The death of [52 Spiritualist] Jelli < The Commonwealth > (Grey Elf)

in A Hallway Chipped from Granite

from the perspective of [55 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    an oval of tattered flesh (humming) (illuminating) [82%]
<worn on head>       the helm of light (illuminating)
<worn on eyes>       the eyes of undead fire (glowing)
<worn in ear>        a greenstone earring
<worn in ear>        a lightning earring
<worn on face>       the petrified visage of Lord Nymav K'haar [poor]
<worn around neck>   a black diamond necklace with glowing spheres [superior]
<worn around neck>   the holy symbol of sanctity (glowing) (humming)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a long shadowy mane [superior] [79%]
<worn on back>       a golden scabbard encrusted with emeralds and rubies (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (glowing)
<worn about waist>   a waistband of rock and stone
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   the skull of Sadash
<attached to belt>   an intricate hourglass running in reverse [superior] (invis)
<worn on arms>       some polished sleeves of Dagon [superior]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of dracolich hide (humming) [31%]
<worn around wrist>  the glistening bracelet of a MaDMaN
<worn on hands>      the gloves of immolation (glowing)
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a three-fingered ring of red rocks (glowing)
<held>               a totem coated in slime [poor] (glowing)
<worn on legs>       some leggings of red flames [superior]
<worn on feet>       some boots of enchantment (glowing)


</map>
A Guard Post
Obvious exits: -N
A prison riot guard stands here waiting for trouble.
A prison riot guard stands here waiting for trouble.
A prison riot guard stands here waiting for trouble.
A prison riot guard stands here waiting for trouble.(holy)

< 843h/843H 51v/193V Pos: standing >
You don't know that spell!

< 843h/843H 82v/193V Pos: standing >
You quickly scan the area.
You see nothing.

< 843h/843H 82v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Stone Hallway
</map>
A Stone Hallway
Obvious exits: -E -S -W

< 843h/843H 85v/193V Pos: standing >
You quickly scan the area.
A riot guard who is close by to your south.
A riot guard who is close by to your south.
A riot guard who is close by to your south.
A riot guard who is close by to your south.

< 843h/843H 86v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 843h/843H 88v/193V Pos: standing >
You quickly scan the area.
A riot guard who is close by to your south.
A riot guard who is close by to your south.
A riot guard who is close by to your south.
A riot guard who is close by to your south.

< 843h/843H 88v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Tidy Intersection
</map>
A Tidy Intersection
Obvious exits: -N -E -S -W

< 843h/843H 90v/193V Pos: standing >
You quickly scan the area.
The Warden's assistant who is not far off to your north.
A patrolling guard who is close by to your south.

< 843h/843H 90v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Stone Hallway
</map>
A Stone Hallway
Obvious exits: -E -S -W

< 843h/843H 90v/193V Pos: standing >
You quickly scan the area.
A riot guard who is close by to your south.
A riot guard who is close by to your south.
A riot guard who is close by to your south.
A riot guard who is close by to your south.

< 843h/843H 91v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Tidy Intersection
</map>
A Tidy Intersection
Obvious exits: -N -E -S -W

< 843h/843H 92v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Stone Hallway
</map>
A Stone Hallway
Obvious exits: -N -S

< 843h/843H 92v/193V Pos: standing >
You quickly scan the area.
The Warden's assistant who is close by to your north.
A patrolling guard who is not far off to your south.

< 843h/843H 92v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: The Assistant Warden's Chamber
</map>

<map>
Zone: The Prisons of Carthapia.
Room: The Assistant Warden's Chamber
</map>
The Assistant Warden's Chamber
Obvious exits: -N -E -S -W
The Warden's assistant sits here reading the inmate list.

< 843h/843H 92v/193V Pos: standing >
You quickly scan the area.
A patrolling guard who is a brief walk away to your south.

< 843h/843H 93v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Stone Hallway
</map>
A Stone Hallway
Obvious exits: -N -S

< 843h/843H 94v/193V Pos: standing >
You quickly scan the area.
The Warden's assistant who is close by to your south.
A patrolling guard who is rather far off to your south.

< 843h/843H 95v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: The Assistant Warden's Chamber
</map>

<map>
Zone: The Prisons of Carthapia.
Room: The Assistant Warden's Chamber
</map>
The Assistant Warden's Chamber
Obvious exits: -N -E -S -W
The Warden's assistant sits here reading the inmate list.

< 843h/843H 96v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Stone Hallway
</map>
A Stone Hallway
Obvious exits: -E -W

< 843h/843H 96v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: Along the East Cell Blocks
</map>
Along the East Cell Blocks
Obvious exits: -N -E# -S -W

< 843h/843H 95v/193V Pos: standing >
You quickly scan the area.
The Warden's assistant who is not far off to your west.

< 843h/843H 96v/193V Pos: standing >
The bars seems to be closed.

< 843h/843H 97v/193V Pos: standing >
You quickly scan the area.
The Warden's assistant who is not far off to your west.

< 843h/843H 98v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: Along the East Cell Blocks
</map>
Along the East Cell Blocks
Obvious exits: -N -E# -S

< 843h/843H 99v/193V Pos: standing >
You quickly scan the area.
You see nothing.

< 843h/843H 100v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: Along the East Cell Blocks
</map>
Along the East Cell Blocks
Obvious exits: -E# -S -W

< 843h/843H 102v/193V Pos: standing >
You quickly scan the area.
You see nothing.

< 843h/843H 103v/193V Pos: standing >
Auctions closing soon:
836)  1 the great claymore 'Mist' [poor]              [12h] Bid: 1999p  Buy: 1999p 
837)  1 the glorious rod of sanctity                  [12h] Bid: 1499p  Buy: 1499p 
838)  1 a strange warhammer [superior]                [12h] Bid: 1499p  Buy: 1499p 
801)  1 the totem of healing                          [16h] Bid: 200p   Buy: 300p  
843)  1 the drider robe of the shadow spinner [poor]  [17h] Bid: 1999p  Buy: 1999p 
839)  1 some black leather gloves with mithril blades [36h] Bid: 2000p  Buy: 2500p 
840)  1 some black leather boots fit with adamantium  [36h] Bid: 2000p  Buy: 2500p 
845)  1 an illithid's circlet                         [37h] Bid: 999p   Buy: 999p  
846)  1 some misty yellow arm plates [superior]       [37h] Bid: 399p   Buy: 399p  
847)  1 golden crown of the frost giant kings [poor]  [37h] Bid: 299p   Buy: 299p  
848)  1 the crown of the blizzard king                [37h] Bid: 1699p  Buy: 1699p 
849)  1 the great crown of the dwarven lords [superio [37h] Bid: 999p   Buy: 999p  
850)  1 an ancient, tribal coif                       [37h] Bid: 699p   Buy: 699p  
851)  1 a bloody skull faced helmet                   [37h] Bid: 299p   Buy: 299p  
852)  1 a bloody skull faced helmet                   [37h] Bid: 299p   Buy: 299p  
853)  1 a dreadveil helm [superior]                   [37h] Bid: 499p   Buy: 499p  
855)  1 a huge adamantium mace named 'Mistweave' [poo [37h] Bid: 799p   Buy: 799p  
854)  1 a huge adamantium mace named 'Mistweave' [poo [37h] Bid: 799p   Buy: 799p  
856)  1 a ram horned helm of demonic allegiance       [37h] Bid: 999p   Buy: 999p  
858)  1 a dirk of infiltration                        [37h] Bid: 199p   Buy: 199p  
859)  1 a faded-red dagger called 'Silencer' [poor]   [37h] Bid: 999p   Buy: 999p  
860)  1 a heavenly mace                               [37h] Bid: 999p   Buy: 999p  
861)  1 a longsword of Sevenoaks                      [37h] Bid: 1999p  Buy: 1999p 
862)  1 a three tailed whip [superior]                [37h] Bid: 999p   Buy: 999p  
863)  1 an elaborate rune covered sword named 'Mournb [37h] Bid: 2499p  Buy: 2499p 
867)  1 a bloody flail of demons [poor]               [37h] Bid: 999p   Buy: 999p  
868)  1 the dagger of ages [superior]                 [37h] Bid: 1499p  Buy: 1499p 
869)  1 a staff of Lolth [superior]                   [37h] Bid: 499p   Buy: 499p  
870)  1 a glittering black robe [poor]                [37h] Bid: 599p   Buy: 599p  
871)  1 a glittering black robe                       [37h] Bid: 599p   Buy: 599p  
872)  1 a band of flowing water [poor]                [37h] Bid: 699p   Buy: 699p  
874)  1 the gauntlets of Torm's Justice               [37h] Bid: 2999p  Buy: 2999p 
875)  1 a sparkling diamond bracer                    [37h] Bid: 59p    Buy: 59p   
878)  1 an ancient mithril bracer of Clan Bloodyfist  [37h] Bid: 699p   Buy: 699p  
879)  1 acorn of the tree of life [poor]              [37h] Bid: 799p   Buy: 799p  
880)  1 acorn of the tree of life [superior]          [37h] Bid: 799p   Buy: 799p  
881)  1 a bracelet of flesh hooks                     [37h] Bid: 399p   Buy: 399p  
882)  1 the claws of Vermithrax                       [37h] Bid: 499p   Buy: 499p  
884)  1 a blood inscribed bracer                      [37h] Bid: 499p   Buy: 499p  
883)  1 a blood inscribed bracer [poor]               [37h] Bid: 499p   Buy: 499p  
885)  1 two marbled coiling serpents [poor]           [37h] Bid: 199p   Buy: 199p  
887)  1 the gloves of the adept of charisma           [37h] Bid: 1999p  Buy: 1999p 
890)  1 a misty blue mask of gauze                    [40h] Bid: 899p   Buy: 899p  
889)  1 a misty blue mask of gauze                    [40h] Bid: 899p   Buy: 899p  
891)  1 a misty blue mask of gauze                    [40h] Bid: 899p   Buy: 899p  
814)  1 a swirling wand of light                      [74h] Bid: 200p   Buy: 300p  
827)  1 a sphere of entrapped souls                   [83h] Bid: 500p   Buy: 1299p 
829)  1 a spiked dragonscale buckler                  [87h] Bid: 10p    Buy: 50p   
831)  1 a small ruby earring with golden insets.      [96h] Bid: 10p    Buy: 100p  
832)  1 a purple wormskin bracer studded with obsidia [102h] Bid: 200p   Buy: 500p  
833)  1 a wooden harp etched with stars               [109h] Bid: 110p   Buy: 200p  
835)  1 some torn cloth stockings                     [109h] Bid: 300p   Buy: 500p  
841)  1 a small illithid tentacle                     [134h] Bid: 500p   Buy: 1222p 
844)  1 a magical essence of Damroll                  [143h] Bid: 2500p  Buy: 3000p 

< 843h/843H 116v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Stone Hallway
</map>
A Stone Hallway
Obvious exits: -E -W

< 843h/843H 119v/193V Pos: standing >

< 843h/843H 120v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Breezy Intersection
</map>
A Breezy Intersection
Obvious exits: -N -E -S -W

< 843h/843H 124v/193V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
The Warden's assistant who is not far off to your south.
A patrolling guard who is in the distance to your south.

< 843h/843H 125v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Dank Stairway
</map>

<map>
Zone: The Prisons of Carthapia.
Room: A Dank Stairway
</map>
A Dank Stairway
Obvious exits: -S -D
A large guard patrols the area.

< 843h/843H 132v/193V Pos: standing >

< 843h/843H 133v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 843h/843H 140v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 843h/843H 142v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 843h/843H 142v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Dank Stairway
</map>
A Dank Stairway
Obvious exits: -E -U -D

< 843h/843H 143v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Dank Stairway
</map>
A Dank Stairway
Obvious exits: -U -D

< 843h/843H 143v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: Bottom of a Dank Stairway
</map>
Bottom of a Dank Stairway
Obvious exits: -S -U

< 843h/843H 142v/193V Pos: standing >
You quickly scan the area.
A patrolling guard who is a brief walk away above you.

< 843h/843H 143v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 843h/843H 145v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: |Maximum|Security|Block|
</map>
|Maximum|Security|Block|
Obvious exits: -N -S
The corpse of a guardian is lying here.

< 843h/843H 146v/193V Pos: standing >
You quickly scan the area.
You see nothing.

< 843h/843H 146v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Winding Corridor
</map>
A Winding Corridor
Obvious exits: -N -E -W
An ornate torch is mounted to the wall here providing light. (illuminating)

< 843h/843H 146v/193V Pos: standing >
You quickly scan the area.
You see nothing.

< 843h/843H 147v/193V Pos: standing >

		Score information for Beltorin

Level: 55   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 843(843)  Moves: 148(193)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Soulshielded
Frags:   +16.57   Deaths:   45
Detecting:      Invisible Life Holiness
Protected by:   Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Sneaking
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points: 5135 

Active Spells:
--------------
hawkvision (27 minutes)
elephantstrength (43 minutes)
dexterity (29 minutes)
strength (29 minutes)
vitality (1 minute)
spirit armor (31 minutes)
pantherspeed (41 minutes)
detect invisibility (12 minutes)
elemental affinity (14 minutes)


< 843h/843H 148v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: |Maximum|Security|Block|
</map>
|Maximum|Security|Block|
Obvious exits: -N -S
The corpse of a guardian is lying here.

< 843h/843H 150v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: Bottom of a Dank Stairway
</map>
Bottom of a Dank Stairway
Obvious exits: -S -U

< 843h/843H 149v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Dank Stairway
</map>
A Dank Stairway
Obvious exits: -U -D

< 843h/843H 149v/193V Pos: standing >

< 843h/843H 150v/193V Pos: standing >
You start chanting...

< 843h/843H 163v/193V Pos: standing >
Casting: etherportal ***

< 843h/843H 166v/193V Pos: standing >
Casting: etherportal **

< 843h/843H 169v/193V Pos: standing >
Casting: etherportal *

< 843h/843H 170v/193V Pos: standing >
Casting: etherportal 

< 843h/843H 172v/193V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 843h/843H 173v/193V Pos: standing >
A Dank Stairway
Obvious exits: -U -D
A glowing sphere of energy is here, slowly growing dimmer.
Semat steps out of the etherportal.

< 843h/843H 180v/193V Pos: standing >

< 843h/843H 181v/193V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off above you.

< 843h/843H 184v/193V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off above you.

< 843h/843H 185v/193V Pos: standing >
Semat's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 843h/843H 190v/193V Pos: standing >
A Dank Stairway
Obvious exits: -U -D
A glowing sphere of energy is here, slowly growing dimmer.
*Semat Caskling Brewed in Blood (Orc)(small) stands in mid-air here.

< 866h/866H 191v/193V Pos: standing >
A Dank Stairway
Obvious exits: -U -D
A glowing sphere of energy is here, slowly growing dimmer.
*Semat Caskling Brewed in Blood (Orc)(small) stands in mid-air here.

< 866h/866H 193v/193V Pos: standing >
You don't know that spell!

< 866h/866H 193v/193V Pos: standing >
You get a dark misty potion from a bottomless bag of the shield dwarves.

< 866h/866H 193v/193V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 866h/866H 193v/193V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off above you.

< 866h/866H 193v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: Bottom of a Dank Stairway
</map>
Bottom of a Dank Stairway
Obvious exits: -S -U
Semat sneaks in from above.

< 866h/866H 192v/193V Pos: standing >
You quickly scan the area.
A patrolling guard who is a brief walk away above you.

< 866h/866H 192v/193V Pos: standing >
You quickly scan the area.
A patrolling guard who is a brief walk away above you.

< 866h/866H 192v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: |Maximum|Security|Block|
</map>
|Maximum|Security|Block|
Obvious exits: -N -S
The corpse of a guardian is lying here.

< 866h/866H 191v/193V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 191v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Winding Corridor
</map>
A Winding Corridor
Obvious exits: -N -E -W
An ornate torch is mounted to the wall here providing light. (illuminating)
Semat sneaks in from the north.

< 866h/866H 191v/193V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 191v/193V Pos: standing >
A Winding Corridor
Obvious exits: -N -E -W
An ornate torch is mounted to the wall here providing light. (illuminating)
*Semat Caskling Brewed in Blood (Orc)(small) stands in mid-air here.

< 866h/866H 192v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Winding Corridor
</map>
A Winding Corridor
Obvious exits: -N -E
An ornate torch is mounted to the wall here providing light. (illuminating)

< 866h/866H 192v/193V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 192v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Sloping Shaft
</map>
A Sloping Shaft
Obvious exits: -N -S
An ornate torch is mounted to the wall here providing light. (illuminating)

< 866h/866H 191v/193V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 191v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Sloping Shaft
</map>
A Sloping Shaft
Obvious exits: -N -S
An ornate torch is mounted to the wall here providing light. (illuminating)

< 866h/866H 190v/193V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 191v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Bend in the Shaft
</map>
A Bend in the Shaft
Obvious exits: -E -S
An ornate torch is mounted to the wall here providing light. (illuminating)

< 866h/866H 190v/193V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 191v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 866h/866H 191v/193V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 191v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: Intersection in the Shaft
</map>
Intersection in the Shaft
Obvious exits: -N -E -W

< 866h/866H 191v/193V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 191v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Narrowing Corridor
</map>
A Narrowing Corridor
Obvious exits: -N -S
An ornate torch is mounted to the wall here providing light. (illuminating)

< 866h/866H 192v/193V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 192v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Granite Intersection
</map>
A Granite Intersection
Obvious exits: -N -E -S -W
Semat sneaks in from the south.

< 866h/866H 191v/193V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 866h/866H 191v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Cracked Hallway
</map>
A Cracked Hallway
Obvious exits: -N -S
An ornate torch is mounted to the wall here providing light. (illuminating)

< 866h/866H 190v/193V Pos: standing >

< 866h/866H 190v/193V Pos: standing >
You quickly scan the area.
You see nothing.

< 866h/866H 191v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Granite Intersection
</map>
A Granite Intersection
Obvious exits: -N -E -S -W

< 866h/866H 192v/193V Pos: standing >

<map>
Zone: The Prisons of Carthapia.
Room: A Hallway Chipped from Granite
</map>

<map>
Zone: The Prisons of Carthapia.
Room: A Hallway Chipped from Granite
</map>
A Hallway Chipped from Granite
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
[2] The corpse of an elite guard is lying here.
Shattered bits of ice are scattered about the area.
An ornate torch is mounted to the wall here providing light. (illuminating)
A Grey Elf (medium)  < The Commonwealth > stands in mid-air here.
Semat sneaks in from the east.
Semat snaps into visibility.
A spectre of something long gone rises over a Grey Elf in a foreboding mist.
Semat tackles a Grey Elf square in the chest knocking the wind out of her!

< 866h/866H 191v/193V Pos: standing >
You start chanting...
You snap into visibility.

< 866h/866H 191v/193V Pos: standing >
Semat snaps into visibility.
Semat's slash strikes a Grey Elf.
Semat's powerful pierce strikes a Grey Elf hard.
Semat's impressive pierce strikes a Grey Elf.
Semat's impressive slash strikes a Grey Elf.
Semat's impressive slash strikes a Grey Elf.

< 866h/866H 192v/193V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 172 ] -=[Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.]=-

< 866h/866H 193v/193V Pos: standing >

< 866h/866H 193v/193V Pos: standing >
You start chanting...
You snap into visibility.

< 866h/866H 193v/193V Pos: standing >
Semat dodges a Grey Elf's attack.
Semat snaps into visibility.

< 866h/866H 193v/193V Pos: standing >
You complete your spell...
You point at a Grey Elf.
You snap into visibility.
[Damage: 182 ] -=[Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.]=-
A Grey Elf's some hardened dragonscale mitts from Ceothia freezes and shatters into million pieces from the intense cold!
A Grey Elf's eye of gorgimera Xiizhaha [poor] freezes and shatters into million pieces from the intense cold!
A Grey Elf's silken backsheath of flight freezes and shatters into million pieces from the intense cold!
A Grey Elf's decent stone badge from Tribal Oasis freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 13333333.
The smell of fresh blood enters your body, infusing you with power!