The death of [52 Spiritualist] Jelli < The Commonwealth > (Grey Elf)

in A Stone Hallway

from the perspective of [51 Spiritualist] Col Brewed in Blood (Goblin)

<worn as a badge>    a serpentine seal of Bozk
<worn on head>       a sparkling crown of diamonds [poor]
<worn on eyes>       a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear>        an earring of bone [superior] [88%]
<worn in ear>        a bloody onyx ear stud [poor]
<worn on face>       mask of battles past
<worn around neck>   a priest's holy collar
<worn around neck>   a string of gnome feet (illuminating)
<worn on body>       a suit of dwarven scale mail armor [poor]
<worn about waist>   a silken belt with a stylized iron buckle
<worn on arms>       some mantis sleeves
<worn around wrist>  a bracelet of woven willow leaves [superior] (illuminating)
<worn around wrist>  a bracelet of twisted roots [superior] (glowing) [84%]
<worn on hands>      a pair of mithril gauntlets lined with granite [63%]
<worn on finger>     a ring of the hierophant
<held>               a spirit totem of Col (glowing)
<worn on legs>       some slime-covered aboleth skin [superior] (glowing)
<worn on feet>       a garish pair of shoes (glowing) (illuminating)

An ornate torch is mounted to the wall here providing light. (illuminating)
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.
You failed.

< 795h/795H 289v/291V Pos: standing >
Schlam sneaks east.
Dzoom leaves east.
You follow Schlam.

A Winding Corridor
Obvious exits: -N -W
An ornate torch is mounted to the wall here providing light. (illuminating)
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.

< 795h/795H 289v/291V Pos: standing >
Dzoom leaves north.
You follow Schlam.

A Sloping Shaft
Obvious exits: -N -S
An ornate torch is mounted to the wall here providing light. (illuminating)
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.

< 795h/795H 288v/291V Pos: standing >
Schlam sneaks north.
Dzoom leaves north.
You follow Schlam.

A Sloping Shaft
Obvious exits: -N -S
An ornate torch is mounted to the wall here providing light. (illuminating)
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.
You failed.

< 795h/795H 288v/291V Pos: standing >
Schlam sneaks north.
Dzoom leaves north.
You follow Schlam.

A Bend in the Shaft
Obvious exits: -S -W
An ornate torch is mounted to the wall here providing light. (illuminating)
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.
You failed.

< 795h/795H 290v/291V Pos: standing >
Schlam sneaks west.
Dzoom leaves west.
You follow Schlam.

Intersection in the Shaft
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.

< 795h/795H 289v/291V Pos: standing >
Dzoom leaves west.
You follow Schlam.

A Bend in the Shaft
Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
An ornate torch is mounted to the wall here providing light. (illuminating)
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.

< 795h/795H 288v/291V Pos: standing >
You failed.

< 795h/795H 289v/291V Pos: standing >
Schlam sneaks east.
Dzoom leaves east.
You follow Schlam.

Intersection in the Shaft
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.

< 795h/795H 289v/291V Pos: standing >
You failed.

< 795h/795H 289v/291V Pos: standing >
You failed.

< 795h/795H 291v/291V Pos: standing >
Dzoom leaves west.
You follow Schlam.

A Bend in the Shaft
Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
An ornate torch is mounted to the wall here providing light. (illuminating)
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.

< 795h/795H 290v/291V Pos: standing >
Dzoom leaves south.
You follow Schlam.

A Sloping Shaft
Obvious exits: -N -S
Fresh blood covers everything in the area.
An ornate torch is mounted to the wall here providing light. (illuminating)
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.
You failed.

< 795h/795H 289v/291V Pos: standing >
Schlam sneaks south.
Dzoom leaves south.
You follow Schlam.

A Sloping Shaft
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
An ornate torch is mounted to the wall here providing light. (illuminating)
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.

< 795h/795H 288v/291V Pos: standing >
Schlam sneaks south.
Dzoom leaves south.
You follow Schlam.

A Winding Corridor
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
An ornate torch is mounted to the wall here providing light. (illuminating)
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.
You failed.

< 795h/795H 287v/291V Pos: standing >
Dzoom leaves east.
You follow Schlam.

A Winding Corridor
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
An ornate torch is mounted to the wall here providing light. (illuminating)
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.

< 795h/795H 287v/291V Pos: standing >
Dzoom leaves north.
You follow Schlam.

|Maximum|Security|Block|
Obvious exits: -N -S
The corpse of a guardian is lying here.
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.

< 795h/795H 287v/291V Pos: standing >
Dzoom leaves north.
You follow Schlam.

Bottom of a Dank Stairway
Obvious exits: -S -U
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.

< 795h/795H 286v/291V Pos: standing >
You failed.

< 795h/795H 287v/291V Pos: standing >
Dzoom leaves south.
You follow Schlam.

|Maximum|Security|Block|
Obvious exits: -N -S
The corpse of a guardian is lying here.
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.

< 795h/795H 287v/291V Pos: standing >
Dzoom leaves south.
You follow Schlam.

A Winding Corridor
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
An ornate torch is mounted to the wall here providing light. (illuminating)
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.
You failed.

< 795h/795H 287v/291V Pos: standing >

< 795h/795H 288v/291V Pos: standing >
Schlam sneaks east.
Dzoom leaves east.
You follow Schlam.

A Winding Corridor
Obvious exits: -N -W
An ornate torch is mounted to the wall here providing light. (illuminating)
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.

< 795h/795H 287v/291V Pos: standing >
You failed.

< 795h/795H 288v/291V Pos: standing >
Dzoom leaves west.
You follow Schlam.

A Winding Corridor
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
An ornate torch is mounted to the wall here providing light. (illuminating)
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.

< 795h/795H 290v/291V Pos: standing >
Schlam sneaks north.
Dzoom leaves north.
You follow Schlam.

|Maximum|Security|Block|
Obvious exits: -N -S
The corpse of a guardian is lying here.
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.
You failed.

< 795h/795H 289v/291V Pos: standing >
Dzoom leaves north.
You follow Schlam.

Bottom of a Dank Stairway
Obvious exits: -S -U
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.

< 795h/795H 288v/291V Pos: standing >
Schlam sneaks up.
Dzoom leaves up.
You follow Schlam.

A Dank Stairway
Obvious exits: -U -D
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.
You failed.

< 795h/795H 288v/291V Pos: standing >
Schlam sneaks up.
Dzoom leaves up.
You follow Schlam.

A Dank Stairway
Obvious exits: -E -U -D
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.

< 795h/795H 288v/291V Pos: standing >
Dzoom leaves up.
You follow Schlam.

A Dank Stairway
Obvious exits: -S -D
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.
A Grey Elf (medium)  < The Commonwealth > stands in mid-air here.
You start chanting...

< 795h/795H 287v/291V Pos: standing >
A Grey Elf leaves south.

< 795h/795H 289v/291V Pos: standing >
You abort your spell before it's done!

< 795h/795H 289v/291V Pos: standing >

< 795h/795H 290v/291V Pos: standing >
Schlam sneaks south.
Dzoom leaves south.

< 795h/795H 291v/291V Pos: standing >
You failed.

< 795h/795H 291v/291V Pos: standing >
You failed.

< 795h/795H 291v/291V Pos: standing >
You failed.

< 795h/795H 291v/291V Pos: standing >
A Breezy Intersection
Obvious exits: -N -E -S -W

< 795h/795H 290v/291V Pos: standing >

< 795h/795H 290v/291V Pos: standing >

< 795h/795H 290v/291V Pos: standing >
A Stone Hallway
Obvious exits: -N -S

< 795h/795H 289v/291V Pos: standing >
You quickly scan the area.
The Warden's assistant who is close by to your south.

< 795h/795H 290v/291V Pos: standing >
The Assistant Warden's Chamber
Obvious exits: -N -E -S -W
The Warden's assistant sits here reading the inmate list.

< 795h/795H 290v/291V Pos: standing >
A Stone Hallway
Obvious exits: -N -S

< 795h/795H 289v/291V Pos: standing >
A Tidy Intersection
Obvious exits: -N -E -S -W

< 795h/795H 288v/291V Pos: standing >
|The|Minimum|Security|Block|
Obvious exits: -N -S
[2] The corpse of a prison sentry is lying here.

< 795h/795H 288v/291V Pos: standing >

< 795h/795H 289v/291V Pos: standing >
Bottom of a Shallow Staircase
Obvious exits: -N -U

< 795h/795H 288v/291V Pos: standing >
You quickly scan the area.
The Warden's assistant who is rather far off to your north.
A patrolling guard who is close by above you.
A patrolling guard who is a brief walk away above you.

< 795h/795H 290v/291V Pos: standing >
Alas, you cannot go that way. . . .

< 795h/795H 291v/291V Pos: standing >
Alas, you cannot go that way. . . .

< 795h/795H 291v/291V Pos: standing >
Alas, you cannot go that way. . . .

< 795h/795H 291v/291V Pos: standing >
Alas, you cannot go that way. . . .

< 795h/795H 291v/291V Pos: standing >

< 795h/795H 291v/291V Pos: standing >
A Shallow Staircase
Obvious exits: -U -D
A large guard patrols the area.

< 795h/795H 290v/291V Pos: standing >
A Shallow Staircase
Obvious exits: -U -D

< 795h/795H 289v/291V Pos: standing >
Top of a Shallow Staircase
Obvious exits: -S -D

< 795h/795H 288v/291V Pos: standing >
Alas, you cannot go that way. . . .

< 795h/795H 288v/291V Pos: standing >
Alas, you cannot go that way. . . .

< 795h/795H 289v/291V Pos: standing >
The Inmate Interrogation Room
Obvious exits: -N -S#
A large guard patrols the area.
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here, fighting a Grey Elf.
An impenetrable globe of darkness floats near Schlam's head.
A Grey Elf (medium)  < The Commonwealth > crouches in mid-air here, fighting Schlam.
An orc lies in the corner, paralyzed with fear.
A drow inmate lays strapped to a block, bleeding profusely.
A vicious looking interrogator stands here inflicting pain on his victim.

< 795h/795H 290v/291V Pos: standing >
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.

< 795h/795H 290v/291V Pos: standing >
A Grey Elf rises to her feet.
The steel seems to be closed.

< 795h/795H 290v/291V Pos: standing >
Dzoom completes his spell...
Dzoom utters the words 'warhunso gsfal'
Dzoom points at a Grey Elf.
Dzoom snaps into visibility.
A blast of molten spray sent by Dzoom coats a Grey Elf with searing agony.

< 795h/795H 290v/291V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves north.

< 795h/795H 291v/291V Pos: standing >
The steel seems to be closed.

< 795h/795H 291v/291V Pos: standing >

< 795h/795H 291v/291V Pos: standing >
The Inmate Interrogation Room
Obvious exits: -N -S#
Fresh blood splatters cover the area.
A large guard patrols the area.
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.
An orc lies in the corner, paralyzed with fear.
A drow inmate lays strapped to a block, bleeding profusely.
A vicious looking interrogator stands here inflicting pain on his victim.

< 795h/795H 291v/291V Pos: standing >
Schlam sneaks north.
Dzoom leaves north.
You follow Schlam.

Top of a Shallow Staircase
Obvious exits: -S -D
*Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.
A Grey Elf (medium)  < The Commonwealth > stands in mid-air here.

< 795h/795H 290v/291V Pos: standing >
Schlam snaps into visibility.
A spectre of something long gone rises over a Grey Elf in a foreboding mist.
In his haste to slam a Grey Elf around, Schlam slips and falls!

< 795h/795H 290v/291V Pos: standing >
I see nothing suitable there.

< 795h/795H 290v/291V Pos: standing >
Dzoom starts casting an offensive spell.
Dzoom snaps into visibility.
I see nothing suitable there.

< 795h/795H 290v/291V Pos: standing >
I see nothing suitable there.

< 795h/795H 290v/291V Pos: standing >
Dzoom completes his spell...
Dzoom utters the words 'warhunso gsfal'
Dzoom points at a Grey Elf.
Dzoom's spell flows around a Grey Elf, leaving her unharmed!

< 795h/795H 290v/291V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves down.

< 795h/795H 290v/291V Pos: standing >
You failed.

< 795h/795H 290v/291V Pos: standing >
A Grey Elf enters from below.

< 795h/795H 290v/291V Pos: standing >
Dzoom leaves down.

< 795h/795H 290v/291V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 795h/795H 290v/291V Pos: standing >
A Grey Elf leaves down.

< 795h/795H 290v/291V Pos: standing >
You abort your spell before it's done!

< 795h/795H 290v/291V Pos: standing >
Dzoom enters from below.

< 795h/795H 290v/291V Pos: standing >
Dzoom leaves down.
Slay whom?

< 795h/795H 290v/291V Pos: standing >
Slay whom?

< 795h/795H 290v/291V Pos: standing >
Autosaving...

< 795h/795H 290v/291V Pos: standing >
Slay whom?

< 795h/795H 290v/291V Pos: standing >
Schlam rises to his feet.

< 795h/795H 291v/291V Pos: standing >
A Shallow Staircase
Obvious exits: -U -D
Fresh blood splatters cover the area.

< 795h/795H 290v/291V Pos: standing >
Schlam sneaks in from above.

< 795h/795H 290v/291V Pos: standing >
Schlam sneaks down.
You follow Schlam.

A Shallow Staircase
Obvious exits: -U -D
Fresh blood covers everything in the area.
Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.
Slay whom?

< 795h/795H 289v/291V Pos: standing >
Schlam sneaks down.
You follow Schlam.

Bottom of a Shallow Staircase
Obvious exits: -N -U
A few drops of fresh blood are scattered around the area.
Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.
Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
A large guard patrols the area.

< 795h/795H 288v/291V Pos: standing >

< 795h/795H 289v/291V Pos: standing >
Dzoom leaves north.
You follow Schlam.

|The|Minimum|Security|Block|
Obvious exits: -N -S
Fresh blood covers everything in the area.
[2] The corpse of a prison sentry is lying here.
Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.

< 795h/795H 290v/291V Pos: standing >
Schlam sneaks north.
Dzoom leaves north.
You follow Schlam.

A Tidy Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.

< 795h/795H 289v/291V Pos: standing >
A Tidy Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.

< 795h/795H 289v/291V Pos: standing >
Schlam sneaks north.
Dzoom leaves north.
You follow Schlam.

A Stone Hallway
Obvious exits: -N -S
Fresh blood splatters cover the area.
Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.
A Grey Elf (medium)  < The Commonwealth > sits in mid-air here, fighting an elite guard.
An elite guard stands in mid-air here, fighting a Grey Elf.

< 795h/795H 289v/291V Pos: standing >
Dzoom leaves north.
You follow Schlam.

The Assistant Warden's Chamber
Obvious exits: -N -E -S -W
Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.
The Warden's assistant sits here reading the inmate list.

< 795h/795H 289v/291V Pos: standing >
Slay whom?

< 795h/795H 290v/291V Pos: standing >
Schlam sneaks south.
Dzoom leaves south.
You follow Schlam.

A Stone Hallway
Obvious exits: -N -S
Fresh blood splatters cover the area.
Dzoom (HardCore) Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Schlam's head.
A Grey Elf (medium)  < The Commonwealth > sits in mid-air here, fighting an elite guard.
An elite guard stands in mid-air here, fighting a Grey Elf.

< 795h/795H 290v/291V Pos: standing >
Schlam fills with BLooDLuST and makes a ferocious leap at a Grey Elf!
A spectre of something long gone rises over a Grey Elf in a foreboding mist.
A Grey Elf avoids Schlam's ferocious maul, and down he goes!
Dzoom suddenly attacks a Grey Elf!
Dzoom misses a Grey Elf.

< 795h/795H 290v/291V Pos: standing >
An elite guard dodges a Grey Elf's attack.

< 795h/795H 290v/291V Pos: standing >
Schlam snaps into visibility.
A sense of WiLD HAtE surrounds Schlam as his crush grievously wounds a Grey Elf.
Schlam snaps into visibility.
Schlam's crush critically injures a Grey Elf.
A Grey Elf is incapacitated and will slowly die, if not aided.
Schlam snaps into visibility.
Schlam's crush hits a Grey Elf.
A Grey Elf's hands of justice [poor] was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Col by 13333333.
The smell of fresh blood enters your body, infusing you with power!