The death of [40 Huntsman] Senta (Grey Elf)

in A Campsite on the Edge of the Reservoir

from the perspective of [48 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    an oval of tattered flesh (magic) (humming) (illuminating)
<worn on head>       the royal crown of Aravne (magic) [80%]
<worn on eyes>       the eyes of undead fire (magic) (glowing) [48%]
<worn in ear>        a tiny diorite ear stud (magic)
<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn on face>       a translucent crystal hemisphere [poor] (magic) (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn on body>       an imperceptable shroud of stars [superior] (invis) (magic) (glowing) (humming) [89%]
<worn about body>    an ethereal symbiote of the inner planes of health (magic) (humming)
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight with a strange sharp rubin (magic) [67%]
<worn about waist>   a waistband of rock and stone [superior] with a strange dark bloodstone (magic)
<worn on belt buckle>a dreamcasters scepter of stars
<worn on arms>       a pair of chromium dragonscale vambraces (magic)
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a bracelet of influence of endurance (magic)
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [39%]
<worn on hands>      a pair of gauntlets formed of dust [poor]
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     a ring called 'Soulcatcher'
<held>               a carved femur of a stupid barb [superior] (magic) (glowing) [74%]
<worn on legs>       some shin-guards of subterfuge [superior] [83%]
<worn on feet>       the boots of speed of endurance (magic)

A black crow who is close by to your south.
An orc city guard who is not far off to your south.

< 705h/705H 280v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
A black crow hops through the streets, pecking at trash.
Pok enters from the north.
Colc sneaks in from the north.
Baulz enters from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 705h/705H 280v/282V Pos: standing >

< 705h/705H 281v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S
An Orc city guard walks here, most likely abusing his power.(Red Aura)
Pok enters from the north.
Baulz enters from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 705h/705H 281v/282V Pos: standing >
That's impossible, I'm afraid.

< 705h/705H 281v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
Obvious exits: -E -W
Pok enters from the west.
Baulz enters from the west.
Mis enters from the west.
A winged hellhound trots in from the west.

< 705h/705H 280v/282V Pos: standing >
You quickly scan the area.
A human traveler who is close by to your east.
Frillus who is close by to your east.
The harbour master who is close by to your east.
A harbour worker who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
An orc sailor who is rather far off to your east.
An orc city guard who is close by to your west.

< 705h/705H 280v/282V Pos: standing >

< 705h/705H 280v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S
An Orc city guard walks here, most likely abusing his power.(Red Aura)
Pok enters from the east.
Colc sneaks in from the east.
Baulz enters from the east.
Mis enters from the east.
A winged hellhound trots in from the east.

< 705h/705H 281v/282V Pos: standing >

< 705h/705H 281v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
A black crow hops through the streets, pecking at trash.
Pok enters from the south.
Baulz enters from the south.
Mis enters from the south.
A winged hellhound trots in from the south.

< 705h/705H 280v/282V Pos: standing >

< 705h/705H 280v/282V Pos: standing >

< 705h/705H 280v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
Pok enters from the east.
Baulz enters from the east.
Mussa sneaks in from the east.
Mis enters from the east.
A winged hellhound trots in from the east.

< 705h/705H 280v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E# -S
Pok enters from the south.
Baulz enters from the south.
Mis enters from the south.
A winged hellhound trots in from the south.

< 705h/705H 280v/282V Pos: standing >
Ok.

< 705h/705H 281v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E# -S
An Orc city guard walks here, most likely abusing his power.(Red Aura)
Pok enters from the south.
Baulz enters from the south.
Mis enters from the south.
A winged hellhound trots in from the south.

< 705h/705H 281v/282V Pos: standing >
Ok.

< 705h/705H 281v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: In the Halls of the Dark Knights
</map>
In the Halls of the Dark Knights
Obvious exits: -N -W
Pok enters from the west.
Colc sneaks in from the west.
Baulz enters from the west.
Mis enters from the west.
A winged hellhound trots in from the west.

< 705h/705H 280v/282V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your west.

< 705h/705H 280v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: In the Halls of the Dark Knights
</map>
In the Halls of the Dark Knights
Obvious exits: -E# -S
Pok enters from the south.
Baulz enters from the south.
Mis enters from the south.
A winged hellhound trots in from the south.

< 705h/705H 280v/282V Pos: standing >
Ok.

< 705h/705H 281v/282V Pos: standing >
You quickly scan the area.
Lanagin the priest of Bloodstone who is close by to your east.
An emissary who is close by to your east.
Daagar, the anti-paladin lord who is close by to your east.

< 705h/705H 282v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: In the Halls of the Dark Knights
</map>
In the Halls of the Dark Knights
Obvious exits: -N -W
Pok enters from the north.
Baulz enters from the north.
Mussa sneaks in from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 705h/705H 281v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E -S
An Orc city guard walks here, most likely abusing his power.(Red Aura)
Pok enters from the east.
Colc sneaks in from the east.
Baulz enters from the east.
Mis enters from the east.
A winged hellhound trots in from the east.

< 705h/705H 280v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E -S
Pok enters from the north.
Baulz enters from the north.
Mussa sneaks in from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 705h/705H 279v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>

<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>
Waiting Room of the Inn
Obvious exits: -W -U
An Orc commoner wanders the city here.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
Pok enters from the west.
Baulz enters from the west.
Mussa sneaks in from the west.
Mis enters from the west.
A winged hellhound trots in from the west.

< 705h/705H 278v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: The Inn of Storm Port
</map>

<map>
Zone: Storm Port.
Room: The Inn of Storm Port
</map>
The Inn of Storm Port
Obvious exits: -D
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)
Pok enters from below.
Baulz enters from below.
Mis enters from below.
A winged hellhound trots in from below.

< 705h/705H 278v/282V Pos: standing >

< 705h/705H 278v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>

<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>
Waiting Room of the Inn
Obvious exits: -W -U
An Orc commoner wanders the city here.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
Pok enters from above.
Baulz enters from above.
Mis enters from above.
A winged hellhound trots in from above.

< 705h/705H 278v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E -S
Pok enters from the east.
Colc sneaks in from the east.
Baulz enters from the east.
Mussa sneaks in from the east.
Mis enters from the east.
A winged hellhound trots in from the east.

< 705h/705H 278v/282V Pos: standing >

< 705h/705H 278v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
Pok enters from the north.
Colc sneaks in from the north.
Baulz enters from the north.
Mussa sneaks in from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 705h/705H 278v/282V Pos: standing >

< 705h/705H 279v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
A black crow hops through the streets, pecking at trash.
Pok enters from the west.
Colc sneaks in from the west.
Baulz enters from the west.
Mussa sneaks in from the west.
Mis enters from the west.
A winged hellhound trots in from the west.

< 705h/705H 278v/282V Pos: standing >

< 705h/705H 279v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S
An Orc city guard walks here, most likely abusing his power.(Red Aura)
Pok enters from the north.
Baulz enters from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 705h/705H 279v/282V Pos: standing >

< 705h/705H 279v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
A black crow hops through the streets, pecking at trash.
Pok enters from the south.
Baulz enters from the south.
Mis enters from the south.
A winged hellhound trots in from the south.

< 705h/705H 279v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S -D
A Duergar foreman checks the aqueduct for problems.(Red Aura)
Pok enters from below.
Baulz enters from below.
Mussa floats in from below.
Mis enters from below.
A winged hellhound trots in from below.

< 705h/705H 278v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S
An Orc commoner wanders the city here.(Red Aura)
Pok enters from the north.
Baulz enters from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 705h/705H 278v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: A Water Wheel On the Aqueduct
</map>
A Water Wheel On the Aqueduct
Obvious exits: -N -S
The aqueduct's huge water wheel keeps the water flowing here.
Pok enters from the north.
Baulz enters from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 705h/705H 278v/282V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
A duergar foreman who is not far off to your north.
A young orc soldier who is rather far off to your north.
A black crow who is rather far off to your north.
An orc commoner who is close by to your south.
An orc city guard who is close by to your south.
A duergar foreman who is close by to your south.
A kingfish who is a brief walk away to your south.
A kingfish who is rather far off to your south.

< 705h/705H 278v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S -D
An Orc commoner wanders the city here.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A Duergar foreman checks the aqueduct for problems.(Red Aura)
Pok enters from the north.
Baulz enters from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 705h/705H 279v/282V Pos: standing >
You quickly scan the area.
An orc commoner who is not far off to your north.
A duergar foreman who is a brief walk away to your north.
A young orc soldier who is in the distance to your north.
A black crow who is in the distance to your north.
A kingfish who is not far off to your south.
A kingfish who is a brief walk away to your south.

< 705h/705H 279v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: South End of the Aqueduct
</map>
South End of the Aqueduct
Obvious exits: -N -S
Pok enters from the north.
Baulz enters from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 705h/705H 281v/282V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
An orc city guard who is close by to your north.
A duergar foreman who is close by to your north.
An orc commoner who is a brief walk away to your north.
A duergar foreman who is rather far off to your north.
A kingfish who is close by to your south.
A kingfish who is not far off to your south.

< 705h/705H 281v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: On a Small Reservoir
</map>

<map>
Zone: Storm Port.
Room: On a Small Reservoir
</map>
On a Small Reservoir
Obvious exits: -N -E -S -W
A large kingfish swims around the reservoir here.(Red Aura)
Pok enters from the north.
Baulz enters from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 705h/705H 280v/282V Pos: standing >
You quickly scan the area.
An orc commoner who is not far off to your north.
An orc city guard who is not far off to your north.
A duergar foreman who is not far off to your north.
An orc commoner who is rather far off to your north.
A duergar foreman who is in the distance to your north.
A kingfish who is close by to your east.
A kingfish who is close by to your south.
A kingfish who is close by to your west.
A Grey Elf who is not far off to your west.
A Centaur who is not far off to your west.
A large grizzly bear who is not far off to your west.
A large grizzly bear who is not far off to your west.
A little chipmunk who is not far off to your west.
Suulod who is not far off to your west.
A resting goblin who is a brief walk away to your west.
A resting goblin who is a brief walk away to your west.

< 705h/705H 280v/282V Pos: standing >

< 705h/705H 280v/282V Pos: standing >

< 705h/705H 281v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: South End of the Aqueduct
</map>
South End of the Aqueduct
Obvious exits: -N -S
Pok enters from the south.
Baulz enters from the south.
Mis enters from the south.
A winged hellhound trots in from the south.

< 705h/705H 280v/282V Pos: standing >

< 705h/705H 280v/282V Pos: standing >
You feel a slight gust of hot air.

< 705h/705H 280v/282V Pos: standing >

< 705h/705H 280v/282V Pos: standing >

< 705h/705H 280v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: On a Small Reservoir
</map>

<map>
Zone: Storm Port.
Room: On a Small Reservoir
</map>
On a Small Reservoir
Obvious exits: -N -E -S -W
A large kingfish swims around the reservoir here.(Red Aura)
Pok enters from the north.
Baulz enters from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 705h/705H 279v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: On a Small Reservoir
</map>
On a Small Reservoir
Obvious exits: -E -S -W
Pok enters from the east.
Baulz enters from the east.
Mis enters from the east.
A winged hellhound trots in from the east.

< 705h/705H 277v/282V Pos: standing >

<map>
Zone: Storm Port.
Room: A Campsite on the Edge of the Reservoir
</map>

<map>
Zone: Storm Port.
Room: A Campsite on the Edge of the Reservoir
</map>
A Campsite on the Edge of the Reservoir
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A Grey Elf (medium) stands in mid-air here, fighting Suulod.(Gold Aura)
A Centaur (large) stands, floating here, fighting Suulod.
A large grizzly bear stands in mid-air here, fighting a Centaur.
A large grizzly bear is lying here, incapacitated.
A little chipmunk stands in mid-air here, fighting a Grey Elf.
Suulod stands in mid-air here, fighting a Grey Elf.(Red Aura)
Pok enters from the east.
Baulz enters from the east.
Mis enters from the east.
A winged hellhound trots in from the east.

< 705h/705H 275v/282V Pos: standing >
A Grey Elf's spell flows around Colc, leaving him unharmed!
A Grey Elf is knocked to the ground by Colc's skillful bash!
Pok starts casting an offensive spell.
Pok snaps into visibility.
Mis snaps into visibility.
A Grey Elf avoids being bashed by Mis, who loses his balance and falls.
A Centaur starts casting a spell called 'natures touch'.

< 705h/705H 276v/282V Pos: standing >
Colc's fine crush strikes a Grey Elf.
Colc shivers as he hits a Grey Elf.
Colc's impressive crush strikes a Grey Elf.
Colc shivers as he hits a Grey Elf.
Colc's powerful crush strikes a Grey Elf hard.
A Grey Elf's spell flows around Colc, leaving him unharmed!
Colc's crush strikes a Grey Elf.
Colc shivers as he hits a Grey Elf.

< 705h/705H 276v/282V Pos: standing >
Mussa snaps into visibility.

< 705h/705H 277v/282V Pos: standing >
You start chanting...
You snap into visibility.

< 705h/705H 278v/282V Pos: standing >
Suulod's punch strikes a Grey Elf very hard.
Suulod shivers as she hits a Grey Elf.
Suulod's fine punch seriously wounds a Grey Elf.
Suulod shivers as she hits a Grey Elf.
Suulod starts casting an offensive spell.
A winged hellhound suddenly attacks Suulod!
A winged hellhound's decent thrash wounds Suulod.
Suulod dodges a Grey Elf's attack.
A Grey Elf misses Suulod.
A Grey Elf misses Suulod.

< 705h/705H 278v/282V Pos: standing >
Pok completes his spell...
Pok utters the words 'buoblg qrunsoqpze yugh'
Pok's spell flows around a Grey Elf, leaving him unharmed!

< 705h/705H 279v/282V Pos: standing >
A little chipmunk misses a Grey Elf.

< 705h/705H 280v/282V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 125 ] -=[Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.]=-
A Grey Elf's katana called 'Retribution' freezes and shatters into million pieces from the intense cold!
A Grey Elf's katana called 'Retribution' freezes and shatters into million pieces from the intense cold!
A Grey Elf's suit of ancient dwarven plate freezes and shatters into million pieces from the intense cold!
A Grey Elf's thick buck-hide cloak freezes and shatters into million pieces from the intense cold!
A Grey Elf's jagged deformed helmet [superior] freezes and shatters into million pieces from the intense cold!
A Grey Elf's some snapjaw-shell arm plates freezes and shatters into million pieces from the intense cold!
A Grey Elf's spiked pair of black leather leggings [superior] freezes and shatters into million pieces from the intense cold!
A Grey Elf's earring made from swallow feathers freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 1209999.