<worn as a badge> a necromantic death shroud
<worn on head> Khildarak's battle helmet (magic)
<worn on eyes> a slimy aboleth eye (magic) (glowing) (humming)
<worn in ear> a blood-stained reptile scale stud from Alatorin - the Forge City
<worn in ear> a tiny diorite ear stud (magic)
<worn on face> a stony granite face (magic) (glowing)
<worn around neck> an iron locket (glowing)
<worn around neck> a necklace of halfling ears [superior]
<worn on body> a suit of heavy spiked siege armor [superior] (magic)
<worn about body> the silvery mantle of giants power [superior]
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a belt of sapphires (magic) (glowing) [72%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic)
<worn on arms> some slime-covered aboleth skin [poor] (magic) (glowing)
<held as shield> a slab of obsidian [superior]
<worn around wrist> a steel wire (magic) (glowing)
<worn around wrist> an ashen volcanic-forged vambrace [poor] [84%]
<worn on hands> some tricksters gloves (magic)
<worn on finger> a sun ring [poor] (magic) (glowing)
<worn on finger> a silver ring [superior] (magic)
<primary weapon> a gleaming dwarven warhammer covered with runic script [poor] (magic)
<worn on legs> some skull knee guards lined with feathers [superior]
<worn on feet> some spiked siege boots [superior]
You attempt to give consent...
< 740h/740H 163v/163V Pos: standing >
Bash who?
< 740h/740H 163v/163V Pos: standing >
Beltorin clambers to his feet.
< 740h/740H 163v/163V Pos: standing >
You stop following Mussa.
You now follow Beltorin.
< 740h/740H 163v/163V Pos: standing >
Sgan steps out of the etherportal.
< 740h/740H 163v/163V Pos: standing >
You attempt to give consent...
< 740h/740H 163v/163V Pos: standing >
You are now a member of Beltorin's group.
< 740h/740H 163v/163V Pos: standing >
< 740h/740H 163v/163V Pos: standing >
Sgan now follows Beltorin.
< 740h/740H 163v/163V Pos: standing >
Sgan is now a member of Beltorin's group.
< 740h/740H 163v/163V Pos: standing >
< 740h/740H 163v/163V Pos: standing >
Sgan leaves south.
You follow Beltorin.
<map>
Zone: The Sky City of Ultarium.
Room: Saturn's Way
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Saturn's Way
</map>
Saturn's Way
Saturn's Way is one of the main roads in Ultarium, running north to
south from the gates, flanked by huge mountain peaks on either side, to
the northern end of the city, where the cliffs become impassable. Spires
and towers rise up from the mountaintops on either side of the road,
sparkling with crystal walls, or flashing with moonstone sheen. As well
as many smaller homes that have been carved into the mountain walls,
the intimidating Appollyon Fortress can be seen touching the heavens
themselves to the east.
Obvious exits: -North -East -South
A decorative sunstone lightpost softly illuminates the road. (illuminating)
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Mussa enters from the north.
< 740h/740H 162v/163V Pos: standing >
Sgan leaves south.
You follow Beltorin.
<map>
Zone: The Sky City of Ultarium.
Room: Saturn's Way
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Saturn's Way
</map>
Saturn's Way
Saturn's Way is one of the main roads in Ultarium, running north to
south from the gates, flanked by huge mountain peaks on either side, to
the northern end of the city, where the cliffs become impassable. Spires
and towers rise up from the mountaintops on either side of the road,
sparkling with crystal walls, or flashing with moonstone sheen. As well
as many smaller homes that have been carved into the mountain walls,
the intimidating Appollyon Fortress can be seen touching the heavens
themselves to the east.
Obvious exits: -North -South -West
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Mussa enters from the north.
< 740h/740H 161v/163V Pos: standing >
< 740h/740H 161v/163V Pos: standing >
Bash who?
< 740h/740H 161v/163V Pos: standing >
Bash who?
< 740h/740H 161v/163V Pos: standing >
Bash who?
< 740h/740H 161v/163V Pos: standing >
Bash who?
Sgan leaves south.
You follow Beltorin.
<map>
Zone: The Sky City of Ultarium.
Room: Saturn's Way and Apollo's Trail
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Saturn's Way and Apollo's Trail
</map>
Saturn's Way and Apollo's Trail
Arguably the two most important roads in the entire city intersect
here, with Saturn's Way continuing its north to south route while
Apollo's Trail leads off towards the Fortress in the east. Like every-
where else around Ultarium, the roads are flanked by towering mountain
peaks and awe-inspiring towers.
Obvious exits: -North -East -South
A decorative sunstone lightpost softly illuminates the road. (illuminating)
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Mussa enters from the north.
< 740h/740H 161v/163V Pos: standing >
Bash who?
< 740h/740H 161v/163V Pos: standing >
Bash who?
< 740h/740H 161v/163V Pos: standing >
Bash who?
< 740h/740H 161v/163V Pos: standing >
Bash who?
< 740h/740H 162v/163V Pos: standing >
Bash who?
< 740h/740H 162v/163V Pos: standing >
Bash who?
Sgan leaves east.
You follow Beltorin.
<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -North# -East -West
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Mussa enters from the west.
< 740h/740H 161v/163V Pos: standing >
Bash who?
Sgan leaves east.
You follow Beltorin.
<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -East -West
A decorative sunstone lightpost softly illuminates the road. (illuminating)
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
A scholar from a distant land travels the city here.
A scholar from a distant land travels the city here.
Mussa enters from the west.
< 740h/740H 160v/163V Pos: standing >
Bash who?
Sgan leaves east.
You follow Beltorin.
<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail and Scholar's Road
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail and Scholar's Road
</map>
Apollo's Trail and Scholar's Road
Apollo's Trail meets with Scholar's Road here, which runs south of
here past the city library, a few residential dwellings, and a few
decorative crystal spires. The Appollyon Fortress is quite close and
the massive gates are clearly visible if one gazes directly east. The
mountain peaks rise up all around the busy roads, forming a strange
symbiotic relationship between the harsh natural enviroment and the
advanced civilization here.
Obvious exits: -East -South -West
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Mussa enters from the west.
< 740h/740H 160v/163V Pos: standing >
Bash who?
Sgan leaves east.
You follow Beltorin.
<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -East -West
A decorative sunstone lightpost softly illuminates the road. (illuminating)
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Mussa enters from the west.
< 740h/740H 159v/163V Pos: standing >
Bash who?
Beltorin sneaks east.
Sgan leaves east.
You follow Beltorin.
<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -East -West
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Mussa enters from the west.
< 740h/740H 158v/163V Pos: standing >
Bash who?
Beltorin sneaks east.
Sgan leaves east.
You follow Beltorin.
<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Apollo's Trail
</map>
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -East -South -West
A decorative sunstone lightpost softly illuminates the road. (illuminating)
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
A large mountain cat scampers through the city, looking for scraps.
Mussa enters from the west.
< 740h/740H 158v/163V Pos: standing >
Bash who?
< 740h/740H 158v/163V Pos: standing >
Bash who?
< 740h/740H 158v/163V Pos: standing >
Bash who?
< 740h/740H 158v/163V Pos: standing >
Bash who?
< 740h/740H 159v/163V Pos: standing >
Bash who?
Beltorin sneaks east.
Sgan leaves east.
You follow Beltorin.
<map>
Zone: The Sky City of Ultarium.
Room: Gates of Appollyon Fortress
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Gates of Appollyon Fortress
</map>
Gates of Appollyon Fortress
All the combined might of the cosmic magic and the physical incar-
nation of cosmocy begins with a set of enormous platinum gates here.
The Appollyon Fortress the city of Ultarium's most powerful and most
awe-inspiring tribute to the universe. It has been built squarely
between two of the highest mountain peaks in the region, using that
as natural defense. As it stretches upwards and eastwards it looks
like an enormous golden staircase. A stern guard makes it quite clear
that visitors are not allowed inside the fortress.
Obvious exits: -East # -West
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*An elite sunstone knight stands guard over the fortress gates.
Mussa enters from the west.
< 740h/740H 158v/163V Pos: standing >
Bash who?
< 740h/740H 158v/163V Pos: standing >
Bash who?
< 740h/740H 158v/163V Pos: standing >
Bash who?
< 740h/740H 159v/163V Pos: standing >
Bash who?
Beltorin opens the gates.
< 740h/740H 159v/163V Pos: standing >
Bash who?
< 740h/740H 159v/163V Pos: standing >
Bash who?
< 740h/740H 159v/163V Pos: standing >
Bash who?
< 740h/740H 160v/163V Pos: standing >
Bash who?
< 740h/740H 160v/163V Pos: standing >
Bash who?
Sgan leaves east.
You follow Beltorin.
<map>
Zone: The Sky City of Ultarium.
Room: Entry Hall of the Fortress
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Entry Hall of the Fortress
</map>
Entry Hall of the Fortress
The entry hall of the fortress is a huge, wide open room supported
by pillars of solid sunstone. It is patrolled by guards constantly,
determined to make sure no intruders ever make it up to the council that
sits on the third floor. The basic layout of the fortress appears like
a set of steps of titanic proportions, and it is secured strongly into
the foundation of mountain stone. Huge lights, born from cosmic energy
hang from the ceiling keep the hall bright to the point of unease.
The mighty gates leading back out to the city are west.
Obvious exits: -North -East -South -West
The corpse of a sunstone knight is lying here.
[2] The corpse of a guard dog is lying here.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Mussa enters from the west.
< 740h/740H 159v/163V Pos: standing >
Bash who?
< 740h/740H 160v/163V Pos: standing >
Bash who?
< 740h/740H 160v/163V Pos: standing >
Bash who?
< 740h/740H 160v/163V Pos: standing >
Bash who?
< 740h/740H 160v/163V Pos: standing >
Bash who?
Sgan leaves south.
You follow Beltorin.
<map>
Zone: The Sky City of Ultarium.
Room: Entry Hall of the Fortress
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Entry Hall of the Fortress
</map>
Entry Hall of the Fortress
The entry hall of the fortress is a huge, wide open room supported
by pillars of solid sunstone. It is patrolled by guards constantly,
determined to make sure no intruders ever make it up to the council that
sits on the third floor. The basic layout of the fortress appears like
a set of steps of titanic proportions, and it is secured strongly into
the foundation of mountain stone. Huge lights, born from cosmic energy
hang from the ceiling keep the hall bright to the point of unease.
Obvious exits: -North -East
A small pile of coins lies here.
[2] The corpse of a sunstone knight is lying here.
[2] The corpse of a guard dog is lying here.
The corpse of a cosmic doomguard is lying here.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Mussa enters from the north.
< 740h/740H 160v/163V Pos: standing >
Bash who?
< 740h/740H 160v/163V Pos: standing >
Bash who?
< 740h/740H 160v/163V Pos: standing >
Bash who?
< 740h/740H 160v/163V Pos: standing >
Bash who?
< 740h/740H 161v/163V Pos: standing >
Bash who?
Sgan leaves east.
You follow Beltorin.
<map>
Zone: The Sky City of Ultarium.
Room: Entry Hall of the Fortress
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Entry Hall of the Fortress
</map>
Entry Hall of the Fortress
The entry hall of the fortress is a huge, wide open room supported
by pillars of solid sunstone. It is patrolled by guards constantly,
determined to make sure no intruders ever make it up to the council that
sits on the third floor. The basic layout of the fortress appears like
a set of steps of titanic proportions, and it is secured strongly into
the foundation of mountain stone. Huge lights, born from cosmic energy
hang from the ceiling keep the hall bright to the point of unease.
A guarded and secured door is east.
Obvious exits: -North -East # -West
The corpse of a sunstone sentinel is lying here.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Mussa enters from the west.
< 740h/740H 160v/163V Pos: standing >
Bash who?
< 740h/740H 160v/163V Pos: standing >
Bash who?
< 740h/740H 160v/163V Pos: standing >
Bash who?
< 740h/740H 161v/163V Pos: standing >
Bash who?
< 740h/740H 161v/163V Pos: standing >
Bash who?
< 740h/740H 161v/163V Pos: standing >
Bash who?
< 740h/740H 162v/163V Pos: standing >
Bash who?
< 740h/740H 162v/163V Pos: standing >
Bash who?
< 740h/740H 162v/163V Pos: standing >
Bash who?
< 740h/740H 162v/163V Pos: standing >
Bash who?
< 740h/740H 163v/163V Pos: standing >
Bash who?
< 740h/740H 163v/163V Pos: standing >
Bash who?
< 740h/740H 163v/163V Pos: standing >
Bash who?
< 740h/740H 163v/163V Pos: standing >
Bash who?
< 740h/740H 163v/163V Pos: standing >
Bash who?
Beltorin opens the sunstone.
< 740h/740H 163v/163V Pos: standing >
Bash who?
< 740h/740H 163v/163V Pos: standing >
Bash who?
< 740h/740H 163v/163V Pos: standing >
Bash who?
< 740h/740H 163v/163V Pos: standing >
Bash who?
Sgan leaves east.
You follow Beltorin.
<map>
Zone: The Sky City of Ultarium.
Room: An Antechamber
</map>
<map>
Zone: The Sky City of Ultarium.
Room: An Antechamber
</map>
An Antechamber
A fair sized room just off from the main hallhall inside
the Appollyon Fortress which is used for many different purposes,
including formal meetings and strategy plannings. As with the
majority of the fortress, the walls are built from solid sun-
stone.
An unnatural darkness fills this area.
Obvious exits: -West
The corpse of a lieutenant is lying here.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Mussa enters from the west.
< 740h/740H 162v/163V Pos: standing >
Bash who?
< 740h/740H 162v/163V Pos: standing >
Bash who?
< 740h/740H 162v/163V Pos: standing >
Bash who?
< 740h/740H 162v/163V Pos: standing >
Bash who?
< 740h/740H 162v/163V Pos: standing >
Bash who?
Sgan leaves west.
You follow Beltorin.
<map>
Zone: The Sky City of Ultarium.
Room: Entry Hall of the Fortress
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Entry Hall of the Fortress
</map>
Entry Hall of the Fortress
The entry hall of the fortress is a huge, wide open room supported
by pillars of solid sunstone. It is patrolled by guards constantly,
determined to make sure no intruders ever make it up to the council that
sits on the third floor. The basic layout of the fortress appears like
a set of steps of titanic proportions, and it is secured strongly into
the foundation of mountain stone. Huge lights, born from cosmic energy
hang from the ceiling keep the hall bright to the point of unease.
A guarded and secured door is east.
Obvious exits: -North -East -West
The corpse of a sunstone sentinel is lying here.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Mussa enters from the east.
< 740h/740H 161v/163V Pos: standing >
Bash who?
Beltorin sneaks north.
Sgan leaves north.
You follow Beltorin.
<map>
Zone: The Sky City of Ultarium.
Room: Entry Hall of the Fortress
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Entry Hall of the Fortress
</map>
Entry Hall of the Fortress
The entry hall of the fortress is a huge, wide open room supported
by pillars of solid sunstone. It is patrolled by guards constantly,
determined to make sure no intruders ever make it up to the council that
sits on the third floor. The basic layout of the fortress appears like
a set of steps of titanic proportions, and it is secured strongly into
the foundation of mountain stone. Huge lights, born from cosmic energy
hang from the ceiling keep the hall bright to the point of unease.
Obvious exits: -North -East -South -West
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Mussa enters from the south.
< 740h/740H 160v/163V Pos: standing >
Bash who?
Sgan leaves east.
You follow Beltorin.
<map>
Zone: The Sky City of Ultarium.
Room: First Floor Stairwell
</map>
<map>
Zone: The Sky City of Ultarium.
Room: First Floor Stairwell
</map>
First Floor Stairwell
The hall leads up to another floor here with a series of amazingly
constructed steps. Each stair almost glows with the the magical properties
of the sunstone, and the colours and type seem to alternate. The stairs
themsleves are as broad as the entire room, as wide as several people
across, and just like everything else here built in the fortress, in a
sign of the high councils true arrogance.
Obvious exits: -West -Up
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Mussa enters from the west.
< 740h/740H 159v/163V Pos: standing >
Bash who?
< 740h/740H 159v/163V Pos: standing >
Bash who?
< 740h/740H 159v/163V Pos: standing >
Bash who?
< 740h/740H 160v/163V Pos: standing >
Bash who?
< 740h/740H 160v/163V Pos: standing >
Bash who?
< 740h/740H 160v/163V Pos: standing >
Bash who?
< 740h/740H 160v/163V Pos: standing >
Bash who?
< 740h/740H 161v/163V Pos: standing >
Bash who?
< 740h/740H 161v/163V Pos: standing >
Bash who?
< 740h/740H 161v/163V Pos: standing >
Bash who?
< 740h/740H 161v/163V Pos: standing >
Bash who?
< 740h/740H 162v/163V Pos: standing >
Bash who?
Beltorin sneaks up.
Sgan leaves up.
You follow Beltorin.
<map>
Zone: The Sky City of Ultarium.
Room: Second Floor Landing
</map>
<map>
Zone: The Sky City of Ultarium.
Room: Second Floor Landing
</map>
Second Floor Landing
Almost identical to the first floor of the Fortress, this is a huge,
wide open chamber supported by massive sunstone columns. There is quite
a few large desks placed here, probably for strategy meetings concerning
the local soldiers. The fortress prison has been built in the northern
portion of the fortress, where the high council keeps those who they deem
a detriment to the end result of Ultarium. Unfortuately for those poor
souls unlucky enough to be captures, even the smallest crime usually ends
up with years and years of inprisonment.
Obvious exits: -North# -East -South -Down
A few drops of fresh blood are scattered around the area.
The corpse of a sunstone sentinel is lying here.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
A sunstone knight stands here, fighting a blue dracolich.
A sunstone knight stands here, fighting a blue dracolich.
An enslaved psyche soldier stands in mid-air here, fighting a blue dracolich.
A Githzerai (medium) < The Commonwealth > stands in mid-air here, fighting a cosmic doomguard.
A cosmic doomguard stands in mid-air here, fighting a blue dracolich.
A blue dracolich stands in mid-air here, fighting a cosmic doomguard. (Minion)
A blue dracolich stands in mid-air here, fighting a cosmic doomguard. (Minion)
Mussa enters from below.
< 740h/740H 161v/163V Pos: standing >
[Damage: 1 ] Your skillful bash knocks a Githzerai to the ground!
< 740h/740H 161v/163V Pos: standing >
< T: cosmic TP: sta TC: nasty wounds E: A Githzerai sit EP: excellent >
[Damage: 4 ] -=[Your crush grazes a Githzerai.]=-
[Damage: 3 ] -=[Your crush grazes a Githzerai.]=-
A blue dracolich dodges a sunstone knight's attack.
A sunstone knight's feeble crush grazes a blue dracolich.
A sunstone knight's feeble crush grazes a blue dracolich.
< 740h/740H 162v/163V Pos: standing >
< T: cosmic TP: sta TC: nasty wounds E: A Githzerai sit EP: excellent >
A sunstone knight's decent crush strikes a blue dracolich.
A sunstone knight misses a blue dracolich.
A sunstone knight's decent crush strikes a blue dracolich.
A sunstone knight kicks a blue dracolich causing parts of a blue dracolich to cave in!
< 740h/740H 162v/163V Pos: standing >
< T: cosmic TP: sta TC: nasty wounds E: A Githzerai sit EP: excellent >
A cosmic doomguard starts casting a spell.
A Githzerai misses a cosmic doomguard.
A Githzerai misses a cosmic doomguard.
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 740h/740H 162v/163V Pos: standing >
< T: cosmic TP: sta TC: nasty wounds E: A Githzerai sit EP: excellent >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Githzerai.
Beltorin's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
An enslaved psyche soldier's punch strikes a blue dracolich.
An enslaved psyche soldier's decent punch strikes a blue dracolich.
< 740h/740H 162v/163V Pos: standing >
< T: cosmic TP: sta TC: nasty wounds E: A Githzerai sit EP: small wounds >
A Githzerai suddenly clutches their head, as if trying to shrug off some unknown malady.
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.
< 740h/740H 162v/163V Pos: standing >
< T: cosmic TP: sta TC: nasty wounds E: A Githzerai sit EP: few wounds >
A blue dracolich's powerful claw strikes a cosmic doomguard.
A cosmic doomguard dodges a blue dracolich's attack.
A blue dracolich's claw wounds a cosmic doomguard.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 740h/740H 162v/163V Pos: standing >
< T: cosmic TP: sta TC: nasty wounds E: A Githzerai sit EP: few wounds >
A blue dracolich's impressive claw wounds a cosmic doomguard.
A blue dracolich's powerful claw strikes a cosmic doomguard.
A blue dracolich's impressive claw wounds a cosmic doomguard.
< 740h/740H 162v/163V Pos: standing >
< T: cosmic TP: sta TC: nasty wounds E: A Githzerai sit EP: few wounds >
Sgan starts casting a spell.
Sgan snaps into visibility.
< 740h/740H 162v/163V Pos: standing >
< T: cosmic TP: sta TC: nasty wounds E: A Githzerai sit EP: few wounds >
A cosmic doomguard completes his spell...
A cosmic doomguard utters the words 'zhpzfzar candusqpabraoz'
A cosmic doomguard appears to gain strength from a cloud of ethereal matter.
< 740h/740H 162v/163V Pos: standing >
< T: cosmic TP: sta TC: nasty wounds E: A Githzerai sit EP: few wounds >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Githzerai.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.
< 740h/740H 162v/163V Pos: standing >
< T: cosmic TP: sta TC: nasty wounds E: A Githzerai sit EP: awful >
[Damage: 3 ] -=[Your weak crush wounds a Githzerai.]=-
[Damage: 18 ] -=[Your crush seriously wounds a Githzerai.]=-
< 740h/740H 162v/163V Pos: standing >
< T: cosmic TP: sta TC: nasty wounds E: A Githzerai sit EP: awful >
A sunstone knight's weak crush grazes a blue dracolich.
A sunstone knight's weak crush grazes a blue dracolich.
A blue dracolich dodges a sunstone knight's attack.
A sunstone knight kicks a blue dracolich causing parts of a blue dracolich to cave in!
< 740h/740H 162v/163V Pos: standing >
< T: cosmic TP: sta TC: nasty wounds E: A Githzerai sit EP: awful >
A sunstone knight's decent crush strikes a blue dracolich.
A sunstone knight's decent crush strikes a blue dracolich.
A sunstone knight's fine crush strikes a blue dracolich.
< 740h/740H 162v/163V Pos: standing >
< T: cosmic TP: sta TC: nasty wounds E: A Githzerai sit EP: awful >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 740h/740H 162v/163V Pos: standing >
< T: cosmic TP: sta TC: nasty wounds E: A Githzerai sit EP: awful >
A cosmic doomguard dodges a Githzerai's attack.
A cosmic doomguard dodges a Githzerai's attack.
< 740h/740H 162v/163V Pos: standing >
< T: cosmic TP: sta TC: nasty wounds E: A Githzerai sit EP: awful >
An enslaved psyche soldier's punch strikes a blue dracolich hard.
An enslaved psyche soldier's fine punch strikes a blue dracolich hard.
An enslaved psyche soldier kicks a blue dracolich causing parts of a blue dracolich to cave in!
< 740h/740H 162v/163V Pos: standing >
< T: cosmic TP: sta TC: nasty wounds E: A Githzerai sit EP: awful >
Sgan completes his spell...
Sgan utters the words 'abrauztg gpahhzfuio uqzbarr'
Sgan points at a Githzerai.
Sgan's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai's some angel feather leggings [superior] freezes and shatters into million pieces from the intense cold!
A Githzerai's tiny earring woven of fireweed freezes and shatters into million pieces from the intense cold!
A blue dracolich stops following a Githzerai.
A blue dracolich stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!