/814H 463v/464V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: shaman sta EP: pretty hurt >
An orcish shaman dodges Jelli's attack.
< 775h/814H 463v/464V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: shaman sta EP: pretty hurt >
A faint hum can be heard from Tsunami, the trident of storms carried by Sainth.
Selaerial completes his spell...
Selaerial utters the word 'gjifal'
Selaerial unleashes light in a focused, searing ray at an orcish shaman!
An orcish shaman is dead! R.I.P.
You receive your share of experience.
An orcish shaman's death cry reverberates in your head as he falls to the ground.
Rorbag stops chanting abruptly!
< 775h/814H 463v/464V Pos: standing >
Toyan gets a few coins from the corpse of an orcish shaman.
< 775h/814H 463v/464V Pos: standing >
Toyan puts a pile of coins into a bottomless bag of the shield dwarves.
< 775h/814H 463v/464V Pos: standing >
Experience till level: -87474344
< 776h/814H 463v/464V Pos: standing >
Jelli gets something from the corpse of the orc gate guard.
< 778h/814H 463v/464V Pos: standing >
Saving Fraglo.
Jelli gets something from the corpse of the orc gate guard.
< 778h/814H 463v/464V Pos: standing >
Jelli gets something from the corpse of a young orc sentinel.
< 778h/814H 463v/464V Pos: standing >
Jelli gets something from the corpse of the orc gate guard.
< 779h/814H 464v/464V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down #
Fresh blood covers everything in the area.
The corpse of an orcish shaman is lying here.
The corpse of an orcish warrior is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an umber hulk is lying here.
The corpse of an orcish merchant is lying here.
[2] The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an Orc is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a female orc is lying here.
A wandering orcish soul, flying about here, is searching for a new victim.
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Grahk < The Commonwealth > (Halfling)(small) stands in mid-air here.
Rorbag < The Commonwealth > (Centaur)(huge) stands in mid-air here.
Nos < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Toyan < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
Selaerial < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A torch floats near Selaerial's head. (Illuminating)
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
*Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
An orcish assassin is lying here, mortally wounded.
< 779h/814H 464v/464V Pos: standing >
An Orc enters from the north.
You quickly scan the area.
A baby orc who is rather far off to your north.
An orcish guard who is close by to your east.
An orcish warrior who is not far off to your east.
An orcish assassin who is rather far off to your east.
An orcish merchant who is rather far off to your east.
An orcish elite who is rather far off to your east.
A large warhorse who is rather far off to your east.
An orcish merchant who is rather far off to your east.
An orcish street sweeper who is in the distance to your east.
A drunken orc who is in the distance to your east.
A young toddler who is in the distance to your east.
< 781h/814H 464v/464V Pos: standing >
An Orc panics, screams and runs in circles, waving his hands in the air.
Juts opens the black.
< 782h/814H 464v/464V Pos: standing >
Rorbag starts casting a spell.
< 783h/814H 464v/464V Pos: standing >
< 783h/814H 464v/464V Pos: standing >
An Orc panics, screams and runs in circles, waving his hands in the air.
< 785h/814H 464v/464V Pos: standing >
You snap into visibility.
[Damage: 4 ] -=[An orcish assassin makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
An orcish assassin is dead! R.I.P.
You receive your share of experience.
The last gasps of an orcish assassin cause a sickening chill to run up your spine.
Jelli starts casting an offensive spell.
Nos starts casting an offensive spell.
< 786h/814H 464v/464V Pos: standing >
Toyan gets a few coins from the corpse of an orcish assassin.
< 787h/814H 464v/464V Pos: standing >
Toyan puts a pile of coins into a bottomless bag of the shield dwarves.
< 787h/814H 464v/464V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Kiria.
Rorbag completes his spell...
Rorbag utters the word 'gjifal'
An Orc seems to be blinded!
Rorbag unleashes light in a focused, searing ray at an Orc!
An Orc's small round wooden shield melted from the intense heat!
An Orc is dead! R.I.P.
You receive your share of experience.