The death of [51 Necrolyte] Jaiu < The Commonwealth > (Githzerai)

in Second Floor Landing

from the perspective of [55 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    a frost dragon's eye [superior] (glowing)
<worn on head>       the royal crown of Aravne (magic) [64%]
<worn on eyes>       the golden monocle of Dawndale
<worn in ear>        a beautiful crystal earring [superior] (magic)
<worn in ear>        a tiny diorite ear stud (magic) [74%]
<worn on face>       a white hot mask of living flame [superior] (glowing) [79%]
<worn around neck>   a token of allegiance to Thrym [superior] [85%]
<worn around neck>   a symbol of domination [superior] (magic) (humming)
<worn on body>       some bandedmail bearing a cloak and dagger crest [poor]
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [72%]
<worn about waist>   a waistband of rock and stone [poor] (magic) [88%]
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms>       some glowing sleeves made of devil skin [poor] (magic) (glowing) [88%]
<held as shield>     a shield lined with silver fangs [superior] (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [76%]
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      the hands of justice [superior] (magic) (glowing)
<worn on finger>     a ring called 'Soulcatcher'
<worn on finger>     a ring called 'Soulcatcher'
<held>               the totem of Mox (magic) (humming)[214h 4m 42s]
<worn on legs>       some misty green leg plates [superior]
<worn on feet>       a pair of clawed demon-hide moccasins [81%]

You continue your study.

< 819h/819H 189v/191V Pos: sitting >
Cis stumbles out of the wormhole.

< 819h/819H 191v/191V Pos: sitting >
The air around you folds and shifts, finally falling in upon itself!

You have finished memorizing greater mending.

< 819h/819H 191v/191V Pos: sitting >

< 819h/819H 191v/191V Pos: sitting >
You peer into the etherportal and see...
The StoneBrew Inn

< 819h/819H 191v/191V Pos: sitting >
You have finished memorizing greater mending.
Mussa starts following you.

< 819h/819H 191v/191V Pos: sitting >
You have finished memorizing greater mending.

< 819h/819H 191v/191V Pos: sitting >
Mussa has just given you his consent.

< 819h/819H 191v/191V Pos: sitting >
You have finished memorizing greater mending.

< 819h/819H 191v/191V Pos: sitting >
Heavens Plaza
Obvious exits: -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
[2] A glowing sphere of energy is here, slowly growing dimmer. (magic)
A sparkling fountain has been built here.
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
A sailor from one of the moored ships lounges in the plaza.

< 819h/819H 191v/191V Pos: sitting >
Mussa is now a member of your group.

< 819h/819H 191v/191V Pos: sitting >

< 819h/819H 191v/191V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.
Cis now follows Mussa.

< 819h/819H 191v/191V Pos: sitting >

< 819h/819H 191v/191V Pos: sitting >

< 819h/819H 191v/191V Pos: sitting >
You clamber to your feet.

< 819h/819H 191v/191V Pos: standing >

< 819h/819H 191v/191V Pos: standing >

< 819h/819H 191v/191V Pos: standing >
Cis stops following Mussa.
Cis starts following you.

< 819h/819H 191v/191V Pos: standing >
Sgan steps out of the etherportal.

< 819h/819H 191v/191V Pos: standing >
Cis has just given you his consent.

< 819h/819H 191v/191V Pos: standing >
Cis is now a member of your group.

< 819h/819H 191v/191V Pos: standing >

< 819h/819H 191v/191V Pos: standing >
Sgan starts following you.

< 819h/819H 191v/191V Pos: standing >
Sgan has just given you his consent.

< 819h/819H 191v/191V Pos: standing >

		Score information for Beltorin

Level: 55   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 819(819)  Moves: 191(191)
Coins carried:    0 platinum    10 gold    15 silver     6 copper
Compression ratio: 73%
Status:  Standing.
Frags:   +17.82   Deaths:   52
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Lightning Acid Living
Protected by:   Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Sneaking
Combat Pulse:   18 Spell Pulse:  0.66 
Leaderboard Points: 5384 

Active Spells:
--------------
elephantstrength (36 minutes)
spirit armor (34 minutes)
hawkvision (2 minutes)
elemental affinity (2 minutes)
vitality (3 minutes)
pantherspeed (less than a minute remaining)


< 819h/819H 191v/191V Pos: standing >
You quickly scan the area.
A local resident who is a brief walk away to your south.
A harpy ethermancer who is rather far off to your south.
A moonstone knight who is in the distance to your south.
A mountain cat who is in the distance to your south.
A cougar who is close by to your west.
A rock lizard who is close by to your west.
A rock lizard who is close by to your west.
A travelling scholar who is close by to your west.
A local astronomer who is not far off to your west.
A windwalker who is not far off to your west.
A local astronomer who is not far off to your west.
A cougar who is rather far off to your west.
A mountain goat who is rather far off to your west.
A cougar who is rather far off to your west.
A mountain goat who is rather far off to your west.
A travelling scholar who is rather far off to your west.

< 819h/819H 191v/191V Pos: standing >
Sgan is now a member of your group.

< 819h/819H 191v/191V Pos: standing >

< 819h/819H 191v/191V Pos: standing >

<map>
Zone: The Sky City of Ultarium.
Room: Saturn's Way
</map>
Saturn's Way
Obvious exits: -N -E -S
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Sgan enters from the north.
Cis enters from the north.
Mussa enters from the north.

< 819h/819H 190v/191V Pos: standing >

<map>
Zone: The Sky City of Ultarium.
Room: Saturn's Way
</map>
Saturn's Way
Obvious exits: -N -S -W
Sgan enters from the north.
Cis enters from the north.
Mussa enters from the north.

< 819h/819H 189v/191V Pos: standing >

< 819h/819H 189v/191V Pos: standing >
You quickly scan the area.
A sailor who is not far off to your north.
A local resident who is not far off to your south.
A harpy ethermancer who is not far off to your south.
A moonstone knight who is a brief walk away to your south.
A mountain cat who is a brief walk away to your south.
A local minstrel who is rather far off to your south.

< 819h/819H 190v/191V Pos: standing >

<map>
Zone: The Sky City of Ultarium.
Room: Saturn's Way and Apollo's Trail
</map>
Saturn's Way and Apollo's Trail
Obvious exits: -N -E -S
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Sgan enters from the north.
Cis enters from the north.
Mussa enters from the north.

< 819h/819H 190v/191V Pos: standing >
You quickly scan the area.
A sailor who is a brief walk away to your north.
A travelling scholar who is not far off to your east.
A travelling scholar who is not far off to your east.
A local resident who is close by to your south.
A harpy ethermancer who is close by to your south.
A moonstone knight who is not far off to your south.
A mountain cat who is not far off to your south.
A local minstrel who is a brief walk away to your south.

< 819h/819H 190v/191V Pos: standing >

<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
Apollo's Trail
Obvious exits: -N# -E -W
Sgan enters from the west.
Cis enters from the west.
Mussa enters from the west.

< 819h/819H 189v/191V Pos: standing >

<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>

<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
Apollo's Trail
Obvious exits: -E -W
A decorative sunstone lightpost softly illuminates the road. (illuminating)
A scholar from a distant land travels the city here.
A scholar from a distant land travels the city here.
Sgan enters from the west.
Cis enters from the west.
Mussa enters from the west.

< 819h/819H 188v/191V Pos: standing >

<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail and Scholar's Road
</map>
Apollo's Trail and Scholar's Road
Obvious exits: -E -S -W
Sgan enters from the west.
Cis enters from the west.
Mussa enters from the west.

< 819h/819H 187v/191V Pos: standing >

<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
Apollo's Trail
Obvious exits: -E -W
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Sgan enters from the west.
Cis enters from the west.
Mussa enters from the west.

< 819h/819H 187v/191V Pos: standing >

<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
Apollo's Trail
Obvious exits: -E -W
Sgan enters from the west.
Cis enters from the west.
Mussa enters from the west.

< 819h/819H 186v/191V Pos: standing >

<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>

<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
Apollo's Trail
Obvious exits: -E -S -W
A decorative sunstone lightpost softly illuminates the road. (illuminating)
A large mountain cat scampers through the city, looking for scraps.
Sgan enters from the west.
Cis enters from the west.
Mussa enters from the west.

< 819h/819H 186v/191V Pos: standing >

< 819h/819H 187v/191V Pos: standing >
That's impossible, I'm afraid.

< 819h/819H 187v/191V Pos: standing >
You quickly scan the area.
A sunstone knight who is close by to your east.
A travelling scholar who is rather far off to your west.
A travelling scholar who is rather far off to your west.

< 819h/819H 188v/191V Pos: standing >

<map>
Zone: The Sky City of Ultarium.
Room: Gates of Appollyon Fortress
</map>

<map>
Zone: The Sky City of Ultarium.
Room: Gates of Appollyon Fortress
</map>
Gates of Appollyon Fortress
Obvious exits: -E# -W
*An elite sunstone knight stands guard over the fortress gates.(Red Aura)
Sgan enters from the west.
Cis enters from the west.
Mussa enters from the west.

< 819h/819H 188v/191V Pos: standing >

< 819h/819H 189v/191V Pos: standing >
Ok.

< 819h/819H 191v/191V Pos: standing >
You quickly scan the area.
A mountain cat who is close by to your west.
A travelling scholar who is in the distance to your west.
A travelling scholar who is in the distance to your west.

< 819h/819H 191v/191V Pos: standing >

<map>
Zone: The Sky City of Ultarium.
Room: Entry Hall of the Fortress
</map>
Entry Hall of the Fortress
Obvious exits: -N -E -S -W
The corpse of a sunstone knight is lying here.
[2] The corpse of a guard dog is lying here.
Sgan enters from the west.
Cis enters from the west.
Mussa enters from the west.

< 819h/819H 190v/191V Pos: standing >
You quickly scan the area.
A sunstone knight who is close by to your west.
A mountain cat who is not far off to your west.

< 819h/819H 190v/191V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (evil)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (extremely good)
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (very evil)     
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (evil)          
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (very evil)     
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (very evil)     
   Faerie Realm                                  (very evil)     
   The Ruins of Tharnadia's Old Quarter          (good)          
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (very evil)     
   New Cave city                                 (extremely evil)
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (very good)     
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (evil)          
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (good)          
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (evil)          
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (extremely good)
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (good)          
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (pure good)     
   Castle Ravenloft                              (very good)     

* = already completed this boot.

< 819h/819H 190v/191V Pos: standing >

<map>
Zone: The Sky City of Ultarium.
Room: Entry Hall of the Fortress
</map>
Entry Hall of the Fortress
Obvious exits: -N -E
A small pile of coins lies here.
[2] The corpse of a sunstone knight is lying here.
[2] The corpse of a guard dog is lying here.
The corpse of a cosmic doomguard is lying here.
Sgan enters from the north.
Cis enters from the north.
Mussa enters from the north.

< 819h/819H 189v/191V Pos: standing >
You quickly scan the area.
You see nothing.

< 819h/819H 189v/191V Pos: standing >

<map>
Zone: The Sky City of Ultarium.
Room: Entry Hall of the Fortress
</map>
Entry Hall of the Fortress
Obvious exits: -N -E# -W
The corpse of a sunstone sentinel is lying here.
Sgan enters from the west.
Cis enters from the west.
Mussa enters from the west.

< 819h/819H 190v/191V Pos: standing >
You quickly scan the area.
You see nothing.

< 819h/819H 190v/191V Pos: standing >
The sunstone seems to be closed.

< 819h/819H 190v/191V Pos: standing >
You quickly scan the area.
You see nothing.

< 819h/819H 190v/191V Pos: standing >
Ok.

< 819h/819H 191v/191V Pos: standing >

<map>
Zone: The Sky City of Ultarium.
Room: An Antechamber
</map>
An Antechamber
Obvious exits: -W
The corpse of a lieutenant is lying here.
Sgan enters from the west.
Cis enters from the west.
Mussa enters from the west.

< 819h/819H 190v/191V Pos: standing >

< 819h/819H 190v/191V Pos: standing >

<map>
Zone: The Sky City of Ultarium.
Room: Entry Hall of the Fortress
</map>
Entry Hall of the Fortress
Obvious exits: -N -E -W
The corpse of a sunstone sentinel is lying here.
Sgan enters from the east.
Cis enters from the east.
Mussa enters from the east.

< 819h/819H 189v/191V Pos: standing >

<map>
Zone: The Sky City of Ultarium.
Room: Entry Hall of the Fortress
</map>
Entry Hall of the Fortress
Obvious exits: -N -E -S -W
Sgan enters from the south.
Cis enters from the south.
Mussa enters from the south.

< 819h/819H 188v/191V Pos: standing >

<map>
Zone: The Sky City of Ultarium.
Room: First Floor Stairwell
</map>
First Floor Stairwell
Obvious exits: -W -U
Sgan enters from the west.
Cis enters from the west.
Mussa enters from the west.

< 819h/819H 187v/191V Pos: standing >

< 819h/819H 188v/191V Pos: standing >
You quickly scan the area.
A sunstone knight who is a brief walk away to your west.
A mountain cat who is rather far off to your west.
A sunstone knight who is close by above you.
A sunstone knight who is close by above you.
An enslaved psyche soldier who is close by above you.
A Githzerai who is close by above you.
A cosmic doomguard who is close by above you.
A blue dracolich who is close by above you.
A blue dracolich who is close by above you.

< 819h/819H 189v/191V Pos: standing >

< 819h/819H 190v/191V Pos: standing >

<map>
Zone: The Sky City of Ultarium.
Room: Second Floor Landing
</map>

<map>
Zone: The Sky City of Ultarium.
Room: Second Floor Landing
</map>
Second Floor Landing
Obvious exits: -N# -E -S -D
A few drops of fresh blood are scattered around the area.
The corpse of a sunstone sentinel is lying here.
A sunstone knight stands here, fighting a blue dracolich.(Red Aura)
A sunstone knight stands here, fighting a blue dracolich.(Red Aura)
An enslaved psyche soldier stands in mid-air here, fighting a blue dracolich.
A Githzerai (medium)  < The Commonwealth > stands in mid-air here, fighting a cosmic doomguard.(Red Aura)
A cosmic doomguard stands in mid-air here, fighting a blue dracolich.(Red Aura)
A blue dracolich stands in mid-air here, fighting a cosmic doomguard. (Minion) (Red Aura)
A blue dracolich stands in mid-air here, fighting a cosmic doomguard. (Minion) (Red Aura)
Sgan enters from below.
Cis enters from below.
Mussa enters from below.

< 819h/819H 190v/191V Pos: standing >
A Githzerai is knocked to the ground by Cis's skillful bash!

< 819h/819H 190v/191V Pos: standing >
Cis's crush grazes a Githzerai.
Cis's crush grazes a Githzerai.
A blue dracolich dodges a sunstone knight's attack.
A sunstone knight's feeble crush grazes a blue dracolich.
A sunstone knight's feeble crush grazes a blue dracolich.

< 819h/819H 190v/191V Pos: standing >
A sunstone knight's decent crush strikes a blue dracolich.
A sunstone knight misses a blue dracolich.
A sunstone knight's decent crush strikes a blue dracolich.
A sunstone knight kicks a blue dracolich causing parts of a blue dracolich to cave in!

< 819h/819H 190v/191V Pos: standing >
A cosmic doomguard starts casting a spell.
A Githzerai misses a cosmic doomguard.
A Githzerai misses a cosmic doomguard.
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 819h/819H 190v/191V Pos: standing >
You complete your spell...
You point at a Githzerai.
[Damage: 184 ] -=[Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.]=-
An enslaved psyche soldier's punch strikes a blue dracolich.
An enslaved psyche soldier's decent punch strikes a blue dracolich.

< 819h/819H 190v/191V Pos: standing >
A Githzerai suddenly clutches their head, as if trying to shrug off some unknown malady.
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.

< 819h/819H 190v/191V Pos: standing >
A blue dracolich's powerful claw strikes a cosmic doomguard.
A cosmic doomguard dodges a blue dracolich's attack.
A blue dracolich's claw wounds a cosmic doomguard.
You start chanting...
You snap into visibility.

< 819h/819H 191v/191V Pos: standing >
A blue dracolich's impressive claw wounds a cosmic doomguard.
A blue dracolich's powerful claw strikes a cosmic doomguard.
A blue dracolich's impressive claw wounds a cosmic doomguard.

< 819h/819H 191v/191V Pos: standing >
Casting: arieks shattering iceball 

< 819h/819H 191v/191V Pos: standing >
Sgan starts casting an offensive spell.
Sgan snaps into visibility.

< 819h/819H 191v/191V Pos: standing >
A cosmic doomguard completes his spell...
A cosmic doomguard utters the words 'zhpzfzar candusqpabraoz'
A cosmic doomguard appears to gain strength from a cloud of ethereal matter.

< 819h/819H 191v/191V Pos: standing >
You complete your spell...
You point at a Githzerai.
You snap into visibility.
[Damage: 193 ] -=[Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.]=-
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.

< 819h/819H 191v/191V Pos: standing >
Cis's weak crush wounds a Githzerai.
Cis's crush seriously wounds a Githzerai.

< 819h/819H 191v/191V Pos: standing >
A sunstone knight's weak crush grazes a blue dracolich.
A sunstone knight's weak crush grazes a blue dracolich.
A blue dracolich dodges a sunstone knight's attack.
A sunstone knight kicks a blue dracolich causing parts of a blue dracolich to cave in!

< 819h/819H 191v/191V Pos: standing >
A sunstone knight's decent crush strikes a blue dracolich.
A sunstone knight's decent crush strikes a blue dracolich.
A sunstone knight's fine crush strikes a blue dracolich.

< 819h/819H 191v/191V Pos: standing >
You start chanting...
You snap into visibility.

< 819h/819H 191v/191V Pos: standing >
A cosmic doomguard dodges a Githzerai's attack.
A cosmic doomguard dodges a Githzerai's attack.

< 819h/819H 191v/191V Pos: standing >
An enslaved psyche soldier's punch strikes a blue dracolich hard.
An enslaved psyche soldier's fine punch strikes a blue dracolich hard.
An enslaved psyche soldier kicks a blue dracolich causing parts of a blue dracolich to cave in!

< 819h/819H 191v/191V Pos: standing >
Sgan completes his spell...
Sgan utters the words 'abrauztg gpahhzfuio uqzbarr'
Sgan points at a Githzerai.
Sgan's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai's some angel feather leggings [superior] freezes and shatters into million pieces from the intense cold!
A Githzerai's tiny earring woven of fireweed freezes and shatters into million pieces from the intense cold!
A blue dracolich stops following a Githzerai.
A blue dracolich stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 13333333.
The smell of fresh blood enters your body, infusing you with power!