The death of [52 Spiritualist] Jelli < The Commonwealth > (Grey Elf)

in A Stone Hallway

from the perspective of [52 Spiritualist] Jelli < The Commonwealth > (Grey Elf)

<worn as a badge>    a complete miner's badge (magic) (glowing) (illuminating)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a priest's shayla of the maelstrom
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn in ear>        the royal clasp of Bloodstone [62%]
<worn on face>       a stone mask [superior] (magic) [81%]
<worn around neck>   the wooden amulet of the ancient tree spirit [superior]
<worn around neck>   the holy symbol of sanctity (magic) (glowing) (humming)
<worn on body>       the platemail of life [superior] (magic)
<worn about body>    a deep hooded cloak of sorrow
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   the frayed ends of sanity (magic) [88%]
<worn on belt buckle>a jeweled marble belt buckle from The Jade Empire
<worn on arms>       some polished sleeves of Dagon [poor]
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [88%]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [poor]
<worn around wrist>  a lizard tail bracer (magic) (glowing) [65%]
<worn on finger>     a ring of endless light [superior] (magic) (illuminating)
<worn on finger>     a sun ring [superior] (magic) (glowing)
<held>               a fire-imbued totem of Kossuth (magic)
<worn on legs>       some angel feather leggings [superior] (magic) [74%]
<worn on feet>       a pair of clawed demon-hide moccasins

A Shade points at you.
A Shade snaps into visibility.
-=[Your soul is engulfed by unbearable pain as a Shade finishes incanting his spell.]=-
OUCH!  That really did HURT!
You complete your spell...
You raise your hands skyward, bestowing the brilliance of the Gods upon you!
You feel significantly better.

< 405h/666H 205v/206V Pos: standing >
<A Goblin starts casting an offensive spell.

< 405h/666H 205v/206V Pos: standing >
<A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 405h/666H 205v/206V Pos: standing >
<A Goblin completes his spell...
A Goblin utters the words 'ofzahzf gajr eughjfbaiqz'
A Goblin points at you.
-=[Your soul is engulfed by unbearable pain as a Goblin finishes incanting his spell.]=-
OUCH!  That really did HURT!
Your complete miner's badge is corrupted by spiritual anger!

< 337h/666H 205v/206V Pos: standing >
<A Shade completes his spell...
A Shade utters the words 'ofzahzf gajr eughjfbaiqz'
A Shade points at you.
A Shade snaps into visibility.
-=[Your soul is engulfed by unbearable pain as a Shade finishes incanting his spell.]=-
OUCH!  That really did HURT!

< 255h/666H 205v/206V Pos: standing >
<A Shade dodges your futile attack.
A Shade snaps into visibility.

< 255h/666H 205v/206V Pos: standing >
<It appears to be the corpse of a guardian.
a small pile of coins
A Goblin starts casting an offensive spell.

< 255h/666H 205v/206V Pos: standing >
<A Shade starts casting an offensive spell.
A Shade snaps into visibility.
You're too busy fighting to be pulling things out of bags!

< 255h/666H 205v/206V Pos: standing >
<You're too busy fighting to be pulling things out of bags!

< 255h/666H 205v/206V Pos: standing >
<-=[An elite guard's decent punch strikes you.]=-
[Damage:  4 ] -=[An elite guard ignites into black flames as he hits you!]=-
-=[An elite guard's impressive punch strikes you hard.]=-
[Damage: 11 ] -=[An elite guard ignites into black flames as he hits you!]=-
Sorry, you aren't allowed to do that in combat.

< 218h/666H 205v/206V Pos: standing >
<A Goblin completes his spell...
A Goblin utters the words 'ofzahzf gajr eughjfbaiqz'
A Goblin points at you.
-=[Your soul is engulfed by unbearable pain as a Goblin finishes incanting his spell.]=-
OUCH!  That really did HURT!
You attempt to flee...
A Hallway Chipped from Granite
   This hallway looks like all the rest on this floor, jagged and chipped
with chunks of mithril ore hanging out of the granite face. Large ornate
torches decorate the area with their soft red glow.
Obvious exits: -East  -West 
An ornate torch is mounted to the wall here providing light. (illuminating)
You flee eastward!

< 149h/666H 175v/206V Pos: standing >
A Hallway Chipped from Granite
   This hallway looks like all the rest on this floor, jagged and chipped
with chunks of mithril ore hanging out of the granite face. Large ornate
torches decorate the area with their soft red glow.
Obvious exits: -East  -West 
An ornate torch is mounted to the wall here providing light. (illuminating)

< 149h/666H 175v/206V Pos: standing >
A Glowing Intersection
   Beams of light stream into this room from the north. Though a strange
magical door blocks the way, an intense magical presence can be felt
through its girth. The feint outline of a sphere is visible through the
small circle of bars on the upper portion of the door.
Obvious exits: -North# -East  -South -West 

< 149h/666H 174v/206V Pos: standing >
A Cracked Hallway
   This portion of the granite tunnel appears to be under heavy stress.
The walls emanate a cracking sound every now and then accompanied with
falling debris from above. The mithril ore seems more concentrated in this
area of the passage.
Obvious exits: -North -South
An ornate torch is mounted to the wall here providing light. (illuminating)

< 149h/666H 174v/206V Pos: standing >
A Crumbling Intersection
   Dangerously close to collapse, this intersection bares the main burden
of holding up thousands of pounds of rock, steel, and earth. The granite
fortifying this area is slowely buckling under the stress causing little
bits of rubble to sprinkle from the ceiling. A dark passageway looms to
the west.
Obvious exits: -North -South -West 

< 149h/666H 173v/206V Pos: standing >
A Cracked Hallway
   This portion of the granite tunnel appears to be under heavy stress.
The walls emanate a cracking sound every now and then accompanied with
falling debris from above. The mithril ore seems more concentrated in this
area of the passage.
Obvious exits: -North -South
An ornate torch is mounted to the wall here providing light. (illuminating)

< 149h/666H 172v/206V Pos: standing >
A Granite Intersection
   Long hallways of pure granite stretch to the north, east and west of
this place. The halls appear to be carved directly into a massive granite
rock deep underground. Upon closer inspection, large chucks of mithril
ore stab out of the walls and cieling in various locations.
Obvious exits: -North -East  -South -West 

< 149h/666H 172v/206V Pos: standing >
A Narrowing Corridor
   Large stalatites of various minerals hang from the ceiling here. This
passageway shows little evidence of heavy use. Water flows in from
the north scurrying toward its final resting place down deep holes on
either side of the corridor. The passageway continues to the north and
south.
Obvious exits: -North -South
An ornate torch is mounted to the wall here providing light. (illuminating)

< 149h/666H 171v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 149h/666H 172v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 149h/666H 173v/206V Pos: standing >
Intersection in the Shaft
   The passageway splits into two separate tunnels here. They both appear
to be identical to each other in every aspect. Glowing globs of bright
red light can be seen flickering just around the corners. The ceiling drips
a clear liquid, forming random puddles on the hard stone floor.
Obvious exits: -North -East  -West 

< 149h/666H 172v/206V Pos: standing >
A Bend in the Shaft
   The shaft takes a steep bend here, curving back to join its counterpart
to the east. Small bits of flesh and dead animals can be seen blocking
the flowing water in this place. Aparently the water is not as healthy
as it would seem.
Obvious exits: -East  -South
An ornate torch is mounted to the wall here providing light. (illuminating)

< 149h/666H 171v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 149h/666H 172v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 149h/666H 172v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 150h/666H 173v/206V Pos: standing >
A Sloping Shaft
   This shaft is sloped down to the north. Sound of running water can be
heard on the floor due to the ever-leaking ceiling of this place. The
passageway beckson to the north and south.
Obvious exits: -North -South
An ornate torch is mounted to the wall here providing light. (illuminating)

< 150h/666H 172v/206V Pos: standing >
A Sloping Shaft
   This shaft is sloped down to the north. Sound of running water can be
heard on the floor due to the ever-leaking ceiling of this place. The
passageway beckson to the north and south.
Obvious exits: -North -South
An ornate torch is mounted to the wall here providing light. (illuminating)

< 150h/666H 171v/206V Pos: standing >
A Winding Corridor
   The passway continues to curve about, slowely forming a straight path
into the dimly lit cacasses of this dank place. The black rock that
composes most of this area is chipped and cracked under the pressure
of many tons of earth and steel.
Obvious exits: -North -East 
An ornate torch is mounted to the wall here providing light. (illuminating)

< 150h/666H 171v/206V Pos: standing >
You don't have that spell memorized.

< 150h/666H 171v/206V Pos: standing >
A Winding Corridor
   The passageway splits into two separate tunnels here. They both appear
to be identical to each other in every aspect. Glowing globs of bright
red light can be seen flickering just around the corners. The ceiling drips
a clear liquid, forming random puddles on the hard stone floor.
Obvious exits: -North -East  -West 
An ornate torch is mounted to the wall here providing light. (illuminating)

< 150h/666H 172v/206V Pos: standing >
A Winding Corridor
   The passway continues to curve about, slowely forming a straight path
into the dimly lit cacasses of this dank place. The black rock that
composes most of this area is chipped and cracked under the pressure
of many tons of earth and steel.
Obvious exits: -North -West 
An ornate torch is mounted to the wall here providing light. (illuminating)

< 150h/666H 171v/206V Pos: standing >
You start chanting...

< 150h/666H 172v/206V Pos: standing >
Casting: greater mending 

< 150h/666H 174v/206V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into her body!

< 352h/666H 175v/206V Pos: standing >
A Winding Corridor
   The passageway splits into two separate tunnels here. They both appear
to be identical to each other in every aspect. Glowing globs of bright
red light can be seen flickering just around the corners. The ceiling drips
a clear liquid, forming random puddles on the hard stone floor.
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
An ornate torch is mounted to the wall here providing light. (illuminating)

< 352h/666H 177v/206V Pos: standing >
|Maximum|Security|Block|
   A massive steel door takes up the entire southern wall of this passage.
This door appears to serve a purpose of great importance. A giagantic
keyhole punctuates the sheer mass of this monolithic gateway. A stairway
fades into obscurity as it ascends to the north. To the south lies
maximum incarceration.
Obvious exits: -North -South
The corpse of a guardian is lying here.

< 352h/666H 176v/206V Pos: standing >
Bottom of a Dank Stairway
   A dark stairwell begins it ascent here. The floor and walls of this
place are forged from a dark stone or iron of some kind. The substance
almost seems magical in nature as it gives off an aura of darkness,
swallowing all illumination.
Obvious exits: -South -Up   

< 352h/666H 176v/206V Pos: standing >
You start chanting...

< 352h/666H 176v/206V Pos: standing >
Casting: greater mending 

< 352h/666H 178v/206V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into her body!

< 532h/666H 179v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 532h/666H 182v/206V Pos: standing >
A Dank Stairway
   Here the staircase begins its final approach to the dark abyss below.
A commotion of sounds and smells assails from above. Toward the bottom
of this hole, a strange lack of sound summons the curious...
Obvious exits: -Up    -Down 

< 532h/666H 181v/206V Pos: standing >
A Dank Stairway
   This is the midpoint of the damp stairwell. The smell of food and
the bustle of eatting drift in from the cafeteria to the east. The
staircase continues up and down.
Obvious exits: -East  -Up    -Down 

< 532h/666H 180v/206V Pos: standing >
A Dank Stairway
   A humid breeze wafts in from below the stairs in this damp area. The
walls sweat with a thin layer of condensation and earthen clay. A thick,
musty odor accompanies the welcomed draft.
Obvious exits: -South -Down 

< 532h/666H 180v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 532h/666H 180v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 532h/666H 180v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 532h/666H 181v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 532h/666H 181v/206V Pos: standing >
You start chanting...

< 532h/666H 181v/206V Pos: standing >
Casting: spirit jump *

< 533h/666H 183v/206V Pos: standing >
Casting: spirit jump 

< 533h/666H 185v/206V Pos: standing >
You complete your spell...
You failed.

< 533h/666H 186v/206V Pos: standing >
A Shade enters from below.
A Goblin enters from below.
A Goblin starts casting an offensive spell.

< 533h/666H 189v/206V Pos: standing >
A Breezy Intersection
   A slight breeze emanating from the staircase to the north carries the
trace of fresh air on this vile floor. Smells of urine and other odious
gasses intensify to the east, south, and west. A dark steep of stairs
descends to the north.
Obvious exits: -North -East  -South -West 

< 534h/666H 189v/206V Pos: standing >
A Stone Hallway
   This narrow corridor has seen much wear over the course of its
existence here. Large scabs of blood and deep tears in its surface
make it look almost as fleshy as the rotted lumps of meat strewn about
the area. The smell is abhorant. The hallway continues to the north and
south.
Obvious exits: -North -South

< 534h/666H 188v/206V Pos: standing >
The Assistant Warden's Chamber
   This spacious room is dedicated to the operation of this level of
the prison. Oddly, this room seems to be shielded from the constant
groaning and screaming of the cursed inhabitants of the metal tombs
to the east and west. A large man sits here, barking orders at the
overgrown populus.
Obvious exits: -North -East  -South -West 
The Warden's assistant sits here reading the inmate list.(Gold Aura)

< 534h/666H 188v/206V Pos: standing >
A Stone Hallway
   This narrow corridor has seen much wear over the course of its
existence here. Large scabs of blood and deep tears in its surface
make it look almost as fleshy as the rotted lumps of meat strewn about
the area. The smell is abhorant. The hallway continues to the north and
south.
Obvious exits: -North -South

< 534h/666H 187v/206V Pos: standing >
A Tidy Intersection
   Stretching out in each direction are walls of pure stone and steel.
Large guards roam about the alleys keeping close eye on all that goes on.
From the north, a large booming voice can be heard shouting orders
coupled with various obscenities. The dank prison stinks of rotted flesh.
Obvious exits: -North -East  -South -West 

< 534h/666H 186v/206V Pos: standing >
|The|Minimum|Security|Block|
   This area appears to be blockaded by various forms of iron, steel,
and stone. Large gates bar the way to the omminous jagged tunnel that
lays beyond.
Obvious exits: -North -South
[2] The corpse of a prison sentry is lying here.

< 534h/666H 186v/206V Pos: standing >
Bottom of a Shallow Staircase
   A mountain of stairs begins its slow climb upward here. To the north
strange sounds of screaming and moaning can be heard amongst the clatter
of steel and stone.
Obvious exits: -North -Up   

< 534h/666H 185v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 534h/666H 185v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 534h/666H 186v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 534h/666H 186v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 534h/666H 186v/206V Pos: standing >
A Shallow Staircase
   The staircase is made from some sort of rubbery stone material. Air
from below wafts a hot breeze up through the canal hinting at some
form of civilization in the bowels of this strange place.
Obvious exits: -Up    -Down 
A large guard patrols the area.

< 534h/666H 186v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 534h/666H 186v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 534h/666H 187v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 534h/666H 187v/206V Pos: standing >
A Shallow Staircase
   The staircase is made from some sort of rubbery stone material. Air
from below wafts a hot breeze up through the canal hinting at some
form of civilization in the bowels of this strange place.
Obvious exits: -Up    -Down 

< 534h/666H 186v/206V Pos: standing >
Top of a Shallow Staircase
   A long flight of stairs lays here sprawled out. The end of the stairs
is not visible by any means. A slight draft from below fills this area
with much needed ventilation.
Obvious exits: -South -Down 
A large guard patrols the area.

< 534h/666H 186v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 534h/666H 186v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 535h/666H 187v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 535h/666H 187v/206V Pos: standing >
A Shade enters from below.
The Inmate Interrogation Room
   This chamber of horror boasts large, crusty piles of drying blood
and an odor that curdles in the nostrils. The room is almost pitch
black, except for the shiny instruments of agony that seem to give off
a faint magical glow embued by all the suffering of this place. A few of
the bodies laying about seem to twitch every now and again.
Obvious exits: -North -South#
An orc lies in the corner, paralyzed with fear.(Red Aura)
A drow inmate lays strapped to a block, bleeding profusely.(Red Aura)
A vicious looking interrogator stands here inflicting pain on his victim.(Red Aura)

< 535h/666H 186v/206V Pos: standing >
The steel seems to be closed.

< 535h/666H 187v/206V Pos: standing >
The steel seems to be closed.

< 535h/666H 187v/206V Pos: standing >
The steel seems to be closed.

< 535h/666H 187v/206V Pos: standing >
The steel seems to be closed.

< 535h/666H 188v/206V Pos: standing >
A Shade enters from the north.
The steel seems to be closed.

< 535h/666H 188v/206V Pos: standing >
The steel seems to be closed.

< 535h/666H 188v/206V Pos: standing >
The steel seems to be closed.

< 535h/666H 189v/206V Pos: standing >
The steel seems to be closed.

< 535h/666H 189v/206V Pos: standing >
A Troll snaps into visibility.
A Troll fills with BLoodLuST and makes a ferocious leap at YOU!
Your forefathers manifest themselves in an attempt to protect you!
A Troll knocks you down with a mighty blow!
The globe around a Troll's body flares as it bears the brunt of your assault!

< 505h/666H 190v/206V Pos: kneeling >
< T: Jelli TP: kne TC: small wounds E: A Troll sta EP: excellent >
 A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 505h/666H 190v/206V Pos: kneeling >
< T: Jelli TP: kne TC: small wounds E: A Troll sta EP: excellent >
 A patrolling guard enters from the north.
A Troll misses you.
A Troll snaps into visibility.
-=[A sense of WiLD HAtE surrounds a Troll as his powerful crush strikes you.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's crush strikes you.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's impressive crush strikes you.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's powerful crush strikes you.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's impressive crush strikes you.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's crush strikes you.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's impressive crush strikes you.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.

< 378h/666H 190v/206V Pos: kneeling >
< T: Jelli TP: kne TC: few wounds E: A Troll sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
A Shade snaps into visibility.
-=[A Shade fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!

< 279h/666H 190v/206V Pos: kneeling >
< T: Jelli TP: kne TC: nasty wounds E: A Troll sta EP: excellent >
 A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 279h/666H 190v/206V Pos: kneeling >
< T: Jelli TP: kne TC: nasty wounds E: A Troll sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
A Shade snaps into visibility.
-=[A Shade fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!
You can't seem to get a single swing in.

< 192h/666H 190v/206V Pos: kneeling >
< T: Jelli TP: kne TC:pretty hurt E: A Troll sta EP: excellent >
 A Goblin enters from the north.

< 192h/666H 190v/206V Pos: kneeling >
< T: Jelli TP: kne TC:pretty hurt E: A Troll sta EP: excellent >
 A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 192h/666H 190v/206V Pos: kneeling >
< T: Jelli TP: kne TC:pretty hurt E: A Troll sta EP: excellent >
 You rise to your feet.

< 192h/666H 190v/206V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 But you are a member of no group?!

< 192h/666H 190v/206V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
A Shade snaps into visibility.
-=[A Shade fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!
Impossible! You can't concentrate enough!

< 110h/666H 190v/206V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 You attempt to flee...
Top of a Shallow Staircase
   A long flight of stairs lays here sprawled out. The end of the stairs
is not visible by any means. A slight draft from below fills this area
with much needed ventilation.
Obvious exits: -South -Down 
You flee northward!

< 110h/666H 163v/206V Pos: standing >
Pardon?

< 110h/666H 163v/206V Pos: standing >
Pardon?

< 110h/666H 164v/206V Pos: standing >
You don't have that spell memorized.

< 110h/666H 165v/206V Pos: standing >
You don't have that spell memorized.

< 110h/666H 166v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/666H 166v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/666H 166v/206V Pos: standing >
A Shade enters from the south.
A Goblin enters from the south.
Alas, you cannot go that way. . . .

< 110h/666H 167v/206V Pos: standing >
A Troll snaps into visibility.
Your forefathers manifest themselves in an attempt to protect you!
In his haste to slam you around, a Troll slips and falls!
Alas, you cannot go that way. . . .

< 110h/666H 167v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/666H 167v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/666H 168v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/666H 168v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/666H 168v/206V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
Alas, you cannot go that way. . . .

< 110h/666H 169v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/666H 169v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/666H 170v/206V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
You resist the effects of a Shade's spell!
Sorry, you aren't allowed to do that in combat.

< 110h/666H 170v/206V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 110h/666H 170v/206V Pos: standing >
<You attempt to flee...
A Shallow Staircase
   The staircase is made from some sort of rubbery stone material. Air
from below wafts a hot breeze up through the canal hinting at some
form of civilization in the bowels of this strange place.
Obvious exits: -Up    -Down 
You flee downward!

< 110h/666H 148v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/666H 148v/206V Pos: standing >
Top of a Shallow Staircase
   A long flight of stairs lays here sprawled out. The end of the stairs
is not visible by any means. A slight draft from below fills this area
with much needed ventilation.
Obvious exits: -South -Down 
Fresh blood covers everything in the area.
A Goblin (small) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
*A Shade (small) (HardCore) Caskling Brewed in Blood stands in mid-air here.(Red Aura)
A Troll (large) STOP... SCHLAMMA TIME Brewed in Blood crouches in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.

< 110h/666H 148v/206V Pos: standing >
A Shade leaves down.
Alas, you cannot go that way. . . .

< 110h/666H 148v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/666H 149v/206V Pos: standing >
Alas, you cannot go that way. . . .
A Goblin grasps his totem tightly, and begins communing with the spirits.
A Goblin starts casting an offensive spell.

< 110h/666H 149v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/666H 149v/206V Pos: standing >
A Shallow Staircase
   The staircase is made from some sort of rubbery stone material. Air
from below wafts a hot breeze up through the canal hinting at some
form of civilization in the bowels of this strange place.
Obvious exits: -Up    -Down 
Fresh blood splatters cover the area.
*A Shade (small) (HardCore) Caskling Brewed in Blood stands in mid-air here.(Red Aura)

< 110h/666H 149v/206V Pos: standing >
A Shallow Staircase
   The staircase is made from some sort of rubbery stone material. Air
from below wafts a hot breeze up through the canal hinting at some
form of civilization in the bowels of this strange place.
Obvious exits: -Up    -Down 

< 110h/666H 148v/206V Pos: standing >
Bottom of a Shallow Staircase
   A mountain of stairs begins its slow climb upward here. To the north
strange sounds of screaming and moaning can be heard amongst the clatter
of steel and stone.
Obvious exits: -North -Up   
Fresh blood covers everything in the area.
A large guard patrols the area.

< 110h/666H 147v/206V Pos: standing >
Pardon?

< 110h/666H 148v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/666H 148v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/666H 148v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/666H 149v/206V Pos: standing >
Pardon?

< 110h/666H 149v/206V Pos: standing >
A Shade enters from above.
Pardon?

< 110h/666H 149v/206V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
|The|Minimum|Security|Block|
   This area appears to be blockaded by various forms of iron, steel,
and stone. Large gates bar the way to the omminous jagged tunnel that
lays beyond.
Obvious exits: -North -South
[2] The corpse of a prison sentry is lying here.

< 110h/666H 149v/206V Pos: standing >
A Tidy Intersection
   Stretching out in each direction are walls of pure stone and steel.
Large guards roam about the alleys keeping close eye on all that goes on.
From the north, a large booming voice can be heard shouting orders
coupled with various obscenities. The dank prison stinks of rotted flesh.
Obvious exits: -North -East  -South -West 

< 110h/666H 148v/206V Pos: standing >
A Stone Hallway
   This narrow corridor has seen much wear over the course of its
existence here. Large scabs of blood and deep tears in its surface
make it look almost as fleshy as the rotted lumps of meat strewn about
the area. The smell is abhorant. The hallway continues to the north and
south.
Obvious exits: -North -South
Fresh blood splatters cover the area.
An elite guard stands on alert.(Gold Aura)

< 110h/666H 148v/206V Pos: standing >
Your forefathers manifest themselves in an attempt to protect you!
[Damage:  1 ] -=[An elite guard ignites into black flames as he hits you!]=-
You are knocked to the ground by an elite guard's mighty bash!

< 107h/666H 148v/206V Pos: sitting >
< T: Jelli TP: sit TC:pretty hurt E: elite sta EP: few scratches >
 An elite guard dodges your futile attack.

< 107h/666H 148v/206V Pos: sitting >
< T: Jelli TP: sit TC:pretty hurt E: elite sta EP: few scratches >
 A Shade enters from the south.
A Goblin enters from the south.

< 107h/666H 148v/206V Pos: sitting >
< T: Jelli TP: sit TC:pretty hurt E: elite sta EP: few scratches >
 A Shade leaves north.
A Goblin leaves north.

< 107h/666H 148v/206V Pos: sitting >
< T: Jelli TP: sit TC:pretty hurt E: elite sta EP: few scratches >
 -=[An elite guard's fine punch strikes you very hard.]=-
[Damage:  7 ] -=[An elite guard ignites into black flames as he hits you!]=-
-=[An elite guard's fine punch strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage:  7 ] -=[An elite guard ignites into black flames as he hits you!]=-
-=[An elite guard's punch seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage:  7 ] -=[An elite guard ignites into black flames as he hits you!]=-

< 59h/666H 148v/206V Pos: sitting >
< T: Jelli TP: sit TC: awful E: elite sta EP: few scratches >
 A Shade enters from the north.
A Goblin enters from the north.

< 59h/666H 148v/206V Pos: sitting >
< T: Jelli TP: sit TC: awful E: elite sta EP: few scratches >
 A Troll fills with BLoodLuST and makes a ferocious leap at YOU!
Your forefathers manifest themselves in an attempt to protect you!
A Troll attempts to maul you, but falters and falls to his knees!
A Shade suddenly attacks YOU!
A Shade misses you.

< 59h/666H 148v/206V Pos: sitting >
< T: Jelli TP: sit TC: awful E: elite sta EP: few scratches >
 An elite guard dodges your futile attack.

< 59h/666H 148v/206V Pos: sitting >
< T: Jelli TP: sit TC: awful E: elite sta EP: few scratches >
 A Troll snaps into visibility.
-=[A sense of WiLD HAtE surrounds a Troll as his crush grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's crush critically injures you.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
-=[