The death of [40 Huntsman] Senta (Grey Elf)

in A Campsite on the Edge of the Reservoir

from the perspective of [48 Psycheporter] Mussa Brewed in Blood (ShadowBeast)

<worn as a badge>    a glowing blue crystal (magic)
<worn on horns>      horns of fire (glowing)
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       a pair of wide-rimmed spectacles [superior] (magic)
<worn in ear>        an earring of bone [superior]
<worn in ear>        a long gemstone earring [poor] (magic) (glowing)
<worn on face>       a lithixl beak [76%]
<worn around neck>   some kharma mind beads [poor] (magic) [87%]
<worn around neck>   a charm made of dwarf bone
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a cloak of swirling mist
<worn on back>       a large leather backpack [85%]
<worn on tail>       a tailring of pure nature [32%]
<worn as quiver>     a glowing bard sack [superior] (glowing) [31%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a dreamcasters scepter of stars [superior]
<worn on arms>       some slime-covered aboleth skin (magic) (glowing) [59%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [78%]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn on hands>      shining metallic gauntlets dyed yellow [81%]
<worn on finger>     a tiny ruby ring
<worn on finger>     a burnt diamond band
<primary weapon>     the mace of mentality[73h 10m 4s]
<worn on legs>       some shin-guards of subterfuge [48%]
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [82%]

Mis enters from the south.
A winged hellhound trots in from the south.

< 572h/572H 261v/263V Pos: standing >
Beltorin opens the door.

< 572h/572H 262v/263V Pos: standing >
Pok leaves east.
Baulz leaves east.
You follow Beltorin.

In the Halls of the Dark Knights
   These two connecting rooms lead to the prayer room of the dark
knights, other wise known in this country as Anti-Paladins.  This
sect of warriors can out do any of the more brutal warriors by skill
in mounted warfare, two-handed combat, and even the magical arts.  The
rooms here have been been painted black and unlit so that an orc's
natural ultravision must nagivate.  The rooms are all bare of any
sort of distraction.
Obvious exits: -North -West 
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Mis enters from the west.
A winged hellhound trots in from the west.

< 572h/572H 262v/263V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your west.

< 572h/572H 262v/263V Pos: standing >
Pok leaves north.
Baulz leaves north.
You follow Beltorin.

In the Halls of the Dark Knights
   These two connecting rooms lead to the prayer room of the dark
knights, other wise known in this country as Anti-Paladins.  This
sect of warriors can out do any of the more brutal warriors by skill
in mounted warfare, two-handed combat, and even the magical arts.  The
rooms here have been been painted black and unlit so that an orc's
natural ultravision must nagivate.  The rooms are all bare of any
sort of distraction.
Obvious exits: -East # -South
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Mis enters from the south.
A winged hellhound trots in from the south.

< 572h/572H 261v/263V Pos: standing >
You quickly scan the area.
Lanagin the priest of Bloodstone who is close by to your east.
An emissary who is close by to your east.
Daagar, the anti-paladin lord who is close by to your east.
Beltorin opens the door.

< 572h/572H 261v/263V Pos: standing >
You quickly scan the area.
Lanagin the priest of Bloodstone who is close by to your east.
An emissary who is close by to your east.
Daagar, the anti-paladin lord who is close by to your east.

< 572h/572H 262v/263V Pos: standing >
Pok leaves south.
Baulz leaves south.
You follow Beltorin.

In the Halls of the Dark Knights
   These two connecting rooms lead to the prayer room of the dark
knights, other wise known in this country as Anti-Paladins.  This
sect of warriors can out do any of the more brutal warriors by skill
in mounted warfare, two-handed combat, and even the magical arts.  The
rooms here have been been painted black and unlit so that an orc's
natural ultravision must nagivate.  The rooms are all bare of any
sort of distraction.
Obvious exits: -North -West 
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Mis enters from the north.
A winged hellhound trots in from the north.

< 572h/572H 262v/263V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your west.
Pok leaves west.
Baulz leaves west.
You follow Beltorin.

Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  East of here is the
somewhat more obscure fighters hall, the guild of the dark knights,
otherwise known as anti-paladins.  Anti-paladin training is probably
the most grueling of all the fighter classes, thus the reason their
numbers being few compared to the warriors and mercenaries. 
Obvious exits: -North -East  -South
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
Mis enters from the east.
A winged hellhound trots in from the east.

< 572h/572H 261v/263V Pos: standing >
Pok leaves south.
Baulz leaves south.
You follow Beltorin.

Soldier's Path
   Soldier's Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of this small
path lies the hastily constructed inn of Storm Port, replacing the
tent city that was being used for both the military and merchants not so
long ago.  Now, for the right price, they can sleep in somewhat comfortable
beds. 
Obvious exits: -North -East  -South
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Mis enters from the north.
A winged hellhound trots in from the north.

< 572h/572H 260v/263V Pos: standing >
Pok leaves east.
Baulz leaves east.
You follow Beltorin.

Waiting Room of the Inn
   The waiting room of the inn is a breeding ground for brawls.  Most
likely caused by the brawny sailors constantly flowing in and out
of the city, always rowdy and looking for a good time, including
beating on a few of the locals, however, the trolls and ogres who
frequent this inn have a tendancy to turn around and push the sailors
around, forcing the locals out of the room and back into the streets,
lest they fall prey to an ogre's fist or troll's forehead. A flimsey
staircase leads up to the inn itself.
Obvious exits: -West  -Up   
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
Mis enters from the west.
A winged hellhound trots in from the west.

< 572h/572H 259v/263V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by above you.
An orc merchant who is close by above you.
Beltorin sneaks up.
Pok leaves up.
Colc sneaks up.
Baulz leaves up.
You follow Beltorin.

The Inn of Storm Port
   The Storm Port inn is a haven for all sorts of ruffians and pirates.
Brawls between the sailors and city folk are a common thing in the
waiting room and thanks to the uncaring city guards the fights usually
rage on for quite some time.  The innkeeper here is a burly orc,
most likely as burly as an orc could possibly get, and usually is
the one who breaks up the fights in frustation and sends the drunk
or unconcious to their beds.  
Obvious exits: -Down 
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)
Mis enters from below.
A winged hellhound trots in from below.

< 572h/572H 259v/263V Pos: standing >
You quickly scan the area.
An orc commoner who is close by below you.
An orc city guard who is close by below you.
An orc female who is close by below you.
An orc sailor who is close by below you.
An orc sailor who is close by below you.
An orc sailor who is close by below you.
A troll patron who is close by below you.
A troll patron who is close by below you.
Pok leaves down.
Baulz leaves down.
You follow Beltorin.

Waiting Room of the Inn
   The waiting room of the inn is a breeding ground for brawls.  Most
likely caused by the brawny sailors constantly flowing in and out
of the city, always rowdy and looking for a good time, including
beating on a few of the locals, however, the trolls and ogres who
frequent this inn have a tendancy to turn around and push the sailors
around, forcing the locals out of the room and back into the streets,
lest they fall prey to an ogre's fist or troll's forehead. A flimsey
staircase leads up to the inn itself.
Obvious exits: -West  -Up   
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
Mis enters from above.
A winged hellhound trots in from above.

< 572h/572H 260v/263V Pos: standing >
Beltorin sneaks west.
Pok leaves west.
Colc sneaks west.
Baulz leaves west.
You follow Beltorin.

Soldier's Path
   Soldier's Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of this small
path lies the hastily constructed inn of Storm Port, replacing the
tent city that was being used for both the military and merchants not so
long ago.  Now, for the right price, they can sleep in somewhat comfortable
beds. 
Obvious exits: -North -East  -South
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Mis enters from the east.
A winged hellhound trots in from the east.

< 572h/572H 260v/263V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
A sleeping orc soldier who is not far off to your north.
An orc commoner who is close by to your east.
An orc city guard who is close by to your east.
An orc female who is close by to your east.
An orc sailor who is close by to your east.
An orc sailor who is close by to your east.
An orc sailor who is close by to your east.
A troll patron who is close by to your east.
A troll patron who is close by to your east.
Pok leaves south.
Baulz leaves south.
You follow Beltorin.

North Storm Street and Soldier's Path
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  Soldier's Path breaks away to the north here, home
to three fighter's guilds and the Storm Port inn.  The road here is
somewhat less muddy from not being under the aqueduct, but sea mist
blows through the air, dampening clothes.
Obvious exits: -North -East  -West 
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Mis enters from the north.
A winged hellhound trots in from the north.

< 572h/572H 260v/263V Pos: standing >
Beltorin sneaks east.
Pok leaves east.
Baulz leaves east.
You follow Beltorin.

East End of North Storm Street and Gale Road
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong.  The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West  -Up   
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A black crow hops through the streets, pecking at trash.
Mis enters from the west.
A winged hellhound trots in from the west.

< 572h/572H 261v/263V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your south.
A human traveler who is a brief walk away to your south.
Frillus who is a brief walk away to your south.
An orc commoner who is a brief walk away to your south.
A duergar foreman who is close by above you.

< 572h/572H 262v/263V Pos: standing >
Pok leaves south.
Baulz leaves south.
You follow Beltorin.

Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East  -South
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
Mis enters from the north.
A winged hellhound trots in from the north.

< 572h/572H 261v/263V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
A harbour worker who is not far off to your east.
The harbour master who is not far off to your east.
A harbour worker who is rather far off to your east.
An orc dock guard who is rather far off to your east.
An orc shipwright who is rather far off to your east.
An orc sailor who is in the distance to your east.
An orc commoner who is not far off to your south.
A human traveler who is a brief walk away to your south.
Frillus who is a brief walk away to your south.

< 572h/572H 262v/263V Pos: standing >
Pok leaves north.
Baulz leaves north.
You follow Beltorin.

East End of North Storm Street and Gale Road
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong.  The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West  -Up   
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A black crow hops through the streets, pecking at trash.
Mis enters from the south.
A winged hellhound trots in from the south.

< 572h/572H 262v/263V Pos: standing >
Pok leaves up.
Colc sneaks up.
Baulz leaves up.
You follow Beltorin.

Along the Aqueduct
   The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet.  Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water.  Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down 
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A Duergar foreman checks the aqueduct for problems.(Red Aura)
Mis enters from below.
A winged hellhound trots in from below.

< 572h/572H 261v/263V Pos: standing >
You quickly scan the area.
A young orc soldier who is not far off to your north.
A black crow who is not far off to your north.
An orc commoner who is close by to your south.
An orc commoner who is a brief walk away to your south.
An orc city guard who is a brief walk away to your south.
A duergar foreman who is a brief walk away to your south.
A kingfish who is in the distance to your south.
A black crow who is close by below you.
Beltorin sneaks south.
Pok leaves south.
Baulz leaves south.
You follow Beltorin.

Along the Aqueduct
   The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet.  Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water.  Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)
Mis enters from the north.
A winged hellhound trots in from the north.

< 572h/572H 260v/263V Pos: standing >
Pok leaves south.
Baulz leaves south.
You follow Beltorin.

A Water Wheel On the Aqueduct
   The aqueduct stone construction here has been impedded with
a large wooden wheel that slowly keeps the water flowing from the
reservoir and into the town.  Several half-pipes break away here,
more than any other place on the aqueduct as the water wheel pumps
the fresh water throughout the city.
Obvious exits: -North -South
The aqueduct's huge water wheel keeps the water flowing here.
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Mis enters from the north.
A winged hellhound trots in from the north.

< 572h/572H 259v/263V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
A duergar foreman who is not far off to your north.
A young orc soldier who is rather far off to your north.
A black crow who is rather far off to your north.
An orc commoner who is close by to your south.
An orc city guard who is close by to your south.
A duergar foreman who is close by to your south.
A kingfish who is a brief walk away to your south.
A kingfish who is rather far off to your south.

< 572h/572H 261v/263V Pos: standing >
Pok leaves south.
Baulz leaves south.
You follow Beltorin.

Along the Aqueduct
   The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet.  Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water.  Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down 
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A Duergar foreman checks the aqueduct for problems.(Red Aura)
Mis enters from the north.
A winged hellhound trots in from the north.

< 572h/572H 261v/263V Pos: standing >
You quickly scan the area.
An orc commoner who is not far off to your north.
A duergar foreman who is a brief walk away to your north.
A young orc soldier who is in the distance to your north.
A black crow who is in the distance to your north.
A kingfish who is not far off to your south.
A kingfish who is a brief walk away to your south.

< 572h/572H 263v/263V Pos: standing >
Pok leaves south.
Colc sneaks south.
Baulz leaves south.
You follow Beltorin.

South End of the Aqueduct
  The aqueduct of Storm Port serves a very important role in the well
being of the city.  Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea.  Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops.  The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir. 
Obvious exits: -North -South
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Mis enters from the north.
A winged hellhound trots in from the north.

< 572h/572H 262v/263V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
An orc city guard who is close by to your north.
A duergar foreman who is close by to your north.
An orc commoner who is a brief walk away to your north.
A duergar foreman who is rather far off to your north.
A kingfish who is close by to your south.
A kingfish who is not far off to your south.

< 572h/572H 262v/263V Pos: standing >
Pok leaves south.
Colc sneaks south.
Baulz leaves south.
You follow Beltorin.

On a Small Reservoir
   This reservior provides the city of Storm Port with all of its
fresh water.  Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form.  Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well. 
Obvious exits: -North -East  -South -West 
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)
Mis enters from the north.
A winged hellhound trots in from the north.

< 572h/572H 261v/263V Pos: standing >
You quickly scan the area.
An orc commoner who is not far off to your north.
An orc city guard who is not far off to your north.
A duergar foreman who is not far off to your north.
An orc commoner who is rather far off to your north.
A duergar foreman who is in the distance to your north.
A kingfish who is close by to your east.
A kingfish who is close by to your south.
A kingfish who is close by to your west.
A Grey Elf who is not far off to your west.
A Centaur who is not far off to your west.
A large grizzly bear who is not far off to your west.
A large grizzly bear who is not far off to your west.
A little chipmunk who is not far off to your west.
Suulod who is not far off to your west.
A resting goblin who is a brief walk away to your west.
A resting goblin who is a brief walk away to your west.

< 572h/572H 261v/263V Pos: standing >

< 572h/572H 261v/263V Pos: standing >
You quickly scan the area.
An orc commoner who is not far off to your north.
An orc city guard who is not far off to your north.
A duergar foreman who is not far off to your north.
An orc commoner who is rather far off to your north.
A duergar foreman who is in the distance to your north.
A kingfish who is close by to your east.
A kingfish who is close by to your south.
A kingfish who is close by to your west.
A Grey Elf who is not far off to your west.
A Centaur who is not far off to your west.
A large grizzly bear who is not far off to your west.
A large grizzly bear who is not far off to your west.
A little chipmunk who is not far off to your west.
Suulod who is not far off to your west.
A resting goblin who is a brief walk away to your west.
A resting goblin who is a brief walk away to your west.

< 572h/572H 262v/263V Pos: standing >

< 572h/572H 263v/263V Pos: standing >
Pok leaves north.
Baulz leaves north.
You follow Beltorin.

South End of the Aqueduct
  The aqueduct of Storm Port serves a very important role in the well
being of the city.  Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea.  Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops.  The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir. 
Obvious exits: -North -South
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Mis enters from the south.
A winged hellhound trots in from the south.

< 572h/572H 261v/263V Pos: standing >
You feel a slight gust of hot air.

< 572h/572H 261v/263V Pos: standing >
You failed.

< 572h/572H 261v/263V Pos: standing >

< 572h/572H 261v/263V Pos: standing >

< 572h/572H 261v/263V Pos: standing >
You failed.

< 572h/572H 261v/263V Pos: standing >
Beltorin sneaks south.
Pok leaves south.
Colc sneaks south.
Baulz leaves south.
You follow Beltorin.

On a Small Reservoir
   This reservior provides the city of Storm Port with all of its
fresh water.  Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form.  Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well. 
Obvious exits: -North -East  -South -West 
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)
Mis enters from the north.
A winged hellhound trots in from the north.

< 572h/572H 260v/263V Pos: standing >
Beltorin sneaks west.
Pok leaves west.
Baulz leaves west.
You follow Beltorin.

On a Small Reservoir
   This reservior provides the city of Storm Port with all of its
fresh water.  Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form.  Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well. 
Obvious exits: -East  -South -West 
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Mis enters from the east.
A winged hellhound trots in from the east.

< 572h/572H 258v/263V Pos: standing >
You failed.
Pok leaves west.
Colc sneaks west.
Baulz leaves west.
You follow Beltorin.

A Campsite on the Edge of the Reservoir
   Hidden away and in complete contrast from the city this quiet
grove of trees has become a makeshift home for the shamans of Storm
Port.  At any givin time a several shamans sit here, memorizing their
spells, learning from the high shaman, or just simply relaxing.  The
grove offers a perfect spot for these unique casters to study their
magic in solitude and concentration.
A soothing aura fills the area.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A Grey Elf (medium) stands in mid-air here, fighting Suulod.(Gold Aura)
A Centaur (large) stands, floating here, fighting Suulod.
A large grizzly bear stands in mid-air here, fighting a Centaur.
A large grizzly bear is lying here, incapacitated.
A little chipmunk stands in mid-air here, fighting a Grey Elf.
Suulod stands in mid-air here, fighting a Grey Elf.(Red Aura)
Mis enters from the east.
A winged hellhound trots in from the east.

< 572h/572H 256v/263V Pos: standing >
A Grey Elf's spell flows around Colc, leaving him unharmed!
A Grey Elf is knocked to the ground by Colc's skillful bash!
Pok starts casting an offensive spell.
Pok snaps into visibility.
Mis snaps into visibility.
A Grey Elf avoids being bashed by Mis, who loses his balance and falls.
A Centaur starts casting a spell.

< 572h/572H 257v/263V Pos: standing >
Colc's fine crush strikes a Grey Elf.
Colc shivers as he hits a Grey Elf.
Colc's impressive crush strikes a Grey Elf.
Colc shivers as he hits a Grey Elf.
Colc's powerful crush strikes a Grey Elf hard.
A Grey Elf's spell flows around Colc, leaving him unharmed!
Colc's crush strikes a Grey Elf.
Colc shivers as he hits a Grey Elf.

< 572h/572H 258v/263V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 572h/572H 259v/263V Pos: standing >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 572h/572H 260v/263V Pos: standing >
Suulod's punch strikes a Grey Elf very hard.
Suulod shivers as she hits a Grey Elf.
Suulod's fine punch seriously wounds a Grey Elf.
Suulod shivers as she hits a Grey Elf.
Suulod starts casting an offensive spell.
A winged hellhound suddenly attacks Suulod!
A winged hellhound's decent thrash wounds Suulod.
Suulod dodges a Grey Elf's attack.
A Grey Elf misses Suulod.
A Grey Elf misses Suulod.

< 572h/572H 260v/263V Pos: standing >
Pok completes his spell...
Pok utters the words 'buoblg qrunsoqpze yugh'
Pok's spell flows around a Grey Elf, leaving him unharmed!

< 572h/572H 261v/263V Pos: standing >
Casting: psychic crush 
A little chipmunk misses a Grey Elf.

< 572h/572H 263v/263V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Grey Elf.
Beltorin's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf's katana called 'Retribution' freezes and shatters into million pieces from the intense cold!
A Grey Elf's katana called 'Retribution' freezes and shatters into million pieces from the intense cold!
A Grey Elf's suit of ancient dwarven plate freezes and shatters into million pieces from the intense cold!
A Grey Elf's thick buck-hide cloak freezes and shatters into million pieces from the intense cold!
A Grey Elf's jagged deformed helmet [superior] freezes and shatters into million pieces from the intense cold!
A Grey Elf's some snapjaw-shell arm plates freezes and shatters into million pieces from the intense cold!
A Grey Elf's spiked pair of black leather leggings [superior] freezes and shatters into million pieces from the intense cold!
A Grey Elf's earring made from swallow feathers freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mussa by 1209999.