The death of [ 1 Warrior] Yourmom (Orc)

in The South Gates of the Shady Grove

from the perspective of [44 Forest Druid] Rorbag < The Commonwealth > (Centaur)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a hood dusted with sand [superior] (magic) [64%]
<worn on eyes>       a feathered leather eyepatch [superior] (illuminating) [88%]
<worn in ear>        a carved turquoise stud [superior] (magic) (glowing) (illuminating) [70%]
<worn in ear>        an engraved silver earring [superior] (magic)
<worn on face>       a wad of spawn goo [poor] (magic) (humming)
<worn around neck>   a golden necklace of the gypsy king (glowing) [85%]
<worn around neck>   a magical drow amulet of darkness (glowing)
<worn on body>       an unique dragonscale chainmail
<worn on horse body> a saddle made of leather and iron [superior] [89%]
<worn about body>    a quetzel feather cloak (magic) [51%]
<worn on tail>       a blue ribbon laced with silver thread (magic) [33%]
<worn as quiver>     a jeweled steel quiver from Rift Valley Jungle
<worn about waist>   a well-used ruby belt
<worn on belt buckle>a superior ivory belt buckle from Rift Valley Jungle [83%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating) [83%]
<worn on arms>       some sandy sleeves (magic) [72%]
<held as shield>     the golden shield of Dawndale
<worn around wrist>  a lizard tail bracer (magic) (glowing) [40%]
<worn around wrist>  a lizard tail bracer (magic) (glowing) [61%]
<worn on hands>      shining metallic gauntlets dyed yellow [superior]
<worn on finger>     a bright platinum wedding band
<worn on finger>     a ring of astral essence (humming)
<primary weapon>     a flaming sabre (magic) (glowing) (illuminating)
<worn on feet>       a set of bloodied horseshoes [poor] (magic) [88%]

Toyan floats down.
Nos leaves down.
You follow Juts.

You feel uneasy with so many Good players in Shady Grove.
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
Puddles of fresh blood cover the ground.
The corpse of an orcish warrior is lying here.
The corpse of an orcish assassin is lying here.
The corpse of an Orc is lying here.
The corpse of an orcish guard is lying here.
Nos  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Red Aura)
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
Selaerial  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A torch floats near Selaerial's head. (Illuminating)
Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ques  < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Grahk floats in from above.

< 1009h/1009H 394v/395V Pos: standing >
Juts leaves east.
Jelli leaves east.
Selaerial leaves east.
Toyan trots east.
Nos leaves east.
You follow Juts.

You feel uneasy with so many Good players in Shady Grove.
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
Nos  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Red Aura)
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
Selaerial  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A torch floats near Selaerial's head. (Illuminating)
Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ques  < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Crawling about, this baby orc is crying loudly.
A small black skunk peers wearily at you.
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
Grahk enters from the west.

< 1009h/1009H 393v/395V Pos: standing >
Juts leaves east.
Horns begin to bellow and drums thunder to the call to arms!
Jelli leaves east.
Selaerial leaves east.
Toyan trots east.
Nos leaves east.
You follow Juts.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of an orcish guard is lying here.
The corpse of an orcish merchant is lying here.
The corpse of an old orcish woman is lying here.
The corpse of an orcish street sweeper is lying here.
Nos  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Red Aura)
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
Selaerial  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A torch floats near Selaerial's head. (Illuminating)
Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here, fighting an orcish warrior.(Gold Aura)
*Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ques  < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An orcish warrior stands in mid-air here, fighting Jelli.(Red Aura)
Grahk enters from the west.
Horns begin to bellow and drums thunder to the call to arms!

< 1009h/1009H 392v/395V Pos: standing >
Juts snaps into visibility.
Juts brings down a longsword of Sevenoaks in a mighty slash, cleaving an orcish warrior from his target!
A halo of white light settles over Juts as he charges into battle.
Juts heroically rescues Jelli.

< 1009h/1009H 392v/395V Pos: standing >
An orcish elite enters from the south.
A large warhorse trots in from the south.

< 1009h/1009H 393v/395V Pos: standing >
Selaerial avoids being bashed by an orcish elite, who loses his balance and falls.
Kiria gets a tightly rolled vellum recipe for a pair of horns embossed with a red dragon from her bottomless bag of the illithids.

< 1009h/1009H 394v/395V Pos: standing >
An orcish elite's impressive slash wounds Selaerial.
An orcish elite is burned severely as he hits Selaerial!
Selaerial dodges an orcish elite's attack.

< 1009h/1009H 395v/395V Pos: standing >
A baby orc enters from the west.

< 1009h/1009H 395v/395V Pos: standing >
Kiria snaps into visibility.
Kiria places a darksteel rapier with a strange black stone in the back of a baby orc, resulting in some strange noises and some blood.
A baby orc is dead! R.I.P.
You receive your share of experience.
A baby orc's death cry reverberates in your head as he falls to the ground.

< 1009h/1009H 395v/395V Pos: standing >
Selaerial starts casting an offensive spell.
Toyan gets a copper coin from the corpse of a baby orc.

< 1009h/1009H 395v/395V Pos: standing >
Fraglo assists Juts heroically.
Fraglo snaps into visibility.
Fraglo's impressive pierce strikes an orcish warrior.
Toyan puts a pile of coins into a bottomless bag of the shield dwarves.

< 1009h/1009H 395v/395V Pos: standing >
Jelli sits down in a comfortable spot.

< 1009h/1009H 395v/395V Pos: standing >
An orcish warrior misses Juts.
Juts's longsword of Sevenoaks moves with a blinding speed and successfully repels an orcish warrior's attack!
Juts snaps into visibility.
An orcish warrior hits Juts with a mighty kick to his chest.
An orcish warrior dodges Juts's attack.
Juts's impressive slash strikes an orcish warrior.
Juts misses an orcish warrior.
Jelli stares off into space, entering a meditative trance.

< 1009h/1009H 395v/395V Pos: standing >
Selaerial completes his spell...
Selaerial utters the word 'gjifal'
Selaerial unleashes light in a focused, searing ray at an orcish elite!

< 1009h/1009H 395v/395V Pos: standing >
Fraglo's impressive pierce strikes an orcish warrior.
Fraglo's impressive pierce strikes an orcish warrior.
Fraglo's impressive pierce strikes an orcish warrior.

< 1009h/1009H 395v/395V Pos: standing >
An orcish elite's impressive slash grazes Selaerial.
An orcish elite is burned severely as he hits Selaerial!
An orcish elite's fine slash grazes Selaerial.
An orcish elite is burned severely as he hits Selaerial!

< 1009h/1009H 395v/395V Pos: standing >
Selaerial starts casting an offensive spell.

< 1009h/1009H 395v/395V Pos: standing >
A large warhorse growls at Selaerial.
A large warhorse suddenly attacks Selaerial!
A large warhorse misses Selaerial.

< 1009h/1009H 395v/395V Pos: standing >
Juts snaps into visibility.
Juts brings down a longsword of Sevenoaks in a mighty slash, cleaving a large warhorse from his target!
Juts heroically rescues Selaerial.

< 1009h/1009H 395v/395V Pos: standing >
Fraglo places Tiamat's poison tail stinger in the back of an orcish warrior, resulting in some strange noises and some blood.
With a swift tug Fraglo wrenches the weapon free, ramming it into an orcish warrior's spine!
Fraglo places Tiamat's poison tail stinger in the back of an orcish warrior, resulting in some strange noises and some blood.
Fraglo places the dagger of Wind in the back of an orcish warrior, resulting in some strange noises and some blood.
With a swift tug Fraglo wrenches the weapon free, ramming it into an orcish warrior's spine!
Fraglo places the dagger of Wind in the back of an orcish warrior, resulting in some strange noises and some blood.
Kiria gets a bottomless bag of the illithids from her bottomless bag of the illithids.

< 1009h/1009H 395v/395V Pos: standing >
You failed.

< 1009h/1009H 395v/395V Pos: standing >
Selaerial completes his spell...
Selaerial utters the word 'gjifal'
Selaerial unleashes light in a focused, searing ray at an orcish elite!
Selaerial's fine slash grazes an orcish elite.
Selaerial's decent slash grazes an orcish elite.
Selaerial misses an orcish elite.

< 1009h/1009H 395v/395V Pos: standing >
Juts misses an orcish warrior.
Juts's impressive slash strikes an orcish warrior very hard.
Juts's impressive slash strikes an orcish warrior very hard.

< 1009h/1009H 395v/395V Pos: standing >
An orcish warrior misses Fraglo.

< 1009h/1009H 395v/395V Pos: standing >
An Orc enters from the west.

< 1009h/1009H 395v/395V Pos: standing >
An Orc leaves south.
Selaerial starts casting an offensive spell.

< 1009h/1009H 395v/395V Pos: standing >
An orcish elite's fine slash grazes Selaerial.
An orcish elite is burned severely as he hits Selaerial!
Selaerial blocks an orcish elite's lunge at him.
An orcish elite rises to his feet.
An orcish elite hits Selaerial with a mighty kick to his chest.

< 1009h/1009H 395v/395V Pos: standing >

< 1009h/1009H 395v/395V Pos: standing >
Juts anticipates a large warhorse's attack and masterfully parries the incoming blow.
Juts dodges a large warhorse's attack.
Juts snaps into visibility.
Juts is knocked to the ground by a large warhorse's mighty bash!
An Orc enters from the south.

< 1009h/1009H 395v/395V Pos: standing >
An Orc says 'thi oply time yuu odiuts cap koll me is wivh 10+, spicler'

< 1009h/1009H 395v/395V Pos: standing >
Selaerial completes his spell...
Selaerial utters the word 'gjifal'
An orcish elite seems to be blinded!
Selaerial unleashes light in a focused, searing ray at an orcish elite!
You start chanting...

< 1009h/1009H 395v/395V Pos: standing >
Fraglo's impressive pierce seriously wounds an orcish warrior.
Fraglo's impressive pierce enshrouds an orcish warrior in a mist of blood.
Fraglo's powerful pierce causes an orcish warrior to grimace in pain.
Fraglo's impressive pierce grievously wounds an orcish warrior.
An orcish warrior is stunned!
Fraglo misses an orcish warrior.

< 1009h/1009H 395v/395V Pos: standing >
An orcish elite dodges Selaerial's attack.
Selaerial misses an orcish elite.
Selaerial misses an orcish elite.

< 1009h/1009H 395v/395V Pos: standing >
Casting: sunray *
Juts misses an orcish warrior.
Juts misses an orcish warrior.
Juts snaps into visibility.
Juts's fine slash hits an orcish warrior.
An orcish warrior is dead! R.I.P.
A sense of peace fills the room as Juts eliminates the evil force!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an orcish warrior cause a sickening chill to run up your spine.

< 1009h/1009H 395v/395V Pos: standing >
Selaerial starts casting an offensive spell.

< 1009h/1009H 395v/395V Pos: standing >
Toyan gets a few coins from the corpse of an orcish warrior.

< 1009h/1009H 395v/395V Pos: standing >
Kiria snaps into visibility.
Kiria places a darksteel rapier with a strange black stone in the back of an Orc, resulting in some strange noises and some blood.
An Orc's hard leather cloak was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an Orc dies in agony.
You abort your prayer before it's done!
Toyan puts a pile of coins into a bottomless bag of the shield dwarves.

< 1009h/1009H 395v/395V Pos: standing >
Juts's skin seems to turn to stone.

< 1009h/1009H 395v/395V Pos: standing >
Selaerial completes his spell...
Selaerial utters the word 'gjifal'
Selaerial unleashes light in a focused, searing ray at an orcish elite!
Selaerial dodges an orcish elite's attack.
Selaerial blocks an orcish elite's lunge at him.
An orcish elite's powerful slash wounds Selaerial.
An orcish elite is burned severely as he hits Selaerial!

< 1009h/1009H 395v/395V Pos: standing >
A large warhorse suddenly appears a bit confused!
A large warhorse misses Juts.
Juts snaps into visibility.
Juts's longsword of Sevenoaks moves with a blinding speed and successfully repels a large warhorse's attack!
Grahk starts casting a spell.

< 1009h/1009H 395v/395V Pos: standing >
Selaerial misses an orcish elite.
Selaerial misses an orcish elite.
Selaerial's slash grazes an orcish elite.

< 1009h/1009H 395v/395V Pos: standing >
Grahk completes his spell...
Grahk utters the word 'gjifal'
Grahk unleashes light in a focused, searing ray at an orcish elite!

< 1009h/1009H 395v/395V Pos: standing >
Fraglo places Tiamat's poison tail stinger in the back of an orcish elite, resulting in some strange noises and some blood.
With a swift tug Fraglo wrenches the weapon free, ramming it into an orcish elite's spine!
Fraglo places Tiamat's poison tail stinger in the back of an orcish elite, resulting in some strange noises and some blood.
Fraglo places the dagger of Wind in the back of an orcish elite, resulting in some strange noises and some blood.

< 1009h/1009H 395v/395V Pos: standing >
Grahk starts casting an offensive spell.

< 1009h/1009H 395v/395V Pos: standing >
Fraglo parries an orcish elite's lunge at her.
Fraglo parries an orcish elite's lunge at her.
An orcish elite's mighty slash strikes Fraglo.
Juts snaps into visibility.
Juts's impressive slash enshrouds a large warhorse in a mist of blood.
Juts's impressive slash enshrouds a large warhorse in a mist of blood.
Juts's slash grievously wounds a large warhorse.
A large warhorse misses Juts.
A large warhorse misses Juts.
A large warhorse shifts his weight and viciously slams his rear hooves into Juts's chest with a stunning force.

< 1009h/1009H 395v/395V Pos: standing >
Juts clambers to his feet.

< 1009h/1009H 395v/395V Pos: standing >
Grahk completes his spell...
Grahk utters the word 'gjifal'
Grahk unleashes light in a focused, searing ray at an orcish elite!

< 1009h/1009H 395v/395V Pos: standing >
Selaerial's decent slash wounds an orcish elite.
Selaerial's decent slash wounds an orcish elite.

< 1009h/1009H 395v/395V Pos: standing >
Selaerial stops fighting.

< 1009h/1009H 395v/395V Pos: standing >
Grahk starts casting an offensive spell.

< 1009h/1009H 395v/395V Pos: standing >
Fraglo's impressive pierce strikes an orcish elite hard.
An orcish elite dodges Fraglo's attack.
Fraglo's pierce strikes an orcish elite hard.
Fraglo's impressive pierce strikes an orcish elite hard.
Fraglo's pierce strikes an orcish elite very hard.

< 1009h/1009H 395v/395V Pos: standing >
Juts snaps into visibility.
Juts's fine slash hits a large warhorse.
A large warhorse is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a large warhorse's gurgling and choking signals his demise.
A large warhorse stops following an orcish elite.

< 1009h/1009H 395v/395V Pos: standing >
Fraglo parries an orcish elite's lunge at her.
An orcish elite's slash wounds Fraglo.
An orcish elite's powerful slash wounds Fraglo.

< 1009h/1009H 395v/395V Pos: standing >
Grahk completes his spell...
Grahk utters the word 'gjifal'
Grahk unleashes light in a focused, searing ray at an orcish elite!
An orcish elite is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An orcish elite's death cry reverberates in your head as he falls to the ground.
You failed.
Toyan gets a small pile of coins from the corpse of an orcish elite.

< 1009h/1009H 395v/395V Pos: standing >
Juts snaps into visibility.
Toyan puts a pile of coins into a bottomless bag of the shield dwarves.

< 1009h/1009H 395v/395V Pos: standing >
Jelli clambers to her feet.
Jelli snaps out of her trance, looking frustrated.

< 1009h/1009H 395v/395V Pos: standing >
Juts stops using a suit of platinum plate bearing the crest of Pelor of constitution.

< 1009h/1009H 395v/395V Pos: standing >
Juts starts casting a spell called 'armor'.

< 1009h/1009H 395v/395V Pos: standing >
Grahk stares at the sky.

< 1009h/1009H 395v/395V Pos: standing >
Juts completes his spell...
Juts utters the word 'abrazak'

< 1009h/1009H 395v/395V Pos: standing >
Juts starts casting a spell.

< 1009h/1009H 395v/395V Pos: standing >
Juts completes his spell...
Juts utters the word 'fido'

< 1009h/1009H 395v/395V Pos: standing >
Juts shrugs into a suit of platinum plate bearing the crest of Pelor of constitution.

< 1009h/1009H 395v/395V Pos: standing >
Juts leaves south.
Ques sneaks south.
Jelli leaves south.
Selaerial leaves south.
Toyan trots south.
Nos leaves south.
You follow Juts.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
The corpse of a stray dog is lying here.
Nos  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Red Aura)
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
*Selaerial  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A torch floats near Selaerial's head. (Illuminating)
Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here, fighting an orcish street sweeper.(Gold Aura)
*Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ques  < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An orcish street sweeper stands here, fighting Jelli.(Red Aura)
Grahk enters from the north.
Kiria enters from the north.

< 1009h/1009H 394v/395V Pos: standing >
Juts snaps into visibility.
Juts brings down a longsword of Sevenoaks in a mighty slash, cleaving an orcish street sweeper from his target!
An orcish street sweeper is dead! R.I.P.
A sense of peace fills the room as Juts eliminates the evil force!
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an orcish street sweeper dies in agony.

< 1009h/1009H 394v/395V Pos: standing >
Toyan gets 3 coins from the corpse of an orcish street sweeper.

< 1009h/1009H 394v/395V Pos: standing >
A baby orc enters from the east.
Toyan puts a pile of coins into a bottomless bag of the shield dwarves.

< 1009h/1009H 394v/395V Pos: standing >
Grahk starts casting a spell.

< 1009h/1009H 394v/395V Pos: standing >
Grahk completes his spell...
Grahk utters the word 'babratgtui'

< 1009h/1009H 394v/395V Pos: standing >
Selaerial starts casting a spell.

< 1009h/1009H 394v/395V Pos: standing >
Grahk starts casting a spell.

< 1009h/1009H 394v/395V Pos: standing >
Selaerial completes his spell...
Selaerial utters the word 'unsoejgruiqz'

< 1009h/1009H 394v/395V Pos: standing >
Grahk completes his spell...
Grahk utters the word 'ufaixaae'
Grahk's barkskin seems to take on the texture of iron.

< 1009h/1009H 394v/395V Pos: standing >
Juts leaves south.
Ques sneaks south.
Horns begin to bellow and drums thunder to the call to arms!
Jelli leaves south.
Selaerial leaves south.
Toyan trots south.
Nos leaves south.
You follow Juts.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of an orcish warrior is lying here.
The corpse of a baby orc is lying here.
Nos  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Red Aura)
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
*Selaerial  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A torch floats near Selaerial's head. (Illuminating)
Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ques  < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Grahk enters from the north.
Kiria enters from the north.

< 1009h/1009H 393v/395V Pos: standing >
Juts leaves south.
Jelli leaves south.
Selaerial leaves south.
Horns begin to bellow and drums thunder to the call to arms!
Toyan trots south.
Nos leaves south.
You follow Juts.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
The corpse of a cute kitten is lying here.
The corpse of an orcish merchant is lying here.
Nos  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Red Aura)
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
*Selaerial  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A torch floats near Selaerial's head. (Illuminating)
Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ques  < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Grahk enters from the north.
Kiria enters from the north.

< 1009h/1009H 394v/395V Pos: standing >
Jelli puts a bunch of stuff into a big big bag for a little person.

< 1009h/1009H 394v/395V Pos: standing >
Juts leaves south.
Jelli leaves south.
Horns begin to bellow and drums thunder to the call to arms!
Selaerial leaves south.
Toyan trots south.
Nos leaves south.
You follow Juts.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
Nos  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Red Aura)
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
*Selaerial  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A torch floats near Selaerial's head. (Illuminating)
Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ques  < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
An orcish shaman is here practicing a new spell. (casting) (Red Aura)
Grahk enters from the north.
Kiria enters from the north.

< 1009h/1009H 393v/395V Pos: standing >
Juts leaves south.
Horns begin to bellow and drums thunder to the call to arms!
Ques sneaks south.
Sainth sneaks south.
Jelli leaves south.
Selaerial leaves south.
Toyan trots south.
Horns begin to bellow and drums thunder to the call to arms!
Nos leaves south.
You follow Juts.

You feel uneasy with so many Good players in Shady Grove.
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down #
The corpse of an orcish warrior is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an umber hulk is lying here.
The corpse of an orcish merchant is lying here.
[2] The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an Orc is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a female orc is lying here.
Nos  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Red Aura)
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
*Selaerial  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
A torch floats near Selaerial's head. (Illuminating)
Jelli  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ques  < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
*Juts  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An orcish assassin is lying here, mortally wounded.
Grahk enters from the north.
Kiria enters from the north.

< 1009h/1009H 394v/395V Pos: standing >
An orcish shaman enters from the north.

< 1009h/1009H 394v/395V Pos: standing >
An orcish shaman suddenly attacks Jelli!
An orcish shaman's fine punch wounds Jelli.

< 1009h/1009H 394v/395V Pos: standing >
A wandering soul enters from the north.

< 1009h/1009H 394v/395V Pos: standing >
Selaerial starts casting an offensive spell.
Selaerial snaps into visibility.

< 1009h/1009H 394v/395V Pos: standing >
You start chanting...

< 1009h/1009H 394v/395V Pos: standing >
Fraglo snaps into visibility.
Fraglo places Tiamat's poison tail stinger in the back of an orcish shaman, resulting in some strange noises and some blood.
Fraglo places the dagger of Wind in the back of an orcish shaman, resulting in some strange noises and some blood.

< 1009h/1009H 394v/395V Pos: standing >
An orcish shaman dodges Jelli's attack.

< 1009h/1009H 394v/395V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Sainth.
Selaerial completes his spell...
Selaerial utters the word 'gjifal'
Selaerial unleashes light in a focused, searing ray at an orcish shaman!
An orcish shaman is dead! R.I.P.
You receive your share of experience.
An orcish shaman's death cry reverberates in your head as he falls to the ground.
You abort your prayer before it's done!

< 1009h/1009H 394v/395V Pos: standing >
Toyan gets a few coins from the corpse of an orcish shaman.

< 1009h/1009H 394v/395V Pos: standing >
Toyan puts a pile of coins into a bottomless bag of the shield dwarves.

< 1009h/1009H 394v/395V Pos: standing >
Jelli gets something from the corpse of the orc gate guard.

< 1009h/1009H 394v/395V Pos: standing >
Jelli gets something from the corpse of the orc gate guard.

< 1009h/1009H 394v/395V Pos: standing >
Jelli gets something from the corpse of a young orc sentinel.

< 1009h/1009H 394v/395V Pos: standing >
Jelli gets something from the corpse of the orc gate guard.

< 1009h/1009H 394v/395V Pos: standing >
An Orc enters from the north.

< 1009h/1009H 394v/395V Pos: standing >
An Orc panics, screams and runs in circles, waving his hands in the air.
Juts opens the black.

< 1009h/1009H 394v/395V Pos: standing >
You start chanting...

< 1009h/1009H 394v/395V Pos: standing >

< 1009h/1009H 394v/395V Pos: standing >
Casting: sunray *

< 1009h/1009H 394v/395V Pos: standing >
An Orc panics, screams and runs in circles, waving his hands in the air.

< 1009h/1009H 394v/395V Pos: standing >
Fraglo snaps into visibility.
Fraglo places Tiamat's poison tail stinger in the back of an orcish assassin, resulting in some strange noises and some blood.
An orcish assassin is dead! R.I.P.
You receive your share of experience.
The last gasps of an orcish assassin cause a sickening chill to run up your spine.
Jelli starts casting an offensive spell.
Nos starts casting an offensive spell.

< 1009h/1009H 394v/395V Pos: standing >
Casting: sunray 
Toyan gets a few coins from the corpse of an orcish assassin.

< 1009h/1009H 394v/395V Pos: standing >
Toyan puts a pile of coins into a bottomless bag of the shield dwarves.

< 1009h/1009H 394v/395V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Kiria.
You complete your spell...
An Orc seems to be blinded!
[Damage: 13 ] -=[You unleash light in a focused, searing ray at an Orc!]=-
An Orc's small round wooden shield melted from the intense heat!
An Orc is dead! R.I.P.
You receive your share of experience.