<worn as a badge> a necromantic death shroud of precision [56%]
<worn on head> a crown of burning flames (invis)
<worn on eyes> a blood soaked eyepatch of precision (magic) [80%]
<worn in ear> a large golden ring of damage [86%]
<worn in ear> a wad of spawn goo of regeneration (magic) (humming)
<worn on face> the terrifying visage of the great wraith Dranum (magic)[46h 0m 9s]
<worn around neck> a necklace of halfling ears of damage [44%]
<worn around neck> a necklace of halfling ears of damage
<worn on body> the chameleon suit of transformation of precision [76%]
<worn about body> a curtain of elemental fire (magic) (humming)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [20%]
<worn about waist> the mystical sash of the Netherworld of damage (magic) (glowing) [77%]
<worn on belt buckle>an ankylosaur tail club of dexterity with a strange sharp rubin (magic) (glowing) [85%]
<worn on arms> some wolf hide sleeves of damage
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [63%]
<worn around wrist> a bracelet of purple mist of damage
<worn on hands> the bloody claws of the werewolf of damage (magic)
<worn on finger> a shiny crimson ring of regeneration (magic)
<worn on finger> Zorobabi's circular stone ring [superior] [89%]
<primary weapon> an ancient adamantium warhammer of dwarven kings of precision (magic) [55%]
<secondary weapon> an ancient adamantium warhammer of dwarven kings of damage (magic) [67%]
<worn on legs> the leggings of a MaDMaN of precision (magic) [53%]
<worn on feet> some boots of werewolf fur of endurance (magic) [89%]
An ornate torch is mounted to the wall here providing light. (illuminating)
Dzoom enters from the north.
Col enters from the north.
< 1416h/1416H 200v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Winding Corridor
</map>
A Winding Corridor
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
An ornate torch is mounted to the wall here providing light. (illuminating)
Dzoom enters from the north.
Col enters from the north.
< 1416h/1416H 200v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Winding Corridor
</map>
A Winding Corridor
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
An ornate torch is mounted to the wall here providing light. (illuminating)
Dzoom enters from the west.
Col enters from the west.
< 1416h/1416H 200v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: |Maximum|Security|Block|
</map>
|Maximum|Security|Block|
Obvious exits: -N -S
The corpse of a guardian is lying here.
Dzoom enters from the south.
Col enters from the south.
< 1416h/1416H 200v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: Bottom of a Dank Stairway
</map>
Bottom of a Dank Stairway
Obvious exits: -S -U
Dzoom enters from the south.
Col enters from the south.
< 1416h/1416H 200v/203V Pos: standing >
< 1416h/1416H 201v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: |Maximum|Security|Block|
</map>
|Maximum|Security|Block|
Obvious exits: -N -S
The corpse of a guardian is lying here.
Dzoom enters from the north.
Col enters from the north.
< 1416h/1416H 202v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Winding Corridor
</map>
A Winding Corridor
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
An ornate torch is mounted to the wall here providing light. (illuminating)
Dzoom enters from the north.
Col enters from the north.
< 1416h/1416H 201v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1416h/1416H 201v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Winding Corridor
</map>
A Winding Corridor
Obvious exits: -N -W
An ornate torch is mounted to the wall here providing light. (illuminating)
Dzoom enters from the west.
Col enters from the west.
< 1416h/1416H 201v/203V Pos: standing >
< 1416h/1416H 202v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Winding Corridor
</map>
A Winding Corridor
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
An ornate torch is mounted to the wall here providing light. (illuminating)
Dzoom enters from the east.
Col enters from the east.
< 1416h/1416H 202v/203V Pos: standing >
< 1416h/1416H 202v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: |Maximum|Security|Block|
</map>
|Maximum|Security|Block|
Obvious exits: -N -S
The corpse of a guardian is lying here.
Dzoom enters from the south.
Col enters from the south.
< 1416h/1416H 201v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: Bottom of a Dank Stairway
</map>
Bottom of a Dank Stairway
Obvious exits: -S -U
Dzoom enters from the south.
Col enters from the south.
< 1416h/1416H 200v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1416h/1416H 201v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Dank Stairway
</map>
A Dank Stairway
Obvious exits: -U -D
Dzoom enters from below.
Col enters from below.
< 1416h/1416H 201v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Dank Stairway
</map>
A Dank Stairway
Obvious exits: -E -U -D
Dzoom enters from below.
Col enters from below.
< 1416h/1416H 201v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Dank Stairway
</map>
<map>
Zone: The Prisons of Carthapia.
Room: A Dank Stairway
</map>
A Dank Stairway
Obvious exits: -S -D
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.(Gold Aura)
Dzoom enters from below.
Col enters from below.
Col starts casting an offensive spell.
< 1416h/1416H 201v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1416h/1416H 202v/203V Pos: standing >
A Grey Elf leaves south.
< 1416h/1416H 203v/203V Pos: standing >
Alas, you cannot go that way. . . .
Col stops invoking abruptly!
< 1416h/1416H 203v/203V Pos: standing >
Maul who?
< 1416h/1416H 203v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Breezy Intersection
</map>
A Breezy Intersection
Obvious exits: -N -E -S -W
Dzoom enters from the north.
< 1416h/1416H 202v/203V Pos: standing >
< 1416h/1416H 202v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Stone Hallway
</map>
A Stone Hallway
Obvious exits: -N -S
Dzoom enters from the north.
< 1416h/1416H 201v/203V Pos: standing >
Maul who?
< 1416h/1416H 201v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: The Assistant Warden's Chamber
</map>
<map>
Zone: The Prisons of Carthapia.
Room: The Assistant Warden's Chamber
</map>
The Assistant Warden's Chamber
Obvious exits: -N -E -S -W
The Warden's assistant sits here reading the inmate list.(Gold Aura)
Dzoom enters from the north.
< 1416h/1416H 201v/203V Pos: standing >
Maul who?
< 1416h/1416H 202v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Stone Hallway
</map>
A Stone Hallway
Obvious exits: -N -S
Dzoom enters from the north.
< 1416h/1416H 202v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Tidy Intersection
</map>
A Tidy Intersection
Obvious exits: -N -E -S -W
Dzoom enters from the north.
< 1416h/1416H 201v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: |The|Minimum|Security|Block|
</map>
|The|Minimum|Security|Block|
Obvious exits: -N -S
[2] The corpse of a prison sentry is lying here.
Dzoom enters from the north.
< 1416h/1416H 200v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: Bottom of a Shallow Staircase
</map>
Bottom of a Shallow Staircase
Obvious exits: -N -U
Dzoom enters from the north.
< 1416h/1416H 200v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1416h/1416H 201v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1416h/1416H 202v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1416h/1416H 203v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Shallow Staircase
</map>
<map>
Zone: The Prisons of Carthapia.
Room: A Shallow Staircase
</map>
A Shallow Staircase
Obvious exits: -U -D
A large guard patrols the area.
Dzoom enters from below.
< 1416h/1416H 202v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Shallow Staircase
</map>
A Shallow Staircase
Obvious exits: -U -D
Dzoom enters from below.
< 1416h/1416H 201v/203V Pos: standing >
< 1416h/1416H 201v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: Top of a Shallow Staircase
</map>
<map>
Zone: The Prisons of Carthapia.
Room: Top of a Shallow Staircase
</map>
Top of a Shallow Staircase
Obvious exits: -S -D
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.(Gold Aura)
A large guard patrols the area.
Dzoom enters from below.
A Grey Elf leaves south.
< 1416h/1416H 202v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1416h/1416H 202v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1416h/1416H 202v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1416h/1416H 202v/203V Pos: standing >
Score information for Schlam
Level: 54 Race: Troll Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1416(1416) Moves: 202(203)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Fireshielded
Frags: +2.56 Deaths: 32
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Sneaking Tower of Iron Will Lightfooted GlobeOfDarkness
Combat Pulse: 18 Spell Pulse: 1.20
Leaderboard Points: 998
Active Spells:
--------------
elephantstrength (10 minutes)
dexterity (10 minutes)
strength (10 minutes)
detect invisibility (33 minutes)
protection from fire (4 minutes)
protection from cold (4 minutes)
protection from gas (4 minutes)
protection from acid (4 minutes)
protection from lightning (4 minutes)
vitality (5 minutes)
minor globe of invulnerability (less than a minute remaining)
berserk (5 minutes)
roar of heroes (less than a minute remaining)
stone skin (1 minute)
< 1416h/1416H 202v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: The Inmate Interrogation Room
</map>
<map>
Zone: The Prisons of Carthapia.
Room: The Inmate Interrogation Room
</map>
The Inmate Interrogation Room
Obvious exits: -N -S#
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.(Gold Aura)
An orc lies in the corner, paralyzed with fear.(Red Aura)
A drow inmate lays strapped to a block, bleeding profusely.(Red Aura)
A vicious looking interrogator stands here inflicting pain on his victim.(Red Aura)
Dzoom enters from the north.
< 1416h/1416H 201v/203V Pos: standing >
The steel seems to be closed.
< 1416h/1416H 201v/203V Pos: standing >
The steel seems to be closed.
< 1416h/1416H 202v/203V Pos: standing >
The steel seems to be closed.
< 1416h/1416H 203v/203V Pos: standing >
The steel seems to be closed.
< 1416h/1416H 203v/203V Pos: standing >
You snap into visibility.
You fill with BLoodLuST and make a ferocious attack against a Grey Elf!
A spectre of something long gone rises over a Grey Elf in a foreboding mist.
You knock a Grey Elf down with a mighty blow!
[Damage: 30 ] The globe around your body flares as it bears the brunt of a Grey Elf's assault!
< 1421h/1416H 203v/203V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Grey Elf kne EP: small wounds >
< 1421h/1416H 203v/203V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Grey Elf kne EP: small wounds >
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.
< 1421h/1416H 203v/203V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Grey Elf kne EP: small wounds >
A patrolling guard enters from the north.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss a Grey Elf.
You snap into visibility.
[Damage: 33 ] -=[You feel a powerful rush of AnGEr as your powerful crush strikes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 16 ] -=[Your crush strikes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 15 ] -=[Your impressive crush strikes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 19 ] -=[Your powerful crush strikes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 14 ] -=[Your impressive crush strikes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 16 ] -=[Your crush strikes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 14 ] -=[Your impressive crush strikes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
< 1421h/1416H 203v/203V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Grey Elf kne EP: few wounds >
Dzoom completes his spell...
Dzoom utters the words 'warhunso gsfal'
Dzoom points at a Grey Elf.
Dzoom snaps into visibility.
A blast of molten spray sent by Dzoom coats a Grey Elf with searing agony.
< 1421h/1416H 203v/203V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Grey Elf kne EP: nasty wounds >
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.
< 1421h/1416H 203v/203V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Grey Elf kne EP: nasty wounds >
Dzoom completes his spell...
Dzoom utters the words 'warhunso gsfal'
Dzoom points at a Grey Elf.
Dzoom snaps into visibility.
A blast of molten spray sent by Dzoom coats a Grey Elf with searing agony.
< 1421h/1416H 203v/203V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Grey Elf kne EP: pretty hurt >
Col enters from the north.
< 1421h/1416H 203v/203V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Grey Elf kne EP: pretty hurt >
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.
< 1421h/1416H 203v/203V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Grey Elf kne EP: pretty hurt >
A Grey Elf rises to her feet.
< 1421h/1416H 203v/203V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
Dzoom completes his spell...
Dzoom utters the words 'warhunso gsfal'
Dzoom points at a Grey Elf.
Dzoom snaps into visibility.
A blast of molten spray sent by Dzoom coats a Grey Elf with searing agony.
< 1421h/1416H 203v/203V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
A Grey Elf attempts to flee.
A Grey Elf leaves north.
< 1421h/1416H 203v/203V Pos: standing >
< 1421h/1416H 203v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: Top of a Shallow Staircase
</map>
<map>
Zone: The Prisons of Carthapia.
Room: Top of a Shallow Staircase
</map>
Top of a Shallow Staircase
Obvious exits: -S -D
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.(Gold Aura)
Dzoom enters from the south.
Col enters from the south.
< 1421h/1416H 202v/203V Pos: standing >
You snap into visibility.
A spectre of something long gone rises over a Grey Elf in a foreboding mist.
In your haste to slam people around, you slip and fall!
< 1421h/1416H 172v/203V Pos: kneeling >
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.
< 1421h/1416H 172v/203V Pos: kneeling >
Dzoom completes his spell...
Dzoom utters the words 'warhunso gsfal'
Dzoom points at a Grey Elf.
Dzoom's spell flows around a Grey Elf, leaving her unharmed!
< 1421h/1416H 172v/203V Pos: kneeling >
A Grey Elf attempts to flee.
A Grey Elf leaves down.
< 1421h/1416H 172v/203V Pos: kneeling >
A Grey Elf enters from below.
< 1421h/1416H 172v/203V Pos: kneeling >
Dzoom leaves down.
< 1421h/1416H 172v/203V Pos: kneeling >
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.
< 1421h/1416H 172v/203V Pos: kneeling >
A Grey Elf leaves down.
< 1421h/1416H 172v/203V Pos: kneeling >
Col stops invoking abruptly!
< 1421h/1416H 172v/203V Pos: kneeling >
Dzoom enters from below.
< 1421h/1416H 172v/203V Pos: kneeling >
< 1421h/1416H 172v/203V Pos: kneeling >
Dzoom leaves down.
< 1421h/1416H 172v/203V Pos: kneeling >
Alas, you cannot go that way. . . .
< 1421h/1416H 172v/203V Pos: kneeling >
You rise to your feet.
< 1421h/1416H 172v/203V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your south.
A terrified orc who is close by to your south.
A drow inmate who is close by to your south.
The interrogator who is close by to your south.
Dzoom who is a brief walk away below you.
A patrolling guard who is a brief walk away below you.
Col leaves down.
< 1421h/1416H 172v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Shallow Staircase
</map>
<map>
Zone: The Prisons of Carthapia.
Room: A Shallow Staircase
</map>
A Shallow Staircase
Obvious exits: -U -D
Fresh blood splatters cover the area.
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
< 1421h/1416H 171v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Shallow Staircase
</map>
A Shallow Staircase
Obvious exits: -U -D
Fresh blood covers everything in the area.
Col enters from above.
< 1421h/1416H 170v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: Bottom of a Shallow Staircase
</map>
<map>
Zone: The Prisons of Carthapia.
Room: Bottom of a Shallow Staircase
</map>
Bottom of a Shallow Staircase
Obvious exits: -N -U
A few drops of fresh blood are scattered around the area.
Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large guard patrols the area.
Col enters from above.
< 1421h/1416H 170v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1421h/1416H 171v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1421h/1416H 172v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1421h/1416H 173v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 1421h/1416H 174v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: |The|Minimum|Security|Block|
</map>
|The|Minimum|Security|Block|
Obvious exits: -N -S
Fresh blood covers everything in the area.
[2] The corpse of a prison sentry is lying here.
Dzoom enters from the south.
Col enters from the south.
< 1421h/1416H 174v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Tidy Intersection
</map>
A Tidy Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Dzoom enters from the south.
Col enters from the south.
< 1421h/1416H 174v/203V Pos: standing >
< 1421h/1416H 175v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Stone Hallway
</map>
<map>
Zone: The Prisons of Carthapia.
Room: A Stone Hallway
</map>
A Stone Hallway
Obvious exits: -N -S
Fresh blood splatters cover the area.
A Grey Elf (medium) < The Commonwealth > sits in mid-air here, fighting an elite guard.(Gold Aura)
An elite guard stands in mid-air here, fighting a Grey Elf.(Gold Aura)
Dzoom enters from the south.
Col enters from the south.
< 1421h/1416H 177v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: The Assistant Warden's Chamber
</map>
<map>
Zone: The Prisons of Carthapia.
Room: The Assistant Warden's Chamber
</map>
The Assistant Warden's Chamber
Obvious exits: -N -E -S -W
The Warden's assistant sits here reading the inmate list.(Gold Aura)
Dzoom enters from the south.
Col enters from the south.
< 1421h/1416H 177v/203V Pos: standing >
< 1421h/1416H 178v/203V Pos: standing >
<map>
Zone: The Prisons of Carthapia.
Room: A Stone Hallway
</map>
<map>
Zone: The Prisons of Carthapia.
Room: A Stone Hallway
</map>
A Stone Hallway
Obvious exits: -N -S
Fresh blood splatters cover the area.
A Grey Elf (medium) < The Commonwealth > sits in mid-air here, fighting an elite guard.(Gold Aura)
An elite guard stands in mid-air here, fighting a Grey Elf.(Gold Aura)
Dzoom enters from the north.
Col enters from the north.
< 1421h/1416H 180v/203V Pos: standing >
You fill with BLoodLuST and make a ferocious attack against a Grey Elf!
A spectre of something long gone rises over a Grey Elf in a foreboding mist.
You growl as a Grey Elf avoids your maul, and you become FURIOUS when you hit the ground!
Dzoom suddenly attacks a Grey Elf!
Dzoom misses a Grey Elf.
< 1421h/1416H 181v/203V Pos: kneeling >
< T: elite TP: sta TC:few scratches E: A Grey Elf sit EP: awful >
An elite guard dodges a Grey Elf's attack.
< 1421h/1416H 183v/203V Pos: kneeling >
< T: elite TP: sta TC:few scratches E: A Grey Elf sit EP: awful >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 41 ] -=[You feel a powerful rush of AnGEr as your crush grievously wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 21 ] -=[Your crush critically injures a Grey Elf.]=-
A Grey Elf is incapacitated and will slowly die, if not aided.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 8 ] -=[Your crush hits a Grey Elf.]=-
A Grey Elf's hands of justice [poor] was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!