<worn as a badge> a symbol of Malch'hor Ganl [superior]
<worn on head> the helm of light (illuminating) [88%]
<worn on eyes> a pair of goggles of faerie sight with a strange dark bloodstone (magic) [14%]
<worn in ear> a gnomish ear amplifier (magic) [88%]
<worn in ear> a carved turquoise stud (magic) (glowing) (illuminating)
<worn on face> a white hot mask of living flame [superior] (glowing) [79%]
<worn around neck> a token of allegiance to Thrym [superior] [85%]
<worn around neck> a spectral holy symbol of Berronar Truesilver [71%]
<worn on body> some bandedmail bearing a cloak and dagger crest [poor]
<worn about body> a long cape of shabilly-stitched dwarf scalps [65%]
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a fine adamantium belt
<worn on belt buckle>a petrified bone shard [superior] (magic) (humming)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> some glowing sleeves made of devil skin [poor] (magic) (glowing)
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a lizard tail bracer (magic) (glowing)
<worn around wrist> a swirling bracelet of dragon frost
<worn on hands> the hands of justice [poor] (magic) (glowing) [86%]
<worn on finger> an ancient ring of liquid rock
<worn on finger> a ring of astral essence (magic) (humming)
<held> the totem of Mox (magic) (humming)[232h 30m 55s]
<worn on feet> a garish pair of shoes (magic) (glowing) (illuminating) [83%]
a magical essence of Charisma (magic)
[2] a firwood bear totem (magic)
a runed boar tusk [superior]
an onyx totem [poor]
[27] some landrace Medicus
a tightly rolled vellum recipe for a knife
[4] a dragon scale
[2] a spellbook
a piece of rolling paper
a map of jade
[10] a mandrake root
[3] a frosty white potion (glowing)
5 coins
[2] a scroll of Numbla
[10] a scroll of revelations (magic) (glowing)
[10] some wild Gootwiet
a mistweyd nose-pipe
[4] a green potion with black chunks
< 501h/501H 258v/258V Pos: standing >
Score information for Jelli
Level: 52 Race: Grey Elf Class: Shaman / Spiritualist Sex: Female
Hit points: 501(501) Moves: 258(258)
Coins carried: 138 platinum 8 gold 0 silver 3 copper
Compression ratio: 83%
Status: Standing.
Negative Shielded Coldshielded
Frags: -1.63 Deaths: 87
Detecting: Invisible Evil Good Magic Heat
Protected from: Fire Cold
Protected by: Greater Spirit Ward
Enchantments: Farsee Fly Armor Haste Waterbreathing Sneaking Tower of Iron Will
Combat Pulse: 16 Spell Pulse: 0.80
Leaderboard Points: 435
Active Spells:
--------------
elephantstrength (15 minutes)
detect invisibility (29 minutes)
pantherspeed (12 minutes)
greater spirit ward (21 minutes)
spirit armor (17 minutes)
< 501h/501H 258v/258V Pos: standing >
You get some landrace Medicus from a large wooden chest.
< 501h/501H 258v/258V Pos: standing >
You get a mistweyd nose-pipe from a large wooden chest.
< 501h/501H 258v/258V Pos: standing >
You press some landrace Medicus into the bowl of a mistweyd nose-pipe.
You ignite a mistweyd nose-pipe and inhale some landrace Medicus smoke through your nostrils.
Your innate elven magic resists the affects of the herbs.
The smoke begins to help your body mend itself.
You finish smoking some landrace Medicus.
You don't think your lungs could handle smoking for a bit.
< 501h/501H 258v/258V Pos: standing >
You drop a mistweyd nose-pipe.
< 501h/501H 258v/258V Pos: standing >
< 501h/501H 258v/258V Pos: standing >
It's already open!
< 501h/501H 258v/258V Pos: standing >
The Bank of Kimordril
A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down
A large wooden counter is here, with a sign posted on it.
A gully dwarf wanders around, collecting garbage.
Ratroper is here, ready to take your money.(Gold Aura)
< 501h/501H 257v/258V Pos: standing >
You are carrying: (2/11)
a bottomless bag of the shield dwarves
the wondrous mace of the Sea (magic) (illuminating)
< 501h/501H 257v/258V Pos: standing >
Score information for Jelli
Level: 52 Race: Grey Elf Class: Shaman / Spiritualist Sex: Female
Hit points: 501(501) Moves: 257(258)
Coins carried: 138 platinum 8 gold 0 silver 3 copper
Compression ratio: 83%
Status: Standing.
Negative Shielded Coldshielded Strained Lungs
Frags: -1.63 Deaths: 87
Detecting: Invisible Evil Good Magic Heat
Protected from: Fire Cold
Protected by: Greater Spirit Ward
Enchantments: Farsee Fly Armor Haste Waterbreathing Sneaking Tower of Iron Will
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 0.80
Leaderboard Points: 435
Active Spells:
--------------
elephantstrength (15 minutes)
detect invisibility (29 minutes)
pantherspeed (12 minutes)
greater spirit ward (21 minutes)
spirit armor (17 minutes)
< 501h/501H 257v/258V Pos: standing >
Goldsmiths Guild
Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up
< 501h/501H 256v/258V Pos: standing >
Southeast Corner of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
< 501h/501H 257v/258V Pos: standing >
< 501h/501H 257v/258V Pos: standing >
Score information for Jelli
Level: 52 Race: Grey Elf Class: Shaman / Spiritualist Sex: Female
Hit points: 501(501) Moves: 257(258)
Coins carried: 138 platinum 8 gold 0 silver 3 copper
Compression ratio: 83%
Status: Standing.
Negative Shielded Coldshielded Strained Lungs
Frags: -1.63 Deaths: 87
Detecting: Invisible Evil Good Magic Heat
Protected from: Fire Cold
Protected by: Greater Spirit Ward
Enchantments: Farsee Fly Armor Haste Waterbreathing Sneaking Tower of Iron Will
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 0.80
Leaderboard Points: 435
Active Spells:
--------------
elephantstrength (15 minutes)
detect invisibility (29 minutes)
pantherspeed (12 minutes)
greater spirit ward (21 minutes)
spirit armor (17 minutes)
< 501h/501H 257v/258V Pos: standing >
East Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A gully dwarf wanders around, collecting garbage.
< 501h/501H 256v/258V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 501h/501H 257v/258V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite dwarven guard of Kimordril is here.(Gold Aura)
< 501h/501H 256v/258V Pos: standing >
Score information for Jelli
Level: 52 Race: Grey Elf Class: Shaman / Spiritualist Sex: Female
Hit points: 501(501) Moves: 256(258)
Coins carried: 138 platinum 8 gold 0 silver 3 copper
Compression ratio: 83%
Status: Standing.
Negative Shielded Coldshielded Strained Lungs
Frags: -1.63 Deaths: 87
Detecting: Invisible Evil Good Magic Heat
Protected from: Fire Cold
Protected by: Greater Spirit Ward
Enchantments: Farsee Fly Armor Haste Waterbreathing Sneaking Tower of Iron Will
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 0.80
Leaderboard Points: 435
Active Spells:
--------------
elephantstrength (15 minutes)
detect invisibility (29 minutes)
pantherspeed (12 minutes)
greater spirit ward (21 minutes)
spirit armor (17 minutes)
< 501h/501H 256v/258V Pos: standing >
There is no portal here.
< 501h/501H 258v/258V Pos: standing >
There is no portal here.
< 501h/501H 258v/258V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 501h/501H 257v/258V Pos: standing >
An Inclined Pathway
Obvious exits: -East -West
< 501h/501H 257v/258V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down
< 501h/501H 256v/258V Pos: standing >
Alas, you cannot go that way. . . .
< 501h/501H 256v/258V Pos: standing >
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up
An elite dwarven guard of Kimordril is here.(Gold Aura)
< 501h/501H 255v/258V Pos: standing >
Alas, you cannot go that way. . . .
< 501h/501H 256v/258V Pos: standing >
Alas, you cannot go that way. . . .
< 501h/501H 256v/258V Pos: standing >
Alas, you cannot go that way. . . .
< 501h/501H 257v/258V Pos: standing >
A Short, Narrow Trail
This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
< 501h/501H 256v/258V Pos: standing >
A Short, Narrow Trail
This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
< 501h/501H 254v/258V Pos: standing >
MMMM^^^^^
^MMMMMMM^
^MMM@DMM^
.^^MMMMM^
.^^.^MM^^
A Rocky Trail Before a Clearing
Obvious exits: -North -East -South -West
< 501h/501H 253v/258V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 501h/501H 253v/258V Pos: standing >
You start chanting...
< 501h/501H 258v/258V Pos: standing >
Casting: spirit jump *
< 501h/501H 258v/258V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
Up the Side of the Waterfall
The water flows fast down the side of the mountain. The mulitude of small
falls that run down the side of the hill are slowly cutting deep into the soft
earth. The sounds of water crashing are loud throughout the trek upward along
the falls. With the water rushing so swiftly down the hillside, anything that
would be in the way of the waters is promptly drug down to crash into the pool
below. Small salmon swim their way up the side of the waterfalls, and slowly
make their way to the top to head off toward the grounds where they were born.
Even though the water is rushing fast here they never give up on their effort.
Rough rocks and the small branches of trees that jut from the waterfall's main
apex provide ways to climb to the edge of the mesa base further up the side of
the hill.
Obvious exits: -West -Down
A red-tailed butterfly floats here apon the winds.(Red Aura)
< 501h/501H 258v/258V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You start chanting...
< 501h/501H 258v/258V Pos: standing >
Casting: spirit jump *
< 501h/501H 258v/258V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
A Dark Tavern
The mood here is as subdued as the lighting, which is virtually
non-existant. The sailors and workers here have gotten so completely
inebriated that they all seem to sag against the bar. The bar itself is
simple and non-descript, having few of the details that make taverns
pleasant to visit. A group of experienced deckhands and mercenaries
seem to be congregating towards the back of the room.
Obvious exits: -West
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
(Q)A one-eyed rakshasa tends the bar.(Red Aura)
< 501h/501H 258v/258V Pos: standing >
You sit down and relax.
< 501h/501H 258v/258V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - greater earthen grasp
1 - guardian spirits
(10th circle) 3 - restoration
1 - etherportal
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 1 - corrosive blast
1 - spirit jump
1 - tormenting spirits
( 7th circle) 4 - greater soul disturbance
1 - elephantstrength
1 - indomitability
( 6th circle) 5 - wellness
2 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 2 - pantherspeed
1 - summon beast
2 - hawkvision
4 - mending
( 3rd circle) 6 - scalding blast
3 - purify spirit
1 - fire ward
( 2nd circle) 6 - flameburst
5 - lesser mending
( 1st circle) 10 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
1 seconds: ( 8th) spirit jump
3 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 501h/501H 258v/258V Pos: sitting >
You start meditating...
< 501h/501H 258v/258V Pos: sitting >
You have finished memorizing spirit jump.
< 501h/501H 258v/258V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 501h/501H 258v/258V Pos: sitting >
You clamber to your feet.
< 501h/501H 258v/258V Pos: standing >
But you are a member of no group?!
< 501h/501H 258v/258V Pos: standing >
You start chanting...
< 501h/501H 258v/258V Pos: standing >
Casting: spirit jump *
< 501h/501H 258v/258V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
In a Dark and Smelly Pootata Pen
The pootata were the oringinal inhabitants of this cave system as well as
many others. The large creatures have been around since the dawn of time.
Many years they lived alone in the dark, living on whatever food they could
kill. They were very docile, however, and were quite often killed. The
goblins of Malch'hor Ganl found this cave system on pure luck when a very wise
shaman named Gagga'Jobo stumbled into this cave during one of his many trips
into the wild Underdark in search of powerful natural phenomena. He brought
some of his apprentice shamans and a handful of warriors with as they took the
time to explore the complex fully. They found the pootata here and were very
amazed. They killed one and ate it. This is how the goblin people originally
found the value of the pootata. One may travel west.
Obvious exits: -West
A large pootata wanders aimlessly around the pens.
< 501h/501H 258v/258V Pos: standing >
You start chanting...
< 501h/501H 258v/258V Pos: standing >
Casting: spirit jump *
< 501h/501H 258v/258V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
In a Duergar-Made Alcove
This small alcove appears to have been a tool storage area long ago. The
ceiling and walls are perfectly smooth, marking the quality Duergar
craftsmanship. They are contructed from perfectly fit squares of granite
and marble; some of the granite has has small veins of amethyst running
through them. The overall effect is one of beauty and elegance. However,
the floor is simply hard-packed earth, with the occasional small mound of
loose earth; most likely unfinished so as not to mar the bricks while
dragging mining equipment. The main corridor is back to the south.
Obvious exits: -South
(Q)Wilms, the curer, stands here.(Red Aura)
< 501h/501H 258v/258V Pos: standing >
You start chanting...
< 501h/501H 258v/258V Pos: standing >
Casting: spirit jump *
< 501h/501H 258v/258V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
A Large Pool of Acrid Decay
A huge pool of water is here. Possibly the source of the
underground river to the south. All sorts of death and decay
float in this vile stench ridden area. Vermin scavenge the
area and there is no life whatsoever. Everything from old
pieces of bone, including hands and feet, to old wisps of human
hair are present in this disgusting pool.
Obvious exits: -North -East -South -West
(Q)The spectral shade of a nereid floats by the water.(Red Aura)
< 501h/501H 258v/258V Pos: standing >
< 501h/501H 258v/258V Pos: standing >
You sit down and relax.
< 501h/501H 258v/258V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - greater earthen grasp
1 - guardian spirits
(10th circle) 3 - restoration
1 - etherportal
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 1 - corrosive blast
1 - tormenting spirits
( 7th circle) 4 - greater soul disturbance
1 - elephantstrength
1 - indomitability
( 6th circle) 5 - wellness
2 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 2 - pantherspeed
1 - summon beast
2 - hawkvision
4 - mending
( 3rd circle) 6 - scalding blast
3 - purify spirit
1 - fire ward
( 2nd circle) 6 - flameburst
5 - lesser mending
( 1st circle) 10 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
1 seconds: ( 8th) spirit jump
3 seconds: ( 8th) spirit jump
5 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 501h/501H 258v/258V Pos: sitting >
You start meditating...
< 501h/501H 258v/258V Pos: sitting >
You have finished memorizing spirit jump.
< 501h/501H 258v/258V Pos: sitting >
You have finished memorizing spirit jump.
< 501h/501H 258v/258V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 501h/501H 258v/258V Pos: sitting >
You clamber to your feet.
< 501h/501H 258v/258V Pos: standing >
But you are a member of no group?!
< 501h/501H 258v/258V Pos: standing >
A Large Pool of Acrid Decay
Obvious exits: -North -East -South -West
(Q)The spectral shade of a nereid floats by the water.(Red Aura)
< 501h/501H 258v/258V Pos: standing >
You start chanting...
< 501h/501H 258v/258V Pos: standing >
Casting: spirit jump *
< 501h/501H 258v/258V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
Valhingen's Magic Shop
This is the magic shop of Valhingen, many useful looking items line the
shelves above the counter. The greenish cave is the east.
Obvious exits: -East
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)
< 501h/501H 258v/258V Pos: standing >
The undead wizard appears to be Undead and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He's encased in a shimmering globe!
He is surrounded by a fluxing blue energy field.
< 501h/501H 258v/258V Pos: standing >
You get a fiery red potion from a bottomless bag of the shield dwarves.
< 501h/501H 258v/258V Pos: standing >
You do not see or have the bp.
< 501h/501H 258v/258V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
You feel your skin harden to stone.
You feel vitalized.
< 501h/501H 258v/258V Pos: standing >
A Shade enters from the east.
< 721h/721H 258v/258V Pos: standing >
A Shade starts casting an offensive spell.
Looks like an exit.
You extend your sights eastward.
End of the Small Tunnel
The small tunnel ends here, it continues east back to the main cave of the
city. The magic shop is to the west, and a green stone door in the south wall
leads to a dwelling.
Obvious exits: -East -South# -West
A small fragment of bark glays on the ground.
a fragment of a soul lies here. (humming) (illuminating)
Some twined gold mitts lie here on the ground.
Some crude iron claws lie here on the ground.
A boreal tin stiletto lies here on the ground.
< 721h/721H 258v/258V Pos: standing >
You start chanting...
< 721h/721H 258v/258V Pos: standing >
An Orc snaps into visibility.
-=[An Orc's pierce grazes you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
< 720h/721H 258v/258V Pos: standing >
< T: Jelli TP: sta TC:few scratches E: An Orc sta EP: excellent >
You dodge an Orc's vicious attack.
An Orc snaps into visibility.
-=[An Orc's weak pierce grazes you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
-=[An Orc's weak pierce grazes you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
-=[An Orc's decent slash grazes you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
You dodge an Orc's vicious attack.
An Orc snaps into visibility.
-=[An Orc's decent slash grazes you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
< 709h/721H 258v/258V Pos: standing >
< T: Jelli TP: sta TC:few scratches E: An Orc sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
OUCH! That really did HURT!
You complete your spell...
You point at the undead wizard.
A translucent field flashes around the undead wizard's body upon contact with your assault, deflecting it back at YOU!
-=[The undead wizard fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH! That really did HURT!
The vile creature burns and sizzles!
You dodge the undead wizard's vicious attack.
The undead wizard misses you.
The undead wizard starts casting an offensive spell.
< 494h/721H 258v/258V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: An Orc sta EP: excellent >
An Orc parries your futile lunge at him.
An Orc dodges your futile attack.
An Orc snaps into visibility.
< 494h/721H 258v/258V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: An Orc sta EP: excellent >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
You start chanting...
< 494h/721H 258v/258V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: An Orc sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
A Shade snaps into visibility.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
OUCH! That really did HURT!
< 369h/721H 258v/258V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: An Orc sta EP: excellent >
Casting: arieks shattering iceball *
< 369h/721H 258v/258V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: An Orc sta EP: excellent >
The undead wizard completes his spell...
The undead wizard utters the words 'sfugwahuq grul'
-=[The undead wizard sends a shimmering shaft of light streaking towards YOU!]=-
The undead wizard sends a indigo shaft of light streaking towards YOU!
The undead wizard sends a azure shaft of light streaking towards YOU!
An Orc snaps into visibility.
An Orc tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
A Shade grasps his totem tightly, and begins communing with the spirits.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 308h/721H 258v/258V Pos: sitting >
< T: Jelli TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
You can't do this sitting!
You abort your spell before it's done!
< 308h/721H 258v/258V Pos: sitting >
< T: Jelli TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
A Shade snaps into visibility.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
OUCH! That really did HURT!
An Orc snaps into visibility.
-=[An Orc's fine slash strikes you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
-=[An Orc's decent slash wounds you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
-=[An Orc's pierce wounds you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
-=[An Orc's impressive pierce strikes you hard.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
-=[An Orc's fine slash strikes you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
You feel your skin soften and return to normal.
An Orc snaps into visibility.
-=[An Orc's weak slash wounds you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
-=[An Orc's powerful slash strikes you very hard.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
< 122h/721H 258v/258V Pos: sitting >
< T: Jelli TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
An Orc's skillfully shifts his stance and legendary cutlass 'Sanguine Song' [superior] glistens with insane speed to thwart your attack!
An Orc snaps into visibility.
-=[An Orc's impressive slash hits you across the leg, resulting in a limp stride.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
-=[An Orc's powerful slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc dodges your futile attack.
An Orc snaps into visibility.
< 82h/721H 253v/258V Pos: sitting >
< T: Jelli TP: sit TC: awful E: An Orc sta EP: excellent >
You point your the totem of Mox at an Orc.
You point at an Orc.
Nothing new seems to happen.
-=[The undead wizard's fine punch seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around the undead wizard's body flares as it bears the brunt of your assault!
-=[The undead wizard's fine punch enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around the undead wizard's body flares as it bears the brunt of your assault!
The undead wizard starts casting an offensive spell.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 37h/721H 253v/258V Pos: sitting >
< T: Jelli TP: sit TC: awful E: An Orc sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
You resist the effects of a Shade's spell!
< 37h/721H 253v/258V Pos: sitting >
< T: Jelli TP: sit TC: awful E: An Orc sta EP: excellent >
A Shade grasps his totem tightly, and begins communing with the spirits.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 37h/721H 253v/258V Pos: sitting >
< T: Jelli TP: sit TC: awful E: An Orc sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
A Shade snaps into visibility.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
Your pair of mermaid leggings freezes and shatters into million pieces from the intense cold!