The death of [52 Spiritualist] Jelli < The Commonwealth > (Grey Elf)

in Valhingen's Magic Shop

from the perspective of [55 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    a frost dragon's eye [superior] (glowing)
<worn on head>       the royal crown of Aravne (magic) [64%]
<worn on eyes>       the golden monocle of Dawndale
<worn in ear>        a beautiful crystal earring [superior] (magic)
<worn in ear>        a tiny diorite ear stud (magic) [74%]
<worn on face>       mask of the iron bloodhounds (glowing)
<worn around neck>   a carnelian and ruby inlaid gorget (magic) [83%]
<worn around neck>   a symbol of domination [superior] (magic) (humming)
<worn on body>       the cloak of woven time (magic) (glowing)
<worn about body>    the living oceanic cloak [superior] (magic) (glowing)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [72%]
<worn about waist>   a waistband of rock and stone [poor] (magic) [88%]
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms>       some vambraces of holy might (magic)
<held as shield>     a shield lined with silver fangs [superior] (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [76%]
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      the hands of justice [superior] (magic) (glowing)
<worn on finger>     a ring called 'Soulcatcher'
<worn on finger>     a ring called 'Soulcatcher'
<held>               a carved femur of a stupid barb [superior] (magic) (glowing) [67%]
<worn on legs>       some misty green leg plates [superior]
<worn on feet>       a pair of clawed demon-hide moccasins [81%]

 ^.M^MM      M  
 ...^MMP    MM  
 ...MM @  ^^M^  
 ...M     MMM   
 ^..M    MM^    
  .^    MMM     
   ^   MM       
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W

< 759h/802H 117v/191V Pos: standing >
   ....MM       
  .....MM       
 .^.M^MM        
 ....^MM     M  
 ....MM@P  ^^M  
 ....M     MMM  
 .^..M    MM^   
  ..^    MMM    
   ^^   MM      
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W

< 759h/802H 116v/191V Pos: standing >
   ....MM       
  ^.M^MM        
 ....^MM     M  
 ....MMP   ^^M  
 ....M @   MMM  
 .^..M    MM^   
 ...^    MMM    
  .^^   MM      
   .    MM      
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Semat sneaks in from the north.

< 759h/802H 115v/191V Pos: standing >
   .M^MM        
  ...^MM        
 ....MM    ^^M  
 ....M P   MMM  
 .^..M @  MM^   
 ...^    MMM    
 ..^^   MM      
  ..    MM      
   .^  MM ^^    
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W

< 759h/802H 114v/191V Pos: standing >
   ^.M^MM       
  ....^MM       
 .....MM    ^^  
 .....M     MM  
 ..^..M@P  MM^  
 ^...^    MMM   
 ...^^   MM     
  ...    MM     
   ..^  MM ^    
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W

< 759h/802H 113v/191V Pos: standing >
   ...^MM       
  ....MM    ^   
 .....M     MM  
 ..^..MP   MM^  
 ^...^ @  MMM   
 ...^^   MM     
 ....    MM     
  ^..^  MM ^^   
   .^^ ^   ^    
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W

< 759h/802H 112v/191V Pos: standing >
   ....^MM      
  .....MM       
 ^.....M     M  
 M..^..M    MM  
 M^...^@P  MMM  
 M...^^   MM    
 M....    MM    
  .^..^  MM ^   
   ..^^ ^       
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W

< 760h/802H 111v/191V Pos: standing >

< 760h/802H 112v/191V Pos: standing >
   .....^MM     
  M.....MM      
 ^^.....M       
  M..^..M    M  
 ^M^...@P   MM  
 ^M...^^   MM   
 MM....    MM   
  ^.^..^  MM    
   ...^^ ^      
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 760h/802H 111v/191V Pos: standing >
    .....^MM    
  MM.....MM     
 ^^^.....M      
   M..^..M      
  ^M^..@P    M  
  ^M...^^   MM  
 ^MM....    MM  
  M^.^..^  MM   
   ....^^ ^     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Semat sneaks in from the east.

< 760h/802H 110v/191V Pos: standing >
   W .....^M    
  ^MM.....MM    
 ^^^^.....M     
    M..^..M     
   ^M^.@P^      
   ^M...^^   M  
  ^MM....    M  
  ^M^.^..^  M   
   M....^^ ^    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 760h/802H 109v/191V Pos: standing >
    W .....^    
   ^MM.....MM   
 M^^^^.....M    
 M   M..^..M    
    ^M^@P.^     
 M  ^M...^^     
 ^ ^MM....      
   ^M^.^..^     
   MM....^^     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 761h/802H 108v/191V Pos: standing >
    W .....^    
   ^M .....MM   
 M^^^^.....M    
 M   M..^..M    
    ^M^@..^     
 M  ^M...^^     
 ^ ^MM....      
   ^M^.^..^     
   MM....^^     
   ^M .....M    
  ^^^^.....M    
 M   M..^..M    
    ^M^P..^     
 M  ^M.@.^^     
 ^ ^MM....      
   ^M^.^..^  M  
   MM....^^ ^   
   MM.^...^     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Semat sneaks in from the north.

< 761h/802H 107v/191V Pos: standing >
   ^^^.....M    
     M..^..M    
    ^M^...^     
 M  ^M.P.^^     
 ^ ^MM.@..      
   ^M^.^..^  M  
   MM....^^ ^   
   MM.^...^     
   MM....^ ^    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 761h/802H 106v/191V Pos: standing >
     M..^..M    
    ^M^...^     
 M  ^M...^^     
 ^ ^MM.P..      
   ^M^.@..^  M  
   MM....^^ ^   
   MM.^...^     
  MMM....^ ^    
   M.....^^^    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 761h/802H 105v/191V Pos: standing >
      M..^..    
     ^M^...^    
 MM  ^M...^^    
 M^ ^MM....     
    ^M^@P..^    
 ^  MM....^^ ^  
    MM.^...^    
   MMM....^ ^   
   MM.....^^    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 761h/802H 104v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: Mine Entrance
</map>
Mine Entrance
Obvious exits: -E -S -W
An old and important looking sign, sticks in the mud here.

< 761h/802H 103v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: Inside the Mine
</map>
Inside the Mine
Obvious exits: -N -E
Semat sneaks in from the east.

< 762h/802H 103v/191V Pos: standing >

< 762h/802H 104v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: Inside the Mine
</map>
Inside the Mine
Obvious exits: -E -S
A small pile of coins lies here.
A large gray sack lies here in a heap.
Semat sneaks in from the south.

< 762h/802H 104v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: The Mine Shaft
</map>
The Mine Shaft
Obvious exits: -W -D

< 762h/802H 104v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: The Mine Shaft
</map>
The Mine Shaft
Obvious exits: -N -U
Semat sneaks in from above.

< 762h/802H 104v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: End of the Mine Tunnel
</map>
End of the Mine Tunnel
Obvious exits: -E -S
Semat sneaks in from the south.

< 763h/802H 104v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: Mine Tunnel
</map>
Mine Tunnel
Obvious exits: -E -W
Semat sneaks in from the west.

< 763h/802H 104v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: Mine Tunnel
</map>
Mine Tunnel
Obvious exits: -E -W

< 763h/802H 104v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: Top of the Stone Stairway
</map>

<map>
Zone: New Cave city.
Room: Top of the Stone Stairway
</map>
Top of the Stone Stairway
Obvious exits: -S -W -D
A chunk of thick, fresh rubber lays here.
A fiendish looking ghast is here, staggering.(Red Aura)

< 763h/802H 104v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 763h/802H 105v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: End of the Caverns of Death
</map>
End of the Caverns of Death
Obvious exits: -W -U

< 763h/802H 105v/191V Pos: standing >
You quickly scan the area.
A ghast who is close by above you.

< 764h/802H 106v/191V Pos: standing >
A ghast enters from above.

< 764h/802H 107v/191V Pos: standing >
A ghast suddenly attacks YOU!
-=[A ghast's decent punch wounds you.]=-

< 748h/802H 108v/191V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: ghast sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 748h/802H 108v/191V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: ghast sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 748h/802H 108v/191V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: ghast sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 748h/802H 108v/191V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: ghast sta EP: excellent >
 You attempt to flee...

<map>
Zone: New Cave city.
Room: Top of the Stone Stairway
</map>
Top of the Stone Stairway
Obvious exits: -S -W -D
A chunk of thick, fresh rubber lays here.
You flee upward!

< 748h/802H 79v/191V Pos: standing >

< 748h/802H 79v/191V Pos: standing >
Saving Beltorin.

< 748h/802H 80v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: End of the Caverns of Death
</map>

<map>
Zone: New Cave city.
Room: End of the Caverns of Death
</map>
End of the Caverns of Death
Obvious exits: -W -U
A fiendish looking ghast is here, staggering.(Red Aura)

< 748h/802H 82v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S -W

< 748h/802H 82v/191V Pos: standing >
A ghast enters from the east.

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S -W
A pair of indigo-plated boots have been dropped here carelessly (magic)

< 748h/802H 82v/191V Pos: standing >
A ghast enters from the east.

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -W

< 748h/802H 82v/191V Pos: standing >
A ghast enters from the east.

<map>
Zone: New Cave city.
Room: The Northern Bridge
</map>
The Northern Bridge
Obvious exits: -E -W
Semat sneaks in from the east.

< 749h/802H 82v/191V Pos: standing >
A ghast enters from the east.
A ghast suddenly attacks YOU!
You snap into visibility.
-=[A ghast's decent punch wounds you.]=-
Sorry, you aren't allowed to do that in combat.

< 730h/802H 83v/191V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: ghast sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 730h/802H 83v/191V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: ghast sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 730h/802H 83v/191V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: ghast sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 730h/802H 83v/191V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: ghast sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 730h/802H 83v/191V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: ghast sta EP: excellent >
 You attempt to flee...

<map>
Zone: New Cave city.
Room: A Curve in the Cavern
</map>
A Curve in the Cavern
Obvious exits: -E -S
Semat sneaks in from the east.
You flee westward!

< 730h/802H 60v/191V Pos: standing >

< 730h/802H 60v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 730h/802H 64v/191V Pos: standing >
You quickly scan the area.
A ghast who is close by to your east.

< 730h/802H 65v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -N -S
A scale from a dragon lies here.

< 730h/802H 65v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -N -S

< 730h/802H 65v/191V Pos: standing >
You quickly scan the area.
You see nothing.

< 730h/802H 66v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: An Intersection in the Caverns
</map>
An Intersection in the Caverns
Obvious exits: -N -E -S -W

< 730h/802H 68v/191V Pos: standing >
You quickly scan the area.
A Grey Elf who is rather far off to your west.
The undead wizard who is rather far off to your west.

< 730h/802H 69v/191V Pos: standing >

< 731h/802H 70v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -N -S

< 731h/802H 72v/191V Pos: standing >

< 731h/802H 73v/191V Pos: standing >

< 732h/802H 78v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: An Intersection in the Caverns
</map>
An Intersection in the Caverns
Obvious exits: -N -E -S -W
Semat sneaks in from the north.

< 733h/802H 83v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>
A Small Tunnel
Obvious exits: -E -W

< 734h/802H 83v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>
A Small Tunnel
Obvious exits: -E -W

< 734h/802H 83v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: End of the Small Tunnel
</map>
End of the Small Tunnel
Obvious exits: -E -S# -W
A small fragment of bark glays on the ground.
a fragment of a soul lies here. (humming) (illuminating)
Some twined gold mitts lie here on the ground.
Some crude iron claws lie here on the ground.
A boreal tin stiletto lies here on the ground.

< 734h/802H 83v/191V Pos: standing >

<map>
Zone: New Cave city.
Room: Valhingen's Magic Shop
</map>

<map>
Zone: New Cave city.
Room: Valhingen's Magic Shop
</map>
Valhingen's Magic Shop
Obvious exits: -E
A Grey Elf (medium)  < The Commonwealth > stands in mid-air here.(Gold Aura)
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)

< 734h/802H 83v/191V Pos: standing >
You start chanting...

< 734h/802H 84v/191V Pos: standing >
A Grey Elf starts casting an offensive spell.

< 734h/802H 85v/191V Pos: standing >
Semat snaps into visibility.
Semat's pierce grazes a Grey Elf.

< 735h/802H 86v/191V Pos: standing >
A Grey Elf dodges Semat's attack.
Semat snaps into visibility.
Semat's weak pierce grazes a Grey Elf.
Semat snaps into visibility.
Semat's weak pierce grazes a Grey Elf.
Semat snaps into visibility.
Semat's decent slash grazes a Grey Elf.
A Grey Elf dodges Semat's attack.
Semat snaps into visibility.
Semat's decent slash grazes a Grey Elf.
Semat snaps into visibility.

< 735h/802H 87v/191V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 128 ] -=[Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.]=-
A Grey Elf completes her spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at the undead wizard.
A translucent field flashes around the undead wizard's body upon contact with a Grey Elf's assault, deflecting it back at her!
A blast of molten spray sent by the undead wizard coats a Grey Elf with searing agony.
A Grey Elf dodges the undead wizard's attack.
The undead wizard misses a Grey Elf.
The undead wizard starts casting an offensive spell.

< 735h/802H 88v/191V Pos: standing >
Semat parries a Grey Elf's lunge at him.
Semat dodges a Grey Elf's attack.
Semat snaps into visibility.

< 735h/802H 89v/191V Pos: standing >
You start chanting...
You snap into visibility.
A Grey Elf starts casting an offensive spell.

< 736h/802H 92v/191V Pos: standing >
You complete your spell...
You point at a Grey Elf.
You snap into visibility.
[Damage: 125 ] -=[Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.]=-

< 736h/802H 96v/191V Pos: standing >
The undead wizard completes his spell...
The undead wizard utters the words 'sfugwahuq grul'
The undead wizard sends a shimmering shaft of light streaking towards a Grey Elf!
The undead wizard sends a indigo shaft of light streaking towards a Grey Elf!
The undead wizard sends a azure shaft of light streaking towards a Grey Elf!
Semat snaps into visibility.
Semat tackles a Grey Elf square in the chest knocking the wind out of her!
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 737h/802H 100v/191V Pos: standing >
A Grey Elf stops invoking abruptly!

< 737h/802H 101v/191V Pos: standing >
You complete your spell...
You point at a Grey Elf.
You snap into visibility.
[Damage: 126 ] -=[Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.]=-
Semat snaps into visibility.
Semat's fine slash strikes a Grey Elf.
Semat snaps into visibility.
Semat's decent slash wounds a Grey Elf.
Semat snaps into visibility.
Semat's pierce wounds a Grey Elf.
Semat snaps into visibility.
Semat's impressive pierce strikes a Grey Elf hard.
Semat snaps into visibility.
Semat's fine slash strikes a Grey Elf.
Semat snaps into visibility.
Semat's weak slash wounds a Grey Elf.
Semat snaps into visibility.
Semat's powerful slash strikes a Grey Elf very hard.
Semat snaps into visibility.

< 738h/802H 103v/191V Pos: standing >
Semat's intercepts a Grey Elf's attack with legendary cutlass 'Sanguine Song' [superior] with eloquent ease.
Semat snaps into visibility.
Semat's impressive slash hits a Grey Elf across the leg, resulting in a limp stride.
Semat snaps into visibility.
Semat's powerful slash seriously wounds a Grey Elf.
Semat dodges a Grey Elf's attack.
Semat snaps into visibility.

< 738h/802H 106v/191V Pos: standing >
A Grey Elf points the totem of Mox at Semat.
A Grey Elf points at Semat.
The undead wizard's fine punch seriously wounds a Grey Elf.
The undead wizard's fine punch enshrouds a Grey Elf in a mist of blood.
The undead wizard starts casting an offensive spell.
You start chanting...
You snap into visibility.

< 738h/802H 107v/191V Pos: standing >
You complete your spell...
You point at a Grey Elf.
Your spell flows around a Grey Elf, leaving her unharmed!

< 739h/802H 111v/191V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 740h/802H 115v/191V Pos: standing >
You complete your spell...
You point at a Grey Elf.
You snap into visibility.
[Damage: 48 ] -=[Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.]=-
A Grey Elf's pair of mermaid leggings freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 13333333.
The smell of fresh blood enters your body, infusing you with power!