The death of [40 Huntsman] Senta (Grey Elf)

in A Campsite on the Edge of the Reservoir

from the perspective of [48 Shadowmage] Pok Brewed in Blood (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a fanged electrum cap from The Prisons of Carthapia
<worn on eyes>       a patched electrum eyepatch
<worn in ear>        a sparkling earring (magic) (glowing)
<worn in ear>        a beautiful granite earring
<worn on face>       a lithixl beak of health [84%]
<worn around neck>   a patched dragonscale medallion from The Prisons of Carthapia
<worn around neck>   a necklace of Drow testicles [superior] (magic) [79%]
<worn on body>       a suit of elven chainmail of strength (magic) (glowing)
<worn about body>    a tangle of magical vine (magic) (humming)
<worn on back>       a large leather backpack
<worn on tail>       a fine tin tail protector from The Chasm of the Misty Vale
<worn as quiver>     a string of lily pads
<worn about waist>   a belt of skulls of constitution (magic)
<worn on belt buckle>a ruby globe of majesty (magic)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       a pair of ghostly sleeves (magic)
<held as shield>     the shield proclaimed 'Hope'
<worn around wrist>  a crystalline wristguard
<worn around wrist>  a crystalline wristguard
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     a sun ring [poor] (magic) (glowing)
<worn on finger>     a glowing ruby ring (magic)
<primary weapon>     a brutal diamond stiletto from The Prisons of Carthapia
<worn on legs>       some well-crafted reptile scale pants from The Prisons of Carthapia
<worn on feet>       boots of brain golem skin of endurance (magic)

Baulz enters from the south.
Mussa sneaks in from the south.
Mis enters from the south.
A winged hellhound trots in from the south.

< 664h/664H 269v/270V Pos: standing >
Beltorin sneaks north.
You follow Beltorin.

Gale Road
Obvious exits: -N# -S
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Baulz enters from the south.
Mussa sneaks in from the south.
Mis enters from the south.
A winged hellhound trots in from the south.

< 664h/664H 268v/270V Pos: standing >
You quickly scan the area.
A black crow who is close by to your south.
An orc city guard who is not far off to your south.

< 664h/664H 268v/270V Pos: standing >
Beltorin sneaks south.
You follow Beltorin.

East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A black crow hops through the streets, pecking at trash.
Colc sneaks in from the north.
Baulz enters from the north.
Mussa sneaks in from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 664h/664H 268v/270V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your south.
A duergar foreman who is close by above you.

< 664h/664H 270v/270V Pos: standing >
You follow Beltorin.

Gale Road
Obvious exits: -N -E -S
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
Baulz enters from the north.
Mussa sneaks in from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 664h/664H 269v/270V Pos: standing >
Beltorin sneaks east.
You follow Beltorin.

Before the Docks of Storm Port
Obvious exits: -E -W
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Baulz enters from the west.
Mis enters from the west.
A winged hellhound trots in from the west.

< 664h/664H 268v/270V Pos: standing >

< 664h/664H 268v/270V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -E -W
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mis's head.
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Beltorin sneaks west.
You follow Beltorin.

Gale Road
Obvious exits: -N -E -S
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
Baulz enters from the east.
Mussa sneaks in from the east.
Mis enters from the east.
A winged hellhound trots in from the east.

< 664h/664H 269v/270V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
A human traveler who is not far off to your east.
Frillus who is not far off to your east.
The harbour master who is not far off to your east.
A harbour worker who is rather far off to your east.
An orc dock guard who is rather far off to your east.
An orc shipwright who is rather far off to your east.
An orc sailor who is in the distance to your east.

< 664h/664H 269v/270V Pos: standing >
You follow Beltorin.

East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A black crow hops through the streets, pecking at trash.
Colc sneaks in from the south.
Baulz enters from the south.
Mis enters from the south.
A winged hellhound trots in from the south.

< 664h/664H 268v/270V Pos: standing >

< 664h/664H 268v/270V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your south.
An orc commoner who is a brief walk away to your south.
A duergar foreman who is close by above you.

< 664h/664H 269v/270V Pos: standing >
You follow Beltorin.

North Storm Street and Soldier's Path
Obvious exits: -N -E -W
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Colc sneaks in from the east.
Baulz enters from the east.
Mussa sneaks in from the east.
Mis enters from the east.
A winged hellhound trots in from the east.

< 664h/664H 268v/270V Pos: standing >
Beltorin sneaks north.
You follow Beltorin.

Soldier's Path
Obvious exits: -N -E# -S
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Baulz enters from the south.
Mis enters from the south.
A winged hellhound trots in from the south.

< 664h/664H 268v/270V Pos: standing >
Beltorin opens the door.

< 664h/664H 269v/270V Pos: standing >
Beltorin sneaks north.
You follow Beltorin.

Soldier's Path
Obvious exits: -N -E# -S
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
Baulz enters from the south.
Mis enters from the south.
A winged hellhound trots in from the south.

< 664h/664H 269v/270V Pos: standing >
Beltorin opens the door.

< 664h/664H 269v/270V Pos: standing >
You follow Beltorin.

In the Halls of the Dark Knights
Obvious exits: -N -W
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Colc sneaks in from the west.
Baulz enters from the west.
Mis enters from the west.
A winged hellhound trots in from the west.

< 664h/664H 268v/270V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your west.

< 664h/664H 268v/270V Pos: standing >
Beltorin sneaks north.
You follow Beltorin.

In the Halls of the Dark Knights
Obvious exits: -E# -S
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Colc sneaks in from the south.
Baulz enters from the south.
Mis enters from the south.
A winged hellhound trots in from the south.

< 664h/664H 268v/270V Pos: standing >
In the Halls of the Dark Knights
Obvious exits: -E# -S
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mis's head.
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Beltorin opens the door.

< 664h/664H 269v/270V Pos: standing >
You quickly scan the area.
Lanagin the priest of Bloodstone who is close by to your east.
An emissary who is close by to your east.
Daagar, the anti-paladin lord who is close by to your east.

< 664h/664H 270v/270V Pos: standing >
Beltorin sneaks south.
You follow Beltorin.

In the Halls of the Dark Knights
Obvious exits: -N -W
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Baulz enters from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 664h/664H 269v/270V Pos: standing >
You follow Beltorin.

Soldier's Path
Obvious exits: -N -E -S
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
Baulz enters from the east.
Mis enters from the east.
A winged hellhound trots in from the east.

< 664h/664H 268v/270V Pos: standing >
Beltorin sneaks south.
You follow Beltorin.

Soldier's Path
Obvious exits: -N -E -S
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Colc sneaks in from the north.
Baulz enters from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 664h/664H 267v/270V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
A sleeping orc soldier who is not far off to your north.
An orc commoner who is close by to your east.
An orc city guard who is close by to your east.
An orc female who is close by to your east.
An orc sailor who is close by to your east.
An orc sailor who is close by to your east.
An orc sailor who is close by to your east.
A troll patron who is close by to your east.
A troll patron who is close by to your east.
Beltorin sneaks east.
You follow Beltorin.

Waiting Room of the Inn
Obvious exits: -W -U
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
Colc sneaks in from the west.
Baulz enters from the west.
Mis enters from the west.
A winged hellhound trots in from the west.

< 664h/664H 266v/270V Pos: standing >
Beltorin sneaks up.
You follow Beltorin.

The Inn of Storm Port
Obvious exits: -D
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)
Colc sneaks in from below.
Baulz enters from below.
Mussa floats in from below.
Mis enters from below.
A winged hellhound trots in from below.

< 664h/664H 266v/270V Pos: standing >
Beltorin sneaks down.
You follow Beltorin.

Waiting Room of the Inn
Obvious exits: -W -U
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
Colc sneaks in from above.
Baulz enters from above.
Mussa floats in from above.
Mis enters from above.
A winged hellhound trots in from above.

< 664h/664H 266v/270V Pos: standing >
You follow Beltorin.

Soldier's Path
Obvious exits: -N -E -S
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Baulz enters from the east.
Mis enters from the east.
A winged hellhound trots in from the east.

< 664h/664H 266v/270V Pos: standing >
Soldier's Path
Obvious exits: -N -E -S
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mis's head.
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
*Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 664h/664H 266v/270V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
A sleeping orc soldier who is not far off to your north.
An orc commoner who is close by to your east.
An orc city guard who is close by to your east.
An orc female who is close by to your east.
An orc sailor who is close by to your east.
An orc sailor who is close by to your east.
An orc sailor who is close by to your east.
A troll patron who is close by to your east.
A troll patron who is close by to your east.
You follow Beltorin.

North Storm Street and Soldier's Path
Obvious exits: -N -E -W
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Baulz enters from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 664h/664H 266v/270V Pos: standing >
You follow Beltorin.

East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A black crow hops through the streets, pecking at trash.
Colc sneaks in from the west.
Baulz enters from the west.
Mis enters from the west.
A winged hellhound trots in from the west.

< 664h/664H 266v/270V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your south.
A human traveler who is a brief walk away to your south.
Frillus who is a brief walk away to your south.
An orc commoner who is a brief walk away to your south.
A duergar foreman who is close by above you.

< 664h/664H 267v/270V Pos: standing >
Beltorin sneaks south.
You follow Beltorin.

Gale Road
Obvious exits: -N -E -S
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
Colc sneaks in from the north.
Baulz enters from the north.
Mussa sneaks in from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 664h/664H 266v/270V Pos: standing >
You follow Beltorin.

East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A black crow hops through the streets, pecking at trash.
Colc sneaks in from the south.
Baulz enters from the south.
Mussa sneaks in from the south.
Mis enters from the south.
A winged hellhound trots in from the south.

< 664h/664H 266v/270V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your south.
A human traveler who is rather far off to your south.
Frillus who is rather far off to your south.
A duergar foreman who is close by above you.
You follow Beltorin.

Along the Aqueduct
Obvious exits: -N -S -D
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A Duergar foreman checks the aqueduct for problems.(Red Aura)
Colc sneaks in from below.
Baulz enters from below.
Mussa floats in from below.
Mis enters from below.
A winged hellhound trots in from below.

< 664h/664H 266v/270V Pos: standing >
You follow Beltorin.

Along the Aqueduct
Obvious exits: -N -S
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)
Colc sneaks in from the north.
Baulz enters from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 664h/664H 266v/270V Pos: standing >
Beltorin sneaks south.
You follow Beltorin.

A Water Wheel On the Aqueduct
Obvious exits: -N -S
The aqueduct's huge water wheel keeps the water flowing here.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Baulz enters from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 664h/664H 265v/270V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
A duergar foreman who is not far off to your north.
A young orc soldier who is rather far off to your north.
A black crow who is rather far off to your north.
An orc commoner who is close by to your south.
An orc city guard who is close by to your south.
A duergar foreman who is close by to your south.
A kingfish who is a brief walk away to your south.
A kingfish who is rather far off to your south.
You follow Beltorin.

Along the Aqueduct
Obvious exits: -N -S -D
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A Duergar foreman checks the aqueduct for problems.(Red Aura)
Baulz enters from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 664h/664H 266v/270V Pos: standing >
You quickly scan the area.
An orc commoner who is not far off to your north.
A duergar foreman who is a brief walk away to your north.
A young orc soldier who is in the distance to your north.
A black crow who is in the distance to your north.
A kingfish who is not far off to your south.
A kingfish who is a brief walk away to your south.
Beltorin sneaks south.
You follow Beltorin.

South End of the Aqueduct
Obvious exits: -N -S
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Colc sneaks in from the north.
Baulz enters from the north.
Mussa sneaks in from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 664h/664H 268v/270V Pos: standing >
Beltorin sneaks south.
You follow Beltorin.

On a Small Reservoir
Obvious exits: -N -E -S -W
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)
Colc sneaks in from the north.
Baulz enters from the north.
Mussa sneaks in from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 664h/664H 269v/270V Pos: standing >
You quickly scan the area.
An orc commoner who is not far off to your north.
An orc city guard who is not far off to your north.
A duergar foreman who is not far off to your north.
An orc commoner who is rather far off to your north.
A duergar foreman who is in the distance to your north.
A kingfish who is close by to your east.
A kingfish who is close by to your south.
A kingfish who is close by to your west.
A Grey Elf who is not far off to your west.
A Centaur who is not far off to your west.
A large grizzly bear who is not far off to your west.
A large grizzly bear who is not far off to your west.
A little chipmunk who is not far off to your west.
Suulod who is not far off to your west.
A resting goblin who is a brief walk away to your west.
A resting goblin who is a brief walk away to your west.

< 664h/664H 269v/270V Pos: standing >

< 664h/664H 269v/270V Pos: standing >

< 664h/664H 269v/270V Pos: standing >
Beltorin sneaks north.
You follow Beltorin.

South End of the Aqueduct
Obvious exits: -N -S
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Baulz enters from the south.
Mis enters from the south.
A winged hellhound trots in from the south.

< 664h/664H 267v/270V Pos: standing >
You feel a slight gust of hot air.

< 664h/664H 269v/270V Pos: standing >

< 664h/664H 270v/270V Pos: standing >

< 664h/664H 270v/270V Pos: standing >
You follow Beltorin.

On a Small Reservoir
Obvious exits: -N -E -S -W
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)
Baulz enters from the north.
Mis enters from the north.
A winged hellhound trots in from the north.

< 664h/664H 269v/270V Pos: standing >
Beltorin sneaks west.
You follow Beltorin.

On a Small Reservoir
Obvious exits: -E -S -W
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Baulz enters from the east.
Mis enters from the east.
A winged hellhound trots in from the east.

< 664h/664H 267v/270V Pos: standing >
Beltorin sneaks west.
You follow Beltorin.

A Campsite on the Edge of the Reservoir
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A Grey Elf (medium) stands in mid-air here, fighting Suulod.(Gold Aura)
A Centaur (large) stands, floating here, fighting Suulod.
A large grizzly bear stands in mid-air here, fighting a Centaur.
A large grizzly bear is lying here, incapacitated.
A little chipmunk stands in mid-air here, fighting a Grey Elf.
Suulod stands in mid-air here, fighting a Grey Elf.(Red Aura)
Colc sneaks in from the east.
Baulz enters from the east.
Mis enters from the east.
A winged hellhound trots in from the east.

< 664h/664H 265v/270V Pos: standing >
A Grey Elf is knocked to the ground by Colc's skillful bash!
You start chanting...
You snap into visibility.
Mis snaps into visibility.
A Grey Elf avoids being bashed by Mis, who loses his balance and falls.
A Centaur starts casting a spell.

< 664h/664H 265v/270V Pos: standing >
Colc attacks a Grey Elf. [4 Hits]

< 664h/664H 266v/270V Pos: standing >
Mussa snaps into visibility.

< 664h/664H 266v/270V Pos: standing >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 664h/664H 267v/270V Pos: standing >
Suulod starts casting an offensive spell called 'scathing wind'.
A winged hellhound suddenly attacks Suulod!
Suulod attacks a Grey Elf. [2 Hits]
A Grey Elf attacks Suulod. [0 Hits]

< 664h/664H 268v/270V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!

< 664h/664H 268v/270V Pos: standing >
A little chipmunk attacks a Grey Elf. [0 Hits]

< 664h/664H 269v/270V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Grey Elf.
Beltorin's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf's katana called 'Retribution' freezes and shatters into million pieces from the intense cold!
A Grey Elf's katana called 'Retribution' freezes and shatters into million pieces from the intense cold!
A Grey Elf's suit of ancient dwarven plate freezes and shatters into million pieces from the intense cold!
A Grey Elf's thick buck-hide cloak freezes and shatters into million pieces from the intense cold!
A Grey Elf's jagged deformed helmet [superior] freezes and shatters into million pieces from the intense cold!
A Grey Elf's some snapjaw-shell arm plates freezes and shatters into million pieces from the intense cold!
A Grey Elf's spiked pair of black leather leggings [superior] freezes and shatters into million pieces from the intense cold!
A Grey Elf's earring made from swallow feathers freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Pok by 2199999.