<worn as a badge> a elven rune of restoration (magic) (glowing)
<worn on head> a crown of burning flames [superior]
<worn on eyes> the eyes of a bewitched silver dragon [superior] (glowing)
<worn in ear> a wyrmskin scale [superior] (magic)
<worn in ear> a diorite cross wrapped in skin [superior] (magic)
<worn on face> a black mask covered in flames (magic) [49%]
<worn around neck> a necklace of halfling ears [superior]
<worn around neck> a grim blood soaked necklace [superior] (magic)
<worn on body> a suit of wickedly-barbed devil hide (magic) (humming)
<worn about body> a cloak bearing the seal of Bozk (magic)
<worn on back> a large leather backpack [85%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a diamondine axe covered in blood (magic) [40%]
<attached to belt> lucky alchemist sack
<attached to belt> a potion of bubbling goo (magic) (glowing) [58%]
<worn on arms> the vambraces named "Ebb" of endurance (glowing)
<worn around wrist> a bracelet of dracolich hide of strength (magic) (humming)
<worn around wrist> a bracelet of purple mist [superior]
<worn on hands> the bloody claws of the werewolf of endurance (magic)
<worn on finger> an obsidian circle of damage (magic)
<worn on finger> an obsidian circle of damage (magic)
<primary weapon> the legendary cutlass 'Sanguine Song' [superior] (magic) (glowing) (humming)
<secondary weapon> the granite dagger 'BloodFeast' (magic)[116h 33m 0s]
<worn on legs> some fur-lined horned ram-skull knee guards [71%]
<worn on feet> a pair of boots of stealth (magic)
M..^..M M
^M^...@ MM
^M...^^ MM
MM.... MM
^.^..^ MM
...^^ ^
Rocky Foothills of the Black Mountains
Obvious exits: -North -East -South -West
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 293v/301V Pos: standing >
Beltorin leaves west.
You follow Beltorin.
.....^MM
MM.....MM
^^^.....M
M..^..M
^M^..@^ M
^M...^^ MM
^MM.... MM
M^.^..^ MM
....^^ ^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 292v/301V Pos: standing >
You quickly scan the area.
You see nothing.
Beltorin leaves west.
You follow Beltorin.
W .....^M
^MM.....MM
^^^^.....M
M..^..M
^M^.@.^
^M...^^ M
^MM.... M
^M^.^..^ M
M....^^ ^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 292v/301V Pos: standing >
Beltorin leaves west.
You follow Beltorin.
W .....^
^MM.....MM
M^^^^.....M
M M..^..M
^M^@..^
M ^M...^^
^ ^MM....
^M^.^..^
MM....^^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 291v/301V Pos: standing >
Beltorin leaves south.
You follow Beltorin.
^M .....M
^^^^.....M
M M..^..M
^M^...^
M ^M.@.^^
^ ^MM....
^M^.^..^ M
MM....^^ ^
MM.^...^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 291v/301V Pos: standing >
You quickly scan the area.
An undead behemoth who is almost out of sight to your west.
Beltorin leaves south.
You follow Beltorin.
^^^.....M
M..^..M
^M^...^
M ^M...^^
^ ^MM.@..
^M^.^..^ M
MM....^^ ^
MM.^...^
MM....^ ^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 290v/301V Pos: standing >
Beltorin leaves south.
You follow Beltorin.
M..^..M
^M^...^
M ^M...^^
^ ^MM....
^M^.@..^ M
MM....^^ ^
MM.^...^
MMM....^ ^
M.....^^^
Rocky Foothills of the Black Mountains
Obvious exits: -North -East -South -West
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 290v/301V Pos: standing >
Beltorin leaves west.
You follow Beltorin.
M..^..
^M^...^
MM ^M...^^
M^ ^MM....
^M^@^..^
^ MM....^^ ^
MM.^...^
MMM....^ ^
MM.....^^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 289v/301V Pos: standing >
You quickly scan the area.
You see nothing.
Beltorin leaves west.
You follow Beltorin.
Mine Entrance
The entrance to the mine is quite small, but it is clean and has plenty of
light. To the west, the mine continues. The exit to outside is through the
portal in the ceiling.
Obvious exits: -East -South -West
An old and important looking sign, sticks in the mud here.
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 289v/301V Pos: standing >
Beltorin leaves west.
You follow Beltorin.
Inside the Mine
The mine looks abandoned at the moment, but looks like it has been
active for sometime. The mine continues north and light pours through
the eastern exit.
Obvious exits: -North -East
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 289v/301V Pos: standing >
Beltorin leaves north.
You follow Beltorin.
Inside the Mine
The air is thick and dirty. The walls are coal black and are coated with
black dust. A door to the east leads to the mine shaft.
This area seems to be exceptionally narrow!
Obvious exits: -East -South
A small pile of coins lies here.
A large gray sack lies here in a heap.
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 291v/301V Pos: standing >
You quickly scan the area.
You see nothing.
Beltorin leaves east.
You follow Beltorin.
The Mine Shaft
The top of the shaft is very dark, but it look like a safe place to sit
for now. The shaft continues down, and a door to the west leads to the mine.
Obvious exits: -West -Down
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 292v/301V Pos: standing >
Beltorin leaves down.
You follow Beltorin.
The Mine Shaft
The shaft lead up into darkness. A door leading to the tunnel is in the north wall.
Obvious exits: -North -Up
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 292v/301V Pos: standing >
Beltorin leaves north.
You follow Beltorin.
End of the Mine Tunnel
The tunnel continues east for some distance. This part of the mine seem
unused for anything at the moment. A large black door is in the southern wall
which leads to the mine shaft.
Obvious exits: -East -South
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 293v/301V Pos: standing >
You quickly scan the area.
A ghast who is a brief walk away to your east.
Beltorin leaves east.
You follow Beltorin.
Mine Tunnel
The tunnel walls here are slick and damp with a kind of greenish color.
The tunnel continues east and west.
Obvious exits: -East -West
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 293v/301V Pos: standing >
Beltorin leaves east.
You follow Beltorin.
Mine Tunnel
The tunnel is held up with large wooden supports. The tunnel walls are
coal black. The stairway is to the east, the tunnel continues west.
Obvious exits: -East -West
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 293v/301V Pos: standing >
You quickly scan the area.
A ghast who is close by to your east.
Beltorin leaves east.
You follow Beltorin.
Top of the Stone Stairway
The upper level of the city is very small, containing only the leader
of the towns room. Access to the Valhingen's Mine is to the west, and the
passage to the leader's quarters is to the south.
Obvious exits: -South -West -Down
A chunk of thick, fresh rubber lays here.
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
A fiendish looking ghast is here, staggering.(Red Aura)
< 1047h/1047H 294v/301V Pos: standing >
Beltorin leaves down.
You follow Beltorin.
End of the Caverns of Death
You have reached the northern end of the Carverns of Death. You feel a
strange sense come about you when you look up into a shaft. To the west you
can see the cavern continuing up and up.
Obvious exits: -West -Up
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 296v/301V Pos: standing >
A ghast enters from above.
< 1047h/1047H 299v/301V Pos: standing >
A ghast suddenly attacks Beltorin!
A ghast's decent punch wounds Beltorin.
< 1047h/1047H 300v/301V Pos: standing >
Beltorin attempts to flee.
Beltorin leaves up.
You follow Beltorin.
Top of the Stone Stairway
The upper level of the city is very small, containing only the leader
of the towns room. Access to the Valhingen's Mine is to the west, and the
passage to the leader's quarters is to the south.
Obvious exits: -South -West -Down
A chunk of thick, fresh rubber lays here.
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 300v/301V Pos: standing >
Tackle who?
< 1047h/1047H 300v/301V Pos: standing >
Beltorin leaves down.
You follow Beltorin.
End of the Caverns of Death
You have reached the northern end of the Carverns of Death. You feel a
strange sense come about you when you look up into a shaft. To the west you
can see the cavern continuing up and up.
Obvious exits: -West -Up
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
A fiendish looking ghast is here, staggering.(Red Aura)
< 1047h/1047H 299v/301V Pos: standing >
Beltorin leaves west.
You follow Beltorin.
The Caverns of Death
You are standing in a 20 foot corridor which leads west to east. There
is a huge brown door leading south. The door itself is covered with runes
of skeletal dragons and bones of dead men. You here the slight roar coming
from a far off distance beyond the door.
Obvious exits: -East -South -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 298v/301V Pos: standing >
A ghast enters from the east.
Beltorin leaves west.
You follow Beltorin.
The Caverns of Death
You are standing in a large cavern that spans 30 feet high into the sky.
There is a large yellowish colored door to the south. The caverns continues
east to west.
Obvious exits: -East -South -West
A pair of indigo-plated boots have been dropped here carelessly (magic)
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 298v/301V Pos: standing >
A ghast enters from the east.
Beltorin leaves west.
You follow Beltorin.
The Caverns of Death
You are standing in a large cavern, the walls span as high as 30 feet
into the air. To the far west you can make out a curve in the tunnel. The
walls are hot as if you were near a vulcano. To the east the cave continues
on.
Obvious exits: -East -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 298v/301V Pos: standing >
A ghast enters from the east.
Beltorin leaves west.
You follow Beltorin.
The Northern Bridge
The northern bridge spans an underground stream connecting both sides of the
caverns The planks of the bridge seem sturdy and new.
Obvious exits: -East -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 299v/301V Pos: standing >
A ghast enters from the east.
A ghast suddenly attacks Beltorin!
Beltorin snaps into visibility.
A ghast's decent punch wounds Beltorin.
< 1047h/1047H 300v/301V Pos: standing >
Beltorin attempts to flee.
Beltorin tries to flee, but can't make it out of here!
< 1047h/1047H 301v/301V Pos: standing >
Beltorin attempts to flee.
Beltorin tries to flee, but can't make it out of here!
< 1047h/1047H 301v/301V Pos: standing >
Beltorin attempts to flee.
Beltorin leaves west.
You follow Beltorin.
A Curve in the Cavern
The Cavern curves sharply to the east, which will take you over a bridge.
You can here the rush of running water, though it smells of death and evil.
The Cavern leads back South towards the intersection.
Obvious exits: -East -South
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 300v/301V Pos: standing >
Beltorin leaves south.
You follow Beltorin.
The Caverns of Death
The cavern continue north to its end, and south towards an intersection.
An underground stream can been seen by looking over the railing to the east. The
cavern spans about 50 feet high in some spots.
Obvious exits: -North -South
A scale from a dragon lies here.
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 299v/301V Pos: standing >
Beltorin leaves south.
You follow Beltorin.
The Caverns of Death
The evil cavern continues farther north into darkness. You can
make out a intersection to the south, and a can hear an underground
stream over the eastern wall. Your body shakes as you move deeper
underground.
Obvious exits: -North -South
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 298v/301V Pos: standing >
Beltorin leaves south.
You follow Beltorin.
An Intersection in the Caverns
You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East -South -West
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 300v/301V Pos: standing >
< 1047h/1047H 300v/301V Pos: standing >
Beltorin leaves north.
You follow Beltorin.
The Caverns of Death
The evil cavern continues farther north into darkness. You can
make out a intersection to the south, and a can hear an underground
stream over the eastern wall. Your body shakes as you move deeper
underground.
Obvious exits: -North -South
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 300v/301V Pos: standing >
< 1047h/1047H 300v/301V Pos: standing >
Beltorin leaves south.
You follow Beltorin.
An Intersection in the Caverns
You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East -South -West
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 299v/301V Pos: standing >
Beltorin leaves west.
You follow Beltorin.
A Small Tunnel
You are standing in a small tunnel running east to west. To the east you
can make out a the main caverns, to the west you can hear nothing but an
evil mutter.
Obvious exits: -East -West
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 298v/301V Pos: standing >
Beltorin leaves west.
You follow Beltorin.
A Small Tunnel
You are standing in a small tunnel runs east to west. There are here an
ancient mumbling coming from the west in the distance. There are many
carvings of dragons on the walls.
Obvious exits: -East -West
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 298v/301V Pos: standing >
Beltorin leaves west.
You follow Beltorin.
End of the Small Tunnel
The small tunnel ends here, it continues east back to the main cave of the
city. The magic shop is to the west, and a green stone door in the south wall
leads to a dwelling.
Obvious exits: -East -South# -West
A small fragment of bark glays on the ground.
a fragment of a soul lies here. (humming) (illuminating)
Some twined gold mitts lie here on the ground.
Some crude iron claws lie here on the ground.
A boreal tin stiletto lies here on the ground.
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1047h/1047H 298v/301V Pos: standing >
Beltorin leaves west.
You follow Beltorin.
Valhingen's Magic Shop
This is the magic shop of Valhingen, many useful looking items line the
shelves above the counter. The greenish cave is the east.
Obvious exits: -East
Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.(Gold Aura)
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)
< 1047h/1047H 299v/301V Pos: standing >
Beltorin starts casting an offensive spell.
< 1047h/1047H 300v/301V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 1047h/1047H 301v/301V Pos: standing >
You snap into visibility.
[Damage: 1 ] -=[Your pierce grazes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
< 1047h/1047H 301v/301V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
A Grey Elf dodges your futile attack.
You snap into visibility.
[Damage: 1 ] -=[Your weak pierce grazes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 2 ] -=[Your weak pierce grazes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 4 ] -=[Your decent slash grazes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
A Grey Elf dodges your futile attack.
You snap into visibility.
[Damage: 4 ] -=[Your decent slash grazes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
< 1047h/1047H 301v/301V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Grey Elf.
Beltorin's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf completes her spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at the undead wizard.
A translucent field flashes around the undead wizard's body upon contact with a Grey Elf's assault, deflecting it back at her!
A blast of molten spray sent by the undead wizard coats a Grey Elf with searing agony.
A Grey Elf dodges the undead wizard's attack.
The undead wizard misses a Grey Elf.
The undead wizard starts casting an offensive spell.
< 1047h/1047H 301v/301V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
You parry a Grey Elf's lunge at you.
You dodge a Grey Elf's vicious attack.
You snap into visibility.
< 1047h/1047H 301v/301V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
A Grey Elf starts casting an offensive spell.
< 1047h/1047H 301v/301V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
You are already standing.
< 1047h/1047H 301v/301V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Grey Elf.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
< 1047h/1047H 301v/301V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
The undead wizard completes his spell...
The undead wizard utters the words 'sfugwahuq grul'
The undead wizard sends a shimmering shaft of light streaking towards a Grey Elf!
The undead wizard sends a indigo shaft of light streaking towards a Grey Elf!
The undead wizard sends a azure shaft of light streaking towards a Grey Elf!
You snap into visibility.
You tackle a Grey Elf square in the chest knocking the wind out of her!
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 1047h/1047H 301v/301V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
A Grey Elf stops invoking abruptly!
< 1047h/1047H 301v/301V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Grey Elf.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 7 ] -=[Your fine slash strikes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 4 ] -=[Your decent slash wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 2 ] -=[Your pierce wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 17 ] -=[Your impressive pierce strikes a Grey Elf hard.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 6 ] -=[Your fine slash strikes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 2 ] -=[Your weak slash wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 22 ] -=[Your powerful slash strikes a Grey Elf very hard.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
< 1047h/1047H 301v/301V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
You play with a Grey Elf before lunging into an offensive routine!
You snap into visibility.
[Damage: 18 ] -=[Your impressive slash hits a Grey Elf across the leg, resulting in a limp stride.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 22 ] -=[Your powerful slash seriously wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You dodge a Grey Elf's vicious attack.
You snap into visibility.
< 1047h/1047H 301v/301V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP: awful >
A Grey Elf points the totem of Mox at you!
A Grey Elf points at you.
The undead wizard's fine punch seriously wounds a Grey Elf.
The undead wizard's fine punch enshrouds a Grey Elf in a mist of blood.
The undead wizard starts casting an offensive spell.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 1047h/1047H 301v/301V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP: awful >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Grey Elf.
Beltorin's spell flows around a Grey Elf, leaving her unharmed!
< 1047h/1047H 301v/301V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP: awful >
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 1047h/1047H 301v/301V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Grey Elf sit EP: awful >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Grey Elf.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf's pair of mermaid leggings freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 13333333.
The smell of fresh blood enters your body, infusing you with power!